Yes, and what is that, exactly? I know that Samus hates he idea of yet another Sunday Cup series. But if you have any kind of game from racing game to war game or whatever, you start with something small to get your feet wet, and things get bigger and more challenging as you go. That's almost universally true. Just because GRID Autosport and PCARS do something unique doesn't mean that formula is going to work in other games. Heck, what will you guys say if Sport begins with a lengthy driving school, dozens of events long? It kind of looks that way.
Now as to the topic, if there isn't a single player mini-career at all, and Arcade Mode is nothing more than single races with basic setups, at least as Kaz has it defined now, this is the time to ask for it to be worked on for an update. I think there has to be a little something, even though as 7HO states eloquently, this is an eSports game. It still has to fill the gap while we wait for GT7. But let's say Kaz drops the ball and there's almost nothing. I would lobby for one or both of these:
- Expand Arcade Mode into something which can handle a chain of racing events, rather like a small Event Maker.
- Give us that Event Maker I proposed before, so full featured it allows us to set up offline events, series, championships, and even whole racing seasons with its own rules, points awarded, prizes, championships, bots and difficulty, etc. Online, the same thing, and with those Club and League builder tools you wanted to develop for the previous GT games.
And now for a typical GT Planet quibble.
When you have a game which passes itself off as a perccable simulator, and you end up with a forum with people asking how they get their setup changes to make any difference in handling or lap times, then yes, I question a lot of things about said game. GTR prided itself on letting you adjust almost everything and anything on a car, down to the pressure valve on the radiator. But as far as I recall, engine temps were never an issue in the game, so what's the point?
If I was "objectively wrong," then you wouldn't find a forum with people scratching their heads and asking what alterations actually make any difference. Your insistence that all these tuning options make a massive difference in performance and handling don't harmonize with an awful lot of people. Now I'm not going to belabor whether or not PCARS is an awesome racing sim
to you and many other fans, because that's a personal druther and can't be simplified to a simple "PCARS is a sim: (yes/no)." By definition, any game that simulates some factor of driving and racing is a simulation. But the fans really oversell how much of a sim it is. I'm assuming you haven't read that article because it drives some pretty big nails in the PCARS tabletop that I hadn't even experienced. It hadn't even mentioned those almost absent tire sounds which are crucial in having a grasp of how well a car is taking a turn, unless they have FINALLY fixed that. And I'll have to assume that you haven't driven the street cars in Assetto Corsa, because it shows up PCARS in that entire category of cars pretty soundly. And I would say all up and down the line.
And yes, I wish that Gran Turismo had the accuracy of car kinetics that AC does, and the sense of danger that Forza gives you when you push a sports car too hard around a turn. But it does give you a lot of it. A number of people have noted that if you put Comfort Mediums or Softs on a sports car and turn of all aids including ABS, the feel of driving is sublime and pretty darn authentic. They begin to quibble when it goes up to Sports tires, but that's for another thread.
I wish you guys would quit acting like I touched your wife whenever I say something unflattering about your pet games. I have never said it was a BAD GAME. Some parts, yes, are rather teeth grinding, like that hideous weather implementation. But like every game it lets you tear around a track among other cars. However, if like Gran Turismo, it has a whole laundry list of issues and flaws, this is going to manifest with people not liking it, finding it inauthentic, and even some saying yes, it's a bad game. No one is ever going to agree on a universal list of what games are good sims. That's just the way it is. And the debates help sell liquor at bars and pubs.
Sure, all I do is slag other games around here all day long. Never have anything good to day about the lot of 'em. All rubbish, I tell ya.
Now rather than dwell on you misrepresenting myself and my statements here, I think I would point out that this is a forum DEDICATED to a certain racing game series. You are going to find fans here, many who prefer this game to others, even some outstanding sims like RaceRoom, Assetto Corsa, etc. Furthermore, there is a whole new entry to the series just announced. People, not just fans, are going to be rather juiced over the news to one extent or another, and may not have much to say favorably or unfavorably towards other games, and games which have staked out claims which, fairly or unfairly, are held in doubt. That's just life on Earth. Just be glad you're not a Gran Turismo fan, and have to put up with endless remarks of how all the sounds are bad, all the physics are crap, the bots won't win, Kaz ran over their tricycle...