Gran Turismo Sport: General Discussion

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One corner does not make a track great. I see nothing in COTA that I wouldn't cheerfully bulldoze.

Road Atlanta or Elkhart Lake would make me happy though as would mosport or Interlagos.

I think the S corners and the last sector alongside the first corner are enough argument to say that COTA is an interesting circuit. It doesnt have the history of other tracks, so maybe with time it will have more enthusiasts.

Just my opinion, not saying COTA is a good track by law, but maybe it is not declared one of the best tracks in the world yet by petrollheads because it is a very recent track. Although there are couple of tracks in America that I think are a bit more interesting.
 
I would say that I take any "old school" circuit over the crap Tilke produces. Every track by him seems to be ruined by safety obsessions. I wish he would stop designing tracks around tracks. Runoff areas like aéroports and then every one wonders about exceeding tracklimits. Give me grass and gravel and stop pampering motorsports like they are a bunch of babies and for god sakes bring some atmosphere back.

Spa pretty much ruined after the eau-rouge change and busstop change. They really killed all the excitement in that track. Such a shame. When I play the less modern/modernised tracks in pcars I once more réalisé how great those tracks are. Take Donington, Zolder, Road America, Laguna or Monza. So much more "Motorsport " feeling to them then the new Spa, new Silverstone or new Hockenheim.
 
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I would say that I take any "old school" circuit over the crap Tilke produces. Every track by him seems to be ruined by safety obsessions. I wish he would stop designing tracks around tracks. Runoff areas like aéroports and then every one wonders about exceeding tracklimits. Give me grass and gravel and stop pampering motorsports like they are a bunch of babies and for god sakes bring some atmosphere back.
Not a fan of his tracks but you know he's just following the rules and limitations he's given.
 
I would say that I take any "old school" circuit over the crap Tilke produces. Every track by him seems to be ruined by safety obsessions. I wish he would stop designing tracks around tracks. Runoff areas like aéroports and then every one wonders about exceeding tracklimits. Give me grass and gravel and stop pampering motorsports like they are a bunch of babies and for god sakes bring some atmosphere back.
Tilke just doesn't go around designing ugly airport tracks for fun, he's hired by the FIA to fulfill their track safety requirements. All of these tracks are built in mind to host modern F1 races which require certain safety standards. So if you want to blame anyone, blame the FIA.
But anyway this is getting off topic.
 
Tilke just doesn't go around designing ugly airport tracks for fun, he's hired by the FIA to fulfill their track safety requirements. All of these tracks are built in mind to host modern F1 races which require certain safety standards. So if you want to blame anyone, blame the FIA.
But anyway this is getting off topic.

So we keep racing in Monaco and Canada? Doesn't add up to their standards. But you are right it's going off topic. My apology.
 
I would say that I take any "old school" circuit over the crap Tilke produces. Every track by him seems to be ruined by safety obsessions. I wish he would stop designing tracks around tracks. Runoff areas like aéroports and then every one wonders about exceeding tracklimits. Give me grass and gravel and stop pampering motorsports like they are a bunch of babies and for god sakes bring some atmosphere back.

Spa pretty much ruined after the eau-rouge change and busstop change. They really killed all the excitement in that track. Such a shame. When I play the less modern/modernised tracks in pcars I once more réalisé how great those tracks are. Take Donington, Zolder, Road America, Laguna or Monza. So much more "Motorsport " feeling to them then the new Spa, new Silverstone or new Hockenheim.
I see you want dead drivers left and right. There is a reason they made these safety changes.
 
For track, I want Suzuka, one of the best track in the world for me.

For the rest, I'm totally open :)
My dream track is already in the game: Nurburgring.
The second is Suzuka, for sure...[Where Senna saw God, in the last lap of his first championship, on spoon curve]
 
even if it isn't one of my favorite tracks, I do hope to see barthust on GTS, it was one of certified tracks on gt6, but so far we have only seen brands hatch!... i do have thw feelings ro see pikes peak on the e3 since Kaz will run it this year! (just maybe)
 
even if it isn't one of my favorite tracks, I do hope to see barthust on GTS, it was one of certified tracks on gt6, but so far we have only seen brands hatch!... i do have thw feelings ro see pikes peak on the e3 since Kaz will run it this year! (just maybe)
Kaz will run? It will be cool. What do you know?
 
My dream track is already in the game: Nurburgring.
The second is Suzuka, for sure...[Where Senna saw God, in the last lap of his first championship, on spoon curve]

And Suzuka had a new version in GT6 .... So, that makes me quite optimistic :)

even if it isn't one of my favorite tracks, I do hope to see barthust on GTS, it was one of certified tracks on gt6, but so far we have only seen brands hatch!... i do have thw feelings ro see pikes peak on the e3 since Kaz will run it this year! (just maybe)

I think that Pikes Peak will arrive via DLC or next game.
 
