Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,798,900 views
I hope most people don't believe this because it will be the death of sim racing. Shiny photo mode does not make for good racing.

it's making me a bit sad all the comments about it's not a sim, it's a terrible sim, it sucks as a sim, it's only shiny,... but if I see how people are driving, it's not the game that is not sim...
 
Did you even read what I quoted? and do you agree with it?

Just a counterpoint, nothing personal :cheers:

I'd say that PD are trying to incorporate as much sim as possible while also attempting to reach the mainstream. You need good visuals for it to be a spectator sport that non-sim purists want to watch.

Hence the near-photo-realism.
 
it's making me a bit sad all the comments about it's not a sim, it's a terrible sim, it sucks as a sim, it's only shiny,... but if I see how people are driving, it's not the game that is not sim...
I never said it was not a sim for gods sake, I was just commenting on the statement that as long as it is pretty the rest can be close enough. IMO this is a wrong mind set.

Edit: whether it is a sim or not I will hold judgment because as of now PD has not showed enough to take a side.
 
Last edited:
MightyL
it's making me a bit sad all the comments about it's not a sim, it's a terrible sim, it sucks as a sim, it's only shiny,... but if I see how people are driving, it's not the game that is not sim...

I never said it was not a sim for gods sake, I was just commenting on the statement that as long as it is pretty the rest can be close enough. IMO this is a wrong mind set

It was definitely not meant as a personal attack. Rather as a thought in general :).
 
I think in terms of Audio it can now be compared to DC, Forza and PC. Any Codies game and Raceroom are still the kings of Audio.
 
And the Devil's advocate replies:

Attitudes like that will be the death of sim racing.

(?)

Quite. Sim racing needs to diversify if there's any hopes of it retaining a foothold in the mainstream. It certainly would appear that games that offer a lot of options in terms of features sell well: GT and Forza are the big sellers, while PCARS is up there too (partially thanks to being multi-platform). Meanwhile, how are the games that offer hot-lapping/racing and little else selling?

If GT Sport's livery editor is as robust as Forza's, expect a whole sub-community that focuses on that. Woo!

Personally, I'd much rather have the genre attracting casuals and adopting a more inclusive approach. Elitism won't help it to flourish, only to stagnate. If a game's photomode reels some new blood into the genre, and they end up becoming sim racing fans in general, well, isn't that a positive?

Cracking the eSports market is an even bigger challenge. Looking at the chat that accompanied the live stream of the Visa Vegas eRace, a big chunk of the audience found the PS2-era graphics in rFactor 2 an impossible hurdle to overcome. Graphics do matter. And yep, the graphics in GT Sport are looking fantastic. Not a surprise: PD has long since been at the forefront in that area. It's the one area I'm not concerned about.
 
I hope most people don't believe this because it will be the death of sim racing. Shiny photo mode does not make for good racing.

Never said that it did. I'm not entirely sure what you're taking issue with. The idea that an OK game with great graphics sells? Surely that's not news to anyone.
 
I think in terms of Audio it can now be compared to DC, Forza and PC. Any Codies game and Raceroom are still the kings of Audio.
It's got a ways to go to rival PCars. Some great sound effects, but they're still masked by some engine samples that need refining. The SLS GT3 sounds like a V8, but that's about all the credit due; it's missing the unique, deep tone AMG is known for.
 
It's got a ways to go to rival PCars. Some great sound effects, but they're still masked by some engine samples that need refining. The SLS GT3 sounds like a V8, but that's about all the credit due; it's missing the unique, deep tone AMG is known for.

PCAR's audio is weird for me, when driving it's fine but during replays is terrible.



That doesn't sound nice at all and I can't point my finger on why.
 
It's got a ways to go to rival PCars. Some great sound effects, but they're still masked by some engine samples that need refining. The SLS GT3 sounds like a V8, but that's about all the credit due; it's missing the unique, deep tone AMG is known for.

Let's face it, they've all got good audio now (thank god and Mike caveziel) - all that's left is differing approaches.

And anyways, the experience of being in a race car (or hovering behind it in mid air haha) is something very few of us have tried, so it's all just subjective eh?
 
Looking at the chat that accompanied the live stream of the Visa Vegas eRace, a big chunk of the audience found the PS2-era graphics in rFactor 2 an impossible hurdle to overcome. Graphics do matter. And yep, the graphics in GT Sport are looking fantastic.

I agree with this sentiment to an extent although I would say that rFactor 2 is on the verge of prehistoric when it comes to how good it looks compared to the overall sim racing roster.

I don't think casuals would be turned off by a game with the visual quality of something like Assetto Corsa. 👍
 
@sems4arsenal To me AC has the best sounding cars when driving, and the replays are pretty good! GTS has amazing sounds during replay, and now sounds much better when actually driving from what I seen so far. I agree with you big time though with Pcars sounding weird during replays. I feel as PC has the track atmosphere on lock right now, I would like PD to go somewhere in that direction to make their tracks come more alive.
 
Yeah, the sound at replays in Pcars are somehow wrong, it looks like they focus in only one car, i don't know.

