Gran Turismo Sport: General Discussion

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None of them are even that powerful in the game. Besides, they're an option, you don't have to use them.

I do not care if it is a jet or rocket or even iondrive powered car, not the point I try to make here and you know it.
The time it takes to make those futuristic non realistic cars to model/code for into the game could be used for other important stuff.
Like I said, I do not think PD knows what direction they should go with GTS, being indecisive of what your game should be is bad. Should it be a arcade racer or a proper sim? if a sim so why those crappy fantasy cars.
Why not make a game with only fantasy cars like ridge racer or GTA5, then they can do proper damage too, and maybe I would not complain that much then :P
 
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There's no indecision on PD's part, they are committed to their Vision GT program and as such they have to include them in the game. For the Auto manufacturers the program is purely a marketing venture, they don't want to see their marketing investment consigned to an ageing GT6 on last gen hardware. Of course they would expect and demand it to be in the new GT game on current gen hardware.
The VGT program is good in that it builds and strengthens the relationship PD has with the Auto manufacturers which in turn can only be good for GT (and us) in the long term.
 
GT Sport will be oriented motorsport and online.


Online mode:

Private lobby : P2P server
Sport Mode : Single Race, Championships, FIA. Points of respect and performance are only counted in this game mode. Servers will be dedicated.

Where did you see anything on Private Lobbies? Beyond "It's gotta be there."
Is this OUR events, or running a private version of a "Canned PD-Provided event...?"

Anyone see anything about this in Sport, officially?

Remember Assetto Corsa...
 
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he Icona concept you see here is just a design study by French design student Julien Fesquet, at least for the time being. Actually it may stay that way forever, with the GT badging makes it pretty obvious that this is yet again a hypothetical Vision Gran Turismo car. The VGT association, though, is perhaps the only cliche that's associated with this Icona, as the rest of the car is incredibly bold with some clever little details involved. Perhaps the most interesting of these is the concept of milling the exterior stressed member chassis structures out of individual blocks of titanium. Impractical, yes, but nonetheless incredibly creative. Besides, what's impractical today often ends up being commonplace sooner or later thanks to the march of time and tech.

It is just a studying design project... :banghead::banghead::banghead:

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There's no indecision on PD's part, they are committed to their Vision GT program and as such they have to include them in the game. For the Auto manufacturers the program is purely a marketing venture, they don't want to see their marketing investment consigned to an ageing GT6 on last gen hardware. Of course they would expect and demand it to be in the new GT game on current gen hardware.
The VGT program is good in that it builds and strengthens the relationship PD has with the Auto manufacturers which in turn can only be good for GT (and us) in the long term.

Then they should make a pure VGT game instead to have them in GT6/GTS.
For me and others I guess GT is about real cars. If fantasy cars can be in then I want bikes too, yep no need for PD to wonder what game they are going to release. If it has wheels then it is in the game. Racing game after all, next air planes and speedboats :P
 
GT has had concept cars since day one. And now people begin cricizing the addition of VGT cars in GTS?

The Copperhead is about as far removed from the Tomahawk X as Interstellar is to a movie like Event Horizon.

Let's not pretend that all folks who take issue with the VGT project take issue with concept cars being included in general. While I'm sure there is some crossover, it's probably not universal amongst VGT critics.

I'm not a huge fan of concept cars in games — just not really my taste, honestly — but I could at least see the point of them when PD was aiming for an interactive encyclopaedia of the automotive landscape.

But rolling peacocks touting "technology that hasn't been invented yet"? The laser-powered Chaparral? No thanks, I've already played Wipeout (and thoroughly enjoy it). The Vision GT project is, much like GT Academy, a deft marketing move, but I can't shake the feeling that out of the auto makers, developers, and players, two of the parties see far more benefits than the other one.
 
The Copperhead is about as far removed from the Tomahawk X as Interstellar is to a movie like Event Horizon.

Let's not pretend that all folks who take issue with the VGT project take issue with concept cars being included in general. While I'm sure there is some crossover, it's probably not universal amongst VGT critics.

I'm not a huge fan of concept cars in games — just not really my taste, honestly — but I could at least see the point of them when PD was aiming for an interactive encyclopaedia of the automotive landscape.

