Gran Turismo Sport: General Discussion

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Is it possible that Poly sells its engine to some manufacturers? The 10000 nits thing and the wide colour (BT2020) seem useless for the PS4 players, but with the scapes tool and the high fidelity graphics of Poly, it must be something interesting for manufacturers. https://pbs.twimg.com/media/C4LHov4WMAQWQgI.jpg This screen costs 8.6 million euros and a manufacturer bought one. As you can see, VW showcases its cars with this tech and I'm sure it much more flexible than Dassault software. I wouldn't be surprised if Poly makes extra money sometimes, could help them to stay aflot?
 
You brought up the small things so I was just pointing out a few more small things for you. I'm not sure how that could be considered damning. When it comes to tracks it's no contest really. With cars I think it's a much bigger gap than the raw numbers indictate. We already know GTS is using different versions of the same car a few times and a great deal of the cars are fantasy as well, which is hit and miss in terms of popularity. Quite possibly there could be substantially less than 100 unique, non-fantasy cars in GTS. For anyone that prefers production or real life race cars, that's quite a gap.


From the 92 cars currently known:
-18 full fantasy cars
-26 real cars modified into fantasy cars
-51 cars are repeated or racing versions of one model (GT3, GR3, GR4...)
 
As Kaz states there will eventually be "400-500" cars, this can only be achieved by Outsourcing.


1 car = 6 months

100 cars = 50 years divided by modelers = x

Say if PD has 50 car modelers it would take 1 year for 100 cars.

Overall, I'm confused on how this 400-500 would end up. We know PD will model the tracks themselves, but hopefully Kaz intends to Outsource. Like, does anyone really care if the stitching thread is modeled, it's something from PD's models.
 
As Kaz states there will eventually be "400-500" cars, this can only be achieved by Outsourcing.


1 car = 6 months

100 cars = 50 years divided by modelers = x

Say if PD has 50 car modelers it would take 1 year for 100 cars.

Overall, I'm confused on how this 400-500 would end up. We know PD will model the tracks themselves, but hopefully Kaz intends to Outsource. Like, does anyone really care if the stitching thread is modeled, it's something from PD's models.
Kaz says a lot of things. Hence the "soon" meme.

Like the free monthly track DLC for GT6... and monthly VGT car. And that all the VGT cars would be finished.

I don't think he's intentionally being deceit full or anything, he seems to be stuck in the past where that sorta thing was possible.

Title Year Released Platform Cars Tracks Sales[3]
Gran Turismo 1997/1998 PlayStation 140 11 10,850,000
Gran Turismo 2 1999 650 27 9,370,000
Gran Turismo 3: A-Spec 2001 PlayStation 2 181 34 14,890,000
Gran Turismo 4 2004/2005 722 51

It would be awesome if they could that sorta pace again.
 
As Kaz states there will eventually be "400-500" cars, this can only be achieved by Outsourcing.


1 car = 6 months

100 cars = 50 years divided by modelers = x

Say if PD has 50 car modelers it would take 1 year for 100 cars.

Overall, I'm confused on how this 400-500 would end up. We know PD will model the tracks themselves, but hopefully Kaz intends to Outsource. Like, does anyone really care if the stitching thread is modeled, it's something from PD's models.
They've got 400 or so in GT6. Anything new to GT6 it is reasonable to suggest they where made with the next game in line in mind. The rest? Depending on what is required. PD don't outsource. Kaz has already said why.

Also what is promising and what we get in terms of DLC suggest that it won't matter anyway
 
They've got 400 or so in GT6. Anything new to GT6 it is reasonable to suggest they where made with the next game in line in mind. The rest? Depending on what is required. PD don't outsource. Kaz has already said why.

Also what is promising and what we get in terms of DLC suggest that it won't matter anyway

I think where Kaz said all their cars are remodelled is a lie, some may be from GT HD and GT5 Prologue but most are from GT6 like the One77. And if all the premium cars return would be great. I hope Kaz adds the top 50 suggestions he once said he will.
 
Is it possible that Poly sells its engine to some manufacturers? The 10000 nits thing and the wide colour (BT2020) seem useless for the PS4 players, but with the scapes tool and the high fidelity graphics of Poly, it must be something interesting for manufacturers. https://pbs.twimg.com/media/C4LHov4WMAQWQgI.jpg This screen costs 8.6 million euros and a manufacturer bought one. As you can see, VW showcases its cars with this tech and I'm sure it much more flexible than Dassault software. I wouldn't be surprised if Poly makes extra money sometimes, could help them to stay aflot?

Probably not. Manufacturers already have tech far beyond scapes.



