Grand Valley Returns to Gran Turismo 7

  • Thread starter Famine
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As I say, we should make Trial Mountain as Mount Everest location, and you people will call it originality, to hell with the old scenery. Deep Forest can be in Amazon next, we will race beside trees with monkeys and parrots everywhere, this is the Originality we have now.
You say that like everyone isn't scrambling to have El Capitan back at the base of a mountain or Eiger back whilst racing on one. Funny that isn't it? Almost like you bunch want variety but only in the specific ways that you ask for it otherwise PD bad, I'm not a real motorsport fan, bad car collection game anyway, yada yada.

Play a record. It's getting stale. Let's not have you hear about the monkey at Trial Mountain either. Might have a stroke.
 
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You say that like everyone isn't scrambling to have El Capitan back at the base of a mountain or Eiger back whilst racing on one. Funny that isn't it? Almost like you bunch want variety but only in the specific ways that you ask for it otherwise PD bad, I'm not a real motorsport fan, bad car collection game anyway, yada yada.

Play a record. It's getting stale. Let's not have you hear about the monkey at Trial Mountain either. Might have a stroke.
This entire argument has led me to two conclusions.
Most people don't know jack about geography or biomes.
Trail mountain was originally set in some ever green forest that I can only assume was in europe BUT the monkey is the kicker. Moved to California and oddly had two giant Sequoia trees randomly thrown in . Also trail mountain seems to have no public access road yet somehow has public style roads within the track. So yeah about as drastic as this change .
Further people saying " where is the valley" . You quite literally drive over them.
Oh and Kyoto had its whole biome and trackside swapped from GTS to 7 .. Where are the cry babies.
 
Some other easter eggs in the track. And looking at the two blocked off roads that kind of show an alternate route, this is a pretty good indicator.

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While I understand people not being thrilled with the changes, I have to say that it’s still a very enjoyable (and somewhat challenging) track.

I really dig the coastal California scenery in this. I especially like the feeling of cruising with the 512BB in a non-race setting. It gives me a slight idea of what it might feel like to be one of those high-end car collectors you see on Petrolicious, the ones with the luxury of such scenery.
 
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It's not the Grand Valley how I remembered it but it's still really enjoyable. I'm still trying to get used to all the bendy corners and the right approach to each one....managed to get gold in all the sectors without too much trouble but full lap is proving to be a challenge!

I think this circuit offers a great amount of challenge and length. Maybe I'll set up an online event for people to join and cruise around along the coastline. :)
 
"Green field with mountain and river" is hardly the bastion of originality, is it? The same setting applied to literally every original track we have in the game. Deep Forest, Trial Mountain and High Speed Ring really could've all been next to each other.

The irony of talking about "copypastaing" whilst they've actually deliberately moved the track away from being another Green Racetrack to something else is actually hilarious. People will pick absolutely anything to have a whinge at without even thinking about what they're moaning about.
For many years I used to think that all three of those tracks were in the same general area. Now they've been given more distinct locations, which isn't such a bad thing. They showcase natural landscapes that actually exist and there's something cool about that, especially since city courses are off the menu.
 
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Been playing GT since part 1. Currently using a T300 wheel w/shifter and Next Level Racing F-GT seat. Favorite original tracks are Trial Mountain, Grand Valley Speedway, and Seattle Circuit.

I say all that to say, that as much as I love and played GT, and would’ve liked to have an updated version of the old GVS, Im very much happy with the new version and location. It’s as close to the original layout enough for me with a way better scenic view imo. I hated the old GVS as beginner at first for being long and boring but grew to love it for it’s technicality as I became a better driver and raced on it, eventually becoming one of my favorites.

Might be in the minority, but I love the real world location being incorporated in a classic GT fantasy track idea and wouldn’t mind seeing more at all. Can’t wait to try it in VR and compare it with the real world location about an hour away from me. Hoping they do an updated Seattle Circuit for sure!
 
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The replay on the Reverse track is much better than the Normal, with more panoramic angles - like the one below. (3 laps for the full cycle) [Sunset-S15]

View attachment 1233842
The funny thing is that GT4 was something like this, the reverse layouts on most of the tracks had more breathtaking angles in replays, I remember this vividly. Maybe it's a traditional PD thing, more realistic angles for the normal layout and more cinematic angles for the reverse/secondary variations.
 
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You say that like everyone isn't scrambling to have El Capitan back at the base of a mountain or Eiger back whilst racing on one. Funny that isn't it? Almost like you bunch want variety but only in the specific ways that you ask for it otherwise PD bad, I'm not a real motorsport fan, bad car collection game anyway, yada yada.

