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For some reason Kaz seems to be super happy though. Either confidence or madness.
That should help PDI though, Sony won't want to make same mistake twice. PDI also got experience with GT5 and GT6 which I'm sure they would have learnt from. From the race I did on GT SPORT against others, think best I've experienced so if online bodes well. Don't know how it was setup though, could be other games also perform just as well if on same network.That went well for EVO.
Part of modern day gaming at the moment - Server problems and day one patches even on remastered titles and GoTY versions. It's a good thing in a way, at least most try and fix any issues that crop up. Shaping up well for next-generation, going to likely have even better hardware including peripherals and probably maturer game engines and better performing servers and faster internet speeds worldwide. Fortunate to have so many people trying to make gaming better.this is not a good thing
From the race I did on GT SPORT against others, think best I've experienced so if online bodes well. Don't know how it was setup though, could be other games also perform just as well if on same network.
I'm predicting it will be better than Driveclub was at launch, setting the bar high there.@Saidur_Ali They've learned nothing from GT5 as seen in GT6, also even big companies like EA and Activision who know what it takes to have huge loads on the server test with open betas. I have no doubt in my mind PD will mess up the online, question is by how much?
GT6 seemed in a much worse state in May 2013 and launched with issues. GT SPORT felt fast to use and load, no crashes I saw and on a platform with a lot more headroom so I think it bodes well for entire game. All races seemed to happen as planned. It also seems to be in early stages in development for whatever reason (Switch to X86-64 might have something to do with it). If ramp up in builds improvement day to day is as much as it appears to be from say trailer to what was playable for the press then the public then it's looking good that quality of game will get closer to 100% stage as things start to come together rather quickly.Are you seriously suggesting it bodes well for the entire game because everything ran smoothly whilst the game had an entire install base of 20 people? Come on.
I've been thinking about it but it has been so long since I played GT I didn't think I am in a position to judge their netcode. It's another one of those things that will make or break this title.PD are doing an online focused game with no beta to test the net code. Let that sink in for a second.
A LAN race right? Everyone was in the same location not people racing all over the world with 300ms pings? Netcode including predictive code is hard to do. If you have a car travelling at 200km/hr in 300ms that car has travelled 16m. If the car in front of you suddenly brakes and the server sees that and then tells you that it is slowing down with a 300ms ping you have travelled another 16m before you even react, but the server still doesn't know what you will do and it will get your response 300ms after you make it.From the race I did on GT SPORT against others, think best I've experienced so if online bodes well. Don't know how it was setup though, could be other games also perform just as well if on same network.
I thought that was over? Anyway logic says no because of the explanation used for no beta. If the issue is they do not have time for 2 masters then GTS is the first release we will see this year in November. I remember reading somewhere a comment about them not meeting an important deadline, I'm guessing that had to do with whatever they originally planned on releasing. Also reading between the lines with a telescope I'm wondering if this release has changed their process and where perhaps earlier they may have been working on GT7 alongside GTS perhaps now this has turned into all hands on deck for GTS and that is why the comments have changed regarding what this is and it has been forced into a more major release than perhaps originally intended. Also perhaps internal decisions have changed due to logical progression so perhaps as I would have done they have realised the need for 2 separate released, one for the online racer and another for the real driving simulator. They really don't fit together. Then in addition I can only imagine that due to corporate decision making processes that perhaps a feature like scapes is borrowed from GT7 to add features to what seems like a light title.Do wonder if they will still release something for GT Academy 2016 if that's still happening this year.
And then the company shuts down. WHOOOPS.That went well for EVO.
That's pretty much the way I was thinking too....Also reading between the lines with a telescope I'm wondering if this release has changed their process and where perhaps earlier they may have been working on GT7 alongside GTS perhaps now this has turned into all hands on deck for GTS and that is why the comments have changed regarding what this is and it has been forced into a more major release than perhaps originally intended. Also perhaps internal decisions have changed due to logical progression so perhaps as I would have done they have realised the need for 2 separate released, one for the online racer and another for the real driving simulator. They really don't fit together. Then in addition I can only imagine that due to corporate decision making processes that perhaps a feature like scapes is borrowed from GT7 to add features to what seems like a light title.
Yeah... guess that code writes itself now, and those cars and tracks get modeled in nanoseconds thanks to that Technological Singularity that happened a while back, huh.I think it is flabbergasting the amount of time it is taking Polyphony to develop Gran Turismo. It is 2016 now where we have 12 core computers with 128GB of RAM, and 60MP cameras, it shouldn't be a monumentally time consuming task to create a full featured racing game.
Forza is funded by one of the richest companies on the planet, who can hire 400 employees and design companies across the globe without batting an eye, pay the Porsche/EA licensing fee, and hire a Hollywood graphics company to help create their graphics engine for Forza 4. You know, Hollywood, the one place which can rival Washington DC with how large sums of money get spent instantly.If you look at Forza, the release cycle of it is 2 years per game, and it is a very decent racing simulator. I understand how much work goes into creating a racing game, with high level of detail, but come on, Polyphony needs to get with the program. It is now do or die.
Well.... Sad News maybe not?
"GT Sport Will Not Feature Dynamic Time or Weather"
But, the user will be able to set that before they enter the race. So you’ll still be able to have night races, morning, races at dawn, dusk, and so on.
I miss in Rain...
Yeah, rain can last as little as two laps on a long course in PCARS, and it dries up very quick. The thing that really munches is that it's the same pattern every race series. This is the only racing game I've ever seen that it rains the very same way in every event. Not every stint necessarily, but dang, every freaking event?? And the rain becomes a pretty good downpour. I really hate PCARS' weather.As it is, Project CARS with it's dynamic weather goes insane most of the time for the career races, and most of those last 15-20 minutes each. To have it go from dry/wet/dry or vice versa in that timeframe ruins the immersion of the race.
It is that transition with his real-time lighting and shadowing changes that causes the issue. With predetermined time you can pre-bake the shadows in which saves considerable processing power which can be utilised to boost frame-rate.So why not make it so they can transition if they can have all that?
What do you guys think about the new Photo Mode??
I don't like the way they've designed it... It looks awesome, yes, but for me... it has no sense if you put a real image in the background and put the cars over it... The photos we'll make will look great, but due to the real background we're using!! (obviusly, the rendering of the cars is great, but... You know what I mean... I think it has no sense if you make a photo mode with real backgrounds....)
Cheers!
Yeah, this really doesn't seem like it should be a problem.Why does it not make sense?
That's a good point. But then again, there is still a regular old photomode, which I believe will be where most will filter back to. Most of us use photoshop to edit our photos, so its not exactly as fun if the picture is perfect to begin with. And yes, using Photoshop can be fun.Because it takes away all the skills for creating top notch pictures. Anyone can now click one button and have the perfect snap, so nice for us average Joe's, but not so much for the photomode pro's of yesteryear.
So where are you when Forza 6 did the same thing?No weather and dynamic time of day? Yeah, you can count me out for sure. Utterly pathetic.
As per usual, it's one step forward, 45 steps backwards.
So where are you when Forza 6 did the same thing?
If Forza had dynamic time and weather in a previous game you might have a point.So where are you when Forza 6 did the same thing?