The brightness and colour thing are not exactly that fancy either. If they want to output images or video in those ranges they can. If they're using GTS it's either because it's simply easier than doing the work themselves or because of some branding agreement. I doubt they'd pay money for it, for the investment they could do far better themselves because they're not limited by hardware.
 
They've got 400 or so in GT6. Anything new to GT6 it is reasonable to suggest they where made with the next game in line in mind. The rest? Depending on what is required. PD don't outsource. Kaz has already said why.

Also what is promising and what we get in terms of DLC suggest that it won't matter anyway
I agree, it would be absurd if they couldn't utilize their existing premiums as baselines for GTS models. I'm sure the amount of work required to get them to GTS level wouldn't be trivial regardless. I'd think it would be 50-80% less effort than starting from scratch.

*edit* Forgot to add my other thought - on outsourcing. For them not to do that at this point is also a bit ridiculous. I understand the desire for consistency and quality, but a small initial effort and investment (the right processes for off-site team to follow, reviews/checklists for accepting models) would pay big dividends. To me, looks like they're letting go of their primary advantage over competition (content volume) in favor of maintaining pride.

Quite the GT news drought. Perhaps the calm before the storm? A blurry screenshot of a car that was in GT6 but not yet confirmed for GTS that was caught in an instagram pic of maybe GTS would be enough news to cause a storm at this point.
 
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Probably not. Manufacturers already have tech far beyond scapes.



The brightness and colour thing are not exactly that fancy either. If they want to output images or video in those ranges they can. If they're using GTS it's either because it's simply easier than doing the work themselves or because of some branding agreement. I doubt they'd pay money for it, for the investment they could do far better themselves because they're not limited by hardware.

Black magic!
 
I only followed the post with Ian Bell the first night he popped on, but I did read some very good questions and was quite shocked with the very impressive answers. Take that LiveTrack 3.0, for instance. If it truly behaves the way it's being described on consoles - that is mind blowing. Yes, there are PC sims that are already doing similar types of things, but we haven't seen the type of features/level of detail appearing in anything on consoles.

I'm done with the GT series because I have no reason to purchase a new console, wheel/pedals just to play one game. That's one game that I might not even end up liking. So, screw that. I'm staying in the PC sim world for the foreseeable future.

I think you guys should all boycott Gran Turismo Sport solely for the fact that if you pre-order or purchase it as soon as it becomes available you're telling PD that it's okay to keep doing what they're doing. I don't follow the GT6 or GTS threads much anymore, but I know I've read many, many posts from people who say they're sick & tired of the way Polyphony lies, refuses to communicate, delays, etc...Well, then show them you're not going to take it anymore by passing on GTSport. Wait for PCars 2 and in the meantime, if you already have a PS4, can't you get Assetto Corsa for like $10-$15 now?? I thought I heard someone say that in the AC Forums. That should hold you over until pCars 2 arrives. AC isn't much of a game, but at least you can drive some awesome cars with top-notch physics on your PS4.

Word of the day: Introspection. :lol::lol::lol:
 
So I will be at the Chicago Autoshow first look tonight which is a black tie charity event. If GT Sport is there I will get some footage of it. I think there is a good chance it will be by Acura since they had a demo at Daytona.
 
So I will be at the Chicago Autoshow first look tonight which is a black tie charity event. If GT Sport is there I will get some footage of it. I think there is a good chance it will be by Acura since they had a demo at Daytona.
Meme/ gif of the year right there if you get some film of you and everyone around you playing GTS in black ties and cocktail dresses:gtpflag:
 
I started losing interest in Gran Turismo just before GT6 launched. Granted I had GT6 on pre-order just as I did with GT5 and Prologue but it reached a point every event felt like endless grinding. It took a little bit due to that progress bar finding lobbies and if you did race online I personally didn't find it fun because there was no bodywork damage. Most wanted to punt you like dodgems. Timmy arcade racer style. I hardly played online for that reason and the stalkers on tracks.

Let alone the damn sounds of the tyres soon as you started turning. The cars sounds were so dull as well. Most cars sounded the same with some slight variation. Though photo mode was my favourite. Spent a lot of time with that and creating good replays for it.

I haven't even got GT Sport on pre-order because from what I've read and listened to ISRTV Youtube not a great deal has changed. Even from the VVV Youtube channel they say the very similar things. Granted more tracks but if the car feedback, physics, sounds and other expierences aren't there, what is the point?

I remember past Gran Turismo games and getting so hyped waiting years for them. Not feeling it one bit for Gran Turismo now. It no longer feels like that must have title. Though I might get it later down the road after seeing the reviews and for photo mode... Though from the last episode of ISRTV Youtube they aren't expecting it to be released until September to November.

