Grass / Curb "Bug"= Extra Acceleration

  • Thread starter grog
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That is correct. Hamilton was forced off the track. That was not his racing line for fastest lap times.
 
Any motorsport with kerbs that can be mounted to cut times will see the kerb used as track.
Unless hitting the kerb slows/damages/bounces the car.
As the kerb in question is not slowing down the leaf, why not use it?

Who is talking about kerbs? This thread is about taking four wheels off the road on the grass. Well, the second part of it is anyway.

This is a race with a prize at the end for the fastest, after all.
That's why rally drivers hook the apex with the tyres, they want to win.

Yes but I already explained, rally drivers race with different rules to road racing. Yes they want to win, but they're allowed to drive without limits, you're not in road racing, you have to stick to the track. Those two examples earlier on ARE not.

The prize is for the fastest yes, but guess what, when you get to driving the real cars you won't be able to do it. You'll never see Johnny Herbert, a driver who 'wants to win' telling his driver to go rallycrossing in a corner.
 
OMG, how dare those guys in P1 do everything within the rules to go as fast as possible.
uuuuuuuuuuuuuuuurrghghghghgh.

serious
 
OMG, how dare those guys in P1 do everything within the rules to go as fast as possible.
uuuuuuuuuuuuuuuurrghghghghgh.

serious

Just because it's allowed by the game doesn't mean they're not cheating or exploiting the game physics. Tell me, have you ever seen drivers in real life driving with four wheels on the grass all the way around a corner and go faster than staying on the tarmac?
 
Just because it's allowed by the game doesn't mean they're not cheating or exploiting the game physics. Tell me, have you ever seen drivers in real life driving with four wheels on the grass all the way around a corner and go faster than staying on the tarmac?

I was kidding,
The problem is with the game, not the player.

It would be cool if you could have no wheels on the grass.
Reasons:
More Aesthetic

But the same guys would be at the top, just instead of keeping the outside wheels on the Track/Paint/Curb/Bricks they would keep their inside wheels on the Track/Paint/Curb/Bricks.

But you can bet a 🤬 would ensue if PD did that,
Imagine how many people would rage at that?

Right now we have a few people raging, because they are looking for pure sim.
If you disqualify even tiny "corner-cuts"(2wheels on grass) the casual guys will rage.
Probably 75% of GT5 players are just playing for fun (no intent to sim real life racing).

Really, they can't please everyone
 
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I personally will take and use every advantage the game gives me, are there any other glitches that you guys know of, I need all the help I can get:idea:
 
I was kidding,
The problem is with the game, not the player.

Partly. The problem undoubtedly lies with the game in that it's allowed when it shouldn't be but if everyone were honest and didn't try to push the limits, there wouldn't be a problem. Me personally I will push the boundaries as hard as I can but I would never even think of running four wheels on the grass. Unfortunately that's just human nature in some people that they will try it.

It would be cool if you could have no wheels on the grass.
Reasons:
More Aesthetic

But the same guys would be at the top, just instead of keeping the outside wheels on the Track/Paint/Curb/Bricks they would keep their inside wheels on the Track/Paint/Curb/Bricks.

But you can bet a 🤬 would ensue if PD did that,
Imagine how many people would rage at that?

Right now we have a few people raging, because they are looking for pure sim.
If you disqualify even tiny "corner-cuts"(2wheels on grass) the casual guys will rage.
Probably 75% of GT5 players are just playing for fun (no intent to sim real life racing).

Really, they can't please everyone

The fast guys are fast, no doubt about that and I'm not for one second trying to suggest that I would suddenly be fastest if everyone played by the rules but I'm sure there are some people nearing the front who wouldn't be up there driving properly.

There is a simple fix for this, make the white lines the track boundary and as soon as all of the car model is detected over those lines, disqualify. Two wheels over is fine, as always.

