GT5 Latest News & Discussion

  • Thread starter gamelle71
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If I had inside knowledge I would reveal everything heck! I would reveal Sony's entire E3 press conference if I knew about it.
You're one of those people who spoil movie plots, aren't you.

Yes, you could post a lot of very crucial information. Then again, it would probably be up for all of five minutes, and you'd be banned so hard and so fast, your hard drive would melt. ;)

Oh, and as for GrandCobra, this all sounds plausible to me. It is hard to say though. However, if you see a news blurb, OR you see a post go missing as one of amar's did about a year ago, then you'll know something truly massive is about to collide with the videogaming workd, and make us all very, very happy campers in GT land.
 
That "new demo" was not actually new. It's just a collaboration of all the demo's we have seen over the last 6 months. Doesn't mean they weren't old by the time we first saw them.

I was merely trying to state the fact that we havent seen anything new / heard anything, in that time frame. :)
 
From what I've seen tyres get deformed and can also tear & shred during massive crashes like in NASAR, the deformation of super-cars is as real as it gets. I've also seen rain in action and it truly blew me away. The individual droplets of rain pouring down on the windshield actually cast shadows on the top of the dashboard and the physics during rainy conditions become ultra hard (as in extremely real in simulating driving on a wet road).

In WRC the tracks gradually deform from your tyres and it stays that way all in real-time. When it starts to rain the ground gradually becomes very muddy causing it to stick to the side of the car and it also builds up on your tyres. Barriers are fully deformable and you can fly well off the course, not to mention that wipers can be activated to wipe off mud on your windshield.

Lighting has been greatly improved and the graphics of every track in the game has been improved 20x's over from the current build you guys are seeing on mimiximax's YT channel, PD have also over come those fuzzy shadow problems. The showroom looks very different (but it's only a test) and the textures within every cars cockpit have been vastly improved, hand cross over animations have come back, but this time the animations look very solid and incredibly real.

Animations for gear shifting looks 10x's better and there's no more hand clipping with the steering wheel. There's now a new animation for scrolling down windows which brings a new element of PD's GT5 engine, 'dynamic sound' meaning PD can accurately capture the sound of a car from the inside with the windows scrolled down having sound coming in from the outside at the same time. Cars zooming by with your windows scrolled down sounds very very real and during rainy conditions rain can enter your car if your windows are scrolled down (that just blew me away seriously).

Grass can tear and flick up in the air and muddy grass gets stuck on your tyres and suspension. During night races rain can still be seen with your headlights reflecting light off of the rain drops. Animations for switching you wipers on have also been added.

PS-Move support has been added for pit stops and rough driving animations have been added such as the drivers hands and arms shaking (this feature is greatly shown off in WRC).

There's tons of more info and it's coming soon. The game is 97% complete.

I'm not gonna bother calling **** or demanding sources, but I do hope what you say turns out to be real because that stuff sounds awesome. One thing I would very much like to know however is that if you've seen the game in action and know all of this information, can you share information in regards to what tracks are in the game, and how many? I have a lot of favourites from GT4 that would be sorely missed if they weren't in GT5. Go on, get me hyped up :D
 
One thing I would very much like to know however is that if you've seen the game in action and know all of this information, can you share information in regards to what tracks are in the game, and how many? I have a lot of favourites from GT4 that would be sorely missed if they weren't in GT5. Go on, get me hyped up :D

I second this. Am dying to know more about what tracks are going to be included.
 
From what I've seen tyres get deformed and can also tear & shred during massive crashes like in NASAR, the deformation of super-cars is as real as it gets. I've also seen rain in action and it truly blew me away. The individual droplets of rain pouring down on the windshield actually cast shadows on the top of the dashboard and the physics during rainy conditions become ultra hard (as in extremely real in simulating driving on a wet road).

In WRC the tracks gradually deform from your tyres and it stays that way all in real-time. When it starts to rain the ground gradually becomes very muddy causing it to stick to the side of the car and it also builds up on your tyres. Barriers are fully deformable and you can fly well off the course, not to mention that wipers can be activated to wipe off mud on your windshield.

