- 1,743
- Aussie
- Tassie_tiger
Also, for @CLowndes888, without wishing to put words in his mouth, Triple 8 Racing are a very successful racing team in the Aussie Supercars. đź‘Ť
http://tripleeight.com.au
Also, for @CLowndes888, without wishing to put words in his mouth, Triple 8 Racing are a very successful racing team in the Aussie Supercars. đź‘Ť
Yeah, I'm actually a pretty big fan of the series. Too bad no one ever carries any V8SC races over here in the States any more.Also, for @CLowndes888, without wishing to put words in his mouth, Triple 8 Racing are a very successful racing team in the Aussie Supercars. đź‘Ť
http://tripleeight.com.au
Especially when a competing dev decides to parachute in and start answering questions about a game in development, in the middle of the nightReally hard to be a GT fan these days...
I loved it! Very clear answers : Yes/No. No need of a Q&A forum.Especially when a competing dev decides to parachute in and start answering questions about a game in development, in the middle of the night
Nice screen
Especially when a competing dev decides to parachute in and start answering questions about a game in development, in the middle of the night
Yeah that was awesome.
Can you imagine if Kaz did the same?
Yeah, I'm actually a pretty big fan of the series. Too bad no one ever carries any V8SC races over here in the States any more.
...I just watched the YT PS Access vid of PCars 2 and that made me worry for GT:S.
Seriously, PC2 has almost every feature GT:S is touted to have, and then some - like dynamic weather and newer cars as well as a bigger pool of tracks to choose from. The only things missing are the VGT and FIA tie-ins. That's it.
I know that in the past Kaz had stated he doesn't really care what the other devs do, but I have to wonder, whether he feels the same way now. He'd be insane if he doesn't see PCars 2 as a direct rival, because on paper it definitely is, especially with the direction GT:S has taken. You put the descriptions of both games side by side and show them to a casual passerby, and he/she would respond by saying they are almost exactly the same game, except that one of them is more content-rich than the other...
Small things you say? You mean like layered atmospheric effects, dynamic weather and day/night transition on all tracks, snow, layered atmospheric effects, dynamic track surface conditions including water build up and surface heating, volumetric throttle response, far deeper tuning, light years ahead with sounds, huge grids offline, much faster AI, much bigger car and track selection?I understand the two games are racing but they do have differences. Looking at the gameplay from both, Pcars has better sounds but GTS looks smoother imo. Graphics are great on both but GT is the king of realism. I don't see why you would have to choose between the two unless you're pressed for cash, both come out at the same time, or you just want to concentrate or play one game over the other. Does Pcars have a livery editor?
Small things can be the difference too. Like the UI, the online features, the tuning options, ease of use etc. When I play the two, PCars seemed ridiculously touchy at first. The UI was confusing coming from GT, and the tuning was definitely different. It took some getting used to but turned out to be fun, more than gt6. But of course on a newer system. Each game has it's own feel, that's what's great about variety.
I seriously would not be defending GTS.Small things you say? You mean like layered atmospheric effects, dynamic weather and day/night transition on all tracks, snow, layered atmospheric effects, dynamic track surface conditions including water build up and surface heating, volumetric throttle response, far deeper tuning, light years ahead with sounds, huge grids offline, much faster AI, much bigger car and track selection?
I'll buy both. I'm a racing game fan so don't feel the need to pick sides. But from what I've seen so far it'll be PCars 2 that sees vastly more time in the disc tray.I understand the two games are racing but they do have differences. Looking at the gameplay from both, Pcars has better sounds but GTS looks smoother imo. Graphics are great on both but GT is the king of realism. I don't see why you would have to choose between the two unless you're pressed for cash, both come out at the same time, or you just want to concentrate or play one game over the other. Does Pcars have a livery editor?
Small things can be the difference too. Like the UI, the online features, the tuning options, ease of use etc. When I play the two, PCars seemed ridiculously touchy at first. The UI was confusing coming from GT, and the tuning was definitely different. It took some getting used to but turned out to be fun, more than gt6. But of course on a newer system. Each game has it's own feel, that's what's great about variety.
