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- TheDrummingKING
It wasn't bad 2-3 years ago when it wasn't as known but now it's just so blown up and out of proportion you'd be hard pressed to find a page without something death related
Yeah, or many illegal things..
It wasn't bad 2-3 years ago when it wasn't as known but now it's just so blown up and out of proportion you'd be hard pressed to find a page without something death related
I see what you did there...
/b/rother..
It was better before FOX publicized it and made it mainstream.
But wouldn't you have to...umm...UPSCALE GT2 to run it it 1080p? And I don't understand how a video's resolution takes up room on a disc, but a video game's resolution doesn't. Isn't that like saying your crap stinks, but mine doesn't? Yeah, using an emulator to play a game in HD doesn't count as native, does it?
But wouldn't you have to...umm...UPSCALE GT2 to run it it 1080p? And I don't understand how a video's resolution takes up room on a disc, but a video game's resolution doesn't. Isn't that like saying your crap stinks, but mine doesn't? Yeah, using an emulator to play a game in HD doesn't count as native, does it?
lets move on.
What does that even mean? If the game is able to be played in native 1080p, it quite obviously was made to be played in 1080p.The games might PLAY in 1080P, but they are not MADE in 1080P.
GT4 will play in 1080i but one look at it in that res will tell you it was not designed to play in that mode displaying a very noticable screen door effect due to not having enough pixels in the textures.What does that even mean? If the game is able to be played in native 1080p, it quite obviously was made to be played in 1080p.
ANYWAY.
I have a valid thought. On the GT5 demo, I've never seen the tacho/speedo circular hud when in hood/roof view. Do you guys think that we'll be able to do that in GT5? It'll be great on Standard cars.
For reference:
A game designed to run at 1080P would take more disc space but not nearly so large a difference as a movie. It order to render at 1080p the source textures need to be a higher res to start with or in other words contain more pixels which results in more bytes per texture. A game like GT has a lot of textures so the size will be larger than if it was designed to render at 720P. The code for rendering is also likely to be a bit more complex and also require more space but again not nearly so much as a movie.
Also the mesh for higher res with more polygons will be a bit larger than one with fewer again more space.
A high res game can indeed be stored on a dvd but a game the size of GT5 would not fit even if it were in 480P
GT4 will play in 1080i but one look at it in that res will tell you it was not designed to play in that mode displaying a very noticable screen door effect due to not having enough pixels in the textures.
btw I still think we will see GT5 Nov 23. It's been such a long wait but it is almost over. Good times to come.
This discussion is funny. Not only because of how wrong several people are (The XBox 360 is perfectly capable of playing games at a native 1080p resolution. And storage space has absolutely nothing to do with rendering resolution for video games. I can finish this post and go on to play Doom II, a game so old that it originally came on a floppy disk, and run it at 1080p if I wanted to. The only reason that I don't is because when I play Doom II I play it at a higher resolution than 1080p), but also because the game whose topic we are going off of with this discussion may not actually run at "true" 1080p.
I can't freaking BELIEVE we are only 9 days away from when GT5 was supposed to be released.
You are totally wrong. Xbox 360 does 1080P too.
PS fanboys never know nothing about the other consoles in the market, lol.
November 2nd will be a sad day for me...
I can't freaking BELIEVE we are only 9 days away from when GT5 was supposed to be released.
Imagine they trick us and release it on that day ?
This discussion is funny. Not only because of how wrong several people are (The XBox 360 is perfectly capable of playing games at a native 1080p resolution. And storage space has absolutely nothing to do with rendering resolution for video games. I can finish this post and go on to play Doom II, a game so old that it originally came on a floppy disk, and run it at 1080p if I wanted to. The only reason that I don't is because when I play Doom II I play it at a higher resolution than 1080p), but also because the game whose topic we are going off of with this discussion may not actually run at "true" 1080p.
What does that even mean? If the game is able to be played in native 1080p, it quite obviously was made to be played in 1080p.
Sorry to drag this up, but please stop posting about this kind of thing, because I can guarantee you've clearly NEVER touched on any 3d work or real-time rendering.
Sure, the XBOX may be capable of playing games at 1080p, but as of now there are no AAA games than do it on the 360. Forza 720p, Halo 3 640p, Halo:Reach was the first Halo game on the 360 to manage even 720p, after nearly 10 years. COD (all of them) are 600p, Alan Wake 540p, FFXIII 540p.
The ONLY games the 360 has a hope in hell of playing in 1080p are low-fidelity, low-detail 2d/2.5d shooters and platformers. Nothing on the 360 with even medium-quality lighting or detail will be able to go 1080p. There's JUST NOT ENOUGH GRUNT.
The PS3 is similar, except that it's first-party (and only first-party) games have been doing 720p and 1080p (Wipeout, for example), from day 1.
Yes, disc capacity does have an effect on game resolution. I don't care if you can run Doom at 600p or higher, because it's going to look worse than your grandad's old slides projected onto a movie theatre. Deal with it.
Higher resolution implies higher detailed textures, higher detailed models, better animations, and this is where the 360 falls flat on it's face. This is why Reach only just managed to pull Halo into Digital (720p).
But wouldn't you have to...umm...UPSCALE GT2 to run it it 1080p? And I don't understand how a video's resolution takes up room on a disc, but a video game's resolution doesn't. Isn't that like saying your crap stinks, but mine doesn't? Yeah, using an emulator to play a game in HD doesn't count as native, does it?