Gran Turismo Sport: General Discussion

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Yeah, I'm actually a pretty big fan of the series. Too bad no one ever carries any V8SC races over here in the States any more. :(

Actually, CBS Sports Network does. Granted its weeks after the actual race aired, but its actually even better then when Speed used to air them.
 
...I just watched the YT PS Access vid of PCars 2 and that made me worry for GT:S.

Seriously, PC2 has almost every feature GT:S is touted to have, and then some - like dynamic weather and newer cars as well as a bigger pool of tracks to choose from. The only things missing are the VGT and FIA tie-ins. That's it.

I know that in the past Kaz had stated he doesn't really care what the other devs do, but I have to wonder, whether he feels the same way now. He'd be insane if he doesn't see PCars 2 as a direct rival, because on paper it definitely is, especially with the direction GT:S has taken. You put the descriptions of both games side by side and show them to a casual passerby, and he/she would respond by saying they are almost exactly the same game, except that one of them is more content-rich than the other...

:odd:
 
...I just watched the YT PS Access vid of PCars 2 and that made me worry for GT:S.

Seriously, PC2 has almost every feature GT:S is touted to have, and then some - like dynamic weather and newer cars as well as a bigger pool of tracks to choose from. The only things missing are the VGT and FIA tie-ins. That's it.

I know that in the past Kaz had stated he doesn't really care what the other devs do, but I have to wonder, whether he feels the same way now. He'd be insane if he doesn't see PCars 2 as a direct rival, because on paper it definitely is, especially with the direction GT:S has taken. You put the descriptions of both games side by side and show them to a casual passerby, and he/she would respond by saying they are almost exactly the same game, except that one of them is more content-rich than the other...

:odd:

Project cars seem to be leaping ahead to me. In a more timely manner too. Pity for GTsport IMO.I got so fed up waiting for GTsport I went ahead and bought Project Cars couple weeks ago and it's blowing my mind....It is so awesome. The driving is good, the game play (Career mode for now) is extremely interesting in it's progress stages and the cars and livery OMG is soooo beautiful....so many beautiful liveries to choose from most times it's hard to choose one. It makes GT6 (which I had been playing before) look like kindergarden stuff. Definitely will be buying Project Cars 2 when that comes out I'm so impressed with the game. GTsport better do something and do it soon. Losing some fans with impatience.
 
I understand the two games are racing but they do have differences. Looking at the gameplay from both, Pcars has better sounds but GTS looks smoother imo. Graphics are great on both but GT is the king of realism. I don't see why you would have to choose between the two unless you're pressed for cash, both come out at the same time, or you just want to concentrate or play one game over the other. Does Pcars have a livery editor?

Small things can be the difference too. Like the UI, the online features, the tuning options, ease of use etc. When I play the two, PCars seemed ridiculously touchy at first. The UI was confusing coming from GT, and the tuning was definitely different. It took some getting used to but turned out to be fun, more than gt6. But of course on a newer system. Each game has it's own feel, that's what's great about variety.
 
At this stage, GTS is the more arcadey of games to come. Like the Ridge Racer of sim games.

No doubt the graphics will be amazing.
No doubt the Gr.3 Jag will be awesome to look at.
No doubt photomode will be put to good use.
No doubt*crickets*... I've got nothing else.
 
I understand the two games are racing but they do have differences. Looking at the gameplay from both, Pcars has better sounds but GTS looks smoother imo. Graphics are great on both but GT is the king of realism. I don't see why you would have to choose between the two unless you're pressed for cash, both come out at the same time, or you just want to concentrate or play one game over the other. Does Pcars have a livery editor?

Small things can be the difference too. Like the UI, the online features, the tuning options, ease of use etc. When I play the two, PCars seemed ridiculously touchy at first. The UI was confusing coming from GT, and the tuning was definitely different. It took some getting used to but turned out to be fun, more than gt6. But of course on a newer system. Each game has it's own feel, that's what's great about variety.
Small things you say? You mean like layered atmospheric effects, dynamic weather and day/night transition on all tracks, snow, layered atmospheric effects, dynamic track surface conditions including water build up and surface heating, volumetric throttle response, far deeper tuning, light years ahead with sounds, huge grids offline, much faster AI, much bigger car and track selection?
 
