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Has anyone noticed thaat the original track test course is in the intro spec 2.0 in the end and in the beginning the red bull x2011 is driving on it.
 
GTZocker
Has anyone noticed thaat the original track test course is in the intro spec 2.0 in the end and in the beginning the red bull x2011 is driving on it.

Yep! Hope we get it soon (for free because it's not new and all tracks in previous GT games were expected to be in GT5).
 
Has anyone noticed thaat the original track test course is in the intro spec 2.0 in the end and in the beginning the red bull x2011 is driving on it.

It is not confirmed that is Test Course, but we just have to wait and see.
 
First Gran Turismo game came out December 23 1997, and I was thinking maybe next DLC will come around December and include the GT original tracks to celebrate anniversary. Three months is good way to next DLC.

Just a thought I had ;)
 
I have a friend who hasn't logged on his PS3 in six months.

He currently has two B-spec drivers that have more credits than he does.

He has 10 millions credits.

They have 11 and 20 million. Not to mention his four other drivers that have around 600-700 thousand each. That'll be one heck of a pay day!
 
BWX
I noticed that on the Ring. Headlights are 100 times better. High beams look like high beams, low beams look like low beams.




I've noticed an improvement in the sound effects. I use a big fat home theater to play GT5 though. Let me guess, you use tiny crappy TV speakers. :dunce:

well my tv uses dolby digitil 5.1 surround speakers as "tiny crappy tv speakers" so uhh... yea i use them.
 
GT_johan
First Gran Turismo game came out December 23 1997, and I was thinking maybe next DLC will come around December and include the GT original tracks to celebrate anniversary. Three months is good way to next DLC.

Just a thought I had ;)

Yeah, I've given up on PD using this sort of logic. No Indy 500 nor Fire Cracker 400 nor Brickyard 400 nor LeMans 24hr nor Nurburgring 24hr Seasonal Event to coincide with the actual event would've been obvious to implement.

@BWX. My av receiver has died, so I'm using the tv speakers on my Pioneer Kuro (which has a sub out). There have been many times that I have thought I had the stereo on. This speaker system is excellent as far as "tiny tv speakers" are concerned :dum bass:
 
In the new video showing a visit to the study of Polyphony in Tokyo, you can see a mural dedicated to the design of GT5, which shows the logos of old circuits of the series.

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http://www.ustream.tv/recorded/17883706
 
Dont know if anyone has noticed or commented about it, but since the 2.0 update and standard cars getting cockpits, has anyone driven the Prowler? thats not a simple dash... it has moving rev counter and speedometer... Its pretty close to a premium interior. wonder how many more have fully working interiors and how many will gain them soon.
 
Take a look at the video at around 1:19:47. To the left of the GT Mode/Life screen shot is a cluster of track logos. Check out the third track logo from the right on the second row. The first one from the right looks like Midfield, the second one is just a white rectangle so I dunno what the hell it is. But the third one caught my attention because it looks like it has a navy blue background w/orange on around the top. This may just be wishful thinking but it looks kinda like Bathurst to me. To my knowledge no other track logo looks like that. I also noticed Valencia on the 6th row, third from the left.

If anyone out there has better eyes than mine, please feel free to identify (or at least guess) the other track logos. This could be fun! :) lol
 
What are your reactions about the x2011? When i saw it the first time i thought it is one of the best cars i have ever seen, the wider wing make it look so much better.
 
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Take a look at the video at around 1:19:47. To the left of the GT Mode/Life screen shot is a cluster of track logos. Check out the third track logo from the right on the second row. The first one from the right looks like Midfield, the second one is just a white rectangle so I dunno what the hell it is. But the third one caught my attention because it looks like it has a navy blue background w/orange on around the top. This may just be wishful thinking but it looks kinda like Bathurst to me. To my knowledge no other track logo looks like that. I also noticed Valencia on the 6th row, third from the left.

If anyone out there has better eyes than mine, please feel free to identify (or at least guess) the other track logos. This could be fun! :) lol

I have a picture of the track logos beside this video and yes Valencia is third from the left. Grand Canyon looks to be second down first on the left.

