Gran Turismo Sport: General Discussion

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Even though GTS is mainly a competitive online mp experience, if there is any decent offline sp like a single race option, then I hope they have improved the AI quite a lot.
 
And rFactor 2 looks freaking fugly.


It only looks ugly because you are using your eyes. If you used your preconceptions you'd realize that PCs are far superior and crap all over console graphics. Also its a sim, if its too pretty the physics model falls apart, turns arcade. Fact.
 
I only have time for a few hours a week on GT so consider myself as a semi-casual player.
But the combination of the Seasonal Events which pay big bucks, Quick-Match and Arcade Mode, especially with the Course Maker and the modded tracks available.
That's pretty much all a casual gamer really needs. and it has plenty of freedom.
I can earn cash quickly and just go and race either online or offline.

I was sort of playing devil's advocate a little bit.

I think in the rush for realism GT lost the plot, with things like having to change oil, chassis that become all flimsy at a set mileage, engines that lose power over time.

I don't mind any of that, but why is it even there at all? If the car can drive away from a 250mph collision with no issue why does mileage seem to matter at all?

Damage is another matter, I loved it in GRID, made you think twice about taking certain chances. And seeing your car all banged up just added to the immersion factor.

So lose the car wear but bring on the damage. I am surprised we didn't have to buy groceries for all our drivers in GT5 honestly the way GT does certain things...
 
It only looks ugly because you are using your eyes. If you used your preconceptions you'd realize that PCs are far superior and crap all over console graphics. Also its a sim, if its too pretty the physics model falls apart, turns arcade. Fact.

But a crap game on a PC isn't as good as a good game on a console.

Immersion and feel are what makes a racing game for me, so if it looks bad then the immersion is gone.
 
...Immersion and feel are what makes a racing game for me, so if it looks bad then the immersion is gone.

Yeah, visuals are way more important than just 'eye candy'...

I loved Driveclub visuals because they almost allowed me to forget, on occasion, that I was playing a videogame. Not because I examined every replay frame for raindrop physics, or whatever.

Was PCars (on PS4) convincing in this regard? Not really.

Is GTS (thus far)? I'd hazard a yes.
 
It only looks ugly because you are using your eyes.
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How would seeing through a preconceived idea make any difference to the graphics? Graphics are literally visuals interpreted by the eyes. Just because it's a more accurate sim does not mean it's suddenly beautiful.
 
Why not both?

I agree, but the way GT implements wear makes it feel more like a hassle over real. Plus a savvy player can use engine wear to their advantage, getting cars into PP brackets they really have no business being in.

If it seemed more real, with honest realistic consequences I would have no issue at all.
 
My random thought for the day is more like some random facts. :D

As it stands, we have an LMP1 Quickmatch happening in GT6, using Bop'd cars of course.
So I took a look and there are 3 cars we can compare.

Numbers come from GT6 garage (stock), GT6 QM (BoP'd), and the GTSport 'garage' list showing car stats.
Toyota TS030 -
GT6: 529BHP / 900kg
6QM: 529BHP / 900kg
GTS: 529BHP / 900kg

Audi R18 -
GT6: 532BHP / 900kg
6QM: 576BHP / 900kg
GTS: 553BHP / 900kg

Peugeot 908 -
GT6: 700BHP / 930kg
6QM: 560BHP / 930kg
GTS: 567BHP / 930kg

TS030 seems the benchmark, with the other 2 going up or down in power to suit BoP.


I could also check 2 of the VGT's.
Alpine -
GT6: 443BHP / 900kg
GTS: 558BHP / 900kg

Mazda -
GT6: 790BHP / 830kg
GTS: 564BHP / 880kg

So 1 up and 1 down power-wise, but this time the Mazda's weight also changed.


All this kinda begs a question.
To my mind, surely we'll get the 'real' cars also, not just the BoP'd versions.
For instance, I wouldn't imagine Bugatti would be overly impressed if their car was hamstrung to almost 1/3rd power, and have that being the only version available.
And I would imagine the same goes for any car that's been adjusted to suit a particular class of racing.
Just thinking out loud here. :lol:
 
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Seems like the TS030 will continue to dominate the shorter tracks if it still has the rediculous KERS kick off the corners.

And the last thing LMP needed was the Alpine opening it's air brakes in front of you at La Sarthe blocking the view.

How will the Tomahawk(s?) fit in this fair and balanced scheme?
 