But rolling peacocks touting "technology that hasn't been invented yet"? The laser-powered Chaparral? No thanks, I've already played Wipeout (and thoroughly enjoy it). The Vision GT project is, much like GT Academy, a deft marketing move, but I can't shake the feeling that out of the auto makers, developers, and players, two of the parties see far more benefits than the other one.
Fair enough.

(Not directing at you or others here, but Ive noticed this) To blame PD for how certain VGTs are created makes no sense to me. You can say they are partly to blame for adding the car in the game, but all in all, it was the manufacturer's decision on how the car should be powered, not PD's.
 
Fair enough.

(Not directing at you or others here, but Ive noticed this) To blame PD for how certain VGTs are created makes no sense to me. You can say they are partly to blame for adding the car in the game, but all in all, it was the manufacturer's decision on how the car should be powered, not PD's.

It's a PD-designed program for a PD-designed game. PD invited the automakers. It is certainly just as much responsible for the results as the automakers, since it gets the final say.

The original Mercedes VGT was outlandish looking, sure. But it still had an air of believability to it: even to this day you'll still find the occasional person quoting that it was built in limited numbers (which it wasn't).

For whatever reason — my guess is again marketing — PD seemingly didn't bother introducing any limitations to the program. As one would expect given the circumstances, it quickly devolved into a digital willy-waving contest.

I appreciate the Aston Martin VGT now. It's still a little ridiculous, but it wasn't too far-fetched, and it provided a few hints at upcoming cars (Vulcan, AM-RB 001), as well as the overall design language. The Lexus one has also essentially been recreated with the recent LC SuperGT car.
 
It's a PD-designed program for a PD-designed game. PD invited the automakers. It is certainly just as much responsible for the results as the automakers, since it gets the final say.

The original Mercedes VGT was outlandish looking, sure. But it still had an air of believability to it: even to this day you'll still find the occasional person quoting that it was built in limited numbers (which it wasn't).

For whatever reason — my guess is again marketing — PD seemingly didn't bother introducing any limitations to the program. As one would expect given the circumstances, it quickly devolved into a digital willy-waving contest.

I appreciate the Aston Martin VGT now. It's still a little ridiculous, but it wasn't too far-fetched, and it provided a few hints at upcoming cars (Vulcan, AM-RB 001), as well as the overall design language. The Lexus one has also essentially been recreated with the recent LC SuperGT car.
I, for one, actually like the VGT program. It's like a glimpse into the minds of the designers behind some of the world's biggest marques; it gives them a way to design their dream car regardless of current restrictions.
 
Laser propulsion has a future, a vision of gm/chaparral? That's questionable, but laser propulsion has a chance... but probably in aerospace. As a what-if I think it's cool, but I don't think I used it more than three times in total (seasonal events).
 
It's a PD-designed program for a PD-designed game. PD invited the automakers. It is certainly just as much responsible for the results as the automakers, since it gets the final say.

The original Mercedes VGT was outlandish looking, sure. But it still had an air of believability to it: even to this day you'll still find the occasional person quoting that it was built in limited numbers (which it wasn't).

For whatever reason — my guess is again marketing — PD seemingly didn't bother introducing any limitations to the program. As one would expect given the circumstances, it quickly devolved into a digital willy-waving contest.

I appreciate the Aston Martin VGT now. It's still a little ridiculous, but it wasn't too far-fetched, and it provided a few hints at upcoming cars (Vulcan, AM-RB 001), as well as the overall design language. The Lexus one has also essentially been recreated with the recent LC SuperGT car.

Wasn't VGT cars only for the 15th anniversary celebration? So I don't think we will see them after GT Sport and http://www.gran-turismo.com/gb/vgt/ says that it's only 10 known car makers left to come . I can see the light in the and of tunnel :)

I personally don't like the VGT-cars at all more than maybe a few ... Like the BMW, Toyota and the Mazda
 
We've been over this VGT stuff so many times eh. The main argument seems to be 'they could have used that time making proper cars' and that could well be the case. But maybe PD have said, here are our asset guidelines, you provide us with that, then, apart from sound and performance/handling gamey stuff, it's ready to go.

If that was the case, and I've no idea if it is, would that make people of the persuasion above, more likely to be ok with it?
 
