Gran Turismo Sport: General Discussion

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"Will PS4 Pro owners have a performance advantage in online games when competing against standard PS4 players?
Generally, no. Playtesting and balancing is up to each game developer, and while it’s true that PS4 Pro’s more powerful hardware can drive smoother or more stable frame rates in supported titles, developers have many tools and processes they can use to prevent imbalances."
http://blog.us.playstation.com/2016/09/08/ps4-pro-the-ultimate-faq/
Imagine that some guy sell his PS4 to buy PS4 PRO and Assetto Corsa FPS are still between 35/55.:crazy:
 
AA looks great here.
Is this sarcasm or?

A lot of people are going to be mad if the vr mode is only available for the ps4 pro
Sony said they would not allow this.

I'm guessing the opposite is happening, actually. The whole reason they cant do the game fully playable in VR is because of performance reasons on the base PS4. Meaning that if they DID allow developers to have PS4 Pro-specific features, they might actually have a fully playable GT Sport in VR, but only for Pro users. But since they cant do this, they have to limit the VR usability for everyone.

Either way, it's a huge shame as PD did say originally they were aiming to have the whole game playable with VR. I guess I should have known, considering what other Sony developers 'aimed' for with Uncharted 4 and Driveclub and fell short.
 
Yeah, being exposed for a long time to such system, not sure how unhealthy for our eyes it gets.

Well I played my PSVR half a day (just to see if i will get any motion sickness + all the fun). The only thing I noticed that at first I was overwhelmed and forgot to blink (my eyes got dry) but I got used to it and I adjusted (same thing happened when I went from crt to lcd don't know why). My father on the other hand was sweating a lot (but that is another problem). There was no fixed focus tiredness because in VR you are looking at the distance.

Also you can adjust the brightness of the screen.
 
Now that we know VR is only a part of the game, I don't see the point of no dynamic TOD/weather. They were my favorite features.
This certainly hurts any excuse for the game lacking in any visual way.

Could potentially explain the delay. Unrestrained from the limits of having everything playable in VR, they might now be setting a much higher bar for visuals.

To be honest, it would still be a gimmick anyway. I don't see anyone playing for more than one hour straight with VR. People would have to stand straight, and with a big device in their head. It's kind of like the 3D TVs. You watch one movie in 3D, and then get tired of it and go back to normal.
We will see what this VR Tour has to offer. Maybe some events, maybe the full campaing but with less cars on track, who knows?
You do not need to stand to play something in VR. In fact, in a racing game like this, it'd certainly be a very odd and substandard way of doing things.

Also, the size of the PSVR headset definitely belies the actual feeling of wearing it. Unlike many, I didn't feel it was more comfortable than the Rift overall(pros/cons), but it's not at all as heavy or as cumbersome as it looks.

A big device in their head and a source of light in a few centimeters of the eyes...This is not a whealthy thing.
Again, much more comfortable than it looks and it shouldn't cause anybody any neck issues or anything unless they're rapidly moving their head around a ton, which any good VR app will not ask of their user.

In terms of having a light source close to your eyes, that is a problem and it isn't. It's a problem in that it's a source of light over such a large section of your vision in a dark, 'enclosed' environment. The issue with bright light from displays is that it causes people to blink less, drying their eyes out. So having a large FoV of 'light source' could potentially make the problem worse. But there's things to alleviate this with VR. First of all, you are not focusing directly on the display a couple inches from your eyes. They are focused farther away in a more natural state. This should ideally cause your brain to treat things as if you're not looking at a bright, flat display. Secondly, they use low persistence displays, which actually spend most of their time with the pixels OFF, so things should not necessarily feel as bright as a typical display. In my experience with VR, I had no issues with feeling like the displays were overly bright at all. This would actually be a bad thing overall, as you want VR environments to look and feel natural and a super bright image would be immersion-breaking.
 
To be honest, it would still be a gimmick anyway. I don't see anyone playing for more than one hour straight with VR. People would have to stand straight, and with a big device in their head. It's kind of like the 3D TVs. You watch one movie in 3D, and then get tired of it and go back to normal.
We will see what this VR Tour has to offer. Maybe some events, maybe the full campaing but with less cars on track, who knows?



Don't know. Unless there was an interview where he stated that.
I've sat for three hours at a time and played PCars or Assetto Corsa with my Vive on. And I know a lot of other people who do the same. Probably best to check on the truth rather than making something up to fit your agenda ;)
 
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Now I know why PD dropped "The Real Driving Simulator". It's because this will become "The Real GT Emulator".
 
Still none the wiser to be honest. Why is it called a camera, if it's just (essentially) code in-game? What exactly have they created?

