GT5 Latest News & Discussion

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But wouldn't you have to...umm...UPSCALE GT2 to run it it 1080p? And I don't understand how a video's resolution takes up room on a disc, but a video game's resolution doesn't. Isn't that like saying your crap stinks, but mine doesn't? Yeah, using an emulator to play a game in HD doesn't count as native, does it? :dunce:
 
But wouldn't you have to...umm...UPSCALE GT2 to run it it 1080p? And I don't understand how a video's resolution takes up room on a disc, but a video game's resolution doesn't. Isn't that like saying your crap stinks, but mine doesn't? Yeah, using an emulator to play a game in HD doesn't count as native, does it? :dunce:

With movies, the video is actually stored on the disc. So the higher resolution the video is, the more storage it requires. With games, the textures, 3d models, and program is stored on the disc. The video you actually see on your screen is created in real time by the console, and thus resolution is affected by how much processing power is available instead of how much storage the disc has.

In an emulator, changing the resolution it renders at is equivalent to changing the native resolution.
 
But wouldn't you have to...umm...UPSCALE GT2 to run it it 1080p? And I don't understand how a video's resolution takes up room on a disc, but a video game's resolution doesn't. Isn't that like saying your crap stinks, but mine doesn't? Yeah, using an emulator to play a game in HD doesn't count as native, does it? :dunce:

A movie is a succession of pictures and is streamed directly from the DVD/BluRay, a DVD doesn't have the size capacity and transfert rate to accomodate uncompressed 720P even less 1080P in realtime. Games use vertex, textures, etc. to create a virtual world, it is not streamed but loaded into memory and game assets are used multiple times. If you make a 1080P movie of yourself playing a game it will take a lot more disc space than the amount of data that was used to create the experience in the game.
 
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ANYWAY.





I have a valid thought. On the GT5 demo, I've never seen the tacho/speedo circular hud when in hood/roof view. Do you guys think that we'll be able to do that in GT5? It'll be great on Standard cars.

For reference:

 
360 games are not GT5, lets move on.

I'm pretty sure GT5 will run 1080P in 1920x1080, they've had 5 years to get it that way on PS3 and it's a Sony game. Sony is HD, Sony is 3D. GT5 will be HD and 3D.
 
This discussion is funny. Not only because of how wrong several people are (The XBox 360 is perfectly capable of playing games at a native 1080p resolution. And storage space has absolutely nothing to do with rendering resolution for video games. I can finish this post and go on to play Doom II, a game so old that it originally came on a floppy disk, and run it at 1080p if I wanted to. The only reason that I don't is because when I play Doom II I play it at a higher resolution than 1080p), but also because the game whose topic we are going off of with this discussion may not actually run at "true" 1080p.
 
That's the whole point, there isn't a 'true HD' game on DVD. Not because it's impossible to write a game on DVD to produce a 1080P signal, but because the Xbox 360 doesn't have games that are made this way. It's not an opinion, it's a fact. The games might PLAY in 1080P, but they are not MADE in 1080P.
 
A game designed to run at 1080P would take more disc space but not nearly so large a difference as a movie. It order to render at 1080p the source textures need to be a higher res to start with or in other words contain more pixels which results in more bytes per texture. A game like GT has a lot of textures so the size will be larger than if it was designed to render at 720P. The code for rendering is also likely to be a bit more complex and also require more space but again not nearly so much as a movie.

Also the mesh for higher res with more polygons will be a bit larger than one with fewer again more space.

A high res game can indeed be stored on a dvd but a game the size of GT5 would not fit even if it were in 480P

What does that even mean? If the game is able to be played in native 1080p, it quite obviously was made to be played in 1080p.
GT4 will play in 1080i but one look at it in that res will tell you it was not designed to play in that mode displaying a very noticable screen door effect due to not having enough pixels in the textures.

btw I still think we will see GT5 Nov 23. It's been such a long wait but it is almost over. Good times to come. :)
 
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ANYWAY.
I have a valid thought. On the GT5 demo, I've never seen the tacho/speedo circular hud when in hood/roof view. Do you guys think that we'll be able to do that in GT5? It'll be great on Standard cars.

For reference:



I don't know but I don't like it. I would want to see the car not the dials. The way it is in GT5P is the way I want it.
 
A game designed to run at 1080P would take more disc space but not nearly so large a difference as a movie. It order to render at 1080p the source textures need to be a higher res to start with or in other words contain more pixels which results in more bytes per texture. A game like GT has a lot of textures so the size will be larger than if it was designed to render at 720P. The code for rendering is also likely to be a bit more complex and also require more space but again not nearly so much as a movie.

Also the mesh for higher res with more polygons will be a bit larger than one with fewer again more space.

A high res game can indeed be stored on a dvd but a game the size of GT5 would not fit even if it were in 480P

GT4 will play in 1080i but one look at it in that res will tell you it was not designed to play in that mode displaying a very noticable screen door effect due to not having enough pixels in the textures.

btw I still think we will see GT5 Nov 23. It's been such a long wait but it is almost over. Good times to come. :)

The world famous triple post.
 
