GT Sport to not feature single player 'career' events/races?

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How would you feel if there was no traditional single player 'career' in GT Sport?

  • Not happy and I won't buy a GT game without one

    Votes: 199 43.7%
  • Not happy but i'll still buy a GT game without one

    Votes: 181 39.8%
  • I don't mind, if one is there I'll play it but prefer online

    Votes: 50 11.0%
  • I don't care at all, I don't want/need a single player career, will play online

    Votes: 25 5.5%

  • Total voters
    455
  • Poll closed .
So, Career mode eh.

New Question.

When was the last time you did an offline career race for the fun of the racing quality, and not just to grind your way through for cash, cars or a licence?

Not talking about "Arcade Mode" here.
 
So, Career mode eh.

New Question.

When was the last time you did an offline career race for the fun of the racing quality, and not just to grind your way through for cash, cars or a licence?

Not talking about "Arcade Mode" here.
In the GT series? 2006 probably. Project Cars, Assetto Corsa and Grid Autosport, all within the last 18 months.
 
So, Career mode eh.

New Question.

When was the last time you did an offline career race for the fun of the racing quality, and not just to grind your way through for cash, cars or a licence?

Not talking about "Arcade Mode" here.

GT5 Endurance races. For fun. Before the AI was "fixed" that is.

As for GT6. 15 minutes of Nurburgring with different cars. For fun.
 
So, Career mode eh.

New Question.

When was the last time you did an offline career race for the fun of the racing quality, and not just to grind your way through for cash, cars or a licence?

Not talking about "Arcade Mode" here.

I tried it around the start of the year, because I felt like some Gran Turismo and I thought that it couldn't really be as bad as I was remembering.

It was.

I went and played Assetto Corsa instead, and spent an hour running the same race four times. My best result was third, and I had to fight like a bastard for that.
 
Looks like indeed it won't have proper career and I bet arcade mode is as basic as in GT6. I like missions and licenses and all that jazz though.

62 missions + 35 sprint trials (?) is not bad.

Problem is they will probably be too easy - gold on first/second attempt easy.

Beginner school - probably can't skip it. Everyone's a beginner every time in every GT. Platinum trophy from GT6 should allow me to skip some of the beginner stuff. Obviously I don't hope for that - PD most likely never even considered such a thing.
 
Beginner school - probably can't skip it. Everyone's a beginner every time in every GT. Platinum trophy from GT6 should allow me to skip some of the beginner stuff. Obviously I don't hope for that - PD most likely never even considered such a thing.
And that's a good thing. Restricting something like that to something that people hardly even aim for just wouldn't be a good solution. They should just be something to do on the side, not something your forced into doing.

You're quite literally right that everyone would be a beginner, as in they just began their journey with GTS. However, that doesn't mean that just because it's a new game that you forget everything you knew. Anyone with a background in any racing game should be able to jump in with relative ease.
 
And that's a good thing. Restricting something like that to something that people hardly even aim for just wouldn't be a good solution. They should just be something to do on the side, not something your forced into doing.

You're quite literally right that everyone would be a beginner, as in they just began their journey with GTS. However, that doesn't mean that just because it's a new game that you forget everything you knew. Anyone with a background in any racing game should be able to jump in with relative ease.

Yeah I meant everyone's beginner for PD so you can't skip the basics. Plat as bypass wouldn't be the optimal solution, you're right. What could work is multitude of other stats from previous games like total distance or bronze in all license tests in previous game.

I'm sure they could take the data from GT6 driver profile and determine who doesn't need to re-do the basics.
 
Luckily for me, I rarely race online or with A.I in GT6. I prefer driving alone testing different cars on different tracks, then watch the replay and take photos of my car. Still, It's a shame there are no proper offline racing events in GT Sport. If PD can add some kind of event maker with qualifying, damage, safety car, proper rules and flag system that would be great.
 
We've known for some time now that GT Sport features three core modes.

"Campaign Mode", "Sports Mode" and "Arcade Mode".

Arcade Mode was always pretty obviously going to be rather similar to older games but we didn't know exactly what the other two would entail until the London Event.

