What if I lower the graphic part and fps to 30 ? I often wonder also how much CPU power to run all cars in high fidelity physics similar to Live For Speed on PS3 console ?
But running the AI on the player physics is usually just a waste of compute power.
A lot of the fidelity of a physics system is only perceptible when you're actually in control, which is why judging from Youtube videos and the like is often dubious. So if the player is only going to be watching the AI drive, you might as well run a simplified physics system on them. It saves compute power for other things, and depending on how you do it makes it easier for the AI to control as well.
So if the requirements are:
-Graphics similar or slightly lesser than GT
-A solid frame rate of 30 or 60fps
-Drives well as an acceptable simulator, at or slightly below the level of GT5/6
-On PS3
There are lots of games that fit that description. Probably most of the simulator and simcade games on PS3 except for the super buggy ones like Shift 2. I would like to make honourable mention of Ferrari Challenge, for one. Great game.
I'd argue that you should also be considering X360 games, because the actual performance of the hardware is very comparable. In which case the list grows even further to include certain competitors.
Would it be possible to have LFS physics on GT6 ( including AI cars ) at 60fps while keeping graphics details like now but at 720p native ?
Probably. There are plenty of LFS era simulators that have equivalent or better physics systems than GT6. I doubt that they're particularly demanding.
I always sensed PD made a lot of compromise just to bump up native res in GT6
Oh yes. I still think that GT6 looks worse than GT5, which in turn looks worse than GT5P. GT5P is so clean and crisp, it's still beautiful to look at in motion.
PD don't settle for second best in terms of graphics and physics.
Yes, they do. And they have been since GT5. The graphical and physics issues with GT5 and 6 are well documented.
I struggle to like Project Cars and it's sad because it's a PS4 game with BETTER physics, sounds and track list. I thought it would be one of my favourite games. It isn't. If anything, I enjoy playing COD Black Ops 3 and Fallout because they AREN'T difficult to play - they don't focus on the tiny details or making the game feel realistic, they just want you to HAVE FUN and REMEMBER the experience in a positive light.
And that's why. You enjoy GT not because it's realistic, but because in some ways it isn't and that's more fun for you. I don't feel the same about GT, but I do have other racing games (like Grid:Autosport) that I feel similarly about. I drive them because they're fun, not because they're particularly realistic.
That's why PD settle for second best in terms of physics. It's not a better simulator, but it is for many more fun because of that. That's fine and it's absolutely a valid design choice, although it makes their marketing angle of being a supremely accurate simulation a bit disingenuous.
I think a lot of people have trouble with Gran Turismo not being the best at some things. As it stands right now, it's not really the best at anything, and yet it's still quite a good game. You don't have to be the best at anything to be able to put together a compelling package that is enjoyable to play.
I think Polyphony could do well to remember this too. We don't need a thousand cars and crazy features out the wazoo. The only superlative that's actually worth aiming for is
most enjoyable.