My random thought for the day is more like some random facts. :D

As it stands, we have an LMP1 Quickmatch happening in GT6, using Bop'd cars of course.
So I took a look and there are 3 cars we can compare.

Numbers come from GT6 garage (stock), GT6 QM (BoP'd), and the GTSport 'garage' list showing car stats.
Toyota TS030 -
GT6: 529BHP / 900kg
6QM: 529BHP / 900kg
GTS: 529BHP / 900kg

Audi R18 -
GT6: 532BHP / 900kg
6QM: 576BHP / 900kg
GTS: 553BHP / 900kg

Peugeot 908 -
GT6: 700BHP / 930kg
6QM: 560BHP / 930kg
GTS: 567BHP / 930kg

TS030 seems the benchmark, with the other 2 going up or down in power to suit BoP.


I could also check 2 of the VGT's.
Alpine -
GT6: 443BHP / 900kg
GTS: 558BHP / 900kg

Mazda -
GT6: 790BHP / 830kg
GTS: 564BHP / 880kg

So 1 up and 1 down power-wise, but this time the Mazda's weight also changed.


All this kinda begs a question.
To my mind, surely we'll get the 'real' cars also, not just the BoP'd versions.
For instance, I wouldn't imagine Bugatti would be overly impressed if their car was hamstrung to almost 1/3rd power, and have that being the only version available.
And I would imagine the same goes for any car that's been adjusted to suit a particular class of racing.
Just thinking out loud here. :lol:

There are screenies of 2 versions of the LM55.
 
No it's from the garage image in the first trailer, it was shown twice with the slight different name (Gr1 and not) and PP.
Good call.

Took me ages to find it but I did.
Looks promising and eases the mind somewhat.

I forgot about that shot.
It was the one that showed the mysterious (S) behind a few cars names.
Whatever that means. :lol:
 
Here's my review based on what I've seen. Any information you deem unnecessary shall not be read for the sake of argument. The scoring system goes plus one for pro, minus one for con and then it is divided for a fictional percentage. If you didn't understand that, don't read. Quote TL;DR. *Check for sarcasm.*

-140 vehicles? Bring it. I know they have to really work to get those great looking cars on a next generation console. So far they look fantastic. Can't wait to take a jab. +1

-29 tracks layouts? Okay. This isn't really a thing that's significant to me, I just don't want to constantly race on the same track. My favorite, the original tracks shown look... good. We'll see. +1

-Career Mode? I don't know how to feel about this, I'm not a huge fan of online racing. From what I've heard it just gets you ready for Sport Mode, which is not the greatest idea. Most people still want full offline races. -1

-Sport Mode? This is not the Gran Turismo I've grown up on, but I'll accept it for the fact that they are trying something new. +1

-Livery Editor? K. Again, another thing I don't find significant, but others think highly about it. I will still use it to make myself different. +1

-Limited Tuning? Okay, that's fine, as long as we get some supa-fine tuning abilities. I take it. +1

-Graphics? Go get em'. They're the best I've seen yet. +1

-Physics? Let's hope it isn't Gran Turismo 2 "Drift Mode!" No, in all seriousness, it LOOKS pretty badass for Gran Turismo. +1

-Scapes? Yay, an extra reason to play for several hours! I like 'farting' around with these modes. +1

-Sound? I put this last for a reason. PD, sound may not have mattered last decade, but now is the time to shine, and if you mess this up, you're going to be looked down upon harshly. You've got to step it up. Yeah, sure, I used to not care either, but sounds are now the most important part of a racing game. Please, no more 5986cc V12 that sounds like a misfiring V11. **(Pagani Huayra in Gran Turismo 6 has the correct sound up to 3250rpm, and then it becomes a V10 sample. This is likely to due to incompletion or it was looked over.)** -1

80% what I hope for.
 
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My random thought for the day is more like some random facts. :D

As it stands, we have an LMP1 Quickmatch happening in GT6, using Bop'd cars of course.
So I took a look and there are 3 cars we can compare.

Numbers come from GT6 garage (stock), GT6 QM (BoP'd), and the GTSport 'garage' list showing car stats.
Toyota TS030 -
GT6: 529BHP / 900kg
6QM: 529BHP / 900kg
GTS: 529BHP / 900kg

Audi R18 -
GT6: 532BHP / 900kg
6QM: 576BHP / 900kg
GTS: 553BHP / 900kg

Peugeot 908 -
GT6: 700BHP / 930kg
6QM: 560BHP / 930kg
GTS: 567BHP / 930kg

TS030 seems the benchmark, with the other 2 going up or down in power to suit BoP.


