- 298
- Australia
- cnlkurtz
not a bad read, I think he summarizes alot of the frustrations on this forum quite well. I have to agree with SrRd RacinG's response as well.
"It's day will come"
not a bad read, I think he summarizes alot of the frustrations on this forum quite well. I have to agree with SrRd RacinG's response as well.
"It's day will come"
Good job PD. Here is the real one:
Good job PD. Here is the real one:
that's because it's been dubbed![]()
The key to the binary reproduction of the Corvette came in a box with a crew of two. In a darkened room a thin red beam of light shot from the box across the up on the rack Corvette, and relayed data through a three-quarter inch data cable snaking from the back of the black box on a tripod. Art and son Craig Morrison were both amazed.
"The first scan they did was the underside of the car. They did a pan of the chassis. As they were scanning it, in real time, there was a 3-D wireframe model being built of the car on the screen. You could actually see the relationship between the body mounts and the floor. You could see the exhaust and the clearance that the exhaust had. You could see the tread pattern on the tires, the horns, and all the fasteners holding those in place, the whole chassis, the headers, the oil pan - everything", said Craig.
After the bottom half of the car was scanned in the rack was dropped and the interior transferred into binary for a complete 3-D model.
"It was bizzare. A red line swept across the interior. It was sort of a spacey type of a deal. The room was somewhat dimly lit, and you would see this red line sweep across - bzzzzzzzzt. As soon as it finished it was producing a 3d wireframe model to scale on the screen", said Art.
When the scan was complete a full 3d model of the car was soon rotating around on the computer screen. With a click or two of the mouse the entire car began unfolding in three dimensions on a screen in front of Art and Craig's eyes. To fill in the wireframe back at GTHD central a four-person crew took video and still imagery of the car.
"They took video of me going through the gears, and the starting sequence of the car. Turning the wheel. Setting the e-brake. Pulling the hood release. Hi-beam Lo-beam. Everything." said Craig.
While the binary crew is likely to come along for some more work when the Vette goes out for track testing in April of 2007, the method in which actual car handling translates into accurate gameplay remains mysterious. Art Morrison asked the digital crew a question from an analog chassis builder perspective. "Obviously an F1 car handles better than a Toyota Corolla, but how do you make it handle better on the screen"?
The answer will remain a secret, but as the Gran Tursimo faithful know the cars on the screen really do handle like their genuine counterparts. To insure the car handles as it should the Project Manager on hand promised an advance digital copy of the Corvette to Art and Craig for an in-game handling test. Astounding is that it will likely take more hours to reproduce the digital version of the Corvette for Gran Turismo than did building the analog nuts and bolts version.
"They have a crew of 40 people that are going to spend the next six months building our car for the game. That's the amount of detail", said Craig.
The SLS flies again on the Nordschleiffe.
Yeah, lack of!Hehe yeah, that Le mans race...
weird.. probably indeed some downforce issue
Yeah, lack of!Maybe a small rip in the fabric of space and time caused a temporal compaction of the atmoshere, itself causing a sharp reduction in gravity.
The real spoiler is raised, it looks like an airliner rotating on take off... GT5 - The real flight simulator?
The last I heard, it was at around 180. Somebody correct me if I'm wrong, though. 👍Makes me wonder how many PD employee's there are.
Kind of both, Sam.I never played GT4, but is photo-mode separate from the races you partake in? In other words, could you pause a race at any point and take a picture, or do you have to enter photo-mode to take pictures?
Then all the cars would be supercars.PD usually needs the car's stats and measurements, and engine details etc to get the car to work like it should in the physics engine. You would have thought they would be asking the people behind it for the data
Good job PD. Here is the real one:
This ramaind me on 99 Le Man race and CLK-LM...
Yes it's a false one but I don't blame this guy,he said it into the video description!!
You could do that in GT4.
Well, GT5 is now officially delayed until Spring 2011 for Japan, and the latest rumors are that it will be the first and last full Gran Turismo on the PS3 platform. Thanfully though, Prologue will be getting updated with a few new cars and a new track (Tokyo R246), and we may well see a brand new demo before the holiday season. Damage has been confirmed as full for race cars, scratchy/scuffy for production cars, there will be a full day/night cycle (compressible to your own timeframe) and weather to simulate the weather at the real track or where you live. Proof inside the spoiler:i havent logged in for a while, can someone please update me on everything news etc.
saves me time going through pages of forum reading complaints. thanks
Well, GT5 is now officially delayed until Spring 2011 for Japan, and the latest rumors are that it will be the first and last full Gran Turismo on the PS3 platform. Thanfully though, Prologue will be getting updated with a few new cars and a new track (Tokyo R246), and we may well see a brand new demo before the holiday season. Damage has been confirmed as full for race cars, scratchy/scuffy for production cars, there will be a full day/night cycle (compressible to your own timeframe) and weather to simulate the weather at the real track or where you live.
That was interesting. I was a little suprised it took 40 people to have the one car done in six months, ouch. Makes me wonder how many PD employee's there are.
Don't worry about it - that statement is complete crap anyway. If it was true then 1000 cars would take 100 years for 200 people at pd to make. Although at this rate maybe it's true after all![]()
Well, GT5 is now officially delayed until Spring 2011 for Japan, and the latest rumors are that it will be the first and last full Gran Turismo on the PS3 platform. Thanfully though, Prologue will be getting updated with a few new cars and a new track (Tokyo R246), and we may well see a brand new demo before the holiday season. Damage has been confirmed as full for race cars, scratchy/scuffy for production cars, there will be a full day/night cycle (compressible to your own timeframe) and weather to simulate the weather at the real track or where you live. Proof inside the spoiler:
Only joking, now go and do some reading you lazy bum!