Gran Turismo Sport: General Discussion

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I think it is flabbergasting the amount of time it is taking Polyphony to develop Gran Turismo. It is 2016 now where we have 12 core computers with 128GB of RAM, and 60MP cameras, it shouldn't be a monumentally time consuming task to create a full featured racing game. Additionally, Polyphony is not a tiny little company with no money, they have a storage locker full of it. If you look at Forza, the release cycle of it is 2 years per game, and it is a very decent racing simulator. I understand how much work goes into creating a racing game, with high level of detail, but come on, Polyphony needs to get with the program. It is now do or die.
 
That went well for EVO.
That should help PDI though, Sony won't want to make same mistake twice. PDI also got experience with GT5 and GT6 which I'm sure they would have learnt from. From the race I did on GT SPORT against others, think best I've experienced so if online bodes well. Don't know how it was setup though, could be other games also perform just as well if on same network.
this is not a good thing
Part of modern day gaming at the moment - Server problems and day one patches even on remastered titles and GoTY versions. It's a good thing in a way, at least most try and fix any issues that crop up. Shaping up well for next-generation, going to likely have even better hardware including peripherals and probably maturer game engines and better performing servers and faster internet speeds worldwide. Fortunate to have so many people trying to make gaming better.
 
@Saidur_Ali They've learned nothing from GT5 as seen in GT6, also even big companies like EA and Activision who know what it takes to have huge loads on the server test with open betas. I have no doubt in my mind PD will mess up the online, question is by how much?
 
From the race I did on GT SPORT against others, think best I've experienced so if online bodes well. Don't know how it was setup though, could be other games also perform just as well if on same network.

Are you seriously suggesting it bodes well for the entire game because everything ran smoothly whilst the game had an entire install base of 20 people? Come on.
 
@Saidur_Ali They've learned nothing from GT5 as seen in GT6, also even big companies like EA and Activision who know what it takes to have huge loads on the server test with open betas. I have no doubt in my mind PD will mess up the online, question is by how much?
I'm predicting it will be better than Driveclub was at launch, setting the bar high there. :lol:
Are you seriously suggesting it bodes well for the entire game because everything ran smoothly whilst the game had an entire install base of 20 people? Come on.
GT6 seemed in a much worse state in May 2013 and launched with issues. GT SPORT felt fast to use and load, no crashes I saw and on a platform with a lot more headroom so I think it bodes well for entire game. All races seemed to happen as planned. It also seems to be in early stages in development for whatever reason (Switch to X86-64 might have something to do with it). If ramp up in builds improvement day to day is as much as it appears to be from say trailer to what was playable for the press then the public then it's looking good that quality of game will get closer to 100% stage as things start to come together rather quickly.
 
Do wonder if they will still release something for GT Academy 2016 if that's still happening this year. Similar to GT6 demo with GT Academy 2013, that could still make a decent test if not a better one of the servers to confirm if they're on the right path.
 
If they get decent servers to begin with, they won't lose so much money from "Well the servers are **** so I'm gonna hold off buying it". I don't know how much they'll cost but it's going to be worth it.
 
PD are doing an online focused game with no beta to test the net code. Let that sink in for a second.
I've been thinking about it but it has been so long since I played GT I didn't think I am in a position to judge their netcode. It's another one of those things that will make or break this title.

If I think about it all too much I might break my positive. I'm still crossing my fingers real hard PD can pull this all off but they really are pushing a lot up hill.

From the race I did on GT SPORT against others, think best I've experienced so if online bodes well. Don't know how it was setup though, could be other games also perform just as well if on same network.
A LAN race right? Everyone was in the same location not people racing all over the world with 300ms pings? Netcode including predictive code is hard to do. If you have a car travelling at 200km/hr in 300ms that car has travelled 16m. If the car in front of you suddenly brakes and the server sees that and then tells you that it is slowing down with a 300ms ping you have travelled another 16m before you even react, but the server still doesn't know what you will do and it will get your response 300ms after you make it.

Trying to make that mess work is very hard to do. In some games you will see cars warping around a track, in some you can't race unless you both live in the same region and have a low ping. Like I said I can't remember how good or bad PD's netcode was last time I tried but it was so long ago that it may have changed dramatically. Surely you guys have a decent idea of what GT6 netcode is like currently? Because I can't imagine it will be a major improvement from that.

I must say though in the event video even with everyone in the same building at least on the live stream there was some weird car behaviour going on but that might be due to the broadcast system not being as critical as the gaming system. I really hope it isn't indicative of the gaming system.

Do wonder if they will still release something for GT Academy 2016 if that's still happening this year.
I thought that was over? Anyway logic says no because of the explanation used for no beta. If the issue is they do not have time for 2 masters then GTS is the first release we will see this year in November. I remember reading somewhere a comment about them not meeting an important deadline, I'm guessing that had to do with whatever they originally planned on releasing. Also reading between the lines with a telescope I'm wondering if this release has changed their process and where perhaps earlier they may have been working on GT7 alongside GTS perhaps now this has turned into all hands on deck for GTS and that is why the comments have changed regarding what this is and it has been forced into a more major release than perhaps originally intended. Also perhaps internal decisions have changed due to logical progression so perhaps as I would have done they have realised the need for 2 separate released, one for the online racer and another for the real driving simulator. They really don't fit together. Then in addition I can only imagine that due to corporate decision making processes that perhaps a feature like scapes is borrowed from GT7 to add features to what seems like a light title.
 
