GT Mode: Should it stay the same or...

  • Thread starter CayenneGT
  • 127 comments
  • 6,949 views

What should happen (or not happen) to GT6's GT Mode?

  • It should stay the same, I love it.

    Votes: 4 2.2%
  • It needs to be like the previous GT games (GT4, GT3, etc...)

    Votes: 51 27.4%
  • GT Mode needs to evolve and innovate more than current and previous titles.

    Votes: 72 38.7%
  • A career mode needs to replace GT Mode completely as it's getting stale...

    Votes: 16 8.6%
  • I want both a career mode and the regular GT Mode

    Votes: 4 2.2%
  • I want both a career mode and a new evolving/innovating GT Mode

    Votes: 39 21.0%

  • Total voters
    186
It needs to be just like GT4's GT Mode. And I don't mean the same races and layout. I mean the same dynamics and prize system. And we need lots of events.
 
Personally I thought that GT5 made too much money to quick... I did 1 series and already had $23000 back in the bank.
 
I found it very difficult to get money in GT5. And that's not a problem. The problem is that it felt a bit boring for some reason. Who remembers the dreadful grinding back in v1.0...
 
I found it very difficult to get money in GT5. And that's not a problem. The problem is that it felt a bit boring for some reason. Who remembers the dreadful grinding back in v1.0...

GT5 before seasonals existed was awful. Awful. The level 23/24 hump? Awful.

GT5 after regular seasonals started coming out was still pretty poor design, but it was more bearable because at least then they were chucking money and XP at you with both hands.
 
I found it very difficult to get money in GT5. And that's not a problem. The problem is that it felt a bit boring for some reason. Who remembers the dreadful grinding back in v1.0...
Raises Hand. Remember when the FC Transmission couldn't be tuned till Level 40? I like some others completed like the wind mode in the RM ZR1 to get the 70 Toyota Race Car. What a Joy.
 
Pre-Seasonals was indeed terrible. I remember the awful XP progression was only slightly helped by my doing the licenses right off the bat. Only after did I realize, for the first time in a GT game, they were pretty much useless for any other purpose.

The game shouldn't require grinding. The other recommendation I have is to give us more diverse events to take part in; I don't want the same start-from-the-back-rabbit-race for every single series or race. Throw in an AutoX event or two, bring back some of the Missions in GT4, make rallying more than a handful of events, etc etc. Oh, and have more series that require certain cars, and actually enforce reasonable restrictions. A game of 1000+ cars that the player only really needs a few dozen to complete the offline mode isn't encouraging users to drive a lot of different models.
 
Pre-Seasonals was indeed terrible. I remember the awful XP progression was only slightly helped by my doing the licenses right off the bat. Only after did I realize, for the first time in a GT game, they were pretty much useless for any other purpose.

The game shouldn't require grinding. The other recommendation I have is to give us more diverse events to take part in; I don't want the same start-from-the-back-rabbit-race for every single series or race. Throw in an AutoX event or two, bring back some of the Missions in GT4, make rallying more than a handful of events, etc etc. Oh, and have more series that require certain cars, and actually enforce reasonable restrictions.A game of 1000+ cars that the player only really needs a few dozen to complete the offline mode isn't encouraging users to drive a lot of different models.
So true. Before I got into GT5s online play I barely touched half the cars I won from ASpec Challenges.
 
GT5 before seasonals existed was awful. Awful. The level 23/24 hump? Awful.

GT5 after regular seasonals started coming out was still pretty poor design, but it was more bearable because at least then they were chucking money and XP at you with both hands.

Tell me about it. Even with the seasonal events it took me three years to finally reach level 40.

I miss the days when I could go to any event, do it for fun and even receive a prize car over and over. It gave the game much more replay value.
 
What GT6 needs is a complete overhaul of the GT life mode.

GT4 had the best one IMO. I'd say look back a little to GT4 and try to improve upon that.
 
GT-Mode needs to be like a map, from GT1, 2 ,3 ,4 the games had amazing music and a fun map to scroll around. The GT5 menu is so boring, its just boxes placed around, no good music, no fun menus, boring short modes, but just a good in gameplay. The GT6 menu given in the demo looks even worse, it looks like a app for android, whats happening to them, their going worse, i thought it'll be simmilar to how it used to be.
 
GT-Mode needs to be like a map, from GT1, 2 ,3 ,4 the games had amazing music and a fun map to scroll around. The GT5 menu is so boring, its just boxes placed around, no good music, no fun menus, boring short modes, but just a good in gameplay. The GT6 menu given in the demo looks even worse, it looks like a app for android, whats happening to them, their going worse, i thought it'll be simmilar to how it used to be.

