GT Sport vs Other Games: Comparison Video Thread

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"react"?
you mean the mclaren lifting its rear up in the air while being hit with 170, and indeed pressing the brakes when the ass is up, (rwd, right?) and still everything mellow?
or the bettle that takes it in the ass at about same speed and enjoys it more than mia kalifa?

because here, "reaction" and "realism" are parallel universes. right?

also, in forza, the more driving aids you have on, the more planted the car will be. you know what abs and esp do (use brakes to keep stability), tcs, and we have seen than many pods @e3 had even more assists like auto brake etc.
So, you can be sure that forza7 full assists = mario cart, up to forza7 no assists = at least as, or more elaborate than forza 6 above.
 
"react"?
you mean the mclaren lifting its rear up in the air while being hit with 170, and indeed pressing the brakes when the ass is up, (rwd, right?) and still everything mellow?
or the bettle that takes it in the ass at about same speed and enjoys it more than mia kalifa?

because here, "reaction" and "realism" are parallel universes. right?

also, in forza, the more driving aids you have on, the more planted the car will be. you know what abs and esp do (use brakes to keep stability), tcs, and we have seen than many pods @e3 had even more assists like auto brake etc.
So, you can be sure that forza7 full assists = mario cart, up to forza7 no assists = at least as, or more elaborate than forza 6 above.
The car in the videos you posted does not "wobble" like the ones in the GTS or PC2 GIF did.
that's what sojjira comparison is about.
 
Anyone that wanders into a "Vs." thread should know right off the top that they are entitled to their own opinions but not entitled to their own facts and that there is going to be some vigorous discourse on all sides. I see most members here willing to discuss facts in an objective way and I see others who simply want to say one game is better than the other because they like it more and then they cherry pick visual and other comparisons and present them as representative while and ignoring valid criticism of their comparisons. I've yet to see anyone post something objectively factual, or a personal opinion, and be vilified over it.
Everyone has their own faults. You, for example, have posted this before my message
https://www.gtplanet.net/forum/thre...son-video-thread.355423/page-25#post-11868051

Off topic with no discussion points.
What am I supposed to respond to such a message? Bow down to the king?:lol:

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Regarding the damage and collisions, I really think all of these games have a great need to implement the simulation of the soft body physic.
Maybe not so extreme as beamng and co. (with licensed cars and the restrictions they apply I believe it is also impossible to have extreme damage to all the cars), but with soft body on various parts of the car, on the guardrails, tire walls and other obstacles would make both damage and collisions much more realistic, giving the idea of releasing or absorbing the forces without the usual pinball effect (AC especially does pretty bad on this aspect)




one day, maybe:drool:


With the simulation of the tires we almost there in many games(I especially love the visual rendering in GTS already in beta:tup:), but everything else is pretty much missing in all the games and they are also the most important if we talk about realism, damage and collisions dynamics.
However I really appreciate the inclusion of some moving parts in FM7 (wings and wipers, for example)
They are just animations (like shift 2) and a lot exaggerated for my liking, but in replay and slowmotions they might be nice to see;)
 
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Quite a few members need to go and re-read the AUP.

As unless it starts getting followed immediately a few are going to be find infractions and/or be taking a holiday from GT Planet.

Personal digs and attacks in particular are not acceptable, however the poor grammar and double posting needs to stop as well.
 
The car in the videos you posted does not "wobble" like the ones in the GTS or PC2 GIF did.
that's what sojjira comparison is about.
I am pretty sure you are moving goalposts here...
check out his post. he only wrote one word: BOOP!
who's booping now?


plus, finding more interesting a completely unrealistic collision 'cause "wobble" animation, than a far more believable driving dynamics behaviour, well, thats everyone's prerogative for sure. its just I am not so certain of its positioning when discussing games that want to call themselves simulators.
 
I am pretty sure you are moving goalposts here...
check out his post. he only wrote one word: BOOP!
who's booping now?


plus, finding more interesting a completely unrealistic collision 'cause "wobble" animation, than a far more believable driving dynamics behaviour, well, thats everyone's prerogative for sure. its just I am not so certain of its positioning when discussing games that want to call themselves simulators.
I'm sorry but how am i moving goalposts?
I don't think the "wobble" are animation, pretty sure it's real time from the looks of it.
What do you mean by "boop"? im pretty sure it means that the car in FM7 does not wobble that's why he said it.
 
The car in the videos you posted does not "wobble" like the ones in the GTS or PC2 GIF did.
that's what sojjira comparison is about.
It does appear to be wobbling and you can see the suspension come into play. I'm not sure what the problem is here.
 
So they can compare it to other games instead of calling each other fanboy 💡
But you've provided no comparison, just 21 photos of Forza 6. What are you comparing it to?

And anyone calling anyone else a fanboy on GTPlanet is liable to find themselves with a whole bunch of warning points.
 
But you've provided no comparison, just 21 photos of Forza 6. What are you comparing it to?

And anyone calling anyone else a fanboy on GTPlanet is liable to find themselves with a whole bunch of warning points.
ok should i remove it than ?
 
Everyone has their own faults. You, for example, have posted this before my message
https://www.gtplanet.net/forum/thre...son-video-thread.355423/page-25#post-11868051

Off topic with no discussion points.
What am I supposed to respond to such a message? Bow down to the king?:lol:
Respond or not, there's no requirement to do so. As I said, this is a vs. thread. I threw it up there for people to discuss it. GTP thinks it's a pretty big deal since the made a news article about it. I made no claim about Forza deserving the award or not but it was up against some pretty stiff competition including PCars2, GTSport, NFS, and The Crew and a number of journalists and gaming insiders seemed to think Forza was the cat's pyjamas. Agree, disagree or ignore, that's the point of discussion threads.
 