Even to this day I haven't even tried Gran Turismo on the T300 because after seeing some Youtube clips I had forgotten how awful those tyre screeches really were. It drove me nuts. Not that I could use the wheel at the moment. Broke the Playseat. :/
Same here, GT was a console seller for me, use to get so excited in anticipation for it's release. When i got GT5 after an hour i was in shock when i realized this is it, first i asked myself, have i got the wrong copy or something? Maybe the first build? It soon became a photography simulator. I decided to only buy GT6 if it had a real course maker which it was supposed to have. Clearly i have no faith in PDI any longer.
They still had to pay attention to calibration. GT titles on both PS1 and PS2 had excellent calibration for both joystick and pressure-sensitive buttons. I haven't played that many driving games, but I know both Enthusia and TXR0 struggled in this domain, depending on what control you wanted to assign throttle and braking functions.

@lancia delta hf
I think casual players want to spend as minimum time as possible on tweaking all the controller, force feedback or physics reality settings, which was seemingly necessary in PCARS and AC. What you get with the game at this point doesn't matter if you have to own the latest hardware and do lots of pre-tweaking to experience proper driving pleasure. Not to mention that various people don't know meaning of some parameters, so they have to go through time-consuming trial and error thing or look up on the internet/manual before they can make any progress.

From a consumer point of view, all that can drive away casual players to games with simpler approach, like GTS or Forza. And I don't think NFS is a rival to GTS, it wasn't even back then when the series was partially leaning to simulation genre.
I agree with most of what you say but how many casuals really look into buying asking themselves how pad controls are? Console gamers take it for granted pads pose no problem. The only players who would now ask this question are surely gamers who had problems with those two games which isn't a massive number. Hence why i dont see it as a selling point, rather than a selling point maybe it can be a skip this game point. The game has to be the selling point and i see nothing in GTS apart from eyecandy. It's like a plane Jane who gets massive implants and face job, may seam appealing on first glance but dig deeper and there's nothing there.
Yes, small things matter too. Just like I said. Not that small things are the only important aspect. Things like game stability, online communities and features, ui, tuning options, ease of use for those options as well, the game's feel, the support (dlc, online events), frame rates etc.

I don't know if all of what you said is supposed to be a damnation towards GTS? It's kind of silly to think that. And why say things like much bigger car selection? GTS is what, 150 vs '170+' for PCars 2? I don't think that's much of a difference. 20, 30 even 40 cars is more, but it's not like GTS is getting left in the dust. Same thing with the tracks.

It's always good to have competition but what's the point in degrading one of the games the way you are by making it seem like it's one or the other?
How was game stability online in the last two GT editions? Not great from my experience (Not one sing time did i manage to start an onl It's now more important than ever before.



As Kaz states there will eventually be "400-500" cars, this can only be achieved by Outsourcing.


1 car = 6 months

100 cars = 50 years divided by modelers = x

Say if PD has 50 car modelers it would take 1 year for 100 cars.

Overall, I'm confused on how this 400-500 would end up. We know PD will model the tracks themselves, but hopefully Kaz intends to Outsource. Like, does anyone really care if the stitching thread is modeled, it's something from PD's models.
It's a trap. Notice he didn't say "Will have 500 " but " could? Even the words "Will" coming out of his mouth carry weight anyway.
 
Same here, GT was a console seller for me, use to get so excited in anticipation for it's release. When i got GT5 after an hour i was in shock when i realized this is it, first i asked myself, have i got the wrong copy or something? Maybe the first build? It soon became a photography simulator. I decided to only buy GT6 if it had a real course maker which it was supposed to have. Clearly i have no faith in PDI any longer.

I agree with most of what you say but how many casuals really look into buying asking themselves how pad controls are? Console gamers take it for granted pads pose no problem. The only players who would now ask this question are surely gamers who had problems with those two games which isn't a massive number. Hence why i dont see it as a selling point, rather than a selling point maybe it can be a skip this game point. The game has to be the selling point and i see nothing in GTS apart from eyecandy. It's like a plane Jane who gets massive implants and face job, may seam appealing on first glance but dig deeper and there's nothing there.
How was game stability online in the last two GT editions? Not great from my experience (Not one sing time did i manage to start an onl It's now more important than ever before.



It's a trap. Notice he didn't say "Will have 500 " but " could? Even the words "Will" coming out of his mouth carry weight anyway.

I know, but what if they are standard cars? :yuck:
 
They've got 400 or so in GT6. Anything new to GT6 it is reasonable to suggest they where made with the next game in line in mind. The rest? Depending on what is required. PD don't outsource. Kaz has already said why.

Also what is promising and what we get in terms of DLC suggest that it won't matter anyway
Yeah, after releasing a game with hundreds of last gen quality cars 9 years in the newer consoles lifespan (making the standards 2 consoles old at time of GT6 release) Kaz said he won't outsource for "quality" purposes.