Lighting has been greatly improved and the graphics of every track in the game has been improved 20x's over from the current build you guys are seeing on mimiximax's YT channel, PD have also over come those fuzzy shadow problems. The showroom looks very different (but it's only a test) and the textures within every cars cockpit have been vastly improved, hand cross over animations have come back, but this time the animations look very solid and incredibly real.

Animations for gear shifting looks 10x's better and there's no more hand clipping with the steering wheel. There's now a new animation for scrolling down windows which brings a new element of PD's GT5 engine, 'dynamic sound' meaning PD can accurately capture the sound of a car from the inside with the windows scrolled down having sound coming in from the outside at the same time. Cars zooming by with your windows scrolled down sounds very very real and during rainy conditions rain can enter your car if your windows are scrolled down (that just blew me away seriously).

Grass can tear and flick up in the air and muddy grass gets stuck on your tyres and suspension. During night races rain can still be seen with your headlights reflecting light off of the rain drops. Animations for switching you wipers on have also been added.

PS-Move support has been added for pit stops and rough driving animations have been added such as the drivers hands and arms shaking (this feature is greatly shown off in WRC).

There's tons of more info and it's coming soon. The game is 97% complete.

What's this? Insider info or a dream? I'm not sure in what to believe.

At least, you're giving a try, not some vague poetry. Keep it up, if this is real info, then the time for you to talk will eventually come.
 
Imagine if every track from GT4 made a return :drool:

Edit: Also I sympathize with GrandCobra since when I revealed info about the trailer on the GOW3 disc everyone called ******** and I proved you douchebags wrong :P
 
GPR
I second this. Am dying to know more about what tracks are going to be included.
I am too. I want all the tracks from all GT games. I want to know more about the tracks than I do the cars. And about the livery editor! But you know that any real substantial matters are going to be hush-hush until the expose in June, or darn close to it. No one is going to risk their relationship with Polyphony or GT Planet to drop any illegal bombs. Except for squishydk. :lol:
 
I work for Sony in the SOE devision (Sony Online Entertainment) and I got to see the game in person at PD's studio. PD are heavily focused on GT5's online components and I had to be there 2 weeks ago and during my stay tons of info was revealed to me and I had actually seen a completely brand new build of the game.

As I said features like window scrolling may be removed or become an option (I personally find it pointless) but what I said about damage is solid info.

The PS-Move support for pit-stops is currently in the testing phase since the PS-Move dev kits came over a week before I went to PD's studio so it hasn't actually been fully utilized yet.

The build that I saw has been in PD's studio for about a month & a half but the builds shown at CES10 weren't very new to begin with.
 
I work for Sony in the SOE devision (Sony Online Entertainment) and I got to see the game in person at PD's studio. PD are heavily focused on GT5's online components and I had to be there 2 weeks ago and during my stay tons of info was revealed to me and I had actually seen a completely brand new build of the game.

As I said features like window scrolling may be removed or become an option (I personally find it pointless) but what I said about damage is solid info.

The PS-Move support for pit-stops is currently in the testing phase since the PS-Move dev kits came over a week before I went to PD's studio so it hasn't actually been fully utilized yet.

The build that I saw has been in PD's studio for about a month & a half but the builds shown at CES10 weren't very new to begin with.

Good to know. However it would still be a good idea if you cleared everything with Jordan, the owner of this site. SHow your credentials or however it works, and all is gravy. I'm just trying to save you as much of a headache as possible.
 
From what I've seen tyres get deformed and can also tear & shred during massive crashes like in NASAR, the deformation of super-cars is as real as it gets. I've also seen rain in action and it truly blew me away. The individual droplets of rain pouring down on the windshield actually cast shadows on the top of the dashboard and the physics during rainy conditions become ultra hard (as in extremely real in simulating driving on a wet road).
.....

You know, the problem is that i would really like to believe you, seriously, since what you posted sounds awesome. But not only do i doubt that a SOE employee would be allowed to post something like that here, everyone could do something like that. If you can back-up your claimes with something feel free to do so, you could also contact (as mentioned) Jordan, the site owner and prove at least him that you are real.