I doubt I'll ever play GTS, with Scorpio on the horizon I can't really justify the $500 to get a PS4 Pro for one game, I'll just have to enjoy PCARS2 on the Xbone.I'll buy both propably as well but GT Sport will mostly be used for photomode. After the release of the PCARS2 trailer yesterday I realised that PD has a huge task in front of them. So far if comparison is made on the videos released PCARS2 beats GTS in every section except for the realism of the graphics. Although I must say that differences aren't huge.
What became obvious so far is the difference the developers seem to focus on. HDR, real Ferrari red versus dynamic weather and track conditions. Obsession for car detail versus obsesion racing experience.
Very exciting times to see this going head 2 head!
I'll spend a lot of time in photomode. Livery editor and scapes will do wonders.I'll buy both propably as well but GT Sport will mostly be used for photomode. After the release of the PCARS2 trailer yesterday I realised that PD has a huge task in front of them. So far if comparison is made on the videos released PCARS2 beats GTS in every section except for the realism of the graphics. Although I must say that differences aren't huge.
What became obvious so far is the difference the developers seem to focus on. HDR, real Ferrari red versus dynamic weather and track conditions. Obsession for car detail versus obsession racing experience.
Very exciting times to see this going head 2 head!
I'm not sure if this is the best place to ask, but how is Fanatec with GT Sport? I've heard Fanatec is in pretty hot waters concerning support with the PS4.
volumetric throttle response
How does this feature works? Or what is it in general?
@cutmeamango is incorrect, it's not something any game with tuning has been doing since forever. It many games, like GT for example, you press throttle X% and you get Y% engine power instantly. In PCars, you press the throttle X% and it responds like a real car, taking time for the power to build up as air moves it way through the intake manifold and into the engine. The amount of power also varies with ambient air and track temperatures and height above sea level. Height above sea level will also affect turbocharged engines differently than normally aspirated engines.How does this feature works? Or what is it in general?
I don't get this "either or" thing. If you have a force feedback wheel then I'd suggest that implies you take the hobby as seriously as a PC player. Why would you limit yourself to this game or that game?
Buying ProCars didn't prevent me from buying Assetto Corsa. That in turn won't prevent me from buying Pro Cars 2, subject to me liking what I learn about it from reviews. Neither would either of them prevent me from buying GTS - provided that game does what I want it to do.
As has been mentioned, if you like racing games why limit yourself to one? Having said that, i can not see many reasons to buy GTS with Pcars2 possibly releasing before it. What does it have? Photoscapes, GT logo, graphics ( this isn't a selling point to me when driveclub and pcars2 are great already ).I understand the two games are racing but they do have differences. Looking at the gameplay from both, Pcars has better sounds but GTS looks smoother imo. Graphics are great on both but GT is the king of realism. I don't see why you would have to choose between the two unless you're pressed for cash, both come out at the same time, or you just want to concentrate or play one game over the other. Does Pcars have a livery editor?
Small things can be the difference too. Like the UI, the online features, the tuning options, ease of use etc. When I play the two, PCars seemed ridiculously touchy at first. The UI was confusing coming from GT, and the tuning was definitely different. It took some getting used to but turned out to be fun, more than gt6. But of course on a newer system. Each game has it's own feel, that's what's great about variety.
To me, there is a certain "elegance", "finesse" that I don't find in any other racing games. Sure, the racing itself is not the most visceral, intense or true to life but I still like this game with its undeniable flaws.As has been mentioned, if you like racing games why limit yourself to one? Having said that, i can not see many reasons to buy GTS with Pcars2 possibly releasing before it. What does it have? Photoscapes, GT logo, graphics ( this isn't a selling point to me when driveclub and pcars2 are great already ).
I honestly see no reason why people are excited for GTS other than because of it's name. Stick a random name on it and in this forum it would receive little interest and it would be labelled for what it seams to be, an underwhelming effort to excite gamers! It would be dead in the waters on this forum if it didn't have the GT name on it.