So first of all 'Campaign Mode'.

gt_12.jpg


The above slide is very clear in what it contains. 117 Events, and the breakdown of those. I think many people assumed those events were in part going to be like the past, 'Sunday Cup', 'Like The Wind' and so on. However thanks to @fagnerpc that seems not to be the case.

gt_13.jpg


The 'Beginner's School seems to be what we expected, basic driving lessons similar to old license tests.

gt_14.jpg


Circuit Experience is where I think many people, including myself, expected to find familiar race events. However the above screen suggests this is not the case and they are in fact just exercises to learn the tracks.

gt_15.jpg


Mission Challenge is seemingly what most people were expecting, short to mid-length driving challenges, some against the clock, some against AI. Very similar to those found in GT4 and later games. However again these are seemingly specific scenarios, not set race events.

gt_16.jpg


Racing Etiquette does what it says on the tin, teaches you the do's and don't of real racing. Again, just simple scenarios are presented here, no race events.


'Sports Mode' we also now know to be the online multiplayer portion of the game, featuring online events and races. So of course we may see some familiar events but they're all online, against human opponents.

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So, thoughts? Is this really it, or will they add offline events as we know from previous games?
The title of the thread seems completely incorrect?
We know for a fact that GT Sport will feature 117 events offline, these will probably spread across Licence alike races to teach newcomers (Livestream said something about these).
Though the remaining will still include the races GT fans are used to, the images show "Championship Races" and "Daily Races" which seem to be the new Seasonal events, so these are not included in the 117 races count.

GT Sport may include a career with a few twists to make it feel fresh and different, reviewers did complain how GT6's Career felt outdated.

In short, we know for a fact that the game will have 117 Events to participate offline, not sure what the purpose of this thread is.
 
The title of the thread seems completely incorrect?
We know for a fact that GT Sport will feature 117 events offline, these will probably spread across Licence alike races to teach newcomers (Livestream said something about these).
Though the remaining will still include the races GT fans are used to, the images show "Championship Races" and "Daily Races" which seem to be the new Seasonal events, so these are not included in the 117 races count.

GT Sport may include a career with a few twists to make it feel fresh and different, reviewers did complain how GT6's Career felt outdated.

In short, we know for a fact that the game will have 117 Events to participate offline, not sure what the purpose of this thread is.
The apparent lack of full career races offline. The Sport mode championship races are online.
 
The apparent lack of full career races offline. The Sport mode championship races are online.
117 Seems like a lot of races to me, while half of these may be licence/missions races, It still offers a wide variety of races offline.

GT5 had quite a lacking roster of offline races compared to GT4, I would take alpha screenshots with a huge grain of salt, these do not represent the final product, similar to how the GT6 Demo was very different in terms of UI to the full game, yet the final game included a well done GT Mode.
 
The title of the thread seems completely incorrect?
We know for a fact that GT Sport will feature 117 events offline, these will probably spread across Licence alike races to teach newcomers (Livestream said something about these).
Though the remaining will still include the races GT fans are used to, the images show "Championship Races" and "Daily Races" which seem to be the new Seasonal events, so these are not included in the 117 races count.

GT Sport may include a career with a few twists to make it feel fresh and different, reviewers did complain how GT6's Career felt outdated.

In short, we know for a fact that the game will have 117 Events to participate offline, not sure what the purpose of this thread is.
The title of the thread is completely correct. There is no traditional GT Offline Career Mode in this game based on all the information we've seen so far. License tests and learning events =/= a career mode. Championship and Daily Races are online, not offline.
 
The title of the thread is completely correct. There is no traditional GT Offline Career Mode in this game based on all the information we've seen so far. License tests and learning events =/= a career mode. Championship and Daily Races are online, not offline.
Do we have a confirmation that all the 117 events are licence tests and learning events?

"Circuit Experience" and "Racing Etiquette" sound promising, any videos of what the missions play as? while they do sound like GT4, they may be more of a full race with optional objectives, doesn't make sense to have licence tests and then 62 Missions which are also full lap licence tests, since that is how missions worked in GT4. I wouldn't be too worried about it, the only thing that worries me is the lack of offline endurance races of full championships offline, feel free to provide me with any additional information, quite interested in the matter.

You can blame the reviewers for these changes in my opinion, I remember the GT Mode in GT6 being a minus to the score by critics in certain reviews, so this may be Polyphony's way of trying out something new, it can be a failure or a success, we'll have to see.
 
Do we have a confirmation that all the 117 events are licence tests and learning events?