And there's a glitch/bug on the spectator mode(very important at the online championships, some i've raced myself), that the engin sound is sounds like a dentist's tool.
 
Let's face it, they've all got good audio now (thank god and Mike caveziel) - all that's left is differing approaches.

And anyways, the experience of being in a race car (or hovering behind it in mid air haha) is something very few of us have tried, so it's all just subjective eh?
You don't need to be in a race car to judge accuracy. If a racecar in the game doesn't sound correct, that's not a case of opinion.

They sound like they should based on their power plants, but there's unique sounds some of the engines produce that need tweaking to really bring them to life.
 
You don't need to be in a race car to judge accuracy. If a racecar in the game doesn't sound correct, that's not a case of opinion.

They sound like they should based on their power plants, but there's unique sounds some of the engines produce that need tweaking to really bring them to life.

Aye, but we're coming at this from different angles anyway, which kind of illustrates my point.

I prefer to exaggerated to accurate. The experience rather than exactitude.
 
Aye, but we're coming at this from different angles anyway, which kind of illustrates my point.

I prefer to exaggerated to accurate. The experience rather than exactitude.
I'm not sure how the experience gets better if the most important sound you'll hear in the race, is inaccurate? I'd like to hear the car in its glory before worrying about the other fine details in the audio department. :indiff:
 
PCAR's audio is weird for me, when driving it's fine but during replays is terrible.



That doesn't sound nice at all and I can't point my finger on why.


PC always had, I suppose and this is just my opinion, good samples but in some cases, but they sound even more digital than GT with some extreme cases. The shifting is tremendously instantaneous in some cars and the overall sound is WAY to exaggerated for me. I don't know. RaceRoom is still the best sounding game for me, but GTS is looking very promising if I have to be honest. Just a personal opinion, you can be different.
 
Is it just me or does anyone else here think there won't be weather (even static) in GTS? We've seen/heard NOTHING about it.
All respect, I haven't played GT Sport or the Beta myself:). @Ameer67 I think that we might not have it when the game launch, but from the streams from Marvin, I do see rain tyres, and snow tyres, I think there could be a little chance though, of course I'm not sure. Maybe it will only be static rain, rain from start to finish. I do hope we will have changeable weather:cheers:.

P.s. The game looks amazing, I can't wait to get my invitation to the Beta:tup:
 
@sems4arsenal To me AC has the best sounding cars when driving, and the replays are pretty good! GTS has amazing sounds during replay, and now sounds much better when actually driving from what I seen so far. I agree with you big time though with Pcars sounding weird during replays. I feel as PC has the track atmosphere on lock right now, I would like PD to go somewhere in that direction to make their tracks come more alive.
No:D, I have PCars and I don't like their sounds, Polyphony Digital is going in a very good direction. :cheers:
 
Wow, much praise for this game in many areas... Like I said way way way back, this is do or die for PD. If they fail(ed) to deliver then the game would slowly die out. I guess PD have actually DONE the impossible here - this game will sell over 5 mill copies easy. It has improved sounds, class-leading graphics, some of the hottest cars in existence and much improved physics over GT6. The car count isn't class-leading but there's no standard cars. A HUGE win for us, considering that the last game with consistent car quality was GT4.
 
I think in terms of Audio it can now be compared to DC, Forza and PC. Any Codies game and Raceroom are still the kings of Audio.

Agree with the second part, although I think NFS is always there too, but being extremely arcady doesn't help to be recognized by the community.

edit: Here a video of the GT3 RS. In terms of sounds, I don't understand why NFS is not reconized. Even Dirt is hardly reconized. Curious....
/edit

The first part though, is just not true.





The RS01 is one of the best sounding cars on GT Sport right now. Both, DC and PC, are much better. PC sound is very similar between cars, but at least all the cars sounds guttural and alive. And driveclub sound is not just powerfull, is very accurate compared to the real one.

GT has improved the sounds a lot, but there is just no comparison with games like PC or DC.
 
Last edited:
My comment was really focusing on the graphics, though perhaps it was inadvisable for me to try to speak positively of GT in some way for a change (especially with regard to photo-realism which is fast becoming an area to be taken for granted). Guess I kinda got caught up in the moment.

I did have a bit of a lol at this, I must be honest.

I didn't mean to knock the positivity. I think there's quite a lot to be positive about with regard to GTS at the moment. I was more taking exception with the idea that Polyphony is a trash tier developer when we're talking about graphics and that we should be surprised at what they've produced. In terms of actual game design then maybe there's an argument to be made, but graphics-wise they have to be in the top handful of devs in the last few years. As far as actual realism there's maybe Polyphony and Evolution/Driveclub.

Frame rate issues not-withstanding on PS3, Polyphony makes amazing, amazing looking games. The only real question with GTS was whether it was going to look good or incredible. Frankly it looks beyond what I would have thought possible. But they're quite good at that, and it has always seemed to be one of their main priorities.

Personally, I never thought it was in doubt that the game would look good. It's the other things that I think are interesting. The areas where GT traditionally hasn't done well. It's nice to see their progress in areas that have become more important to the game experience than they were 20 years ago.
 
Back