- 5,065
- Fort Worth
- That_sneaky_azN
None of them are even that powerful in the game. Besides, they're an option, you don't have to use them.Race cars and track day cars should be the aim of GTS, not jetpowered supersonic fantasy cars.
None of them are even that powerful in the game. Besides, they're an option, you don't have to use them.Race cars and track day cars should be the aim of GTS, not jetpowered supersonic fantasy cars.
None of them are even that powerful in the game. Besides, they're an option, you don't have to use them.
GT Sport will be oriented motorsport and online.
Online mode:
Private lobby : P2P server
Sport Mode : Single Race, Championships, FIA. Points of respect and performance are only counted in this game mode. Servers will be dedicated.
he Icona concept you see here is just a design study by French design student Julien Fesquet, at least for the time being. Actually it may stay that way forever, with the GT badging makes it pretty obvious that this is yet again a hypothetical Vision Gran Turismo car. The VGT association, though, is perhaps the only cliche that's associated with this Icona, as the rest of the car is incredibly bold with some clever little details involved. Perhaps the most interesting of these is the concept of milling the exterior stressed member chassis structures out of individual blocks of titanium. Impractical, yes, but nonetheless incredibly creative. Besides, what's impractical today often ends up being commonplace sooner or later thanks to the march of time and tech.
There's no indecision on PD's part, they are committed to their Vision GT program and as such they have to include them in the game. For the Auto manufacturers the program is purely a marketing venture, they don't want to see their marketing investment consigned to an ageing GT6 on last gen hardware. Of course they would expect and demand it to be in the new GT game on current gen hardware.
The VGT program is good in that it builds and strengthens the relationship PD has with the Auto manufacturers which in turn can only be good for GT (and us) in the long term.
GT has had concept cars since day one. And now people begin cricizing the addition of VGT cars in GTS?
Fair enough.The Copperhead is about as far removed from the Tomahawk X as Interstellar is to a movie like Event Horizon.
Let's not pretend that all folks who take issue with the VGT project take issue with concept cars being included in general. While I'm sure there is some crossover, it's probably not universal amongst VGT critics.
I'm not a huge fan of concept cars in games — just not really my taste, honestly — but I could at least see the point of them when PD was aiming for an interactive encyclopaedia of the automotive landscape.
But rolling peacocks touting "technology that hasn't been invented yet"? The laser-powered Chaparral? No thanks, I've already played Wipeout (and thoroughly enjoy it). The Vision GT project is, much like GT Academy, a deft marketing move, but I can't shake the feeling that out of the auto makers, developers, and players, two of the parties see far more benefits than the other one.
Fair enough.
(Not directing at you or others here, but Ive noticed this) To blame PD for how certain VGTs are created makes no sense to me. You can say they are partly to blame for adding the car in the game, but all in all, it was the manufacturer's decision on how the car should be powered, not PD's.
I, for one, actually like the VGT program. It's like a glimpse into the minds of the designers behind some of the world's biggest marques; it gives them a way to design their dream car regardless of current restrictions.It's a PD-designed program for a PD-designed game. PD invited the automakers. It is certainly just as much responsible for the results as the automakers, since it gets the final say.
The original Mercedes VGT was outlandish looking, sure. But it still had an air of believability to it: even to this day you'll still find the occasional person quoting that it was built in limited numbers (which it wasn't).
For whatever reason — my guess is again marketing — PD seemingly didn't bother introducing any limitations to the program. As one would expect given the circumstances, it quickly devolved into a digital willy-waving contest.
I appreciate the Aston Martin VGT now. It's still a little ridiculous, but it wasn't too far-fetched, and it provided a few hints at upcoming cars (Vulcan, AM-RB 001), as well as the overall design language. The Lexus one has also essentially been recreated with the recent LC SuperGT car.
Where did you see anything on Private Lobbies? Beyond "It's gotta be there."
Is this OUR events, or running a private version of a "Canned PD-Provided event...?"
Anyone see anything about this in Sport, officially?
Remember Assetto Corsa...
It's a PD-designed program for a PD-designed game. PD invited the automakers. It is certainly just as much responsible for the results as the automakers, since it gets the final say.
The original Mercedes VGT was outlandish looking, sure. But it still had an air of believability to it: even to this day you'll still find the occasional person quoting that it was built in limited numbers (which it wasn't).
For whatever reason — my guess is again marketing — PD seemingly didn't bother introducing any limitations to the program. As one would expect given the circumstances, it quickly devolved into a digital willy-waving contest.
I appreciate the Aston Martin VGT now. It's still a little ridiculous, but it wasn't too far-fetched, and it provided a few hints at upcoming cars (Vulcan, AM-RB 001), as well as the overall design language. The Lexus one has also essentially been recreated with the recent LC SuperGT car.
Laser propulsion has a future, a vision of gm/chaparral? That's questionable, but laser propulsion has a chance... but probably in aerospace. As a what-if I think it's cool, but I don't think I used it more than three times in total (seasonal events).
One car 900Hp and hits 240Mph through a laser propulsion system that the creators themselves stated was a fantasy car by design to begin with. Then, you have the elephant in the room boasting 2,600Hp and a 400mph top speed, or its slower versions that go 300mph & 250mph respectively.None of them are even that powerful in the game. Besides, they're an option, you don't have to use them.
One car 900Hp and hits 240Mph through a laser propulsion system that the creators themselves stated was a fantasy car by design to begin with. Then, you have the elephant in the room boasting 2,600Hp and a 400mph top speed, or its slower versions that go 300mph & 250mph respectively.
With the way these 2 brands went, we may very well see a jet powered VGT come out of nowhere. There's clearly no rules or limitations to real world technology in place with the program.
I was referencing the Dodges. Completely forgot about the original VGT car.Yeah, I never even raced those Red Bull things, they were too extreme, and not much fun. But some of the more sensible VGT's are pretty cool, I'd say.
I was referencing the Dodges. Completely forgot about the original VGT car.
There are definitely some really likable ones, though. I like the Toyota/Lexus creations as the manufacturers clearly took VGT has an opportunity to produce (at the time) an unlikely race car out of their newest concepts.
Its a new Lexus gt500 for 2017 now
The VGT that i most liked.
(Not directing at you or others here, but Ive noticed this) To blame PD for how certain VGTs are created makes no sense to me. You can say they are partly to blame for adding the car in the game, but all in all, it was the manufacturer's decision on how the car should be powered, not PD's.
That Lexus is super aggressive looking, really nice. Agreed on the Mazda too.
Also the Bugatti VGT is pretty badass, though its in-game specs (and more specifically, weight) are almost as much a fantasy as the laser stuff
I would like to drive it before i decided to like it