GT elitism vs Forza Motorsport logical car prices

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On the occasion of the release of the new Forza Motorsport, which is also the direct competitor of GT7,
I took a look at the prices of the cars and with disappointment I found that GT7 has an 'elitist' approach to this subject...
The main purpose in a driving game it's the pleasure of "driving" these cars.
I've spent 91 million on the GT7 and I own "only" 58% of the collection.. This is pure madness...

https://forza.fandom.com/wiki/Forza_Motorsport_(2023)/Cars


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Looking at the Forza's car list, it is quite clear that Forza's car prices are related to the Performance Index (with a few exceptions).
Meanwhile, the prices in GT7 reflect the real-life values of different cars.

Having spent 91 million on 179 cars would mean an average price of 508k per car - that is quite high, meaning that you have bought a few high value cars (costing 5M+). Without those purchases I'm sure you could have gotten a lot more cars and therefore increasing your car collection percentage.

Like you said: "The main purpose in a driving game it's the pleasure of "driving" these cars." In GT7 context that means putting in some work to be able to afford a car you really want to own and drive, just like in, you know, real life :)
 
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The meaning "joy of driving" is different per person...
I hate gridding but i done it (sometimes) with a target of buying a 'nice' and "expencive" car.
But the whole picture of the game is completely wrong.
Collecting (buying) tunning and racing a car is much harder in GT7 that other similar games.
PD must see again the problem of prices.
 
It's also incredibly irrelevant without also taking in to account the in game economy and how easy those currencies are available.

Each game uses it's own in game economy and prices are geared up based on that. Now we all know that GT is (or was) hideously poor in that regard, but without information around the Cr/Hr available within Forza the list prices are next to pointless.

For example, if each car was only 50Cr. each you'd think "OMG THEY'RE SO CHEAP" - but then you find out the payout for an hour long race was only 5Cr. you'd be disappointed. Likewise flipping the argument such that the average prize fund is 1m Cr. for a 30 min race you may think that's great, but if each car is 15m Cr. it's also infuriating.

I'm not defending GT or Forza, just saying this post (as it stands) is a pointless comparison.

TL;DR - one single piece of information does not form a decent comparison in any way shape or form shocked pikachu meme
 
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"Legendary cars" always had a super high value in GT history.
XJ13, 330P4 and GT40 were 20M Credits since GT5, without the high payout events we have in GT7.
Also, the philosophy behind GT7 is clearly the "Car enthusiast exeperience" and not the "competitive racer experience".
Hence the Cafe, the phenomenal Scapes mode, the large tuning options and so on.
And when you translate it to the game, this results to the Hagerty legendary dealership (which is cool IMO), and the used car dealership with variable selling prices.
There is only one XJ13 in real world right now, it doesn't make sense to sell it 300k Cr ingame if you follow Kaz's logic.
I'm not here to defend GT or Polyphony, but in regard to what was saying Kaz before the launch, I think that GT7 fulfills those expectations.
The problem is the total misunderstanding between PD and the player base.
The playerbase wanted GT2 or GT4 remake, which isn't what we have now.
 
FM's car prices are far from "logical" - a Subaru BRZ being worth a sixth of a McLaren MP4/4 or Koenigsegg Jesko is crackers.

However they're also entirely superfluous. You can drive any car in the game except (if you haven't paid for them) the paid DLC cars without spending a credit; slightly more pleasingly, you can create liveries for any of them without spending a credit either. There's no actual need to pay in-game credits for any of the cars.

If anything, FM has more of an excuse to actually properly set out car pricings, as they're all available to drive/paint at any time, but then... it doesn't.

What FM has done is replace the one-hour grind to buy and then do anything you want with the average car in GT7 with a two-hour grind not to buy it but to access all the tuning parts you might want (on every car you buy, even duplicates). And they're both crap mechanisms.


The core credit-earning rate (that outside of one-off special payoffs) in both games appears very comparable too (although my impression might be skewed by the 2x boost from VIP; I haven't sat down and calculated it because I haven't played FM since the review went out). It's just it's too low for the car prices in GT7 and there's just nothing to do with the credits you've earned in FM.
 
In GT7 context that means putting in some work to be able to afford a car you really want to own and drive, just like in, you know, real life :)
Sounds terrible. Its seems more like that the economy is driven in such a way to entice people to consider spending money on credit packs.
 
