GT5 Latest News & Discussion

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Higher resolution implies higher detailed textures, higher detailed models, better animations, and this is where the 360 falls flat on it's face. This is why Reach only just managed to pull Halo into Digital (720p).

Sorry to drag this up, but 1080p implies only 1920x1080.

The extra resolution does allow one to visibly notice higher-res textures and higher-poly models, but they're not a prerequisite for 1080p to have benefit. I'm willing to bet that regardless of whether at 720p or 1080p, GT5P and GT5 use the exact same textures and models.
 
I really hate taking part in this as it's not on topic some people some to be misunderstanding what resolution actually is.

1080p native resolution relies purely on two factors, 1920 pixels across the screen and 1080 pixels from top to bottom. This image I've quickly created fit's those requirements, download it and view it on both consoles. If you have the correct equipment it will display correctly natively at 1080p on both systems.
1920_x_1080.jpg


That answers the question as to whether the Xbox 360 supports 1080p or not, file size has nothing to do resolution support.

On to the completely separate but equally pointless question of whether the Xbox 360 could display Gran Turismo 5 at full HD (1920x1080), it could but just as there is on the PlayStation 3 it will lose out in other areas graphically due to the limited power in both consoles.

Let's not forget that Gran Turismo 5 had a native resolution of 1280x1080 which then upscaled the image to the full resolution but the image quality was inferior to the native 720p resolution.

I know nothing is happening and some people seem to have nothing else to do in their lives but can we please get back onto bloody topic.

Mods, can somebody please get rid of all of these posts including this one as they are not relevant to this thread. You know what, I'm going to report my own post and hopefully a Mod will view the thread and get rid of all the posts including this one.
 
Does GT5 looks great? Yeah
Do you have a Full HD tv? Yeah
So GT5 looks great on a Full HD tv?
Ow hell yeah
So stop the ****ing discussion about the resolutions. Because this forum goes about GT5 and not about which resolution 360 & PS3 can produce. Do that somewhere else.
 
I have a question regarding a feature that PD has put into previous games. Nitrous
I don't understand why they have put it in the past games and I hope they leave this feature out of GT5. The only racing that uses it is drag racing and since PD have not been able to give us this type of racing correctly after countless times of Kaz saying it was going to be in the game. So why have they included this feature?
Let the discussion begin about GT5
 
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Think about it. Some of us have yet to watch the F1 race. Thanks for spoiling it. 👎

Posts deleted.

:rolleyes:
 
Let's not forget that Gran Turismo 5 had a native resolution of 1280x1080 which then upscaled the image to the full resolution but the image quality was inferior to the native 720p resolution.

No. 1280x1080 looks Waaaay better than 720p it's almost 2x more resolution. Even streched it's better.

Try running GT5P with 720P mode and then 1080p.

Side note:

I wonder if they included MLAA. It's faster and better that their AA method.
 
Someone shoot me in the head I give up on the GT discussion lets talk about 1080p and the Xbox.

We just need some important news to talk about. Like... if they'd finally name a new release date, all 1080p and Xbox talk would be forgotten.
Something like that.
 
No. 1280x1080 looks Waaaay better than 720p it's almost 2x more resolution. Even streched it's better.

Try running GT5P with 720P mode and then 1080p.

Side note:

I wonder if they included MLAA. It's faster and better that their AA method.

wat

It's only 50% more data (pixels being rendered) between 1280x1080 and 1280x720. It just means the picture (when upscaled to 1080p) gets stretched only horizontally, not horizontally and vertically (because it's already at 1080 pixels height).



Damn this lack of news is annoying. If they'd just release a demo, JUST the Red Bull X1 and Monaco circuit...then everyone would forgive everything forever.
 
Sorry to drag this up, but please stop posting about this kind of thing, because I can guarantee you've clearly NEVER touched on any 3d work or real-time rendering.


