Releasing them as paid DLC would be a marketing disaster IMO. Some of them we've already paid for twice, a handful as paid DLC as well. Charge for new stuff, no problem, charging for the same cars would be a little tacky IMO.I think the issue people have is that they fully expected them all to be in the next GT, especially with the 'future proof' statement. Now they are apparently not future proof after all and as yet there has been no explanation as to why.
Personally I'm not too bothered, I guess if we had to pay for them in DLC that would be a worst case scenario but I'm not really expecting that. I'll be happy enough to buy new content as DLC but not old content.
Highly unlikely.I have a new worst case scenario for you; Kaz explains why the PS3 premiums were dropped for GTS... "We just couldn't get them to work properly in the Scapes therefore we decided to do away with them."
Highly unlikely.
(Unless you mean detail).
Yes, but the whole discussion is ifs and maybes at this point including the proposal that there wouldn't be a discernible inconsistency because we haven't seen both models in the same game.
This is true, but the major difference in the same model between GT6 and GTS, aside from run-time LoD, will be in the textures. This controls the appearance of things like the light clusters, some logos and stickers and such, much of the interior, "tiling" materials (like carbon fibre, meshes, tyre treads etc.), some transparency effects, liveries and so on.We have, GT6. Ok we don't know that for an absolute certainty but I think it's extremely likely they didn't model the VGT cars twice in such a short space of time. They surely were already modelled with the new method the first time, as were any other DLC cars, probably even some of the last ones made before release.
Ok, seeing them in the GTS engine is more important but still, who thought the 'old' premiums looks noticeably worse than the VGT cars? The fact we can't tell and nobody ever said at the time they thought the VGTs looked any different suggests not.
That's the thing, we don't know anything about this for a certainty. Nothing wrong with discussing it of course, just you have to accept either side of the argument as being opinion at this point and equally valid and possible... in my opinion.
What's the worst possible scenario for you guys with the whole 'no normal premiums in GTS' issue...?
Is it that you suspect you'll be ripped off in the future somehow, paying for them as DLC?
Just looked at these properly...
The lighting is much better in the GTS pic, for me. Night & day, you could say
Look at the steering wheel - the GT6 one just looks so 'gamey'.
All the surfaces/textures are consistent, no matter how much light is falling on them or at what angle.
The GTS pic is way more natural - the light actually seems to obscure the texture information somehow (the top of the dash, in particular). I have no idea what tech is at play here (global illumination?), but it's real impressive.
I'd love to see a rundown of what is exactly going on to achieve this. Might help with the running 'premium' argument too
Everyone looks happy except Kaz.
Exactly, the lighting is where the big improvement is there, not the polygon model. Well ok, the textures are probably also better in the GTS model but the lighting is the main improvement. As has been said, we really need to see the 'old' premium models in the GTS lighting engine to truly judge how they stack up. A lot of people (not you) continually mix up model quality and lighting quality when they talk about how cars look in video games.
For example, many people have long said that the Forza car models look "plastic/cartoon" when the real problem was the lighting engine, not the models themselves. I remember a few years ago someone ripped the Forza 4 models and rendered them in a more realistic lighting engine and they looked amazing, very realistic. The models weren't plastic, it was the inferior lighting engine.
Everyone looks happy except Kaz.
But it's unhappy in a Lost Boys kind of way
I think you hit the nail on the head there, and really good point about the Forza thing. I've always said Forza looked plastic too, and now I'm more leaning towards your theory about that. I know nothing about real-time rendering or whatever, but it almost seems as though the Forza engine models the light on just one reflection, whereas in the real world (and to a certain extent, in GTS it seems) the light just flies off at all angles, reflecting itself, anything nearby, etc...
I could be talking pseudo-technical nonsense here, but it seems right in my head
I think that PD has become very cautious in paid DLC. So, do not worry too much about the worst scenario. They've prepared a paid DLC in GT6, but it was it is "for the people with no time". Many of the available DLC in GT6 has been included in the update.What's the worst possible scenario for you guys with the whole 'no normal premiums in GTS' issue...?
Is it that you suspect you'll be ripped off in the future somehow, paying for them as DLC?
Off-topic ish but I love reading @Griffith500 's posts, don't understand half of what he says but always learn stuff from him.
I think no one can tell you that.So, will a new build be shown in China? Or will it be the E3 build? I'm really interested to the see the progress made, if any...
Off-topic ish but I love reading @Griffith500 's posts, don't understand half of what he says but always learn stuff from him.
I really enjoyed to read it too. At first I knew i wasn't ready, as my english is limited so i cooled my head, and get back to it to proper read it.
Is always nice to learn new things, specially when it us about something we enjoy.
I think the issue people have is that they fully expected them all to be in the next GT, especially with the 'future proof' statement. Now they are apparently not future proof after all and as yet there has been no explanation as to why.