Gran Turismo Sport: General Discussion

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Absolutely ridiculous. A gtplanet member suggested Interlagos for PCars and thoroughly explained his reasons why. Ian Bell mentions it's his favorite track. The gtp member asks if it can be put in the game. The man just reported he spoke to people in Brazil and a team are going to laser scan the track. C'mon...
 
Absolutely ridiculous. A gtplanet member suggested Interlagos for PCars and thoroughly explained his reasons why. Ian Bell mentions it's his favorite track. The gtp member asks if it can be put in the game. The man just reported he spoke to people in Brazil and a team are going to laser scan the track. C'mon...
Maybe PD & Sony just can't afford to do things like that.... :lol: :sly: It's frustrating, isn't it?
 
Eh, despite the negative feedback it's been getting, I'll still end up getting GTS.

Meanwhile, thanks to @Switcher giving me access to her XB1, I've been enjoying FM6 (leaving FH3 out of this because that's a different story). However, even then, I'm still longing for GTS to get into my hands :P

Didn't really have much interest in AC or PC1, but PC2? Maybe. Still leaning on the "no" side though.
 
Just a small observation.

I'm surprised we haven't seen anything from Citroen yet.
I know we have seen other manufacturers in advertising shots such as Maserati and RUF.
But while there's been no evidence of those manufacturers in any of the builds so far, Citroen has been shown in-game in Brand Central for quite some time now.
 
Just a small observation.

I'm surprised we haven't seen anything from Citroen yet.
I know we have seen other manufacturers in advertising shots such as Maserati and RUF.
But while there's been no evidence of those manufacturers in any of the builds so far, Citroen has been shown in-game in Brand Central for quite some time now.
Most likely the Citroën GT and Citroën GT Race Car.
 
I haven't been following all 891 of these pages so forgive me for being misinformed.. but has there been any word on whether or not Mt Panorama made the cut for GTS?
 
Hearts 3-6 months for Forza as well. 6 days makes more sense. A car a week would be pretty nice.

Of course that doesn't account for quality. AC isn't exactly the best looking game.

AC has poor graphics, but the 3D models are at the top in the market.

472602_571855279507461_1068084118_o.jpg
16194886_10208158751480477_140142486049170203_n.jpg
Assetto-Corsa-Porsche-Pack-3-911-Turbo-S-5.jpg

That last one is the 911 Turbo S, the one which took 6 days. 6 months per car is still nonsese.
 
AC has poor graphics, but the 3D models are at the top in the market.

472602_571855279507461_1068084118_o.jpg
16194886_10208158751480477_140142486049170203_n.jpg
Assetto-Corsa-Porsche-Pack-3-911-Turbo-S-5.jpg

That last one is the 911 Turbo S, the one which took 6 days. 6 months per car is still nonsese.
6 days with available data, and for the others cars, is it 6 days too ?
Each DC car took 7 months to be fully modelised
It s really depend what they count on their time count, if it s only modelised, you can't compare with the time for a complete car ( physic, model, grab data, test etc )
 
How many people work for Polyphony Digital? I think they need to expand it, hopefully that might speed up the progress but i also don't want them to end up rushing it and the game getting shipped with unfinished content or buggy mess.
 
AC has poor graphics, but the 3D models are at the top in the market.

472602_571855279507461_1068084118_o.jpg
16194886_10208158751480477_140142486049170203_n.jpg
Assetto-Corsa-Porsche-Pack-3-911-Turbo-S-5.jpg

That last one is the 911 Turbo S, the one which took 6 days. 6 months per car is still nonsese.
Do you believe that they fully modelled this car inside and out, starting with a blank canvas from the ground up, in 6 days?
Seems to me that there's probably more to the story than that.

Did anyone take up the 3d modellers request and ask him how it was possible?
Or has anyone ever asked him the typical time it takes to fully model a car?

I don't know if "6 months" for PD is dragging their heels or not, as I'm not in the industry.
But considering this car was a substitute for another car because it wasn't ready in time, it seems logical to me that 6 days is a rather obscure example, and certainly not the norm.
 
Do you believe that they fully modelled this car inside and out, starting with a blank canvas from the ground up, in 6 days?
Seems to me that there's probably more to the story than that.

Did anyone take up the 3d modellers request and ask him how it was possible?
Or has anyone ever asked him the typical time it takes to fully model a car?

I don't know if "6 months" for PD is dragging their heels or not, as I'm not in the industry.
But considering this car was a substitute for another car because it wasn't ready in time, it seems logical to me that 6 days is a rather obscure example, and certainly not the norm.
It s the norm for AC, with 3 designers and at a rate of 6 days, they have to be at 150 cars a year for 300 days work
And the game is developed since 2013, i don't know where are the remaining cars
 
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It s the norm for AC, with 3 designers and at a rate of 6 days, they have to be at 150 cars a year for 300 days wok
And the game is developed since 2013, i dont know where are the remaining cars
I sense sarcasm. :)

But I'm genuinely interested in the answers to the 2 questions I asked. 👍
 
It used to be the case that the only game that lived in my Playstion disc tray was a Gran Turismo Title. The reason I purchased a PS4 was in preparation for a Gran Turismo title. As the seasons and years have ticked by Ive purchased PCARS and AC. Both these games came with their own issues and I would rank the following games from my personal enjoyment as follows:

  1. PCars
  2. GT5
  3. GT6
  4. AC
So what's my point? I will confess that I'm more if a thread reader than a thread poster, and Im not someone to get hyped over anything, I will more than likely purchase whatever racing sim is released, but the level of interaction from PCars dev's over the last few days has left me gobsmacked.

