GT Sport vs Other Games: Comparison Video Thread

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Care to post what relevance this has to GTS?

I am educating you.

It's funny that you post that, because after reading through it, it's obviously not going along with what you're claiming



So this part is essentially meaning that because you can interact with it, likely meaning actually playing the game. That's real-time, which that trailer is not.


So essentially, this is the cinematic aspect of games, where they are able to do much more than actual gameplay. This is what the GTS trailer with that tunnel shot.


Hey look, they even give us an example so we can sift through it and see if we catch it. Up to the 33 second mark is obviously offline, pre-rendered cinematic. You can tell because once the transition goes to real-time you can see the obvious downgrade happen.

Essentially, the trailer was not real-time, it was pre-rendered. Theres things happening within it that just aren't possible in actual game play so far. One thing to point out is headlight illumination.


Real-time rendering: "in real-time rendering, the computer is producing all the images from 3D geometry, textures, etc. on the fly and displaying it to the user as fast as possible (hopefully above 30 frames a second)", and Offline rendering: "Offline rendering refers to anything where the frames are rendered to an image format, and the images are displayed later either as a still, or a sequence of images (e.g. 24 frames make up 1 second of pre-rendered video)".

If you cannot control anything in a 3D scene, it does not mean that you are seeing the output of an offline renderer. When we drive the car, we are seeing real-time graphics. When we are watching replays, we are seeing real-time graphics. The 3D graphics that you see in the trailer are real-time graphics. Those are captures of real-time graphics.
 
in your opinion, is forza 6 sound the same quality as gt6, that it gets the flack in the parts you goto?
It was a simple legitimate question that has already been well answered by @ImaRobot. Why answer a question with a question?

GT6 gets the flack it deserves because the sounds are just plain bad for 99% of the cars, doesn't matter what parts of these forums I go to, it is what it is. I was wondering because I had never heard the Supercar sound in F6 before or seen the gear change animation in it. I have Pcars and I do remember them getting hammered (rightly so) for their interpretation of the Supercar sound to the point they changed it, it didn't improve much but at least they tried I suppose, but I didn't know anything about the Forza interpretation.
 
It was a simple legitimate question that has already been well answered by @ImaRobot. Why answer a question with a question?
because, however bad super v8's sound to you, there is still two or three MOUNTAINS of difference between forza6 and gt6 sounds.
and calling for "the same flack" between the two does not weigh.

as robot said, like in every game with a following, there is a vocal minority that indeed makes your time hard inside official forums.
last I remember was a mistake in sound of a dlc car very lately in horizon3, go read that and you'll think someone at playground games droped a bomb in their houses or something :D
iirc I stopped trying to follow official forums back then where people where yelling all the time about 4 or 5 specific ...door knobs/handles...!! :D
 
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I am educating you.



Real-time rendering: "in real-time rendering, the computer is producing all the images from 3D geometry, textures, etc. on the fly and displaying it to the user as fast as possible (hopefully above 30 frames a second)", and Offline rendering: "Offline rendering refers to anything where the frames are rendered to an image format, and the images are displayed later either as a still, or a sequence of images (e.g. 24 frames make up 1 second of pre-rendered video)".

If you cannot control anything in a 3D scene, it does not mean that you are seeing the output of an offline renderer. When we drive the car, we are seeing real-time graphics. When we are watching replays, we are seeing real-time graphics. The 3D graphics that you see in the trailer are real-time graphics. Those are captures of real-time graphics.
It's hilarious how you think you're educating anything :lol: you're on source is going completely against you and you're too blind to notice it. You're full of it.

It is not real time because it was altered to produce the visual, cinematic, and obviously Superior graphics compared to the actual game. Replays are real-time because they are happening based on you, they're showing you what you did. That is the complete package opposite of that fabricated trailer :lol:

This scene in the tunnel is a simple replay
J9AroDq.gif

JDJNQhX.gif
THIS is a replay. This is real time. It's so glaringly different that if you claim otherwise then we'll know the extent of your "education."
 