I could also check 2 of the VGT's.
Alpine -
GT6: 443BHP / 900kg
GTS: 558BHP / 900kg

Mazda -
GT6: 790BHP / 830kg
GTS: 564BHP / 880kg

So 1 up and 1 down power-wise, but this time the Mazda's weight also changed.


All this kinda begs a question.
To my mind, surely we'll get the 'real' cars also, not just the BoP'd versions.
For instance, I wouldn't imagine Bugatti would be overly impressed if their car was hamstrung to almost 1/3rd power, and have that being the only version available.
And I would imagine the same goes for any car that's been adjusted to suit a particular class of racing.
Just thinking out loud here. :lol:
The Alpine VGT really did feel underpowered in GT6, it's good to see that the HP figure has been increased for GTS. It should feel way better.
 
My thoughts so far;

-140 vehicles? Bring it. I know they have to really work to get those great looking cars on a next generation console. So far they look fantastic. Can't wait to take a jab. +1

-29 tracks layouts? Okay. This isn't really a thing that's significant to me, I just don't want to constantly race on the same track. My favorite, the original tracks shown look... iffy. We'll see. +1

-Career Mode? I don't know how to feel about this, I'm not a huge fan of online racing. From what I've heard it just gets you ready for Sport Mode, which is not the greatest idea. Most people still want full offline races. +.5

-Sport Mode? This is not the Gran Turismo I've grown up on, but I'll accept it for the fact that they are trying something new. +.5

-Livery Editor? K. Again, another thing I don't find significant, but others think highly about it. +1

-Limited Tuning? Come on now, don't be like Project Cars (yes, I went the extra mile). I want to build my own car not just tune it's settings. I like adding racing chips and superchargers to my 350Z. I know, it's soooo 2005... +.5

-Graphics? Go get em'. They're the best I've seen yet. +1

-Physics? Let's hope it isn't Gran Turismo 2 "Drift Mode!" No, in all seriousness, it LOOKS pretty badass for Gran Turismo. +1

-Scapes? Yay, an extra reason to play for several hours! I like 'farting' around with these modes. +1

-Sound? I put this last for a reason. PD, sound may not have mattered last decade, but now is the time to shine, and if you mess this up, you're going to be looked down upon harshly. You've got to step it up. Yeah, sure, I used to not care either, but sounds are now the most important part of a racing game. Please, no more 5986cc V12 that sounds like a misfiring V11. **(Pagani Huayra in Gran Turismo 6 has the correct sound up to 3250rpm, and then it becomes a V10 sample. This is likely to due to incompletion or it was looked over.)** +.5

-Overall? 8/10. There's a long way to go, and a short time to get there.


I think you and the others, that I've seen similar commentary from didn't bother to understand the scope of this GT compared to others, or even just as a stand alone. Which to me seems to show one of the few issues with GT that gets others who criticize the game a bad wrap, which is the whole entitlement. When people expect the latest improvements that's fine, but when they break it down into their little niche, they need a reality check.

The game isn't about you and "350z tunes that you can or can't do" it has a much greater ambition and thus the tuning aspect here does what it should do. Very little.
 
I think you and the others, that I've seen similar commentary from didn't bother to understand the scope of this GT compared to others, or even just as a stand alone. Which to me seems to show one of the few issues with GT that gets others who criticize the game a bad wrap, which is the whole entitlement. When people expect the latest improvements that's fine, but when they break it down into their little niche, they need a reality check.

The game isn't about you and "350z tunes that you can or can't do" it has a much greater ambition and thus the tuning aspect here does what it should do. Very little.

/Sarcasm check. 350Z, GT2 Drift Mode/

I get you. I do understand the vision of GT Sport. That post basically says what I want, so I'll have to wait for GT7 to receive that, but I'll still play GT Sport. Yeah, yeah, I'm picking around. You've read a journalist style review before have you?

• = Begin/End Sarcasm
 
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/Sarcasm check. 350Z, GT2 Drift Mode/

So a copout in the form of sarcasm, cool.

I get you. I do understand the vision of GT Sport. That post basically says what I want, so I'll have to wait for GT7 to receive that, but I'll still play GT Sport. Yeah, yeah, I'm picking around. You've read a journalist style review before have you?

I know it was to say what you want, I stated that quite clear. It's also why I said everything else I said. I've read plenty of styled reviews before, nothing is that black and white, thus why should I see your review anything more than the musing of what one person wants personally? Especially supposed sarcasm.
 
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