March is usually the time where the GTAcademy challenges pop out, maybe we'll get the GTAcademy standalone for PS4 like it happened before with GT6 if i remember correctly. Together with the GT6 GTAcademy of course.
It's probably a fairly safe bet at this point that GTA is dead. It's main proponent inside Nissan is gone and they've been ditching graduates from their motorsports programs left and right. I doubt what they want now is the proverbial more mouths to feed.
GTSport is not GT7. I thought we already established this?
It's hard to tell. On one hand they say it isn't, but on the other GTS could very well simply be a rebranding of the Gran Turismo franchise.
It's very difficult to say at this point whether GTS is a side project like say, Forza Horizon, or just messing around with names like Xbox 360 and Xbox 1 (it's Xbox 2 and 3, we all know this).
We probably shouldn't be giving PD quite so much stick here - after all, for this thing to work properly, they need FIA involvement and approval. And that just cannot be an easy or quick process.
Probably not easy or quick at all. But if I were to pick which part of that partnership were to be dragging it's heels, I'd have to say it's probably Polyphony.
The FIA can just rubberstamp stuff, unless it really wants to get involved in game development. On the other hand, Polyphony have a long history of dragging stuff out.
The truth is probably somewhere in the middle, but I think it's fair that Polyphony take responsibility here. It's their game, it's their project, it's their job to make it happen. Someone has to wear the pants, and it should be Polyphony.
I feel the same about the Vision GT project. Regardless of where the delays and problems came from, it's Polyphony's job to make it happen or tell the manufacturers to get bent. Politely, obviously. But if other companies are causing them problems then they need to address the ways that affects their own product.
A baker can't be beholden to the whims of the flour mill. They have contracts for supply with penalty clauses, alternative suppliers, stockpiles of raw materials, and so on. Not all of these things are directly applicable to software development, but that's the sort of mindset Polyphony should be using to approach other companies that have the potential to leave them high and dry. Protect themselves and their customers so that they're not left in awkward situations.