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MuoNiuLa is now silenced.
So, when is GT5's launch due? End of 2008?
Yamauchi: Yes, Christmas 2008 is the the planned release date for now. Anyway, it's not final yet. It's been tough to develop Prologue. To get the picture, if my current development team did GT1 again, they would finish it in two weeks. Back then we spent 4 years. It's very hard work.
another_jakholeSomeone was asking for it.
So yes, goody.
I know "proof" isn't needed, because all you've been doing is replying to everything I say to make me/others look stupid, but I'll just Quote why I think it was part of Kaz's vision for the car world. He first made GT for that reason.
http://ps3.ign.com/articles/121/1212165p1.html
http://www.topgear.com/uk/photos/kazunori-yamauchi-interview-gran-turismo-5?imageNo=6
I don't see why defending GT on a GT fansite is comical, Muonalkitiyk.
Not bothered about his vision. It's his ears that need sorting IMHO.
YOU brought that up. I was only talking about GT Academy and Kaz, his vision of what he wanted to accomplish with a game like GT. BUTSo part of his vision is to help others become real race car drivers. That's great, really. But what does his vision mean for the future of the GT series, as a game? That's my point. He achieved his goal of making people real race car drivers through his games. Good, now what? Obviously, not everyone who buys GT will become a race car driver or will even want to become one, so where does he put the rest of his focus?
And don't take what I say personal, please. I'm not trying to make anyone look stupid and I'm not taking a blow at Kaz. His ideas are just weird to me. I just can't help but be boggled when I hear about Kaz's vision and then look at GT5's strange design choices and wonder what the heck is the man doing with his games.
How would someone KNOW that?Obviously, not everyone who buys GT will become a race car driver or will even want to become one, so where does he put the rest of his focus?
GD: When you work on a game for so long, there are certainly things, as we talked about before, that don’t get finished or you just can’t do. Can you talk about how downloadable content has affected the process of game creation?
KY: What we do during development, we do our best in developing every day and we do what we can do. The difference between having a package only release like we did in the past and how we have downloadable content now is that before, it used to be you would have to set an objective five years ahead and work toward that goal. But now, there’s this time in between where you can keep releasing new content and implement new ideas. It’s great that we can do that because it keeps the content fresh and gives us structure and objectives that we can work towards instead of of having this big objective far out there in the future. It helps to keep our motivation up, as well.
GD: If the difference between current simulations and real life is thin, where’s the room for improvement in the next iteration of the game?
KY: There’s still a very long list of to-dos, a lot of things we haven’t done yet and we’re going to start doing them one by one.
So part of his vision is to help others become real race car drivers. That's great, really. But what does his vision mean for the future of the GT series, as a game? That's my point. He achieved his goal of making people real race car drivers through his games. Good, now what? Obviously, not everyone who buys GT will become a race car driver or will even want to become one, so where does he put the rest of his focus?
And don't take what I say personal, please. I'm not trying to make anyone look stupid and I'm not taking a blow at Kaz. His ideas are just weird to me. I just can't help but be boggled when I hear about Kaz's vision and then look at GT5's strange design choices and wonder what the heck is the man doing with his games.
Nothing can be exactly as everybody expected or wanted. That, and there are so many things that aren't common knowledge about the past 20 years of Kaz's career in games that it'd take a while to explain (more like quote though) why a lot of things are the way they are and were like.
Obviously, there are problems/flaws/what the hell's? with a video game/series this massive.
another_jakholeYOU brought that up. I was only talking about GT Academy and Kaz, his vision of what he wanted to accomplish with a game like GT.
How would someone KNOW that?
JDMKING13Dude it's so many factors though and please don't take this as a personal attack, but there is many good things GT5 and I believe people get caught up with all the bad they forget about the good. For example I was with my buddy online with both McLarens stock form on the Ring. As I left the pit I saw my buddy's MP4 parked with the lights on waiting for me. Mind you its day out but it's cloudy and gloomy out (Sleepy hollow) I pull next to him and I hear his horn go off twice so we pull off. The F1 94 is just a monster (no assist including abs) and the CSR is making my deltoids burn to another level. Mid way through the lap I have another Nemesis to battle.. RAIN. With no HUD and the rain going all over my windshield all I could do while driving was smile. It was an awesome experience and this in my opinion is part of Kaz's vision. Is GT5 missing somethings that make you want to pull your hair out I believe so, but at the same time it does some amazing things. In my opinion GT5 is going into the right direction and I believe Kaz vision supports this.
I know I don't have any chance in this up in coming event to win but I am still pumped up for some good competition. For the people who have won these events, GT has change their lives dramatically. That is cool anyway you look at it.
The biggest problem with Activision is that it is clouded by dollar signs $$$.
GTPorscheftfy.
Putting out a game every 3-4+ years isn't exactly going to rake in the cash.
I've known Bryan for over 10 years; the idea that he "learned to drive on Gran Turismo" isn't exactly accurate. He's been doing autocross events for years with quite a lot of success - that's where he has built a good chunk of his (admittedly massive) skill set. This is overlooking the fact he's also been an iRacing player for years.
I thought it sold well.
Sony seem to be losing money hand over fist.
GTPorscheIt sold well for a niche title, but PD doesn't get 100% of the money from each copy that is sold.
It sold well for a niche title, but PD doesn't get 100% of the money from each copy that is sold.
PD is Sony though isn't it? Granted the 60/80 million had to go back into the purse but there one of the same.
Cyber_stig_77The biggest problem with kaz's vision is that it is clouded by dollar signs $$$.
Rob-F1-FanGuess thats pretty accurate as GT Academy ends on the 26th on one of those screenshots..
Dont know why they're still competing with Forza this late into the release.
The biggest problem with kaz's vision is that it is clouded by dollar signs $$$.
Hence why they do other jobs and sell merchandise to make up for the gap between games.
SimonKNope, the problem is that what Kaz wants isn't usually what the gaming public want. I know it's 'his' game but we're the people buying it, if he just wants to make a game for himself that's fine but when he's trying to sell it to the general public he needs to think about what they as a whole want, not just what he wants.
SimonKNope, the problem is that what Kaz wants isn't usually what the gaming public want. I know it's 'his' game but we're the people buying it, if he just wants to make a game for himself that's fine but when he's trying to sell it to the general public he needs to think about what they as a whole want, not just what he wants.
Kaz makes GT5 to make money. If it makes money then what's wrong with that? People buy what they want and want what they buy. If know one wants what PD are making then no one will buy it.
Just setting itself up for a poor GT6 release then? Majority seem unhappy.
A_Higher_PlaceJust setting itself up for a poor GT6 release then? Majority seem unhappy.
Just setting itself up for a poor GT6 release then? Majority seem unhappy.
GTPlanet is not the majority.