"Circuit Experience" and "Racing Etiquette" sound promising, any videos of what the missions play as? while they do sound like GT4, they may be more of a full race with optional objectives, doesn't make sense to have licence tests and then 62 Missions which are also full lap licence tests, since that is how missions worked in GT4. I wouldn't be too worried about it, the only thing that worries me is the lack of offline endurance races of full championships offline, feel free to provide me with any additional information, quite interested in the matter.

You can blame the reviewers for these changes in my opinion, I remember the GT Mode in GT6 being a minus to the score by critics in certain reviews, so this may be Polyphony's way of trying out something new, it can be a failure or a success, we'll have to see.
Everything we know so far is in the OP.
 
Do we have a confirmation that all the 117 events are licence tests and learning events?
There are photos in the first post outlining what each section will entail.

The 'Beginner's School seems to be what we expected, basic driving lessons similar to old license tests.

proxy.php


Circuit Experience is where I think many people, including myself, expected to find familiar race events. However the above screen suggests this is not the case and they are in fact just exercises to learn the tracks.

proxy.php


Mission Challenge is seemingly what most people were expecting, short to mid-length driving challenges, some against the clock, some against AI. Very similar to those found in GT4 and later games. However again these are seemingly specific scenarios, not set race events.

proxy.php


Racing Etiquette does what it says on the tin, teaches you the do's and don't of real racing. Again, just simple scenarios are presented here, no race events.

They all just seem like renamed license tests, in all honesty.

"Circuit Experience" and "Racing Etiquette" sound promising, any videos of what the missions play as? while they do sound like GT4, they may be more of a full race with optional objectives, doesn't make sense to have licence tests and then 62 Missions which are also full lap licence tests, since that is how missions worked in GT4. I wouldn't be too worried about it, the only thing that worries me is the lack of online endurance races of full championships offline, feel free to provide me with any additional information, quite interested in the matter.
Going off what we see from the Circuit Experience screen shot, it seems to be more about mastering and learning certain tracks. It labels them as "35 Sub-Divided race track challanges" and going off the image, would seem to indicate you are doing the tracks in sections. That's not really sounding too much like a racing environment.

Racing etiquette shows "10 important manners to know" with a mix of training exercises, as well as instructional videos completely separate from exercises, all of which are adding to the total of 10.

So, going off what we know so far with what they've provided, it's more a long training, much like the licenses tests.

You can blame the reviewers for these changes in my opinion, I remember the GT Mode in GT6 being a minus to the score by critics in certain reviews, so this may be Polyphony's way of trying out something new, it can be a failure or a success, we'll have to see.
So the fix to a lacking career mode would seemingly be to remove it all together? Going off what we know, that's what it looks like.
 
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I just don't understand why Single Player can not just be like GT Academy. Create your avatar with an option(not mandatory) to train them for stamina. Do the exact trials and races like the real GT Academy: dune buggies, karts, 370Z races, GT-R races, do a season in the R35 GT3/LMP or M6 GT3 or AMG GT GT3(since there will be the (AMG Academy).

Make the game fun. I didn't mind the trials at Goodwood. What was missing from that was the Goodwood circuit.

I guarantee, if GTS were to have Pikes Peak, I'd buy the game for that alone.
 
There are photos in the first post outlining what each section will entail.



They all just seem like renamed license tests, in all honesty.


Going off what we see from the Circuit Experience screen shot, it seems to be more about mastering and learning certain tracks. It labels them as "35 Sub-Divided race track challanges" and going off the image, would seem to indicate you are doing the tracks in sections. That's not really sounding too much like a racing environment.

Racing etiquette shows "10 important manners to know" with a mix of training exercises, as well as instructional videos completely separate from exercises, all of which are adding to the total of 10.

So, going off what we know so far with what they've provided, it's more a long training, much like the licenses tests.


So the fix to a lacking career mode would seemingly be to remove it all together? Going off what we know, that's what it looks like.
Thanks for the detailed answer!

Seems I was wrong then, the game does have a weak offline racing library, I can already see this being a huge minus in the reviews for the game, the online focus may replace the GT Mode with championships and races, but I think we all know those are just not the same.

Thanks again @ImaRobot
 
You can blame the reviewers for these changes in my opinion, I remember the GT Mode in GT6 being a minus to the score by critics in certain reviews, so this may be Polyphony's way of trying out something new, it can be a failure or a success, we'll have to see.

