"
Of course, there were plenty of other first-party games worth getting excited about (I’ll tackle the third-party stuff in another post later this week).
For example, I finally got some hands-on time with Gran Turismo 5, and while the controls were set up in a very arcade-like fashion that kept me from getting a feel for the game’s physics—which are purportedly more advanced than those of any game to come before—I did get to see GT5’s new damage system in full effect.
For the first time in a Gran Turismo game cars can become extensively damaged, with fenders, doors, and hoods crumpling and falling off. They can even roll over, though, due to manufacturer concerns about consumers seeing their coveted rides lying impotent on their roofs, they automatically right themselves.
Interestingly, the Polyphony Digital delegate who led me through the demo said that the only reason crash damage exists in the game is because of mountains of requests they’ve received from American gamers. The vast majority of content requests they get from European and Asian players is for more authentic cars and tracks. Only Americans, it seems, are fixated on busting up their virtual vehicles.
He also added that, according to their research, most players who want to see realistic damage—including issues that affects performance and handling—end up turning it off after just a few races. “They say, man, that’s cool, then switch it off because it makes the game too hard.”
Seems like a lot of work for a feature that ends up being used by so few people.
However, that Polyphony Digital would put such effort into something they know will be used by a niche group is likely an indication of their determination to make Gran Turismo 5 the most full-featured and authentic racing simulator to date. "
Globe and Mail
nice read mate 👍
No, it only shows DF GT settings, it just says that Kaz is using 900 degree wheel with sequential, no G25 or 27 info there.
No, it only shows DF GT settings, it just says that Kaz is using 900 degree wheel with sequential, no G25 or 27 info there.
No, it only shows DF GT settings, it just says that Kaz is using 900 degree wheel with sequential, no G25 or 27 info there.
5 years and there is still screen tearing, no damage and no skid marks from the wheel. Sigh...
5 years and there is still screen tearing, no damage and no skid marks from the wheel. Sigh...
I could understand more tracks, but do we not have enough, fully detailed cars as it is?http://www.theglobeandmail.com/blogs/controller-freak/heavy-rain-pours-emotion/article1399757/
Not sure if posted. PD does listen, but maybe listened to the wrong crowd this time.
Hmmmm i see speed trees. and not 4 sided poly trees from the gt5p suzuka.
Well, I hope PD will be happy to note that I am 3 seasons, and driver level 25 into Forza 3's season play mode and still using full simulation damage. I have had to restart (I don't use rewind) many, many times, but damage has maybe played a roll in 5% of those, and at least half of that was due to some aggresive AI. But I know I need to avoid becoming aggressive myself at all costs. But after NFS:Shift and FM3 I can say that visual damage is a low priority. Mechanical damage is the key.He also added that, according to their research, most players who want to see realistic damageincluding issues that affects performance and handlingend up turning it off after just a few races. They say, man, thats cool, then switch it off because it makes the game too hard.
No damage? Oh, you mean in this very tiny demo that will very likely have a disclaimer that this is not a finished build and is not completely representative of the final product. You know, it is people like you that make developers prefer to not do demos.5 years and there is still screen tearing, no damage and no skid marks from the wheel. Sigh...
You're asking that here? I give it less than a day from the full release before we start hearing about how certain cars aren't in the game.I could understand more tracks, but do we not have enough, fully detailed cars as it is?
Is it allowed in this forum put scans of Famitsu Weekly with info about to GT5?
Actually that ARTA ASL SuperGT pic is a new one, but it's from the same TGS demo, so nothing new.