Reality hurts?
if that car is low poly on scorpio It's not my fault.
Honestly, I'm OK with any game where
that is a low poly car. More than OK. It doesn't hurt at all. I'm more wondering what real point there is differentiating between the graphics if the "flaws" you can find are so slight. The lighting differences between GTS and FM7 I can maybe get behind, although I'd like to see more of the games and particularly more of the night and weather conditions before I make a final judgement. At the moment, GTS still has the problem that at it's best it's incredible, and at it's worst it's really pretty mediocre. FM7 seems to be more consistent, as Forza often is.
But pointing at minor polygons that you wouldn't notice at first glance even in a zoomed in still frame is not making a point at all. That's basically imperceptible during actual gameplay. Sure, it's worse, but it's worse in a way that doesn't matter at all. That's what developers are supposed to do, cut corners where it doesn't matter so that they can make the things that
do matter better.
All you're doing is trying to make GTS look better by cutting down the competition, not realising that by pointing out that
this is the worst that you can find there's actually very little between them. Which is entirely the point, the differences are so small that it's pretty much down to personal preference for a lot of things. Which is great, there's lots of room for discussion, but only if people are willing to put aside their personal emotional attachment to a
brand name and actually consider the games objectively.