I was on Jalopnik and saw this new 1000hp Dodge Challenger thats going to be at SEMA. I hope Kaz chooses to give this car the GT Award because I would love to have it in GT5!

38563314483_large.jpg

38563314481_large.jpg


 
That is one sexy beast.

This discussion is funny. Not only because of how wrong several people are (The XBox 360 is perfectly capable of playing games at a native 1080p resolution. And storage space has absolutely nothing to do with rendering resolution for video games. I can finish this post and go on to play Doom II, a game so old that it originally came on a floppy disk, and run it at 1080p if I wanted to. The only reason that I don't is because when I play Doom II I play it at a higher resolution than 1080p), but also because the game whose topic we are going off of with this discussion may not actually run at "true" 1080p.

Indeed. 👍
 
This discussion is funny. Not only because of how wrong several people are (The XBox 360 is perfectly capable of playing games at a native 1080p resolution. And storage space has absolutely nothing to do with rendering resolution for video games. I can finish this post and go on to play Doom II, a game so old that it originally came on a floppy disk, and run it at 1080p if I wanted to. The only reason that I don't is because when I play Doom II I play it at a higher resolution than 1080p), but also because the game whose topic we are going off of with this discussion may not actually run at "true" 1080p.

Sorry to drag this up, but please stop posting about this kind of thing, because I can guarantee you've clearly NEVER touched on any 3d work or real-time rendering.


Sure, the XBOX may be capable of playing games at 1080p, but as of now there are no AAA games than do it on the 360. Forza 720p, Halo 3 640p, Halo:Reach was the first Halo game on the 360 to manage even 720p, after nearly 10 years. COD (all of them) are 600p, Alan Wake 540p, FFXIII 540p.

The ONLY games the 360 has a hope in hell of playing in 1080p are low-fidelity, low-detail 2d/2.5d shooters and platformers. Nothing on the 360 with even medium-quality lighting or detail will be able to go 1080p. There's JUST NOT ENOUGH GRUNT.

The PS3 is similar, except that it's first-party (and only first-party) games have been doing 720p and 1080p (Wipeout, for example), from day 1.



Yes, disc capacity does have an effect on game resolution. I don't care if you can run Doom at 600p or higher, because it's going to look worse than your grandad's old slides projected onto a movie theatre. Deal with it.


Higher resolution implies higher detailed textures, higher detailed models, better animations, and this is where the 360 falls flat on it's face. This is why Reach only just managed to pull Halo into Digital (720p).
 
What does that even mean? If the game is able to be played in native 1080p, it quite obviously was made to be played in 1080p.

There are like 2 disc based games on the 360 that play in native 1080p. Every other game may say "1080p" on the back of the box, but it's just an upscale.. which is just stretching an image.

Hope that helps.
 
Sorry to drag this up, but please stop posting about this kind of thing, because I can guarantee you've clearly NEVER touched on any 3d work or real-time rendering.


Sure, the XBOX may be capable of playing games at 1080p, but as of now there are no AAA games than do it on the 360. Forza 720p, Halo 3 640p, Halo:Reach was the first Halo game on the 360 to manage even 720p, after nearly 10 years. COD (all of them) are 600p, Alan Wake 540p, FFXIII 540p.

The ONLY games the 360 has a hope in hell of playing in 1080p are low-fidelity, low-detail 2d/2.5d shooters and platformers. Nothing on the 360 with even medium-quality lighting or detail will be able to go 1080p. There's JUST NOT ENOUGH GRUNT.

The PS3 is similar, except that it's first-party (and only first-party) games have been doing 720p and 1080p (Wipeout, for example), from day 1.



Yes, disc capacity does have an effect on game resolution. I don't care if you can run Doom at 600p or higher, because it's going to look worse than your grandad's old slides projected onto a movie theatre. Deal with it.


Higher resolution implies higher detailed textures, higher detailed models, better animations, and this is where the 360 falls flat on it's face. This is why Reach only just managed to pull Halo into Digital (720p).

Errm... running doom in 1080p.. is 1080p.

Here.. let me help you out. The PS1 didn't have all games running in 480i... which was standard at the time. In fact, most games ran in 240i, what the PS1 did was "upscale" or stretch the image to fit the picture.

Back to our Doom example.. if it was being rendered in 480i, and I clicked the "full screen button" it would be an "upscaled 1080p" image (assuming my screen was 1080p, but, as almost any other PC game in existence, you can change the resolution in which the game is rendered, which changes it's "native" resolution. Yeah, the textures and sprites will look like crap, but it's still 1080p native.
 
But wouldn't you have to...umm...UPSCALE GT2 to run it it 1080p? And I don't understand how a video's resolution takes up room on a disc, but a video game's resolution doesn't. Isn't that like saying your crap stinks, but mine doesn't? Yeah, using an emulator to play a game in HD doesn't count as native, does it? :dunce:

Your crap certainly stinks, please stop posting it.

In particular please stop with the hypocrisy of posting uninformed and inaccurate things about one platform while - in the same post - telling other people to stop posting off-topic console comparisons because their accurate information conflicts with your fanboy beliefs.

I replied to you yesterday on the same subject asking you to stop the double standards. I shan't do it again, but will report any future posts you make on that topic in this thread.
 
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