Reasons to believe you atm: 0
 
I work for Sony in the SOE devision (Sony Online Entertainment) and I got to see the game in person at PD's studio. PD are heavily focused on GT5's online components and I had to be there 2 weeks ago and during my stay tons of info was revealed to me and I had actually seen a completely brand new build of the game.

As I said features like window scrolling may be removed or become an option (I personally find it pointless) but what I said about damage is solid info.

The PS-Move support for pit-stops is currently in the testing phase since the PS-Move dev kits came over a week before I went to PD's studio so it hasn't actually been fully utilized yet.

The build that I saw has been in PD's studio for about a month & a half but the builds shown at CES10 weren't very new to begin with.

You just shown us your identity, sheer credibility is with you now.

Listen, can you describe how are the game menus, impressions about the garage, or perhaps you've seen the dealers? I'm very interested in the details.

EDIT: He joined in 2009, and has only about 22 posts, could he be a watcher for PD? Monitoring what's going on in the net? GTP is clearly the most impressive gathering of info regarding GT in the web, if PD has to take a survey to get some feedback, GTP is the place to visit.
 
I have a hard time believing an 18 year old kid. I care for official word from professionals. :)

And it only took one sentence from this fellow to turn me off. And I will not be turned back on.
 
I have a hard time believing an 18 year old kid. I care for official word from professionals. :)

And it only took one sentence from this fellow to turn me off. And I will not be turned back on.

Ya that was another thing about him that stood out to me.

And about your car thing, there are way too many for me to even attempt a guess.
 
Ya that was another thing about him that stood out to me.

And about your car thing, there are way too many for me to even attempt a guess.

Indeed. It's childish to say "ok then don't believe me". That's all it took for me (and if he were an employee, I'd fire his ass in a minute). And lastly: you can make many inferences on the way one types.

Anyways, there are numerous options as to what the car may be. After many failed attempts, I will reveal another clue.
 
Can I just ask what you mean by window scrolling? Like putting the window up and down?

Yes but as I said that might be removed, it looks great but imo it's pointless.

About those tracks, Yamauchi only showed me a very up to date build of the Nuremberg (he seems to test every knew feature on their lol) but the Rally course I only got to see in pictures and few descriptions. The pictures were close-ups of wheel arches and deformed terrain so I don't know what track it was taken from.

It seems as though Yamauchi didn't even want to show us the tracks for some reason but he was happy to reveal info of many other features including rain and PS-Move support.
 
From what I've seen tyres get deformed and can also tear & shred during massive crashes like in NASAR, the deformation of super-cars is as real as it gets. I've also seen rain in action and it truly blew me away. The individual droplets of rain pouring down on the windshield actually cast shadows on the top of the dashboard and the physics during rainy conditions become ultra hard (as in extremely real in simulating driving on a wet road).

In WRC the tracks gradually deform from your tyres and it stays that way all in real-time. When it starts to rain the ground gradually becomes very muddy causing it to stick to the side of the car and it also builds up on your tyres. Barriers are fully deformable and you can fly well off the course, not to mention that wipers can be activated to wipe off mud on your windshield.

Lighting has been greatly improved and the graphics of every track in the game has been improved 20x's over from the current build you guys are seeing on mimiximax's YT channel, PD have also over come those fuzzy shadow problems. The showroom looks very different (but it's only a test) and the textures within every cars cockpit have been vastly improved, hand cross over animations have come back, but this time the animations look very solid and incredibly real.

Animations for gear shifting looks 10x's better and there's no more hand clipping with the steering wheel. There's now a new animation for scrolling down windows which brings a new element of PD's GT5 engine, 'dynamic sound' meaning PD can accurately capture the sound of a car from the inside with the windows scrolled down having sound coming in from the outside at the same time. Cars zooming by with your windows scrolled down sounds very very real and during rainy conditions rain can enter your car if your windows are scrolled down (that just blew me away seriously).

Grass can tear and flick up in the air and muddy grass gets stuck on your tyres and suspension. During night races rain can still be seen with your headlights reflecting light off of the rain drops. Animations for switching you wipers on have also been added.

PS-Move support has been added for pit stops and rough driving animations have been added such as the drivers hands and arms shaking (this feature is greatly shown off in WRC).