Because it has the function of a camera. It registers the game world based on its location, orientation, field of view, exposure and a bunch of other settings and generates the image that is displayed on the screen, just like a camera in the real world. The camera is a part of the rendering engine.

What they have created is a camera that is able to register a high brightness range.
 
Because it has the function of a camera. It registers the game world based on its location, orientation, field of view, exposure and a bunch of other settings and generates the image that is displayed on the screen, just like a camera in the real world. The camera is a part of the rendering engine.

What they have created is a camera that is able to register a high brightness range.
So, by that logic, when I go to my friend's house and he wants to talk about his 2016 Corvette I can also share my experience with my recently acquired Porsche 918 Spyder?
 
Well I played my PSVR half a day (just to see if i will get any motion sickness + all the fun). The only thing I noticed that at first I was overwhelmed and forgot to blink (my eyes got dry) but I got used to it and I adjusted (same thing happened when I went from crt to lcd don't know why). My father on the other hand was sweating a lot (but that is another problem). There was no fixed focus tiredness because in VR you are looking at the distance.

Also you can adjust the brightness of the screen.

But in long term, how bad is it for your health/sight? Exposure to tv/computer screens for a long time, affect vision (in some people more than others), and this is my point.
About your father sweating, that's one of the things that crossed my mind. In summer, how hot and unconfortable will it become?
Your last point is something I wanted to know, about the tiredness. Thank you for your clarification.

You do not need to stand to play something in VR. In fact, in a racing game like this, it'd certainly be a very odd and substandard way of doing things.

Also, the size of the PSVR headset definitely belies the actual feeling of wearing it. Unlike many, I didn't feel it was more comfortable than the Rift overall(pros/cons), but it's not at all as heavy or as cumbersome as it looks.

Sorry, my mistake here. I meant staying still, in the same place. I meant that, if you start playing in one position, you can't change it, otherwise it will mess the view (sitting on one side of the couch, and move to the other, for example). Not sure if this happens or not. Someone with hands on experience might clarify.

I've sat for three hours at a time and played PCars or Assetto Corsa with my Vive on. And I know a lot of other people who do the same. Probably best to check on the truth rather than making something up to fit your agenda ;)

First of all, let's calm down, ok? Yes, I meant "many people" instead of "anyone". Sorry if you felt excluded with my phrase.

Second, define "a lot", and what kind of audience does that represent.

Third, what's your point? That you and a couple of people you know are in love with such technology, that you became addicted to it? For the "normal" person, will they play that long? Will they play with VR systems everytime they load the game? Probably not. So, your point is...? It isn't a gimmick? Well, it is. A cool gimmick, sure, but is not a crucial part of a racing game, just like 4k is a gimmick to gaming in general.

Fourth, there is no agenda to fit, sorry to disappoint you. And what is the truth? That a rather small number of people are more addicted to said thing than others, to the point they tolerate more time using that same thing? Some could argue that they can keep playing a game for 24h straight, but that doesn't make it something normal/common, being the truth that, most of the players won't sit more than 10 hours straight playing a game.
 
First of all, let's calm down, ok? Yes, I meant "many people" instead of "anyone". Sorry if you felt excluded with my phrase.

Second, define "a lot", and what kind of audience does that represent.

Third, what's your point? That you and a couple of people you know are in love with such technology, that you became addicted to it? For the "normal" person, will they play that long? Will they play with VR systems everytime they load the game? Probably not. So, your point is...? It isn't a gimmick? Well, it is. A cool gimmick, sure, but is not a crucial part of a racing game, just like 4k is a gimmick to gaming in general.

Fourth, there is no agenda to fit, sorry to disappoint you. And what is the truth? That a rather small number of people are more addicted to said thing than others, to the point they tolerate more time using that same thing? Some could argue that they can keep playing a game for 24h straight, but that doesn't make it something normal/common, being the truth that, most of the players won't sit more than 10 hours straight playing a game.
Perfectly calm thanks. You, on the other hand, seem quite excitable. And the vast majority of what you have written is complete conjecture. How much VR experience do you have?
 
Third, what's your point? That you and a couple of people you know are in love with such technology, that you became addicted to it? For the "normal" person, will they play that long? Will they play with VR systems everytime they load the game? Probably not. So, your point is...? It isn't a gimmick? Well, it is. A cool gimmick, sure, but is not a crucial part of a racing game, just like 4k is a gimmick to gaming in general.

