Gran Turismo Sport: General Discussion

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The banner behind the man in the wheelchair. Does it say Sport above the GT Logo or simply ReTweet :boggled:
 
Best sounds in the history of sim racing.

If you have tv speakers playing car sound then of course it gonna sound dead.
I agreed with most of your post but what you said about the sound really does invalidate the whole post unfortunately and it really had nothing to do with speakers. BTW my audio setups are more than decent.

Since a lot of the audio we have heard from GTS is GT3 you should listen to some onboard videos of real life GT3. Listen to the transmission whine, listen to the gear changes, listen for the tyre sounds and then listen to the intensity of the engine sounds. Yes we have heard an improvement in GTS but nothing that comes close to real life sounds and not even comparable to other sims and I think back to the comments Kaz made about quality and doing everything at the highest level possible, they really need to improve sounds much more than they have.

For sounds the tyres are the worst. Then the transmission whine, not only does it lack the presence it should have but the response is absolutely terrible as it transitions from on throttle to off throttle and the sounds during the gear changes and where are the clunks? And then the engine sounds still need improvement, sure they sound much better but where is the growl, where is the intensity? And what about the other sounds like when you go off track?

Gran Turismo engine sounds are getting better but overall GTS sound is no where near the best in sim history, as we have heard it so far it would rank as one of the worst sounding modern sims compared to the current market. I can agree that some of the engine sounds we have heard are improved and some are starting to sound very good and had you have said "I think some of the engine sounds are the best I have heard in any sim" then as a matter of opinion no one can argue with it and fair play because I've heard some nice sounding engine sounds so far but overall combined with the other sounds and the mix they have, the sound in GTS can only be considered as poor when compared to other modern sims, it is the single biggest thing in my opinion that is currently letting the whole game down. Because no matter how good the visuals are, sound is just as important and you can have the best graphics and the best physics but if you add the sounds we have heard it all falls apart and for me terrible sound is the same as terrible graphics or terrible physics, either can make the game unplayable.
 
Can't tell who is the bigger troll, either Mr. "GTSport so perfect, you guys having no logic" or Mr. Kazunori Yamauchi. Likewise, I cannot believe how both of them somehow find someone willing to support their zany ideas :lol:.

Anyways, on topic, what's up with that Fanatec wheel inside the Corvette? (on the second pic posted by Doblocruiser).
 
Can't tell who is the bigger troll, either Mr. "GTSport so perfect, you guys having no logic" or Mr. Kazunori Yamauchi. Likewise, I cannot believe how both of them somehow find someone willing to support their zany ideas :lol:.

Anyways, on topic, what's up with that Fanatec wheel inside the Corvette? (on the second pic posted by Doblocruiser).

It forms part of the incredible technology to help Sam Schmidt (guy in the wheelchair) drive a car.
http://www.koaa.com/story/32308279/back-in-the-drivers-seat

http://community.arrow.com/sam/
 
I was not suggesting that extra's shouldn't be available in order to get the most out of the game, but more so that the base should run fine, and extra's should amplify that. Nothing more, nothing less(while the base isn't exactly running bad, its general consensus that they are lacking in general. I agree, but it doesn't bother me too much.) I've never suggested that developers should only target the base, rather than the other, I would just appreciate the base to be more taken more into consideration. Much like Pcars problems with optimized controls for consoles, or lack there of actually. Sure things work better with a wheel, but that should not mean that things should run relatively worse without the extras. I'm not suggesting that they ignore one in favor of the other. Quite the opposite really.


I have a hard time trying to use just the D-pad, so kudos to you for being able to accomplish that :lol:. I could never wrap my head around the face-button control scheme that GT had. It's triggers or bust for me, since I'm kinda restricted to a pad for now.


Well in the case we are talking about, and how you described Pcars and Forza sounds being made to be enjoyable right out of the box like that, I just expected PD to be able to accomplish something similar. Buying a full range speaker system shouldn't be an option to make relatively lack-luster sounds, enjoyable. Sure it'll change the immersion factor, and it's something I might very much enjoy, but it's just not a fix in my opinion.


I know you know your stuff on this subject, and I've read many of your post on the matter, so I wont argue your case there, but surely something could have been done with the sounds that would have made them more enjoyable without having to buy into extra's. I know its hard to expect every dev to be able to accomplish things in a similar manner, but I would expect that they'd be able to trump companies like T10, and SMS in regards to taking a base into full effect(sms is hit and miss, as mentioned with the whole pad optimization debacle.) Am I terribly distraught by this situation? No, not really, but my main point was just that I don't feel buying into extra's is a good fix for things. Sure it always makes things better, I agree, but it shouldn't be to compensate something that is relatively lackluster in the base.