What is interesting is below the picture you are talking about is the kart track with neons, that was planned a long time ago.
 
wait so were going to end up paying how much for the stuff that was already supposed to be in the game? Were going to end up basically paying like $100+ including the $60 bucks for the original purchase for stuff that was supposed to be in the game upon release. This just isnt fair. I understand the charge for the gear and maybe some of the new cars, SOME, but for tracks? that should be free.
 
This just isnt fair. I understand the charge for the gear and maybe some of the new cars, SOME, but for tracks? that should be free.

Think about why there aren't as many tracks in the game as there are premium cars, then try posting again. A fully-recreated racetrack takes much, much longer than just a car.

They had plenty of time to release it, but it appears as if they only just recently finished it (otherwise we could have had Spa months ago).

And unlike the standard cars, the tracks from past GT games need more than just a bit of a smooth. Bumps need rebuilding and there's very long odds on them having the same kind of source assets as they did for the cars.
 
Think about why there aren't as many tracks in the game as there are premium cars, then try posting again. A fully-recreated racetrack takes much, much longer than just a car.

They had plenty of time to release it, but it appears as if they only just recently finished it (otherwise we could have had Spa months ago).

And unlike the standard cars, the tracks from past GT games need more than just a bit of a smooth. Bumps need rebuilding and there's very long odds on them having the same kind of source assets as they did for the cars.

I completely understand that, I get that it takes a lot of work to make a track as detailed as the ones in GT5 are, but to charge us for tracks that were in GT4 and previous games is stupid.
 
It would also be awesome if there was a test the car feature prior to buying a car where you get to test it on the "greatest road in the world" that was seen on Top Gear, season 14 episode 1
 
wait so were going to end up paying how much for the stuff that was already supposed to be in the game? Were going to end up basically paying like $100+ including the $60 bucks for the original purchase for stuff that was supposed to be in the game upon release. This just isnt fair. I understand the charge for the gear and maybe some of the new cars, SOME, but for tracks? that should be free.

dude get over it thats why its called dlc if you want it pay for it if you dont want it then dont pay for it I have no problems paying for DLC thats worth it I paid for the collectors and in my opinion it was worth it do dont hate ii just dont buy it
 
I completely understand that, I get that it takes a lot of work to make a track as detailed as the ones in GT5 are, but to charge us for tracks that were in GT4 and previous games is stupid.

Why? You're still not understanding the workload involved.

I'll break it down:

Art:
overall style, location, etc:
source images
weather effects (if applicable) source images/vids
Production:
high-res skyboxes
high-res textures (road, bricks, rock, sand, concrete, etc EVERYTHING YOU SEE)
high-detail models
baked normal maps
hires lightmaps
cubemaps/misc reflections/etc
vegetation
misc lighting effects
shadow optimization (what casts realtime shadows on what).
Track imperfections

Design:
Layout (rough)
Sand trap location
Barrier location

Pit area
Pit lane triggers (start/end)
Physics materials (lumping this in here)
Track imperfections, locations


So for a track like, say El Capitan, as seen in GT4, one of the better looking tracks, nothing would be carried over. Every texture remade, with normal maps. Every lightmap discarded and new ones baked. Every bump in the road would have to be remade. Every white line smoothed again.

The pitlane would need a change, no way would it support 16 cars. How do you do that - make it longer, redesign the pit entry? Can't push the exit back. he sky has to be remade to something that looks good with the new bloom and weather effects.


The only thing that could be carried over would be an areal map, a topographical map, and reference pictures from Yosemite Valley. Anything in bold can be carried over. Everything else has to be new.



It's like you're saying the Transformers movies should be free to watch, because the franchise already existed. You're either ignoring of failing to comprehend they have cgi people involved with the project, and computer graphics takes a lot of time and money.
 
Are you saying they did all that for the tracks which were carried over like Trial Mountain and Laguna Seca for example?
I sure as hell ain't seeing it and I doubt they did all that for a lot of tracks in the first place, if Trial Mountain was considered to be passable and apparantly went through some sort of quality control I can't see why most others couldn't.
 
They would have done that for ALL tracks. Suzuka, Nurburgring, Grand Valley, all of them. Just because a track exists doesn't mean there is no work to do!

They can remake a track they previously had, but it's still 2/3 the work of making a brand new track.
 
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