Fourth, there is no agenda to fit, sorry to disappoint you. And what is the truth? That a rather small number of people are more addicted to said thing than others, to the point they tolerate more time using that same thing? Some could argue that they can keep playing a game for 24h straight, but that doesn't make it something normal/common, being the truth that, most of the players won't sit more than 10 hours straight playing a game.
In an era where processing power is becoming cheaper and cheaper, screens are getting bigger and bigger and there are more and more finer detail in games, down to blades of grass and cracks in the tarmac, a quadrupling of resolution is anything but a gimmick. VR also isn't a gimmick if it enhances the gaming experience, much like a wheel isn't required for a racing sim, but it sure does enhance the experience. To me a gimmick is something that draws your attention and the hype surrounding it builds it up to be something it's not, and, ultimately, it's not worth the price you paid and is unsatisfying in the long term. I don't think 4K fits that definition, and if you're someone that can tolerate the VR headset and enjoys playing with it, I don't think it fits the definition of gimmicky either.

Your personal feelings might be different, but it seems to me you're speaking for everyone other than yourself here, not generally a wise thing to do.
 
I am actually down for Kaz outsourcing development of GT Sport. They seriously need more people working on the damn thing. 3 years is just the right amount of waiting time on a AAA game, moreso since Kaz claims development on the PS4 is easy. They need to adopt similar strategies used by other dev studios out there.
 
"Gran Turismo may have fixed its long-standing sound problem"


http://www.eurogamer.net/articles/2...ht-have-fixed-its-long-standing-sound-problem

Good article, worth reading.
Even after however long we have to wait for Gran Turismo Sport to come out (I did ask when it'll be out - Yamauchi smiled and simply said "We're working very hard on development, and it's coming along well...") this won't be the measure of something like RaceRoom. There's not the same drama or violence there, and it's still comparatively meek. But it's a substantial improvement over what's come before.
Ooops.
 
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A. Myth busted. Kaz does pay attention to other games after all.
B. Nice to hear him acknowledge what many of the rest of us already know. R3E has fantastic sounds and is pretty much the king of the hill in this regard.
C. Kaz himself acknowledges that the franchise is nowhere near the level of R3E. A refreshing bit of honesty from Kaz:tup:
I think you need to read that sentence again. It's the writer of the article that's talking about Raceroom, not Kaz.
 
The more I look at this game, the more interested I become. On release, this game will finally launch sim racing to the esports audience in a grand way.

You should check out iRacing. It's pretty interesting.

That you and a couple of people you know are in love with such technology, that you became addicted to it?

Woah. Check out the accusations on this guy.
 
It's very difficult to be objective about VR, because people's experience of it varies wildly, for physiological reasons.
I'd like to try it, and it looks technically impressive (on the Pro at least, lol) but it doesn't bother me that the whole game isn't playable with it.

@Samus - that is indeed a very weird quote you pulled. Was it machine translated? Even if it was referring to a game engine camera, still reads funny...
 
've seen a few articles mention them making their own "new camera".

But I can't fathom what they mean. Are they talking about an SLR to photograph cars and get the correct colours? Have PD created a camera? Or are they talking about in-game cameras, in which case it makes even less sense? I'm lost.

I guess they mean they can drive future high dynamic range monitors that can display high dynamic range images without resorting to tone mapping the range down to the limited range of normal monitors. It's difficult to explain the perception of high dynamic range monitors unless you've seen one IRL, basically they produce so much brightness as to be able to glare you directly instead of simulating the glare effect in the rendering pipeline(reduced contrast, halos, etc.)
See here for an example, these monitors have been around for industrial applications, but the technology might tickle down into consumer hardware in a few years:



Current monitors can produce around 300nits, the monitor shown achieves 2000nits of brightness, quite impressive but some monitors can achieve 10000nits -- with an array of very loud cooling fans in the back making these things a NoNo in your home theater currently.

The rendering pipeline actually get's simpler with these monitors, as you don't have to simulate several effects of high brightness on a low brightness monitor, but you have to make sure to render your scene preserving the linear brightness from the light source to the final image, so it means the whole rendering pipeline has to be modified.
 
At the end, I want to play GT/Forza. If assets are done in house or outsourced, it's not my problem. IMO, I prefer how Poly models cars but Forza is not far behind and the difference is not that huge. (It's a lighting problem).
When Forza delivers, where is GT? 600 cars in Forza 6 with plenty of tracks. Instead of organizing party at Las Vegas, hire more. 200 is obviously not enough if you need more than 3 years for a big prologue.
 
50fps on base PS4 is seriously worrying.

But I'm honestly more offended by the article author. 'Grandmaster-level shade' would be cringe-worthy to read in the meat of the article itself, but to see it in a headline makes me want to slap the person. It's also ridiculously exaggerated, as there is no hostile slight against Forza in any of the quotes. Just a comparison and a comment about liking to do things all in-house, which is hardly damning criticism of outsourcing, just their preferential way of doing things.
 
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