GT Mode: Should it stay the same or...

  • Thread starter CayenneGT
  • 127 comments
  • 6,949 views

What should happen (or not happen) to GT6's GT Mode?

  • It should stay the same, I love it.

    Votes: 4 2.2%
  • It needs to be like the previous GT games (GT4, GT3, etc...)

    Votes: 51 27.4%
  • GT Mode needs to evolve and innovate more than current and previous titles.

    Votes: 72 38.7%
  • A career mode needs to replace GT Mode completely as it's getting stale...

    Votes: 16 8.6%
  • I want both a career mode and the regular GT Mode

    Votes: 4 2.2%
  • I want both a career mode and a new evolving/innovating GT Mode

    Votes: 39 21.0%

  • Total voters
    186
178
United States
California
THREAD UPDATED:
These polls were done like 6 months ago to get a general sense of what us GT players wanted from PD for the single player aspect (GT Mode) and the majority that voted wanted a better, more evolved single player mode or a new GT mode/career mode.

Gran Turismo 6 is out now, did the game progress forward?
Let's hear it!

An example of what I mean for a GT Mode:
Credit goes to lazywolfe:
GT Mode as it stands (ignoring GT6) has always been a series of one-off races, like the special events. Save up enough money, buy a car, enter the race, win a car. Rinse and repeat until you beat them all. The focus is more on car collection, hence grinding to gain money...


An example of what I mean for a Career Mode:
Credit goes to carmad444:
My main idea for GT6 is in regards to GT Life mode! I would love to see a well structured career, which starts off with the new car classing system similar to Forza. However, what I propose is a career that starts with, let's say, E class cars and championship, in regional tracks based on your location in real life (i.e European, American, Japanese etc). Gradually as you improve as a driver, and move up the car classes, you race in more continental and eventually global championships. In the global championships, the NASCAR, Super GT, Le Mans and WRC licenses could be used to good effect, and new licenses such as Formula One, WTCC, and Indycar could be brought in to add diversity to the final stages of a career mode that would bring me great joy!
 
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It would be nice to have a longer set of gt500 and dtm races. Having a mere three each seemed like quite a waste. The last section of non-endurance races felt pretty weak, many of which felt pretty thrown together.
 
The 24 Hours of Le Mans needs multi-class racing. With the PS4's new processor, it should be able to handle a field of LMP's and GT cars. If I want to race my street car and build it up to racecar specs, I want to race it in the GT class. Even though it might not perform as well as the other cars in the class, I enjoy a challenge. If I want to drive LMPs, (which I don't) I want to race with cars of the same class.

Also, races need to be less monotonous and not force you to replay them for cash/XP. They also need to be THOUGHT OUT. In an all-muscle car race with vintage cars, why am I racing at an Italian track?!?!?!
 
What would be the differences between "GT Mode"/"Career mode"? I hadn't even thought of GT Mode and Career as difference modes. Where does that leave Arcade?
 
What would be the differences between "GT Mode"/"Career mode"? I hadn't even thought of GT Mode and Career as difference modes. Where does that leave Arcade?

I would think that in a career mode, the player would progress through specific motorsport disciplines and wouldn't be able to easily bounce back and forth between due to scheduling conflicts and whatnot, finding sponsors etc.
 
Here is an example of what I mean of a career mode (there are lots of these by a lot of creative members).

Credit goes to carmad444:
My main idea for GT6 is in regards to GT Life mode! I would love to see a well structured career, which starts off with the new car classing system similar to Forza. However, what I propose is a career that starts with, let's say, E class cars and championship, in regional tracks based on your location in real life (i.e European, American, Japanese etc). Gradually as you improve as a driver, and move up the car classes, you race in more continental and eventually global championships. In the global championships, the NASCAR, Super GT, Le Mans and WRC licenses could be used to good effect, and new licenses such as Formula One, WTCC, and Indycar could be brought in to add diversity to the final stages of a career mode that would bring me great joy!

https://www.gtplanet.net/forum/showthread.php?p=8356668#post8356668
 
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I'd be into a career mode, with the caveat that I must be immortal in the game. I wouldn't want to start a new driver after my original driver aged too much.
 
I would think that in a career mode, the player would progress through specific motorsport disciplines and wouldn't be able to easily bounce back and forth between due to scheduling conflicts and whatnot, finding sponsors etc.

Yes, but then what is really different about GT Mode/Arcade at that point?
 
Yes, but then what is really different about GT Mode/Arcade at that point?

I've not played arcade mode, but in the GTMode, you don't really pick a series and work your way to the top of that series, you just buy cars and enter them into qualifying events. That's just one small difference, there are folks here who have put a whole lot of thought into the whole idea and could name probably a dozen points of divergence pretty easily, I'm sure.

In a career, you're faced with the choice of being a privateer or trying to get on a team, for example.

In a career you gain and lose sponsorship. Gain and lose spots on a team.

In a career there are many things outside your control and you can't compete in every racing discipline all at once, due to the progression of time.
 
I voted for the classic GT style. I don't know why, but I've always loved the world map menu. If they can somehow evolve this, I would be stunned. The way GT2 was, was awesome, with the map splitting into 4 regions. GT4 was nice, but I like having the used cars in specific manufacturers, as well as tuning, and special models. I mean c'mon, you can't put F1s/GT cars in the same shop as regular consumer cars! And umm, the different manufacturer music in GT1 was just wow.