It was a minus to the score because it was awful, not because it existed. There's nothing wrong with having a single player mode, but if you make one and it sucks then yes, reviews are going to dock you for that.
 
GT6 career mode lacked tire & fuel wear, endurance races, what was the purpose of adding all those tracks with dynamic lighting and weather and not using them.
 
As expected. Careful you don't trip from backpedaling so fast.
I'm not backpedaling. I have maybe 40 minutes of free time in the morning before I have to run to work, if I'm lucky. Maybe you two charming fellows can go to work whenever you feel like it, or don't have jobs at all, but I'm employed by the federal government and that won't work for me.

Now, I'll poke around at the YT tutorials and see if that offers any help for me, but I'm not in the mood for a laborious seminar, so hopefully there's something concise on the intranets that gets to the point without a lot of exposition. I would add that I made the mistake of playing AC and RaceRoom, and it's not quite the same league. Neither are GT and Forza, obviously, but I'm wondering what you two experience that makes you think PCARS is.

When was the last time you did an offline career race for the fun of the racing quality, and not just to grind your way through for cash, cars or a licence?
In my case, I race a lot in GT6's I-A events, because that's the sweet spot of performance and competition. I have a garage full of Standards and Premiums, so I have no shortage of cars to play with. In particular, the GT300 and 500 races are much closer than usual. The typical five lap race in this section can average as much as a minute and a half from first to last place, but the Super GT races are much closer, more like 15 seconds on average. The tighter fields clearly seem a lot livelier, and the replays are nicer to watch.
 
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I'm not backpedaling. I have maybe 40 minutes of free time in the morning before I have to run to work, if I'm lucky. Maybe you two charming fellows can go to work whenever you feel like it, or don't have jobs at all, but I'm employed by the federal government and that won't work for me.

Now, I'll poke around at the YT tutorials and see if that offers any help for me, but I'm not in the mood for a laborious seminar, so hopefully there's something concise on the intranets that gets to the point without a lot of exposition. I would add that I made the mistake of playing AC and RaceRoom, and it's not quite the same league. I'm wondering what you two experience that makes you think it is.
Is it possible for you to make a single post without taking a dig at someone? Just wondering.
 
I'll dig this one back up too for the same reason. Clearly I was wrong previously when I was under the impression that this was a spin off. Kaz has now made it clear that this is not a spin off but is actually GT7 with a different name because it is a new direction for the series. So clearly people have a valid complaint about the direction of this title even if I actually like the direction they are taking I am sure many fans of the series will be disappointed and their complaints are valid. It would be different if this was a spin off and everybody got what they wanted with a more traditional GT7 release later but it doesn't look like that is going to happen.

Anyway this link is relevant to the discussion about offline mode http://blackflag.jalopnik.com/gran-turismo-sport-has-a-new-way-to-make-online-gamers-1782134091

Again I like the direction and reading that does make me excited, actually everything that I have seen about GTS in the past week has me excited but I can understand that there will be many who don't share my enthusiasm.
 
Who the hell plays Single-Player Games in the year Two-Thousand and Sixteen? Just kidding, but seriously, as someone who gets paid to play/work-on video games, and made a career out of it over the last decade, I only play Multiplayer Games.

Even when it comes to Time Attack, I compete against myself, first, and others second.

Again, I'm also super drunk after racing and watching this race for the last 13 hours.
 
Let's be honest, you're all happy that you don't have to pass the National A licence test to unlock online anymore.
Don't count your chickens before they're hatched:sly:. According to Jalopnik:

Before competing in Gran Turismo Sport’s sanctioned championships races, players have to finish offline challenges that will teach you moves like how to carry speed through a corner and how much throttle to use where. There will also be prerequisite training mini-games that teach the better side of racing; how to pass without bumping, and how to drive without ruining everyone else’s day.
 
That's only the FIA championships that are 'locked' though isn't it? Presumably the other online races are open to all at the beginning.
 
I thought that was obvious to be honest as soon as it was realised that offline is all just preparation and teaching for online. If it was optional nobody would do it because there would be no other value.

You'll probably unlock normal races quicker but I'll be amazed if everyone doesn't have to do the mundane tests first.
 
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