7HO
...Also reading between the lines with a telescope I'm wondering if this release has changed their process and where perhaps earlier they may have been working on GT7 alongside GTS perhaps now this has turned into all hands on deck for GTS and that is why the comments have changed regarding what this is and it has been forced into a more major release than perhaps originally intended. Also perhaps internal decisions have changed due to logical progression so perhaps as I would have done they have realised the need for 2 separate released, one for the online racer and another for the real driving simulator. They really don't fit together. Then in addition I can only imagine that due to corporate decision making processes that perhaps a feature like scapes is borrowed from GT7 to add features to what seems like a light title.
That's pretty much the way I was thinking too.
 
No weather and dynamic time of day? Yeah, you can count me out for sure. Utterly pathetic.
As per usual, it's one step forward, 45 steps backwards.
 
I think it is flabbergasting the amount of time it is taking Polyphony to develop Gran Turismo. It is 2016 now where we have 12 core computers with 128GB of RAM, and 60MP cameras, it shouldn't be a monumentally time consuming task to create a full featured racing game.
Yeah... guess that code writes itself now, and those cars and tracks get modeled in nanoseconds thanks to that Technological Singularity that happened a while back, huh. ;)

I know we were all scratching our heads over Kaz's remarks about throwing the GT6 data out, but Trevor Phillips detailed why that may be essential. Regardless, this is where we are these days. Maybe Kaz is fudging the truth just a scouche, but whatever happens, we can accept it or move on. Complaining won't change things.

If you look at Forza, the release cycle of it is 2 years per game, and it is a very decent racing simulator. I understand how much work goes into creating a racing game, with high level of detail, but come on, Polyphony needs to get with the program. It is now do or die.
Forza is funded by one of the richest companies on the planet, who can hire 400 employees and design companies across the globe without batting an eye, pay the Porsche/EA licensing fee, and hire a Hollywood graphics company to help create their graphics engine for Forza 4. You know, Hollywood, the one place which can rival Washington DC with how large sums of money get spent instantly.

Things have been "dire" since the days before the launch of GT5 Prologue, and PD just keeps chugging, producing the most popular and prosperous racing game in history. Every year, people bail on the series swearing never to return, declarations of doom are made, and they always come just as true as every environmental prediction. I can't see this year being any different.
 
Well.... Sad News maybe not?

"GT Sport Will Not Feature Dynamic Time or Weather"

But, the user will be able to set that before they enter the race. So you’ll still be able to have night races, morning, races at dawn, dusk, and so on.

I miss in Rain... :(
 
The lack of dynamic weather and time would be a bigger issue if there were endurance races, but I'm pretty sure GTS won't feature those.

As it is, Project CARS with it's dynamic weather goes insane most of the time for the career races, and most of those last 15-20 minutes each. To have it go from dry/wet/dry or vice versa in that timeframe ruins the immersion of the race.
 
Well.... Sad News maybe not?

"GT Sport Will Not Feature Dynamic Time or Weather"

But, the user will be able to set that before they enter the race. So you’ll still be able to have night races, morning, races at dawn, dusk, and so on.

I miss in Rain... :(

So why not make it so they can transition if they can have all that?

Also woo 15000 posts :lol:
 
As it is, Project CARS with it's dynamic weather goes insane most of the time for the career races, and most of those last 15-20 minutes each. To have it go from dry/wet/dry or vice versa in that timeframe ruins the immersion of the race.
Yeah, rain can last as little as two laps on a long course in PCARS, and it dries up very quick. The thing that really munches is that it's the same pattern every race series. This is the only racing game I've ever seen that it rains the very same way in every event. Not every stint necessarily, but dang, every freaking event?? And the rain becomes a pretty good downpour. I really hate PCARS' weather. :P
 
The career races in PCARS are scripted so everyone experiences the same career. So yes, if you do the same career over and over you will get the same race conditions.

Luckily PCARS has an option to set your own race weekend the way you want it. Being able to set practice time, qualifying time and race length in laps or time, and then add multiple weather slots and time of day means you can have many variations. The built in randomness of when weather slots start and end means you can race the same set up and it will be different.
 
So why not make it so they can transition if they can have all that?
It is that transition with his real-time lighting and shadowing changes that causes the issue. With predetermined time you can pre-bake the shadows in which saves considerable processing power which can be utilised to boost frame-rate.

It is disappointing we miss out on these effects.
 
What do you guys think about the new Photo Mode??

I don't like the way they've designed it... It looks awesome, yes, but for me... it has no sense if you put a real image in the background and put the cars over it... The photos we'll make will look great, but due to the real background we're using!! (obviusly, the rendering of the cars is great, but... You know what I mean... I think it has no sense if you make a photo mode with real backgrounds....)

Cheers!

Why does it not make sense?
 
Because it takes away all the skills for creating top notch pictures. Anyone can now click one button and have the perfect snap, so nice for us average Joe's, but not so much for the photomode pro's of yesteryear.
That's a good point. But then again, there is still a regular old photomode, which I believe will be where most will filter back to. Most of us use photoshop to edit our photos, so its not exactly as fun if the picture is perfect to begin with. And yes, using Photoshop can be fun. :lol:

But I'm still pretty sure the scapes will be awesome to play around with, for everyone.
 
Just related to the posts about how long PD take to make games: how long did PCars take to reach release version? I know they were essentially in a self-created early access scenario, but how long did it take overall...?

Also, related to staff numbers, it seems like no-one really knows for sure, but if we take the oft-quoted numbers, i.e. 400 for Forza (plus outsourcers?) and let's say 200 for PD (I'll happily be corrected on more accurate figures), that's quite a big difference no? I think Turn 10 have a great work rate, and they make great racing games at regular and reliable intervals, (which among racing game devs makes them almost unique), but they still have roughly double the workforce.

In those terms, it seems a little harsh to criticise PD for not matching their output?
 
So where are you when Forza 6 did the same thing?

I don't have an XBOX, and as such, I don't spend much, if any time talking about Forza. It's entirely irrelevant to the GT discussion and is not a valid defense of PD's incompetence.
 
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