I can only hope that there is some PD employee somewhere filtering to those that need to know that if PCars2 lives up and becomes half the game it's promised to be, GTSport is going to struggle to ever hold that top spot.

But my gut feeling is that PD has aimed to low and too superficially, focusing on looks. I hope this is wrong ...
 
How many people work for Polyphony Digital? I think they need to expand it, hopefully that might speed up the progress but i also don't want them to end up rushing it and the game getting shipped with unfinished content or buggy mess.
200+.

“For Gran Turismo, all the data and all the code that goes into a title is developed by the 200 or more staff that we have working out of Japan."

https://www.gtplanet.net/gran-turismo-spin-off-series-would-be-unthinkable-says-kazunori-yamauchi/
 
The same AC modeler is implying the rest of the cars took longer to model. Probably that 6 days is only the time the 3d model of the 911 took.

But how is possible that Kunos is able to create much more complex vehicles (physics and car behaviour) with just as good 3d models in shorter time (GTS 140 vs AC 140 in the same time more than less) with less than 5 million euros and a core team of 15 people vs Polyphony with a team of 200 and a triple A budget?

Is it wise to defend the time lapse of development of the slowest (by far) developer on the market?
 
The same AC modeler is implying the rest of the cars took longer to model. Probably that 6 days is only the time the 3d model of the 911 took.

But how is possible that Kunos is able to create much more complex vehicles (physics and car behaviour) with just as good 3d models in shorter time (GTS 140 vs AC 140 in the same time more than less) with less than 5 million euros and a core team of 15 people vs Polyphony with a team of 200 and a triple A budget?

Is it wise to defend the time lapse of development of the slowest (by far) developer on the market?
Good or very good 3d models, true.
As good as Poly, IMO : not really. Headlamps never lie for a 3D model.
 
The same AC modeler is implying the rest of the cars took longer to model. Probably that 6 days is only the time the 3d model of the 911 took.

But how is possible that Kunos is able to create much more complex vehicles (physics and car behaviour) with just as good 3d models in shorter time (GTS 140 vs AC 140 in the same time more than less) with less than 5 million euros and a core team of 15 people vs Polyphony with a team of 200 and a triple A budget?

Is it wise to defend the time lapse of development of the slowest (by far) developer on the market?

There are 30 people at Kunos not 15 - proportion doing models/physics unknown. Nor are 200 PD staff ALL doing the same thing. Every current 911 has the same body shell and the same interior shell. Physically they differ in details. Making one takes as long as it takes. Making the rest is simply making the detail differences. 6 days? Maybe. The physics? Who knows, but that's down to data from Porsche - maybe that's what they did in 6 days. They haven't clarified what it really was.
 
There are 30 people at Kunos not 15 - proportion doing models/physics unknown. Nor are 200 PD staff ALL doing the same thing. Every current 911 has the same body shell and the same interior shell. Physically they differ in details. Making one takes as long as it takes. Making the rest is simply making the detail differences. 6 days? Maybe. The physics? Who knows, but that's down to data from Porsche - maybe that's what they did in 6 days. They haven't clarified what it really was.

15 people are the core team. 30 counting external personal.

The same aplies to Kunos or polyphony. Someone said before there are 3 modelers on Kunos.

I didnt dig in the 911 thing because like you say, it's very difficult to clarify if that 6 days was the time they took to model the car only.

But comparing the general figures, is nonsense how Polyphony take so long to develop their games compared not only with Kunos, but with the rest of the developers.

About Kunos, in an interview with Vasilakos he said modern cars are much more easier to develop than old cars because with old cars they dont have available telemetry.

PD: The conversation started because someone said that the explanation for Kunos taking only 6 days on developing the 911 model is because the 3D models on AC are poor, when this is very far from being true.
 
15 people are the core team. 30 counting external personal.

The same aplies to Kunos or polyphony. Someone said before there are 3 modelers on Kunos.

I didnt dig in the 911 thing because like you say, it's very difficult to clarify if that 6 days was the time they took to model the car only.

But comparing the general figures, is nonsense how Polyphony take so long to develop their games compared not only with Kunos, but with the rest of the developers.

About Kunos, in an interview with Vasilakos he said modern cars are much more easier to develop than old cars because with old cars they dont have available telemetry.

PD: The conversation started because someone said that the explanation for Kunos taking only 6 days on developing the 911 model is because the 3D models on AC are poor, when this is very far from being true.
Oh I'd agree there's nothing wrong with the car models in AC. If I recall, and I may be wrong, it takes Kunos 3 months to make a car - whereas we know it takes PD 6 months.
 
It would be safe to say most of us are disappointed and naturally crossed with the delay of GTsport but I think when it does eventually get released most of us would be buying it. Can I get a woot woot?
 
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