You're right, in GT3 was fun navigating menus with the music, and the menus were beautiful and I loved the picture you had in each car garage with its historical, modern, workshop etc.
 
GT mode is the game, for me.

I think the most important thing after GT5, is balance.
The credit and progression system needs to be balanced, more in line with GT3 and 4.
This is essential to eliminate grinding and provide a enjoyable transition through the game.

AI is of course another essential to that process.
There are several options that are available here.

A difficulty level system.
A combination, car, setup selection and skill system.
A A spec points system similar to GT4.

As far as innovation, the A spec points system in GT4 was a huge new feature
with tremendous potential, which IMO surpassed every other racer.
Why PD did not follow up on it in GT5, is a mystery.
Possibly, it was just added to GT4, as a substitute for no online.

Personally, I would like more series races with qualifying.
More tracks from GT3 and 4.
More events, on par with GT3 and 4.
Seasonals should be "in addition too", not a substitute.
I'd like to see more events like 1000 mis from GT4.
I prefer the map setup.
Bring back the Rally events and missions as well.

As for me, they can forget useless diddly like helmets and suits.
Thats not the type of innovation, I'm interested in.
 
GT Mode/Simulation Mode felt pretty much the same throughout the series. What I want to see is some kind of progression where you aim to race to the top classes of motorsport GT has to offer. The option to race them at 100% race distance would also be nice. Optional of course. Also with qualifying and practice sessions. Bring some unforgiving and brutal AI and it would be the perfect game for me. Even if I had to drive standards only, I don't care :P

Also, even though GT5 never really had excellent cosmetic damage, I think PD could just implement mechanical damage on every A spec race, along with tire wear and whatever the new tire model would have to offer, and fuel consumption. Having heavy mechanical damage and punctured tires would be good enough to simulate totaling your car. It's little things like these which could make GT6's A Spec mode more enjoyable for me.
 
GT Mode was toned down enough in GT5.
We must be thinking about two different things. This thread is confusing anyway. What's the difference between GT Mode and career mode exactly?

What I meant was to tone down the A-Spec races. There is nothing more boring than racing against AI in this day and age I think.
 
We must be thinking about two different things. This thread is confusing anyway. What's the difference between GT Mode and career mode exactly?

What I meant was to tone down the A-Spec races. There is nothing more boring than racing against AI in this day and age I think.

I don't mind AI if it isn't utterly terrible. The problem with relying on online racing is that there is no guarantee of actually racing in a series you want, against a grid full of decent opponents.

For that reason there must be a good offline mode. That is - not toned down.
 
What I meant was to tone down the A-Spec races. There is nothing more boring than racing against AI in this day and age I think.

There is nothing more irritating than racing online against players who have no idea about how to race with some sort of sportsmanship.

And guess what I like? Endurance racing! And nearly no one online likes endurance racing.

"Bawww, sign up for an endurance online racing league, baby", I can hear all the online players say. Well, sure, I could, if I had a more stable schedule. That is not always the case.

And most leagues that DO have endurance races command such a high caliber of competency that I wouldn't have any competition because I'm too damned slow.
 
There is nothing more irritating than racing online against players who have no idea about how to race with some sort of sportsmanship.

And guess what I like? Endurance racing! And nearly no one online likes endurance racing.

"Bawww, sign up for an endurance online racing league, baby", I can hear all the online players say. Well, sure, I could, if I had a more stable schedule. That is not always the case.

And most leagues that DO have endurance races command such a high caliber of competency that I wouldn't have any competition because I'm too damned slow.

"Online racing" can be fun and enjoyable, but isn't all its cracked up to be.

For me over the years, it has always evolved into a scheduling and practicing exercise.

Thats why, IMO it can never replace a good single player mode.
 
I felt the A-spec career was very weak. Most races where just way to easy. Most races can be completed by cars that are just way more powerfull then the competing cars.
Also i felt GT5 had very few cups, and they where all the same as in the previous games. It is just uninspireing to drive lets say the british lightweight cup...again...

As for the B-spec, i would be perfectly happy if they totaly removed that bit.

I think the best side of GT5 for me was the online mode, and the seasonal events wich actualy take some effort to win.

So for GT6, i hope they will focus more on the online and seasonal events. As well as try to spice up a-spec, so it actualy becomes fun to play. I think A-spec needs PP-restrictions for one to make it more exiting, and new cups. Not just the same recycled crap.
 
GT Mode was the biggest dissapointment in GT5 imo. When it came to poor sound and the premium/standard split, while I didn't like them, I understood why they were bad, having to model and record 1000+ cars is hard work. But I never understood why PD spent so long developing great Rally, Karting, and Nascar, just to relegate them to a few events each. It's such a frustratingly simple problem.

Then there was the fact that you put 1000+ cars in the game, but so few events in A-Spec. You can never find a race that totally fits your favorite car. You're either too powerful or too slow.

