GT5 Latest News & Discussion

  • Thread starter gamelle71
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not a bad read, I think he summarizes alot of the frustrations on this forum quite well. I have to agree with SrRd RacinG's response as well.

"It's day will come"

I think the blogger is only considering the gamer point of view, if they considered sony the company's then things like cost of producing hardware, catalist for selling new technology, quality of the product as no doubt they will increase the hardware footprint after release if it's done right etc.

Also head tracking maybe considered under the move SDK so I'm sure we want that.

I'm also sure GT's fan base's requirements are very diverse and PD will be trying their best to accommodate everyones and to the highest standard - rather than just ensuring the marketing people can use it as collateral but it has a poor implementation. unfortuntately I'm sure this will mean there are features some people want and others don't.
 
Good job PD. Here is the real one:

:tup:Some day,some gt PD will give us a presente like this!!Guys,some one has noticed the mimaximax use the same screen the same shot(angle)??some thing tell me that he did all this videos in a private contest (mybe his house)!!!I think that this guy has many informations about gt5 that he dosn't want to tell us!!
 
Well, look at it this way: at least, most likely, high probability that GT5 will come out this year. I mean back in 2008 or 2009 everyone was just looking around for a clue about its release date. Heck, when I met my girlfriend 5 years ago she obviously found out about my car passion and love for GT; I told her the next game woul be out soon...but now we've already waited 5 years...I've done one university study, started another and halfway through...

At least we're in the home stretch, I can wait a year longer; it's nothing now compared to what it was...remember the GT-HD thing with the motorbikes, or paying actual credits for things in game? Glad those things got scrapped!

GT5 looks better than it every did: we have damage, lot of cars, lot of tracks, possibly weather, day and night perhaps and I'm sure there'll be a LOT of new suprises for us! It is going to be awesome! You can quote me on that :)
 
don't know if this has ever been posted here before, but it details how PD replicates the cars

http://jalopnik.com/238136/from-bucket-to-binary-morrison-corvette-scanned-into-gran-turismo

The key to the binary reproduction of the Corvette came in a box with a crew of two. In a darkened room a thin red beam of light shot from the box across the up on the rack Corvette, and relayed data through a three-quarter inch data cable snaking from the back of the black box on a tripod. Art and son Craig Morrison were both amazed.

"The first scan they did was the underside of the car. They did a pan of the chassis. As they were scanning it, in real time, there was a 3-D wireframe model being built of the car on the screen. You could actually see the relationship between the body mounts and the floor. You could see the exhaust and the clearance that the exhaust had. You could see the tread pattern on the tires, the horns, and all the fasteners holding those in place, the whole chassis, the headers, the oil pan - everything", said Craig.

After the bottom half of the car was scanned in the rack was dropped and the interior transferred into binary for a complete 3-D model.

"It was bizzare. A red line swept across the interior. It was sort of a spacey type of a deal. The room was somewhat dimly lit, and you would see this red line sweep across - bzzzzzzzzt. As soon as it finished it was producing a 3d wireframe model to scale on the screen", said Art.

When the scan was complete a full 3d model of the car was soon rotating around on the computer screen. With a click or two of the mouse the entire car began unfolding in three dimensions on a screen in front of Art and Craig's eyes. To fill in the wireframe back at GTHD central a four-person crew took video and still imagery of the car.

"They took video of me going through the gears, and the starting sequence of the car. Turning the wheel. Setting the e-brake. Pulling the hood release. Hi-beam Lo-beam. Everything." said Craig.

While the binary crew is likely to come along for some more work when the Vette goes out for track testing in April of 2007, the method in which actual car handling translates into accurate gameplay remains mysterious. Art Morrison asked the digital crew a question from an analog chassis builder perspective. "Obviously an F1 car handles better than a Toyota Corolla, but how do you make it handle better on the screen"?

