I tried your setup, the rear end feels quite loose now with both ARB settings.
I haven't driven on Nordschleife before with Evora or driven it for a while but gut feeling even in first corner is grip has been reduced by quite a bit. Seems to break traction more easily now and struggles to carry the speed in high speed corners as well as before, rear starts sliding a lot more. Will be interesting to compare if Big Willow comes back, BoP settings are still the same for this car. I think with this update they've done something with torque mappings especially in 1st gear, so it is harder to get wheelspin at low speed as engine bogs down so with SH it still feels like grip is reduced and RH grip increased slightly to me.
It is hard to get rear tyres to lock with no ABS in GT Sport, game limits maximum brake pressure. However, you can get it to in certain corners and the car trys to swap ends, even easier if you are on grass slightly and brake hard then, rear locks. Megane and Evo I tried it on as well and it does the same. Easiest way to lock the rear wheels is just using handbrake and outcome seems quite realistic.
Assetto Corsa has the S model which has more power but that has better drivability than the Evora in GT Sport, you can just full throttle in second gear without any real worry and it's insane how much you can ride the kerbs and on grass with wide open throttle. You can drive ham-fisted. I think Assetto Corsa is a bit too easy to drive which is why some might say it is simcade / has no simulation value, GT Sport is more understandable in you can attack the kerbs as grip reduction feels like low on GT6 and there is a lot of countersteer help, but on Assetto Corsa without that but still getting away with terrible driving shows up weaknesses in handling model.
AC allows you full brake pressure, but even with damaged car veering right, full brake, locking tyres, aggressive downshifts and also pressing handbrake, car went mostly straight which surprised me as in GT Sport the Evora without damage, the car is more likely to want to swap ends. GT doesn't even allow you to engage into lower gears too without being at right speed on controller, need to get a wheel to see if you can force it with H-shifter and clutch and I think if that happens then the car might come around even more abruptly and/or do a lot of damage to internals of the car if there was damage available.
Personally think PDI still need to do a lot of work with the physics, briefly drove the FWD cars and they understeer like crazy, feel horrible to drive. Not really any lift-off oversteer. Gr.3 cars in general still have poor drivability at low speeds. AWD cars feel the best to drive at the moment like the N300 Evo and Gr.4 GT-R, will be interesting to see how they drive without the countersteering aid. Hopefully PDI gives us Real options too and not just full on accessibility. I like what they've done in that regard so far, feels so easy to drive a decent lap compared to GT6 with controller and can be really competitive with top wheel users which was a surprise as I expected to dislike driving with controller a lot going by my previous GT5 and GT6 experiences. It is quite a lot of fun and not frustrating like pretty much every other sim racing game using a pad for me, cars in general turn when you want them to and you can drive on the ragged edge without worrying about any oversteer moments being likely an instant tank slapper due to steering being too slow in reacting and countersteering amount not enough. Think it will keep people's attention longer than say likes of AC and pCARS due to this.