An HDTV is necessary for gaming this generation. Both Xbox One and PS4 only have HDMI outputs available.

As it sits, I would not be able to play a game without an HDTV, if I want to stay on this generation.

My preference is based around the lack of space at my apartment, and me not wanting to completely buy into expensive peripherals for the time being. Sure if people have the option to do that, that's fine, but I would just like to avoid as many SMS situations as I can with the whole argument of buying into extra's to make something that is pretty poor by example, better. However, by next year these are all things I'll likely be buying into, so I probably won't even care in the long run. Not to fix a situation, but to make my situation more immersive. This is just my preference for now, as is what you're posting is yours.

Not dissecting your post, just makes it easier to respond to individual segments.

OK so it seems we agree on the basic point: PD should make GT sound OK on TV speakers. They should also have taken care with the default settings, and worked on the dynamic range compressor a bit more.

The missing sounds that others mention are a serious flaw that are obviously audible no matter the hardware.

But even a semi-decent set of headphones are miles better than TV speakers generally, so there isn't really a cost aspect involved, just a practicality one. I use headphones for space reasons, and have my PC and consoles all in the same place. It also happens that GT responds well to audio hardware, better than most in fact, because of the high quality audio engine - the large theatre mode is still an event despite the lacklustre aesthetic, promising even.


I would wholeheartedly encourage everyone to try headphones or a proper entertainment grade speaker setup (don't get suckered into the audiophile nonsense) over TV speakers, for any media, but especially games. It's just much better.


Plenty of people are playing the new consoles on SDTVs, but that's with "adapters" / "converters" for the HDMI output (which is just DVI with some extra handshaking) to whatever analogue or older digital standard their TVs support. I have to do the opposite to play my PS2 on my PC monitor. But that's also technically extra hardware...

Of course, HDTVs are just much better.
 
They are level/story based games and require progress. You have to go from a to b, otherwise no game. Driving games are driving games if you can get in a car and move it around, story and progress is not a necessity. And it's clear that a lot of people are only participating in progression aspects of racers because they have to in order to acquire cars etc. So why can't there be an option to jump into any car on any track straight away? Why would these people not want this?
I started a career in PCars but moved over to custom single race weekends and that's all I play now. The ability to race where and when I want, in whatever car I want (incl a myriad of other options I can choose) right from the get go is amazing. It keeps track of how many races I win (not many!) and it's all I've ever wanted from a racing game so I'm very happy.
So yes, imo all race titles should offer this.
 
Career mode is is good when you can't decide what you want in life. The producers of the game hold the hand and guide the player through a series of tracks to race on. The player is happy they have no choice what track is next and makes there life a little simpler.

Where as normal people when racing against AI, easley managed to pick a car and a track of choice and then race. So they demonstrate maturity by not needing to be mother'ed thru the game like a young child.

Hearing grown men complain they miss the guidance of a mother like attitude to the game is super amusing.
 
Career mode is is good when you can't decide what you want in life. The producers of the game hold the hand and guide the player through a series of tracks to race on. The player is happy they have no choice what track is next and makes there life a little simpler.

Where as normal people when racing against AI, easley managed to pick a car and a track of choice and then race. So they demonstrate maturity by not needing to be mother'ed thru the game like a young child.

Hearing grown men complain they miss the guidance of a mother like attitude to the game is super amusing.
Career mode is cool cause it is like a "story" the career of a racer through more and more difficult races... Evolved career mode let you choose the next class and sometimes the team too you will race in... So basically you start in karts (but Senna started in karts too) and then you choose the path you like better so there is no mommy telling wich class and team you will join when you win the previous one...

In the same way you dislike career mode i would say that pickup races are for casual gamers that dont have the guts to face a full 10-15 races championship... And all knows that casual gamers are immatures wanting all without efforts...

Do you see why it's wrong to judge people by the kind of game they like to play in their free time?
 
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Career mode is is good when you can't decide what you want in life. The producers of the game hold the hand and guide the player through a series of tracks to race on. The player is happy they have no choice what track is next and makes there life a little simpler.

Where as normal people when racing against AI, easley managed to pick a car and a track of choice and then race. So they demonstrate maturity by not needing to be mother'ed thru the game like a young child.

Hearing grown men complain they miss the guidance of a mother like attitude to the game is super amusing.