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because, however bad super v8's sound to you, the is still two or three MOUNTAINS of difference between forza6 and gt6 sounds.
and calling for "the same flack" between the two does not weigh.

as robot said, like in every game with a following, there is a vocal minority that indeed makes your time hard inside official forums.
last I remember was a mistake in sound of a dlc car very lately in horizon3, go read that and you'll think someone at playground games droped a bomb in their houses or something :D
I wasn't calling for the same flack, I was merely asking if the same happened in the Forza forums :rolleyes:
 
I wasn't calling for the same flack, I was merely asking if the same happened in the Forza forums :rolleyes:
ok then, but in your original post, the one that you quoted me, thats what you wrote: you wonder if it gets the same flack as gt6 does for sound. no?
sorry if you meant it other way and I read it like that. maybe too much emula does that to people :)
 
ok then, but in your original post, the one that you quoted me, thats what you wrote: you wonder if it gets the same flack as gt6 does for sound. no?
Yes, but because crap sounds are just that, crap sounds. It doesn't matter from what game from whichever developer they are to me. The depth of crap may vary but once you're in it, deep or shallow, you're still in it :P
 
I think you should try forza apex demo on pc. its free, and you'll get a personal view of stuffs. :cheers:
I would but I hate Windows 10, I have it on my laptop (which is nearly full) and there's no way I'm putting it on my main computer. :)
 
It's hilarious how you think you're educating anything :lol: you're on source is going completely against you and you're too blind to notice it. You're full of it.

It is not real time because it was altered to produce the visual, cinematic, and obviously Superior graphics compared to the actual game. Replays are real-time because they are happening based on you, they're showing you what you did. That is the complete package opposite of that fabricated trailer :lol:


THIS is a replay. This is real time. It's so glaringly different that if you claim otherwise then we'll know the extent of your "education."

My source is very clear about what each one is. Interactivity has nothing to do with if graphics are real-time ones or not. You are mistaken about that.

I did not see anything "touched up", fake, or pre-rendered in the trailer.

Also, it would be silly to put pre-rendered stuff in the trailer. They want to showcase what is possible with the hardware of the PS4 Pro and the GTS graphics engine.

The tunnel part with the porsche is real-time graphics.
 
The 'Ring has some of the best lighting in GT Sport, and yet even that picture highlights the oversaturated greens and yellows.
I don't think those shots are actually the same conditions though. You can see the sun reflecting of the front of cars and their headlights in GTS, suggesting a less overcast environment to me.
 
The first camera view is so static, even with a HANS device, I'm sure head moves more than that. The deceleration is almost instantaneous and I see no reaction.
 
Also, it would be silly to put pre-rendered stuff in the trailer. They want to showcase what is possible with the hardware of the PS4 Pro and the GTS graphics engine.
No, they want to sell a game. Having quality engine sounds was something that was possible with the hardware of the PS3, and PD still once dubbed engine sound effects onto a Tesla Roadster in a game trailer.
 
My source is very clear about what each one is. Interactivity has nothing to do with if graphics are real-time ones or not. You are mistaken about that.
Your source is very clear. Yet you're still misunderstanding. Even after educating you, you're still denying it. It's just ironic considering you pretend you like to come "correct and with facts."

I did not see anything "touched up", fake, or pre-rendered in the trailer.
Well then you just don't even know what you're looking at then. The fact that the trailer wasn't a live-showing, or a replay of anything is enough to show that it's pre-rendered. Let alone the graphical differences, and things like the actual lighting of the tunnel being different than that of what we already seen in game, on top of the fact that the headlights are actually illuminating objects. Not only that, but the cinematic difference in camera angle compared to what we've seen the replay doing.

Now you can continue to pretend all you want, but stop pretending you're educating by going around with wrong information.

Also, it would be silly to put pre-rendered stuff in the trailer. They want to showcase what is possible with the hardware of the PS4 Pro and the GTS graphics engine.
Yeah and games do that with gameplay, not cinematic trailers. You act like PD hasn't fabricated things in their trailers before. Most game companies do.