That's not a joke.
That's not a joke?
That's not a joke!

But it is. And it isn't.
 
One benefit of GT SPORT is that the campaign and modes will be different, and given that you have a livery editor it will be more interesting.

I didn't enjoy GT6 much as it was late and felt like time wasting to grind on. Hopefully, GT SPORT has valueble and decent schemes to keep you going.
 
As Kaz states there will eventually be "400-500" cars, this can only be achieved by Outsourcing.


1 car = 6 months

100 cars = 50 years divided by modelers = x

Say if PD has 50 car modelers it would take 1 year for 100 cars.

Overall, I'm confused on how this 400-500 would end up. We know PD will model the tracks themselves, but hopefully Kaz intends to Outsource. Like, does anyone really care if the stitching thread is modeled, it's something from PD's models.
I remember reading something about Kaz claiming one car takes six months. That seems very odd to me. Assetto Corsa players recently received a bonus car (Porsche 911 Turbo S) because the car people paid for (2017 Porsche 911 RSR) wasn't ready on time. Creating the 3D model took 6 days. The physics probably took, I don't know...let's say 2 weeks - I don't think it really took 2 weeks, but let's just say that it did. The sound guys were working concurrently, so I'm sure they were done long before the physics. That's 3 weeks for a car.

A screenshot from the person who created the 3D model at Kunos:
o81faPD.png


Creating this 911 Turbo S was a last minute decision when they realized that they couldn't get all of the data/telemetry of the brand new mid-engined 911 RSR in time to include in Porsche Pack 3 which they already scheduled for release to PC users. So, they came up with the idea to give us a car that was never originally part of the planned Porsche Packs to hold us over until they could finish the 2017 Porsche 911 RSR.

6 months for a Gran Turismo car? :eek:
 
I remember reading something about Kaz claiming one car takes six months. That seems very odd to me. Assetto Corsa players recently received a bonus car (Porsche 911 Turbo S) because the car people paid for (2017 Porsche 911 RSR) wasn't ready on time. Creating the 3D model took 6 days. The physics probably took, I don't know...let's say 2 weeks - I don't think it really took 2 weeks, but let's just say that it did. The sound guys were working concurrently, so I'm sure they were done long before the physics. That's 3 weeks for a car.

A screenshot from the person who created the 3D model at Kunos:
o81faPD.png


Creating this 911 Turbo S was a last minute decision when they realized that they couldn't get all of the data/telemetry of the brand new mid-engined 911 RSR in time to include in Porsche Pack 3 which they already scheduled for release to PC users. So, they came up with the idea to give us a car that was never originally part of the planned Porsche Packs to hold us over until they could finish the 2017 Porsche 911 RSR.

6 months for a Gran Turismo car? :eek:
Hearts 3-6 months for Forza as well. 6 days makes more sense. A car a week would be pretty nice.

Of course that doesn't account for quality. AC isn't exactly the best looking game.
 
No GT so far, Acura sim was my on and it did not say GT anywhere, still looking though. What other brands have featured the game in the past?
 
I remember reading something about Kaz claiming one car takes six months. That seems very odd to me. Assetto Corsa players recently received a bonus car (Porsche 911 Turbo S) because the car people paid for (2017 Porsche 911 RSR) wasn't ready on time. Creating the 3D model took 6 days. The physics probably took, I don't know...let's say 2 weeks - I don't think it really took 2 weeks, but let's just say that it did. The sound guys were working concurrently, so I'm sure they were done long before the physics. That's 3 weeks for a car.

A screenshot from the person who created the 3D model at Kunos:
o81faPD.png


Creating this 911 Turbo S was a last minute decision when they realized that they couldn't get all of the data/telemetry of the brand new mid-engined 911 RSR in time to include in Porsche Pack 3 which they already scheduled for release to PC users. So, they came up with the idea to give us a car that was never originally part of the planned Porsche Packs to hold us over until they could finish the 2017 Porsche 911 RSR.

6 months for a Gran Turismo car? :eek:
6 days for the model + 2 weeks for the physics + 23 weeks give it that special Gran Turismo feeling:sly:.
 
How long does it take to scan each car?

From sourcing to production, bug testing and polish, and finally being available either on disc or as part of a DLC pack, the general process takes around six months.
https://www.cnet.com/roadshow/news/just-how-tough-is-it-to-get-a-car-scanned-into-forza/

I can't find the WMD post, but I remember one artist saying they took 4-5 months for a PCARS' car.

Process, accuracy, amount of detail and objects modelled should account for most of the difference in time.

AC for exemple:
16487832_10208246190066387_7331529616839079565_o.jpg


2586527020_7c3c42c9c7_b.jpg


I couldn't find a good GT6 picture and my PS3 is out of commission.
 
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