What the new GT mode needs to do is to have MORE EVENTS. More rally, karting, Nascar, don't relegate them to special events. The events needs to have better discriptions and regulations, with horsepower/weight/tire restrictions so that you are always competing. They also need to be more creative, make an Event for every car, the more the better, make one for rivalries, like a lambo vs ferrari, STi vs Evo, etc, make another for group B rally cars, make one for just concept cars.

The point is every car should have atleast one or two events that it could feel at home with. And one last thing PD really should stop reusing the same old tracks, I'm getting really tired of Grand Valley Speedway.
 
What's the difference between GT Mode and career mode exactly?

Long-winded, whining post warning!

I'm sure many will disagree, but here's how I see it.

GT Mode as it stands (ignoring GT6) has always been a series of one-off races, like the special events. Save up enough money, buy a car, enter the race, win a car. Rinse and repeat until you beat them all. The focus is more on car collection, hence grinding to gain money.

Career mode would be more like the recent F1 games by Codemasters.
Difficulty settings, qualifying, flags, standing starts, different teams, etc. Based on your results, you can potentially race for different teams and upgrade the car. Do that for 7 years and see how many times you win the title.

A career mode has a sense of progression. Starting from the bottom and working your way up, seeing more and more opportunities present themselves, depending on how you race. Opportunities that aren't the same every time and can vary depending on how fast or how well you race. This gives a purpose to restarting your "career" if you want to make different choices, try different teams, try different racing series, etc. This is the same way you might pick a different route, or try different weapons, etc when you replay through an RPG or adventure game. GT mode vaguely has these qualities, such as having to get gold to win a prize car, but there's not much more than that.

It might be subtle, but there's definitely a difference. If you read the "what do you want in the next GT game" thread, you'll see tons of great ideas that better highlight the differences between the two modes.

Think about this: they had the licenses for Super GT, NASCAR, and DTM. All of those could be a career mode in and of themselves, almost like 3 separate games in one. But they were really just used as names for races and one fairly brief Special Event. There's a bit more to Super GT than just getting gold in three races.

They could even split the two modes apart to make everyone happy: have an in-depth career mode and keep GT Mode as it stands.

Think about the common question lately on here of "should you be able to import all your cars from GT5 to GT6?" If GT has a true career mode, you wouldn't want to do this. Starting from the bottom and working up is the game itself, so you wouldn't want to shortcut that aspect. But since GT mode for the past 15 years is mostly just grinding to win money, naturally it makes sense that many would want to skip all that and just race. Even more now that online-play exists. The game design hampers how people want to use the game. Arcade mode was pretty limiting and didn't give you access to all the cars. Imagine a Madden game where you couldn't use all of the regular 32 teams right away in exhibition mode, 2 player, or online, and you were forced to play through franchise mode to "unlock" all the teams just to use them in the other modes. It's an understandable frustration.

I'll go back into my cave now.
 
GT does not represent any series, with the cars or tracks required, well enough to make too much of a big deal about any real-life racing series, never mind having enough of them to progress.
 
Everyone and their brother knows GT5's GT Mode stunk. Game reviewers, my 10 year son's Minecraft buddies and even Kaz. It sucked for both casual gamers and hardcore veterans. For this to not be addressed would be suicide for the franchise.
 
Everyone and their brother knows GT5's GT Mode stunk. Game reviewers, my 10 year son's Minecraft buddies and even Kaz. It sucked for both casual gamers and hardcore veterans. For this to not be addressed would be suicide for the franchise.

Not gonna lie, it really did suck. It seriously needs to be better in GT6.
 
We must be thinking about two different things. This thread is confusing anyway. What's the difference between GT Mode and career mode exactly?

What I meant was to tone down the A-Spec races. There is nothing more boring than racing against AI in this day and age I think.

Often the alternative is racing against ZI (Zero Intelligence), LI (low Intelliegence), FI (Frustrated Intelligence), II (Intoxicated Intelligence), XI (Xenophobic Intelligence).... etc... you get the idea.

.. but, the AI could do with being better.
 
GT Mode should be. More like GT2. The variety was/is astounding. Luxury sedans, wagons vs wagons, BTCC, GT300, GT500, manufacturer cup races. Sunday Cup is pretty much a track day. And GT Mode is just that, Grand Touring. If they include a Race Mode that generates races based on the car you have modified- like the CAPUCCINO RM or an AE86 with full weight reduction, race suspension and race tyres- it would become more gratifying.

And another thing. The car prizes should be awarded for either being less than 10 seconds behind the leader or for clean racing. Because nothing makes more sense about learning how to drive, than being able to win races by jumping over the last chicane at Nur GP.
 
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