PD is trying to market GT as a driving simulator. I know that's just a meaningless slogan but if you start letting cars drive across grass and take shortcuts, especially in competition designed to find real racing drivers your game starts to become a laughing stock.
 
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PD is trying to market GT as a driving simulator. I know that's just a meaningless slogan but if you start letting cars drive across grass and take shortcuts, especially in competition designed to find real racing drivers your game starts to become a laughing stock.
Unfortunately there must be compromise, because not everyone is purchasing GT5 looking for a sim.
Most I would guess just want to have fun racing friends.
So they've got to cater to the majority. Business

There is a simple fix for this, make the white lines the track boundary and as soon as all of the car model is detected over those lines, disqualify. Two wheels over is fine, as always.

Yeah definately, Tyre contact with Kurb and white lines should be limit.
But until then we will all push the limits within the game's current rules as you said. 👍

The track boundary is slightly unclear for sure, seems like grass is 'growing' over the bricks on the side.
There lies the ambiguity
 
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I have no clue why they didn't add cones in these corners anyways like they did in Round 2.
But I am pretty sure that they'll do it within the next rounds and especially in the last one!
 
Are you kidding or actually serious? :P
Got no knowledge about stuff like that.
And I am not talking about 100 cones next to each other in a corner.
Just around 3 would be enough.
 
I really dont understand the big deal.... I stayed on track with all 4 wheels the entire 10 challenges and managed to gold them in my first try... the leaderboards mean nothing in this stage of the competition.
 
Regardless of the glitch, I will not be doing it...not for the sake of a "competetive" lap time for the leaderboards, nor for the sake of challenging for a spot in the competition. However, PD might want to get this corrected prior to the last round.
 
I really dont understand the big deal.... I stayed on track with all 4 wheels the entire 10 challenges and managed to gold them in my first try... the leaderboards mean nothing in this stage of the competition.

Correct, but it becomes a problem if it's still possible in the final round which does count.
 
Oh you guys are so mean. :D
And ye, what CobraJet said. Who cares about it now, ofcourse it's not the nice way to win, but let's hope that round 8 is going to be clean. :)
 
I really dont understand the big deal.... I stayed on track with all 4 wheels the entire 10 challenges and managed to gold them in my first try... the leaderboards mean nothing in this stage of the competition.

Getting gold isn't the problem. Lets face it, these first 2 stages were easy. I think the guys are talking about going after the fastest times to see where everyone stacks up. In order to do this, you are forced to drive dirty.
 
Yup the physics of the differencial aren't correct at the game concerning to grass/sand, when a car hits one of those it tends to slow down, and torque goes to the most "free wheel" to spin, which makes the game incorrect on that.

If you take a look at Nick Fontana at GT acad USA in the rally event, when the car has one wheel totally of the ground and the other onto the ground, the car still doesn't move because of the torque being directed to the free wheel, and cause it is so free no power is sent to the contact wheel.

So they should fix this bug or else in the final event a lot of tenths can be gained through this "dirty" method.
 
Yup the physics of the differencial aren't correct at the game concerning to grass/sand, when a car hits one of those it tends to slow down, and torque goes to the most "free wheel" to spin, which makes the game incorrect on that.

If you take a look at Nick Fontana at GT acad USA in the rally event, when the car has one wheel totally of the ground and the other onto the ground, the car still doesn't move because of the torque being directed to the free wheel, and cause it is so free no power is sent to the contact wheel.

So they should fix this bug or else in the final event a lot of tenths can be gained through this "dirty" method.

If the Traction settings[[NOT traction control this is more advance road conditions]](which aren't available in these rounds as of today) are set to "Real" then the Leaf would lose speed and traction with any wheels on the grass. This setting is only available in Time Trials on the game to my knowledge. I wonder if they'll add it to the GT Academy.
 
In the Indy TT for the first GT Academy, they made the grass and anything that wasn't deemed the "track" (e.g. the yellow chevrons leading onto the "back straight") very very slippery. It actually felt like ice, and was the topic of a great deal of consternation at the time.