The answer will remain a secret, but as the Gran Tursimo faithful know the cars on the screen really do handle like their genuine counterparts. To insure the car handles as it should the Project Manager on hand promised an advance digital copy of the Corvette to Art and Craig for an in-game handling test. Astounding is that it will likely take more hours to reproduce the digital version of the Corvette for Gran Turismo than did building the analog nuts and bolts version.

"They have a crew of 40 people that are going to spend the next six months building our car for the game. That's the amount of detail", said Craig.

PD usually needs the car's stats and measurements, and engine details etc to get the car to work like it should in the physics engine. You would have thought they would be asking the people behind it for the data
 
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That was interesting. I was a little suprised it took 40 people to have the one car done in six months, ouch. Makes me wonder how many PD employee's there are.
 
Yeah, lack of! :lol: Maybe a small rip in the fabric of space and time caused a temporal compaction of the atmoshere, itself causing a sharp reduction in gravity.

The real spoiler is raised, it looks like an airliner rotating on take off... GT5 - The real flight simulator?
 
I never played GT4, but is photo-mode separate from the races you partake in? In other words, could you pause a race at any point and take a picture, or do you have to enter photo-mode to take pictures?
Kind of both, Sam.

You can enter areas just for photo ops.
You can also use it from replays.

We at the WRS used it to verify close contact with the wall.

PD usually needs the car's stats and measurements, and engine details etc to get the car to work like it should in the physics engine. You would have thought they would be asking the people behind it for the data
Then all the cars would be supercars. ;)
You can't believe everything you read.
 
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Yes it's a false one but I don't blame this guy,he said it into the video description!!

Awww man, I was so excited by this! I am dreaming of in car sounds like this for GT5! The interior sounds of the racing cars are certainly not raw enough - and missing the gearbox whine and all the little sounds you'd expect to hear with all the soundproofing stripped out.
 
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You could do that in GT4.

Not that I can recall. You could freeze a replay, which if you had a screen capture device meant you could take a photo, but you could not have a race, stop it in replay, and use GT4's photo mode system to take a photo.
 
i havent logged in for a while, can someone please update me on everything news etc.
saves me time going through pages of forum reading complaints. thanks
Well, GT5 is now officially delayed until Spring 2011 for Japan, and the latest rumors are that it will be the first and last full Gran Turismo on the PS3 platform. Thanfully though, Prologue will be getting updated with a few new cars and a new track (Tokyo R246), and we may well see a brand new demo before the holiday season. Damage has been confirmed as full for race cars, scratchy/scuffy for production cars, there will be a full day/night cycle (compressible to your own timeframe) and weather to simulate the weather at the real track or where you live. Proof inside the spoiler:

Only joking, now go and do some reading you lazy bum!
 
Well, GT5 is now officially delayed until Spring 2011 for Japan, and the latest rumors are that it will be the first and last full Gran Turismo on the PS3 platform. Thanfully though, Prologue will be getting updated with a few new cars and a new track (Tokyo R246), and we may well see a brand new demo before the holiday season. Damage has been confirmed as full for race cars, scratchy/scuffy for production cars, there will be a full day/night cycle (compressible to your own timeframe) and weather to simulate the weather at the real track or where you live.

Officially? As of when? Source please!

Edit: Oops! Didn't read the spoiler text.
 
GPR
That was interesting. I was a little suprised it took 40 people to have the one car done in six months, ouch. Makes me wonder how many PD employee's there are.

Don't worry about it - that statement is complete crap anyway. If it was true then 1000 cars would take 100 years for 200 people at pd to make. Although at this rate maybe it's true after all :scared:
 
Well, GT5 is now officially delayed until Spring 2011 for Japan, and the latest rumors are that it will be the first and last full Gran Turismo on the PS3 platform. Thanfully though, Prologue will be getting updated with a few new cars and a new track (Tokyo R246), and we may well see a brand new demo before the holiday season. Damage has been confirmed as full for race cars, scratchy/scuffy for production cars, there will be a full day/night cycle (compressible to your own timeframe) and weather to simulate the weather at the real track or where you live. Proof inside the spoiler:

Only joking, now go and do some reading you lazy bum!

And your point being??
 
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