I was going to vote for evolve and innovate, but I rather PD base the structure on past GT than creating something new, because that's what they did with GT5 and we got nothing but blocks of menu buttons. They said the world map would be returning? I don't understand that statement till now.
 
GT6 needs GT4s menu but revised, with the same customization options, so you can choose your background, and colour. That would be cool!
 
Who gives a crap about the background or how the menu looks? What is important is the structure and the races and in that sense it needs a complete overhaul, it's been basically the same since GT1. I've posted these videos a few times because they illustrate the point.





Complete evolution is what I want to see, not more of the same with a different looking menu.
 
Who gives a crap about the background or how the menu looks? What is important is the structure and the races and in that sense it needs a complete overhaul, it's been basically the same since GT1

Did someone crap in your cereal this morning? I love how I can change the look of my menu in GT5.

Your going on about how everything needs a massive overhaul.

I think your wrong.

It should be customizable, easy to navigate and appealing to the eye.
 
Who gives a crap about the background or how the menu looks? What is important is the structure and the races and in that sense it needs a complete overhaul, it's been basically the same since GT1. I've posted these videos a few times because they illustrate the point.



Complete evolution is what I want to see, not more of the same with a different looking menu.

It's a game about driving cars around a circuit, I'm not sure how radical one can get when one considers those parameters.
 
I think something like ToCA Race Driver 3 should be used.

You started in very basic cup races and progressed until you reached a race between F1 Williams cars of 3 decades.

If this were coupled with the tuning features, cars, tracks and such of normal GT Mode, it would be incredible.

EDIT: To those above, you sound very ignorant.

It's a racing game, the racing should be given first priority. A bad menu and interface is minor as long as the racing is great. I'm not paying $60 to enjoy going through menus. I'm paying money to race. Saying that the events don't need a complete overhaul and that the racing aspect is in limited parameters is very silly, PD could do way more. I think you should listen to Simon.
 
I think something like ToCA Race Driver 3 should be used.

You started in very basic cup races and progressed until you reached a race between F1 Williams cars of 3 decades.

If this were coupled with the tuning features, cars, tracks and such of normal GT Mode, it would be incredible.

EDIT: To those above, you sound very ignorant.

It's a racing game, the racing should be given first priority. A bad menu and interface is minor as long as the racing is great. I'm not paying $60 to enjoy going through menus. I'm paying money to race. Saying that the events don't need a complete overhaul and that the racing aspect is in limited parameters is very silly, PD could do way more. I think you should listen to Simon.
I think you should tell us what you think those two videos illustrate.
 
I think you should tell us what you think those two videos illustrate.

I can't watch them right now, I'm at school and YouTube is blocked.

I want a driving simulator. Not a beautiful menu. I'd be willing to wait a day for the menus to get me to a race if the race was realistic enough.
 
It's a game about driving cars around a circuit, I'm not sure how radical one can get when one considers those parameters.

What those videos show is that they start with the same challenge name, the same tracks and the same type of cars. It's the same throughout A-Spec, everything the same as previous games, there is no imagination.

How many more games are you going to buy a 20000 car, start in the Sunday Cup at Autumn Ring, move onto generic events and the same old endurance races? Yes you can't change the basic parameters but it can certainly evolve and change with new ideas.
 
What those videos show is that they start with the same challenge name, the same tracks and the same type of cars. It's the same throughout A-Spec, everything the same as previous games, there is no imagination.

How many more games are you going to buy a 20000 car, start in the Sunday Cup at Autumn Ring, move onto generic events and the same old endurance races? Yes you can't change the basic parameters but it can certainly evolve and change with new ideas.

Now I see your point.
 
Now I see your point.

Yes, exactly. The racing is just so monotonous because it's the same as it was in GT1. They can't change everything, but they can revolutionize it to make it more realistic, more exciting, and overall a better experience. They can do alot more than just have you do the Sunday Cup and Clubman Cup every time.
 
Yes, exactly. The racing is just so monotonous because it's the same as it was in GT1. They can't change everything, but they can revolutionize it to make it more realistic, more exciting, and overall a better experience. They can do alot more than just have you do the Sunday Cup and Clubman Cup every time.

Totaly!
 
What those videos show is that they start with the same challenge name, the same tracks and the same type of cars. It's the same throughout A-Spec, everything the same as previous games, there is no imagination.

How many more games are you going to buy a 20000 car, start in the Sunday Cup at Autumn Ring, move onto generic events and the same old endurance races? Yes you can't change the basic parameters but it can certainly evolve and change with new ideas.

Okay, I see your point. Any fresh ideas?
 
Cheers for the reference Cayenne!
As I mention in my earlier post, GT Mode definitely needs freshening up! Games like Forza, Project C.A.R.S and Grid are moving forward with their GT/career mode ideas, and I think GT is sadly falling behind.

The problem that PD need to tackle is that, in its current design, GT Mode quickly becomes stale, and repetitive, and is very easy in the majority of races. By introducing a proper tiered system into the game, possibly using performance points right now as a baseline, and by using the various licenses available to PD, they can create a GT/career mode that is varied, competitive, and has longevity, something which was missing from GT5

Cheers again Cayenne!
Jason
 
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