There's tons of more info and it's coming soon. The game is 97% complete.
I was about to believe you til' you posted this. I'm sorry, but rolling down windows is a feature I highly doubt Kazunori would be intent on including considering that it's exactly the kind of feature he said he didn't want the team focusing on when he was referring to Forza's little details.
 
The PS Move can move the [expletive] out of my way.

All of these senseless gadgets now-a-days sicken me. I remember a time where it was just a single controller. Now it's about how many accessories you need to add.


*sighs*

Oh, and I will not even begin to speak about 3D. As if it hadn't surrounded me enough during the day, now it's going to pop out at me as I watch a movie? LOL, stop it.
 
The showroom looks very different (but it's only a test)

The game is 97% complete.

???

I was about to believe you til' you posted this. I'm sorry, but rolling down windows is a feature I highly doubt Kazunori would be intent on including considering that it's exactly the kind of feature he said he didn't want the team focusing on when he was referring to Forza's little details.

I have FM3. I didn´t know that you can scroll your windows down? How??

I agree with that muddy ground thing... That sounds too perfect and far away... maybe in GT7 when we got more power with the PS4...
 
Why would a Sony Online Entertainment employee get access to Polyphony's Digital studio anyway? Sony Online Entertainment and Sony Computer Entertainment are different companies and while they are both part of Sony and of course they cooperate, they wouldn't let just any Sony employee get in PD studio and see the latest build and information on Gran Turismo 5

Were there any leaks at all on Gran Turismo 5? I don't consider those demo videos a leak because it obvious some people got access to them, that person just choose to upload them
 
Indeed. It's childish to say "ok then don't believe me". That's all it took for me (and if he were an employee, I'd fire his ass in a minute). And lastly: you can make many inferences on the way one types.

Anyways, there are numerous options as to what the car may be. After many failed attempts, I will reveal another clue.

I'm not really 18 years old, there's a reason for why I did that and it's something to do with the problems I had signing up to GTplanet.

I'm 27 years old and just because I speak in a certain way doesn't mean I'm a child. The other time I got angry at Famine because he was just playing with people rather than revealing anything about that secret car.

I never had any access to what Famine received from PD about that car but the info I posted above is solid BUT some features as I said before won't make it into to the game.
 
I was about to believe you til' you posted this. I'm sorry, but rolling down windows is a feature I highly doubt Kazunori would be intent on including considering that it's exactly the kind of feature he said he didn't want the team focusing on when he was referring to Forza's little details.

Hmm true, but he is stating it may not be in the final build. Maybe is was only a consideration not so much as a gimiky action for players to toy with ingame but rather a fixed thing for certian cars. Like some race cars and such with driver side windows removed or vented and the purpose is to change the interior sound to account for such things.

Could be completely wrong though.
 
I think this GrandCobra guy mistaken PD's studio and the studio where TDU2 is being developped. (hehe just joking, everyone has his chance to be trust ;))
So far only in TDU 1, you were able to move your windows (that was awsome btw) but i really doubt PD would think about including this in the game, its about racing, and during races you dont give a **** about your windows...

Also reading at the rest of his comments (even if a put my hope aside), if its really true then i think i might go register to the hospital to be sure being on top of the heart transplant list when the game is realized, because with all that i might definitly get a heart attack !!!
 
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I'm not really 18 years old, there's a reason for why I did that and it's something to do with the problems I had signing up to GTplanet.

I'm 27 years old and just because I speak in a certain way doesn't mean I'm a child. The other time I got angry at Famine because he was just playing with people rather than revealing anything about that secret car.

I never had any access to what Famine received from PD about that car but the info I posted above is solid BUT some features as I said before won't make it into to the game.


Perhaps not a physical child, but rather.....

....you understand my point.
 
I have FM3. I didn´t know that you can scroll your windows down? How??

I agree with that muddy ground thing... That sounds too perfect and far away... maybe in GT7 when we got more power with the PS4...
I'm not saying FM3 has that feature. I'm saying it's in the same category as the other little details that Kaz. thought Turn10 spent too much time on instead of the core gameplay.
 
GC is prepared to tell us what part of Sony he works for and how old he is? That's a recipe for getting fired. I can't believe someone would disclose both that information on the fly without fear.
 
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