Just to clarify on my previous post;
I saw the PCars gif in another forum taken from this video;


The GTS and F7 gifs were from videos posted a few pages back. I might be wrong but I believe they are all from E3.

I thought the PC2 car reacting to the bump was really cool which made me want to make the comparison

For the F7 example there was a cockpit view collision later on in the video but it was more of a side impact and didnt show the other car reacting anyhow so I chose the chase cam view since it is a rear end collision. And at least with F7 there is some camera shake and some sparks.

And what I mean by boop! was just like bump! since they all were bumps from behind.
 
For the F7 example there was a cockpit view collision later on in the video but it was more of a side impact and didnt show the other car reacting anyhow so I chose the chase cam view since it is a rear end collision. And at least with F7 there is some camera shake and some sparks.
Yeah that Ai car seem to be planted like a rock :lol: An odd instance I would say.
 
No, they want to sell a game. Having quality engine sounds was something that was possible with the hardware of the PS3, and PD still once dubbed engine sound effects onto a Tesla Roadster in a game trailer.

All of them have something to sell. They are businesses after all.

I know that they have released a number of trailers in the past with sounds that were added in post-production. I know that the audio fidelity is not as high as it can be. They are working on it.

Your source is very clear. Yet you're still misunderstanding. Even after educating you, you're still denying it. It's just ironic considering you pretend you like to come "correct and with facts."


Well then you just don't even know what you're looking at then. The fact that the trailer wasn't a live-showing, or a replay of anything is enough to show that it's pre-rendered. Let alone the graphical differences, and things like the actual lighting of the tunnel being different than that of what we already seen in game, on top of the fact that the headlights are actually illuminating objects. Not only that, but the cinematic difference in camera angle compared to what we've seen the replay doing.

Now you can continue to pretend all you want, but stop pretending you're educating by going around with wrong information.


Yeah and games do that with gameplay, not cinematic trailers. You act like PD hasn't fabricated things in their trailers before. Most game companies do.



:lol: Never change, Greek. Never change.

I examined the 4K video, frame by frame. We are seeing video captures of real-time graphics.

It is true that there are light sources in the trailer that illuminate nothing or only some things. For example, the traffic cone lights illuminate nothing.

The trailer is not a "cinematic" one. What "fabrications"?
 
tunnel lighting comparison

E3 2016 screenshots
Tokyo_Express_Way_Gr3_04_1465878853.jpg

Tokyo_Express_Way_Normal_1465878856.jpg

Tokyo_Express_Way_Gr3_05_1465878854.jpg


BETA in-game
mZjS1KW.jpg


Hmmmmm...
 
Comparing AI, track conditions, vehicle dynamics in cockpit view

PC2

DJR Sierra


GTS

NISMO Australia GT-R


I don't know what setting the AI are, in GTS. Looks like an easy drive around the mountain. GTS could do with more "excitement".
We know what features are lacking, in the overall experience in GTS, but the sounds are much improved.
 
Comparing AI, track conditions, vehicle dynamics in cockpit view

PC2

DJR Sierra


GTS

NISMO Australia GT-R


I don't know what setting the AI are, in GTS. Looks like an easy drive around the mountain. GTS could do with more "excitement".
We know what features are lacking, in the overall experience in GTS, but the sounds are much improved.
The sound is improved in GTS but that Sierra video from PCars had my blood flowing!! The AI were challenging and aggressive without contact or incident. It bodes well for the AI if they can race door to door and clean on a narrow track like Bathurst. I think they have a little too much grunt out of the corners though, but I'd have to see some more examples to see if this is isolated to this car or more widespread. It just seems like a much more visceral presentation. At 3:25 I said to myself, "You were probably a bit early turning those wipers off, hope you don't get blinded by the spray if you catch up to the AI before the track dries". A few seconds later the windshield was getting wet from the overspray:sly:
 
The sound is improved in GTS but that Sierra video from PCars had my blood flowing!! The AI were challenging and aggressive without contact or incident. It bodes well for the AI if they can race door to door and clean on a narrow track like Bathurst. I think they have a little too much grunt out of the corners though, but I'd have to see some more examples to see if this is isolated to this car or more widespread. It just seems like a much more visceral presentation. At 3:25 I said to myself, "You were probably a bit early turning those wipers off, hope you don't get blinded by the spray if you catch up to the AI before the track dries". A few seconds later the windshield was getting wet from the overspray:sly:
I can only speak on my experiences with AI in PC1. The races are like this, for me, all the time. I leave AI at 100, random starts.

With Group A cars, I rarely win on random. Each has it's own characteristics. The Sierra had great straight line speed and grunt from 500+HP. The M3 has good brakes and can be tossed around. Mainly throttle steering is best. The Mercedes is the all-rounder. Pretty quick, handles good and stops well.

It does depend on car and track. From pole, I can win regularly in the Ginetta G40 one make, but a Clio Cup race, less so.

If you were to try the full Nurburgring on PC1, with 28 other cars, you wouldn't look at it the same again. Forget trying to win. Too busy hitting apexes and looking in your mirror and remembering bumps and trying find where to overtake, etc.
 

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