Sure, the XBOX may be capable of playing games at 1080p, but as of now there are no AAA games than do it on the 360. Forza 720p, Halo 3 640p, Halo:Reach was the first Halo game on the 360 to manage even 720p, after nearly 10 years. COD (all of them) are 600p, Alan Wake 540p, FFXIII 540p.

The ONLY games the 360 has a hope in hell of playing in 1080p are low-fidelity, low-detail 2d/2.5d shooters and platformers. Nothing on the 360 with even medium-quality lighting or detail will be able to go 1080p. There's JUST NOT ENOUGH GRUNT.

The PS3 is similar, except that it's first-party (and only first-party) games have been doing 720p and 1080p (Wipeout, for example), from day 1.



Yes, disc capacity does have an effect on game resolution. I don't care if you can run Doom at 600p or higher, because it's going to look worse than your grandad's old slides projected onto a movie theatre. Deal with it.


Higher resolution implies higher detailed textures, higher detailed models, better animations, and this is where the 360 falls flat on it's face. This is why Reach only just managed to pull Halo into Digital (720p).

You are wrong on SO many levels... The 360 doesn't have many 1080p games and neither does the PS3. Did you even know that Wipeout isn't 1080p all of the time? It switches between resolutions to avoid framedrops. Did you know the PS3 also has MANY subHD games? Like MGS4 for example. Higher resolution DOES NOT imply higher detailed models and saying it implies better animations is the most stupid thing I've heard all day. What do animations have to do with resolutions? Nothing, nothing at all.

Oh and about that Halo Reach being 720p only now. Well it's still not full 720p IIRC, the horizontal resolution isn't 1280, and the reason they haven't been 720p before (i might be wrong here but it's the case for many other games) is because they're using the eDRAM for postproc effects, and the eDRAM on the 360 isn't big enough to hold full 720p frame buffers.

You have no clue what you're talking about, it's not vice versa. Where do you see DVD content putting out native 1080P or 1920X1080? You don't. Until you can show otherwise I'm not wrong. We needn't have this discussion, seriously. It's a fact that Xbox 360 can show 1080P resolutions, but it's not a fact that DVD-ROM based games are made to produce native 1080P, the 360 converts it to that signal. Do some reading up on it and you'll see.
How can you accuse me of having no clue and then you say something like that? Please do not mistake video output with the actual console rendering a game at whatever resolution the developers wish... regardless of the disc format.
 
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What sort of resolutions are Pixar punting out. Some of the best animations around. IMHO
That really has no meaning here, again it's a movie render not in real time done in render farms, not a game doing everything in real time. But whether they render a clip @ 1080p, 480p or 4000p the animations will be the same.
 
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No it's not official, nor has it been announced by sony or PD, but French website PS3Gen claim that yet another "inside source" has suggested a release date of December 3.

http://www.ps3gen.fr/gran-turismo-5-nouvelle-date-actualite-13547.html

It's no wonder that release dates are missed - sometimes it seems that every single employee at PD and SCE spends their entire working day leaking speculative dates to media outlets, bloggers and random forum posters around the world. They're certainly keeping busy!
 
It's no wonder that release dates are missed - sometimes it seems that every single employee at PD and SCE spends their entire working day leaking speculative dates to media outlets, bloggers and random forum posters around the world. They're certainly keeping busy!

Well they have to keep creating speculative release dates to distract people from arguing over various screen resolutions.
 
That really has no meaning here, again it's a movie render not in real time done in render farms, not a game doing everything in real time. But whether they render a clip @ 1080p, 480p or 4000p the animations will be the same.

It may have no meaning here and guess what this Xbox 1080p **** doesn't either.
 
The storage capacity of a disc may affect the ability to store 1080p video, but has nearly zero bearing when it comes to games. Rendering a game at 1080p requires no extra disc space, but instead is entirely dependent on the console's processing power. For example, using an emulator, I can run Gran Turismo 2 in 1080p. The data on the disc obviously doesn't change, but nonetheless i'll be seeing smoother edges on polygons because of the extra resolution that can be afforded on account of the fact that my computer is way more powerful than the original PlayStation.

Whats an emulator??
 
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