Small things you say? You mean like layered atmospheric effects, dynamic weather and day/night transition on all tracks, snow, layered atmospheric effects, dynamic track surface conditions including water build up and surface heating, volumetric throttle response, far deeper tuning, light years ahead with sounds, huge grids offline, much faster AI, much bigger car and track selection?
I seriously would not be defending GTS.
It'll have to stand on it's own for whatever it turns out to be(a simple racing game?).
 
I understand the two games are racing but they do have differences. Looking at the gameplay from both, Pcars has better sounds but GTS looks smoother imo. Graphics are great on both but GT is the king of realism. I don't see why you would have to choose between the two unless you're pressed for cash, both come out at the same time, or you just want to concentrate or play one game over the other. Does Pcars have a livery editor?

Small things can be the difference too. Like the UI, the online features, the tuning options, ease of use etc. When I play the two, PCars seemed ridiculously touchy at first. The UI was confusing coming from GT, and the tuning was definitely different. It took some getting used to but turned out to be fun, more than gt6. But of course on a newer system. Each game has it's own feel, that's what's great about variety.
I'll buy both. I'm a racing game fan so don't feel the need to pick sides. But from what I've seen so far it'll be PCars 2 that sees vastly more time in the disc tray.

I've said it many times before PD are still stuck in the past, in the same vacuum they have always lived in when they didn't really have any competition. Now they have competition from all sides and they just don't seem to realise it. If PCars 2 lives up to what we have been shown so far then GTS will not be able to get anywhere near it. Yes, it'll probably look nicer but that really is about it. The industry and gaming has moved on massively in recent times, PD just hasn't.
 
I'll buy both propably as well but GT Sport will mostly be used for photomode. After the release of the PCARS2 trailer yesterday I realised that PD has a huge task in front of them. So far if comparison is made on the videos released PCARS2 beats GTS in every section except for the realism of the graphics. Although I must say that differences aren't huge.

What became obvious so far is the difference the developers seem to focus on. HDR, real Ferrari red versus dynamic weather and track conditions. Obsession for car detail versus obsession racing experience.

Very exciting times to see this going head 2 head!
 
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I'll buy both propably as well but GT Sport will mostly be used for photomode. After the release of the PCARS2 trailer yesterday I realised that PD has a huge task in front of them. So far if comparison is made on the videos released PCARS2 beats GTS in every section except for the realism of the graphics. Although I must say that differences aren't huge.

What became obvious so far is the difference the developers seem to focus on. HDR, real Ferrari red versus dynamic weather and track conditions. Obsession for car detail versus obsesion racing experience.

Very exciting times to see this going head 2 head!
I doubt I'll ever play GTS, with Scorpio on the horizon I can't really justify the $500 to get a PS4 Pro for one game, I'll just have to enjoy PCARS2 on the Xbone.

Honestly, the only reason I was interested in GTS at all was the idea of iRacing like online play but PCARS2 is supposed to have that covered.
 
I don't get this "either or" thing. If you have a force feedback wheel then I'd suggest that implies you take the hobby as seriously as a PC player. Why would you limit yourself to this game or that game?

Buying ProCars didn't prevent me from buying Assetto Corsa. That in turn won't prevent me from buying Pro Cars 2, subject to me liking what I learn about it from reviews. Neither would either of them prevent me from buying GTS - provided that game does what I want it to do.
 
I'll buy both propably as well but GT Sport will mostly be used for photomode. After the release of the PCARS2 trailer yesterday I realised that PD has a huge task in front of them. So far if comparison is made on the videos released PCARS2 beats GTS in every section except for the realism of the graphics. Although I must say that differences aren't huge.

What became obvious so far is the difference the developers seem to focus on. HDR, real Ferrari red versus dynamic weather and track conditions. Obsession for car detail versus obsession racing experience.

Very exciting times to see this going head 2 head!
I'll spend a lot of time in photomode. Livery editor and scapes will do wonders.
https://pbs.twimg.com/media/C4LHov4WMAQWQgI.jpg
 
I just wish we'd get some more official information, A trailer or something to show us progress is being made.

Just consider if the off-screen footage wasn't being uploaded. Radio silence from the core media channels.

They aren't obligated to do so but when everyone around them is revealing information all over the place, you'd think they would follow that up.
 
I'm not sure if this is the best place to ask, but how is Fanatec with GT Sport? I've heard Fanatec is in pretty hot waters concerning support with the PS4.