I think it worked well, they should have done the same here. Make only the tarmac grippy and people won't use anything else.
 
To be fair this is the perfect opportunity for PD to look at the event and look at what could/needs to be implemented into either GT5 or any future release of GT. Think about it, it has a good marketing tool (To bring new people to GT), but you basically have 100k+ Beta testers straight of the bat with all imaginative ideas to get the best lines. by Round 8-5 (We know it already had 1 update after the Installation) updates could have been put on, and who knows this could lead to good things for GT.

I know if I was on their workforce I would certainly take this opportunity to study what's happening and how to make it that little bit more realistic, that little bit better, just overall increases.
 
PD is trying to market GT as a driving simulator. I know that's just a meaningless slogan but if you start letting cars drive across grass and take shortcuts, especially in competition designed to find real racing drivers your game starts to become a laughing stock.

The game has been a laughing stock since day 1. Why change things now. Last years US academy was even worse. Wait till using the e-brake in turns becomes the fastest route. It's not gonna change. I wanna make the top 32and i'm gonna do what i have to do regardless of wether its simlike or not.
 
In "real life", I use F1 as an example, you have a clean and grippy racing line which all drivers take. On the outside of the track you have 'marbles' of rubber from tyres and dirt, which makes you lose grip and time and may even serve you a puncture. Going on the grass isnt even an option!

But that goes to show, and everyone should remember, GT is just a game! And its going to be played like one. PD is probably using these 2 rounds to see how players are approaching them, and most likely we're going to see alot more cones in the next rounds!
 
When talking about cheating/corner cutting, you can go even further:

This GT Academy event is basically a casting for becoming a real racing driver. So everybody who takes part, should have this goal.


- Why cutting corners? You will not be able to do so on a real track...

- Why using DS3? You will not be able to plug it into a real racing car...

- Why using any other view than the cockpit view? You will not be able to run behind your real car while driving...

All that just for becoming number 1 in the online ranking? That will not help anybody to have sucess later in this event.

For this event I would like to see very strict regulations in regard to the game setup, the input device (wheel), the view, the racing line etc. Let's call it maximum realism. Everything else does not make sense in an event like this.

Just my 2 cents...
 
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- Why using DS3? You will not be able to plug it into a real racing car...
Because maybe you're wheel is broken for 3/4 months and a certain company is vague and doesn't want to give you a new wheel.
- Why using any other view than the cockpit view? You will not be able to run behind your car while driving...
If you have a cockpit with the entire interior of a real car, what's the most realistic view then?

I agree on the 'cutting corners' part.
 
If you have a cockpit with the entire interior of a real car, what's the most realistic view then?

In terms of hight and angle in regard to the environment still the cockpit view. Because the bumper view is just in the wrong place.

But I got your point here and in terms of a "clean" view (because your cockpit is already in your room) I agree.
 
- Why using DS3? You will not be able to plug it into a real racing car...

Poverty.

Need I say more?

Personally, I don't have a wheel because I work 7 days a week to keep my company on it's feet. Buying a wheel makes no sense to me as I won't get the time in to use it. You can relate driving sense through a controller or steering wheel, with the latter of course being the most realistic option.
 
I'm currently doing the nurburgring 24 hours in the x2010 and I have noticed I can increase my speed down the main straight by intentionally putting all 4 wheels on the grass, the speedo in GT5 is based on straight line speed and not the speed the wheels are spinning. :s
 
Poverty.

Need I say more?

Personally, I don't have a wheel because I work 7 days a week to keep my company on it's feet. Buying a wheel makes no sense to me as I won't get the time in to use it. You can relate driving sense through a controller or steering wheel, with the latter of course being the most realistic option.

I totally understand. But I asked my question in the casting context. Why taking part in this, to become a real race driver, and then not using a steering wheel?

Maybe you consider the Academy just as a nother kind of time trial or do it just for fun.
 
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