The tunnel part with the porsche is real-time graphics.

:lol: Never change, Greek. Never change.
 

so you are the sojira named above as the one trying to make "good comparisons"?
you are pretty unlucky you haven't played forza at all, otherwise you would have known you are picking up a battle that you are 100000% sure to lose.
BOOP! :D




edit:
ela, here's a small appetizer

While I undertand what you are trying to prove, but to be honest with you mrPetros the video you posted shows car coming in the opposite direction as to what Sojira has shown, therefore you would have a much higher or harder (cause of the speed of the car that is coming on the opposite direction) slam towards the car causing it to be heavily damaged. The three gifs demonstrated how the cars reacted to the slighty yet semi-hard bump in the rear of the cars, and so far I agree with what @queleuleu said that the camera is way to static or stuck reacting to that bump on both Project Cars 2 and GT Sport (heck even driveclub give you a much better sense of human movement when you crash into a car causing the camera to move dramatically).

Only thing I want to say to @Sojiira do you have an onboard view of Forza 7 when the car hits the rear of another car causing the same result shown in GT Sport and PC2? (should make it more fair in comparison).
 
new stuff on gts = new stuff to compare
I'll even make it more interesting by comparing replay gts to runtime online forza.

GTS beta Bathurst Race replay


Forza 6 Bathurst Online Race (not replay)
Those really dark, basically blacked out cockpits during shadowed areas are truly terrible. It simply should not be like that if it GTS is capable of HDR. That's kinda the point of HDR.

GT is world renowned for its super realistic color rendering....
Is it? Since when? Italy is world renowned for food, fashion etc. Einstein is world renowned for being a genius. Belgium is world renowned for chocolate, Switzerland for time pieces. I don't think GT is world renowned for anything of the sort, if it so renowned for its super realistic colour rendering then why did PDI spend 4 years on getting GTS colours right and then focusing on it during their marketing? And if you're specifically talking about GTS then I imagine the amount of people in the world that know about GTS is a very small number. I imagine the amount of people who do know about GTS, only a small percentage know about this super duper accurate colour rendering.

Lets face it, almost any game could make this claim and it would be hard to prove wrong. So it's at worst marketing speak, at best just a colour that looks slightly better than another colour from another game.

you and your friends are obsessed by me because I took the liberty to make some critics to yours favourite game.... Fanboyism is a very bad thing
Do you think a dog knows it is a dog? Ask yourself if a fanboy knows it's a fanboy while you're at it.
 
Only thing I want to say to @Sojiira do you have an onboard view of Forza 7 when the car hits the rear of another car causing the same result shown in GT Sport and PC2? (should make it more fair in comparison).

From what I could make out from the first two gifs, since they are cutted, cars in both cases appear to go with ~170-180ish when they hit the car in front.
If my speed approximation is not correct, please write more precise numbers.

Here's what happens in forza 6, when you go hit the car in front with the same-ish speed:
a) on a turning car

b) on a straight car


boop!



edit: I must say I find it funny that you ask for reference material from a guy, that probably has played the game you ask material for- zero times in his life. :)
 
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From what I could make out from the first two gifs, since they are cutted, cars in both cases appear to go with ~170-180ish when they hit the car in front.
If my speed approximation is not correct, please write more precise numbers.

Here's what happens in forza 6, when you go hit the car in front with the same-ish speed:
a) on a turning car

b) on a straight car


boop!

The comparison that sojjira posted are to show how the cars react when somethings collide with them.
We see that in GTS and especially PC2 that the opponent car actually react when something hitting them from behind. In FM7 however its much less noticeable.
 
The comparison that sojjira posted are to show how the cars react when somethings collide with them.
We see that in GTS and especially PC2 that the opponent car actually react when something hitting them from behind. In FM7 however its much less noticeable.

It's useless try to reason ... they always will say to you that forza is better. They are a sort of FM defense force :lol:
 
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