You mean like the guidance a real racing driver has? They don't have the luxury to get into any car they want and race at any track they want, they race in governed series in selected cars at selected tracks. But if you want that structure in a game you're a young child? Right.
 
Career mode is is good when you can't decide what you want in life.

...:odd:

Really now? So I'm guessing you have a firm grasp on your own wants and needs, eh?

I know this is your opinion and all, yet why does it sound so much like a utter tripe? It's like you don't care about how other players feel, and your way is the only way.

A dinner party at your place must be quite enlightening.

Oh and I forgot to add, thanks for the laughs.
 
Nothing wrong with wanting career mode, just stating why people want a career mode.

Limiting your self to a car (like in reality) is like saying I'm it gonna limit my self in what I try do in the game because it is risky and my car will be damaged. Well in the game there no financial consequences of a crash. Like wise no financial constraints on how many different cars that can choose to race.

Obviously there is a millions of cars to race in if time permitted. But most people get along with 2- 50-60-100-150 cars.

Why introduce a strict limit Of 1 car and a total ban on track choice??

The only reason I see is to keep track of the maths in an organised way without having to manual do an excel sheet. But then the AI is hit an miss affair anyway, so it all ends up back at the beginning. Forget career mode.
 
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You mean like the guidance a real racing driver has? They don't have the luxury to get into any car they want and race at any track they want, they race in governed series in selected cars at selected tracks. But if you want that structure in a game you're a young child? Right.
Are you trying to tell me that if I had half a million dollar to buy a Viper GT3-R I can't buy one and race it? What about series, can I race it in Aussie GT? Can I race it in BES, BSS, ADAC, 24H?

I'm pretty sure other racing games capture real life structure much better than GT ever has.
 
7HO
Are you trying to tell me that if I had half a million dollar to buy a Viper GT3-R I can't buy one and race it? What about series, can I race it in Aussie GT? Can I race it in BES, BSS, ADAC, 24H?

I'm pretty sure other racing games capture real life structure much better than GT ever has.

You probably can, you still can't dictate where you race and when. You have to follow the calendar of the series and you can't just enter them when you feel like it, they have structured seasons.

I'm not saying the GT structure was realistic to real world racing, it obviously wasn't, I'm just saying that it's not totally unrealistic for a game to force you into a set structure of events and races and that people who want it aren't just babies needing their hand held.
 
7HO
Are you trying to tell me that if I had half a million dollar to buy a Viper GT3-R I can't buy one and race it? What about series, can I race it in Aussie GT? Can I race it in BES, BSS, ADAC, 24H?

I'm pretty sure other racing games capture real life structure much better than GT ever has.
if you have all that money to buy a GT3 car and enter in some races you are a gentleman driver that enters some races per season as a wild card...

But other pilots start their career in karts and dp their best to find a better and bigger team every day... They DO know what they want in their lives, they want to win the championship so they will be famous forever...

Before TOCA race driver there was no real career in driving games... In each you had just some cars and tracks usually from a single championship and all the "career" you had was "select a car and do the championship"... It was Amazing in TRD to start from a novice pilot and turn him race after race in a world champion...

When i select "Career" in G:AS or Pcars i know what i want in life... I want to play the story of a racer from karts/"sunday cups" to world championship...
And i find a challenge to race sometines cars i dont like on tracks i dont like cause this is the way you really improbe tour skills...
Racing the car you like on the tracks you like is a nice passtime but winning a championship taming even the hardest tracks is the real satisfaction...
 
Racing is real expensive.... Wanting to win championships is a easy way to get rid of surplus money fast. "Affordable" racing is either karting or mx-5.

Start racing from young and focus on racing and don't make no money. Or working and made some money in life and afford to go racing.

The second one sounds like a better path.
 
Racing is real expensive.... Wanting to win championships is a easy way to get rid of surplus money fast. "Affordable" racing is either karting or mx-5.

Start racing from young and focus on racing and don't make no money. Or working and made some money in life and afford to go racing.

The second one sounds like a better path.

Yeah, that's why all the most successful racing drivers in history take the second route...oh no wait, they don't.
 
Racing is real expensive.... Wanting to win championships is a easy way to get rid of surplus money fast. "Affordable" racing is either karting or mx-5.

Start racing from young and focus on racing and don't make no money. Or working and made some money in life and afford to go racing.

The second one sounds like a better path.
Yes totally...
A worker in a main European country gets 1500€ per month... A Huracan GT3 costs 475k... It means that a guy that want to drive in a championship must work for 26 years eating only air and living under a bridge in order to afford a GT3 car?
Yes... It's really the better way...
 
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