''Good News!
I am happy to announce that we finally signed an Agreement with Sony Computer Entertainment Europe for an officially licensed racing Wheel for the PlayStation 4. Of Course we are in discussions with other regions as well and our target is to make a fully compatible racing wheel for Gran Turismo Sport and other great racing simulations in 2017.

We can now make this new racing wheel compatible to the console system and that means you get full functionality like the PS button or navigation in the console menu. Unfortunately we cannot share more technical details about this product until it is fully approved.
It is still Sony's policy that only official licensed products will be compatible to future games but we will make as much of your current peripherals compatible to the PS4 as possible. What we can already confirm is that at this point it is not possible to make existing wheel bases compatible anymore. This is not a technical problem but was part of the deal. I am aware that this is not what some of you want to hear but we will make sure that the new racing wheel will be the best wheel for PS4 out there. So if you stay with Fanatec it will still be your best option.

We can also not comment on the timeline but rest assured that we are already working full speed on this project and try to start the approval process already this year. How long it takes is out of our control.''
 
How does this feature works? Or what is it in general?

It's something any game with tuning has been doing since forever. You know how your car gets a faster response with engine aspiration or changing intakes?
But now it's probably done accurately in a car to car basis I assume, accounting their actual intake volumes, cylinder configuration and so on.
Since there are simplified formulas for that, the difference shouldn't be incredibly noticeable, but if you can do it with precision for each car, then it's better.
 
How does this feature works? Or what is it in general?
@cutmeamango is incorrect, it's not something any game with tuning has been doing since forever. It many games, like GT for example, you press throttle X% and you get Y% engine power instantly. In PCars, you press the throttle X% and it responds like a real car, taking time for the power to build up as air moves it way through the intake manifold and into the engine. The amount of power also varies with ambient air and track temperatures and height above sea level. Height above sea level will also affect turbocharged engines differently than normally aspirated engines.
 
I don't get this "either or" thing. If you have a force feedback wheel then I'd suggest that implies you take the hobby as seriously as a PC player. Why would you limit yourself to this game or that game?

Buying ProCars didn't prevent me from buying Assetto Corsa. That in turn won't prevent me from buying Pro Cars 2, subject to me liking what I learn about it from reviews. Neither would either of them prevent me from buying GTS - provided that game does what I want it to do.

That's because you're in it for the pleasure and entertainment of yourself, you selfish bastard! :lol:


I agree 100% with your sentiments, but with that said, if the new PCars captures me the same way the first did, it's going to be hard for any game from any genre released after PCars2 to get time in my drive in late 2017.
 
I understand the two games are racing but they do have differences. Looking at the gameplay from both, Pcars has better sounds but GTS looks smoother imo. Graphics are great on both but GT is the king of realism. I don't see why you would have to choose between the two unless you're pressed for cash, both come out at the same time, or you just want to concentrate or play one game over the other. Does Pcars have a livery editor?

Small things can be the difference too. Like the UI, the online features, the tuning options, ease of use etc. When I play the two, PCars seemed ridiculously touchy at first. The UI was confusing coming from GT, and the tuning was definitely different. It took some getting used to but turned out to be fun, more than gt6. But of course on a newer system. Each game has it's own feel, that's what's great about variety.
As has been mentioned, if you like racing games why limit yourself to one? Having said that, i can not see many reasons to buy GTS with Pcars2 possibly releasing before it. What does it have? Photoscapes, GT logo, graphics ( this isn't a selling point to me when driveclub and pcars2 are great already ).

I honestly see no reason why people are excited for GTS other than because of it's name. Stick a random name on it and in this forum it would receive little interest and it would be labelled for what it seams to be, an underwhelming effort to excite gamers! It would be dead in the waters on this forum if it didn't have the GT name on it.
 
As has been mentioned, if you like racing games why limit yourself to one? Having said that, i can not see many reasons to buy GTS with Pcars2 possibly releasing before it. What does it have? Photoscapes, GT logo, graphics ( this isn't a selling point to me when driveclub and pcars2 are great already ).

I honestly see no reason why people are excited for GTS other than because of it's name. Stick a random name on it and in this forum it would receive little interest and it would be labelled for what it seams to be, an underwhelming effort to excite gamers! It would be dead in the waters on this forum if it didn't have the GT name on it.
To me, there is a certain "elegance", "finesse" that I don't find in any other racing games. Sure, the racing itself is not the most visceral, intense or true to life but I still like this game with its undeniable flaws.
 
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