Laser propulsion has a future, a vision of gm/chaparral? That's questionable, but laser propulsion has a chance... but probably in aerospace. As a what-if I think it's cool, but I don't think I used it more than three times in total (seasonal events).

Laser propulsion has a future in aerospace because you can separate the extremely bulky and heavy laser from the actual craft itself.

A car which has to carry a massive laser and enough batteries to power it is a stupid idea. Not to mention that no one anywhere would let it run because of noise issues, and that it's horrendously less efficient than a simple electric motor. They made it with a laser because COOL IT'S GOT A FRICKIN' LASER, not because it's actually a decent idea for a car.
 
None of them are even that powerful in the game. Besides, they're an option, you don't have to use them.
One car 900Hp and hits 240Mph through a laser propulsion system that the creators themselves stated was a fantasy car by design to begin with. Then, you have the elephant in the room boasting 2,600Hp and a 400mph top speed, or its slower versions that go 300mph & 250mph respectively.

With the way these 2 brands went, we may very well see a jet powered VGT come out of nowhere. There's clearly no rules or limitations to real world technology in place with the program.
 
One car 900Hp and hits 240Mph through a laser propulsion system that the creators themselves stated was a fantasy car by design to begin with. Then, you have the elephant in the room boasting 2,600Hp and a 400mph top speed, or its slower versions that go 300mph & 250mph respectively.

With the way these 2 brands went, we may very well see a jet powered VGT come out of nowhere. There's clearly no rules or limitations to real world technology in place with the program.

Yeah, I never even raced those Red Bull things, they were too extreme, and not much fun. But some of the more sensible VGT's are pretty cool, I'd say.
 
Yeah, I never even raced those Red Bull things, they were too extreme, and not much fun. But some of the more sensible VGT's are pretty cool, I'd say.
I was referencing the Dodges. Completely forgot about the original VGT car. :lol:

There are definitely some really likable ones, though. I like the Toyota/Lexus creations as the manufacturers clearly took VGT has an opportunity to produce (at the time) an unlikely race car out of their newest concepts.
 
I was referencing the Dodges. Completely forgot about the original VGT car. :lol:

There are definitely some really likable ones, though. I like the Toyota/Lexus creations as the manufacturers clearly took VGT has an opportunity to produce (at the time) an unlikely race car out of their newest concepts.
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Its a new Lexus gt500 for 2017 now :P




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The VGT that i most liked.
 
(Not directing at you or others here, but Ive noticed this) To blame PD for how certain VGTs are created makes no sense to me. You can say they are partly to blame for adding the car in the game, but all in all, it was the manufacturer's decision on how the car should be powered, not PD's.

It's Polyphony's program. They started it with the directive "design your vision of a grand tourer". Grand tourer as a category can be quite broad, but at some point Polyphony clearly decided to throw that away and just take whatever.

Cars that aren't in any sense grand tourers:
Dodge Tomahawk
Alpine VGT
Mazda LM55
Chaparral 2X
Hyundai N 2025

The rest could at least be fine to drive a couple of people for a long distance. But the above are pure race cars and would be horrible, or only fit one person and no gear at all. I could maybe accept cars with fantastic technologies if they were at least used to fit the design brief, but the Tomahawk and 2X are just really, really expensive willy waving.
 
I really hope VGT that make no sense like 2X and the Tomahawk (the high power version especially the X) is cut off from GTS and future Gran Turismo.

Not sure about X1 cars but atleast its made with aero design and player skill in mind. Those VGT cars are just utter nonsense.
 
That Lexus is super aggressive looking, really nice. Agreed on the Mazda too.

Also the Bugatti VGT is pretty badass, though its in-game specs (and more specifically, weight) are almost as much a fantasy as the laser stuff :)

I would like to drive it before i decided to like it :P
 
To me it seems there were two distinct directions from manufacturers for VGT. The first way, Grab a concept/WIP we already have off the shelf, give it a few tweaks and call it a VGT before we use the general idea for a real life project. Or start from scratch for something that will only ever exist virtually and go as bonkers as possible because it won't matter. Heck, make technology up, use totally illogical propulsion, it doesn't matter. It's just going to be 1s and 0s, a non-working scale model at best.
 
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