Most incredible thing about Project Cars physics engine is that I can drive a 1967 Ford GT MK IV swiftly around Bathurst, with a DS4 controller, win the race and can’t drive a modern Audi R8 around Zolder.
I can launch the MK IV at full throttle, from completely still, very steady and have an Escort fooling around out of control at same conditions starting. I guess I’m a talent for high powered machines that can’t cope with the weak ones.
Note worth is that weird behavior of cars oscillating around a fixed longitudinal axis and the way the car bounces along. All cars behave this way. Quite strange. GT6 has a much more realistic behavior in this sense. Actually GT6 simulation, excepted sound, is very similar to RF2. Project Cars cost a lot of money for its investors and yet hasn’t delivered a realistic simulation. Real pity.
 
So we keep racing in Monaco and Canada? Doesn't add up to their standards. But you are right it's going off topic. My apology.

There are some tracks that are untouchable, because they are historic tracks. You will say: And Spa isnt historic? It is, but FIA laws on tracks apply in very different ways because of politics: Monaco is the star of the championship, you cant touch it. So FIA risk pilots there but applies rules very strictly in the rest of the circuits. Mostly on new tracks (tilkedrome). In some tracks, regulation applys just partially. And even so, Monaco had suffer changes (swimming pool).

The fault is not from Hermann Tilke. Hermann Tilke is just a puppet. He has to design tracks with an absurdly (and in some points, just absurd) strict regulation. Check this out.
http://www.fia.com/regulation/category/110
And even so, he has designed couple of good tracks, like COTA and Istambul Park (circuit that is going to disappear by the way).

I end my share to the offtopic

PD: Sorry for the bad english.
 
So we keep racing in Monaco and Canada? Doesn't add up to their standards. But you are right it's going off topic. My apology.

Historic tracks, FIA is well known for not making much sense either, and the money given to race at such tracks the FOM gets is a nice incentive to not leave them any time soon if ever. Which goes some way toward the FIA as well. Even if the old troll has threatened once or twice. Same way Monza is constantly at threat but for some reason is never killed off by the FOM...probably because of FIA influence to some degree.

As for tracks I'm partial to Gilles, Road Atlanta and Road America and Watkins Glen. I wouldn't mind trying out Macau.
 
Tilke just doesn't go around designing ugly airport tracks for fun, he's hired by the FIA to fulfill their track safety requirements. All of these tracks are built in mind to host modern F1 races which require certain safety standards. So if you want to blame anyone, blame the FIA.
But anyway this is getting off topic.

Not a fan of his tracks but you know he's just following the rules and limitations he's given.

Yes he does have to design with FIA rules in mind. But NO and NO as many times as it takes because those rules do not force him or excuse him from designing rubbish. That is on him and him alone.
 
This was posted today over in the gt academy thread today.

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The GTS DLC story and the PS4K stuff got me thinking.

If the consoles switch to a 3-4 year cycle, GT could release a 'starter pack' of the body of the game, fewer cars, fewer tracks. Then, like DriveClub did, release packs every month of a package of offline career stuff, cars and tracks (alongside the more regular online events)
When the next console cycle starts, a new title update at launch - GT Sport 2020, or whatever, then carry on the same way.

That way it permanently stays relevant, seems like incredible value (eventually), and doesn't get lost in the console cycle like all GT's since the PS2.

A huge dump of content, like 1200 cars to the standards we now expect, in one $60 title is increasingly seeming very old-fashioned, and pretty much impractical.

With GTS's lowered car and track count, seems they are already headed this way. If PD could just concentrate on a limited content set, to nail the overall experience, then I, for one, would be happy.

--

TL;DR - GT7? Unlikely.
 
@jm79 It could well be that GT Sport takes the route "as a service" like DC does. This would surely help them to get a very solid base structure and build on it during the years to come. Starting from scratch for big franchises like this seems to become almost impossible and that is also due to the speed gaming changes / has changed.

For a developer to keep up they need to have a very strong basis and continue on that. Also there is slowly a trend becoming visible that all big racing games are going into E-Sport direction (pCARS, Forza, GT). Maybe for GT Sport there could be a modular system in place. Which would mean that one has the base package but then can choose (future) to download a certain expansion to represent your country or manufacturer in.

It would keep players connected and still you would be able to run completely different leagues and e-sport disciplines based on content of your interest.
 
Ok. PS Neo is now confirmed by Sony but won't be shown at E3 (at NeoGaf, Financial Times).
It's quit interesting to see how far they can stretch the current PS4 with PSVR in GTSport. Or will they not show PSVR+GTSport at all at E3?
 
Ok. PS Neo is now confirmed by Sony but won't be shown at E3 (at NeoGaf, Financial Times).
It's quit interesting to see how far they can stretch the current PS4 with PSVR in GTSport. Or will they not show PSVR+GTSport at all at E3?

"As expected, the PS4K will be more expensive than the current PS4, House said, but it is not a replacement.

"It is intended to sit alongside and complement the standard PS4," he continued. "We will be selling both [versions] through the life cycle.""

So random this.

No idea what Sony are doing, and not mentioning it at E3 is pretty stupid.
 
"As expected, the PS4K will be more expensive than the current PS4, House said, but it is not a replacement.

"It is intended to sit alongside and complement the standard PS4," he continued. "We will be selling both [versions] through the life cycle.""

So random this.

No idea what Sony are doing, and not mentioning it at E3 is pretty stupid.
As a market leader Sony doesn't have to rush with Neo. They will also protect PS4 sales this way. Maybe PS4 price drop incoming at E3..
 
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