Play a record. It's getting stale. Let's not have you hear about the monkey at Trial Mountain either. Might have a stroke.
Now now, play nicely.
 
An original location is no longer original.

It's almost as if PD have no sense of imagination anymore. They aren't game designers according to Kazunori they're "artists". Well artists can usually make art using their imagination and without needing to copypasta reality.

one of the most boring, generic looking tracks in the history of GT gets made into one of the prettiest, most gorgeous tracks and this is how people react. utterly completely ridiculously absurd.
 
The new look is growing on me but it's such a strange thing, the elevated photographs really show a pretty/scenic track but when I'm driving on it it's hard to see anything scenic! It's weird how empty it feels in places. The phot shots of the bridges looks really cool but when I'm driving on it I don't see any of that. I wish they'd added a bit more elevation changes so the track had better views when driving.
same with the empty feel on some areas, and I'm just watching on youtube. The valley side is quite devoid of objects, it makes it look kinda flat and plain, some parts with the trees are okay. Overall it's still pretty
 
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I have mixed feelings on it...
On one hand, it isn't Grand Valley Speedway anymore and doesn't drive the same to me as it did in GT6. So I'm disappointed that we didn't get a more faithful adaptation of this classic GT track.
On the other hand, looking at it as Grand Valley Highway and realizing it's doing its own thing and taking it on it's own merits, it does drive really nice and it looks really cool. The level of detail is really impressive and I enjoy the new PCH setting quite a bit.

It's like comparing Star Trek TOS and Star Trek 2009. Similar, but different.
 
I love this version. It's so much fun & equally challenging to get the most out of this track. Love this track as much as I love Watkins Glen & Atlanta.
 
This is the discussion thread for an article on GTPlanet:

Grand Valley: How Gran Turismo’s Legendary Circuit Has Changed for GT7

One of the biggest items in the v1.29 update for Gran Turismo 7 is the reappearance of the famous Grand Valley circuit after a little over five years away...
Thank you for this video, I couldn't wrap my head around how it was similar as the scenery really gives it a different feel. I like some aspects, but also miss the original layout. Hopefully they bring more tracks back, but without changing too much about them.
 
I will defend Gran Turismo without question, until my dying day and with my last breath.

Having said that I think the new Grand Valley is a disappointment. Its a bit sparse, has some poor textures on the landscape and the middle section is too fussy.
 
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For many years I used to think that all three of those tracks were in the same general area. Now they've been given more distinct locations, which isn't such a bad thing. They showcase natural landscapes that actually exist and there's something cool about that, especially since city courses are off the menu.
It's now a 4th track in California. Not quite so diverse even if each track offers something different.
 
It's now a 4th track in California. Not quite so diverse even if each track offers something different.
In theory, we could still have El Capitan and Sonoma as two more tracks in California, two tracks highly desired by the fanbase.

For that amount of californian circuits, I'm afraid this is a negative sign against the future of Sonoma and El Capitan for GT7.
 
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This is just Highway number 1 so who knows what other tracks they have in mind in this "Grand Valley". Highway 2? Grand Valley Highway connecting 1 and 2? A new "speedway"? Valleys are big so plenty to create. They also could just offer a "historic" version of the track.

Is rain an option on the track? Haven't played it as of yet.
 
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This is just Highway number 1 so who knows what other tracks they have in mind in this "Grand Valley". Highway 2? Grand Valley Highway connecting 1 and 2? A new "speedway"? Valleys are big so plenty to create. They also could just offer a "historic" version of the track.

Is rain an option on the track? Haven't played it as of yet.
There is no rain in America (in the minds of PD)
 
This might be a bit rich coming from someone from Edinburgh, but the fact that they've got two similar bridges right next to each other in the circuit kind of bugs me... it just does seem realistic to expect that they'd build the fictional bridge in that spot. Ironically, the 'real' bridge (Bixby Bridge) which features in the GT7 version of the circuit isn't in the 'original' version of the circuit, and the seemingly redundant 'new' bridge in GT7 is... albeit no longer with it's instantly recognisable blue metal arches.
 
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There is no rain in America (in the minds of PD)
ahem, friendly reminder
100% Unofficial translated statement:
"The particle simulation for Gran Turismo 7 can so far only produce Japanese and European rain. American rain has a different shape, and the team is currently modelling upstate New York rain, captured using Sony cameras and a bucket-like device.

With this quest for detail, it's taking a long time. The many raindrops of Europe aren't fully finished yet either, Dragon Trail Gardens even uses placeholder Belgian rain from Spa! Many players can't tell the difference, but we can."
So there is that.
 
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