Can’t compare the games because everyone plays differently. Sure, putting aspects of each game into perspective, is a bit of hindsight.
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Me personally, I can’t justify spending 20mil, in GT7, on just one car. No matter how special it is in automotive history. I’d rather buy twenty one million Cr cars or a host of various cars for that amount of Cr. Though I did buy the 917K on alt account, but I haven’t touched that account in a year.

In GT Sport, these same 20mil cars are one million, yeah, I bought and enjoyed them. However, I enjoy less expensive cars the most. Other players find more enjoyment in more expensive machinery.
If anyone player understands the journey it takes to get the cars they want, they’ll get there. No matter either game’s economy.
 
Unpopular opinion (maybe?) i personally prefer the GT7 realistic prices approach than this fictional price to perf index in Forza. But GT7 just need to have more ways to earn this cars not exactly much faster but more engaging/exciting/interesting ways.
 
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I like the concept of real-life value cars in theory but the practice is bad due to the low-payout events. But honestly, this isn't the first GT game to have an unbalanced economy. I've been playing GT6 and several of the cars there are too expensive given the event payouts.

What GT really should do is make car prices based upon the PP/overall performance. if a car is to cost 20 million credits, then it should have some extremely outrageous performance to justify it. A Tomahawk X for example should be a 20 million car, not a slow *** old Alfa Romeo.
 
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By the time I finish the whole upgrade grind to level 50 in Free Play (any car any track any length) I get enough credits to buy the most expensive car. It actually works out great. Very functional economy.

If you buy most race cars you can remove the restrictor plate and increase the power at level one for 0 car points. Sometimes it’s only 30-50HP but I’ve seen as much as 352HP in the Toyota GT-One. So yes there are reasons to spend credits on race cars. It’s not totally superfluous LMAO!
 
By the time I finish the whole upgrade grind to level 50 in Free Play (any car any track any length) I get enough credits to buy the most expensive car. It actually works out great. Very functional economy.
That sounds like its a non existing feature of economy just for the show.
Like a scoreboard on a non competitive game that can only differ between 0 and 1 and thus says 0 or "HIGH SCORE!"
 
I like the concept of real-life value cars in theory but the practice is bad due to the low-payout events. But honestly, this isn't the first GT game to have an unbalanced economy. I've been playing GT6 and several of the cars there are too expensive given the event payouts.

What GT really should do is make car prices based upon the PP/overall performance. if a car is to cost 20 million credits, then it should have some extremely outrageous performance to justify it. A Tomahawk X for example should be a 20 million car, not a slow *** old Alfa Romeo.

Add in the option to exchange real money for credits, and now you have pay to win...
 
Add in the option to exchange real money for credits, and now you have pay to win...
Not really considering its so expensive and not worth it you can easy make up same money in 1 hour as it cost to buy $20 worth of microtransactions, its not pay to win, pay to win would be if it locked to real money only like some mobile games are doing, the economy needs work, the best paying races is good enough it just need the other events to be more balancing,

Forza motorsport system to upgrade cars is even worse than gt7 grinding for credits
 
Add in the option to exchange real money for credits, and now you have pay to win...
There is nothing exclusively available with real cash nor do you get any advantage in competitive races by having more credits available. You dont have anything that is better, nor does it help to have more of x faster than a person who is playing the game regularly.
 
Unpopular opinion (maybe?) i personally prefer the GT7 realistic prices approach than this fictional price to perf index in Forza. But GT7 just need to have more ways to earn this cars not exactly much faster but more engaging/exciting/interesting ways.
There isn't a car in Forza that I can't get in ONE short session of gaming.
 
There isn't a car in Forza that I can't get in ONE short session of gaming.
Yeah ok. But earning cars too fast like in Forza Horizon also isn't good. I just prefer those realistic prices system. It just needs more ways to earn cash, but it also isn't that bad as year ago. In GT7 those more expensive cars feels really special to me to be honest, in Forza I don't feel anything.
 
Yeah ok. But earning cars too fast like in Forza Horizon also isn't good. I just prefer those realistic prices system. It just needs more ways to earn cash, but it also isn't that bad as year ago. In GT7 those more expensive cars feels really special to me to be honest, in Forza I don't feel anything.
I'd have the cars prizes for winning events. Like in GT, GT2, GT3, GT4......

I'll take the Forza way over mechanically doing the same race over and over again.
 
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