GT5 Latest News & Discussion

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It's kinda hypnotic to watch :drool:

1dzhb9.gif


Interestingly, GT5:Prologue had AI similar to this also. If you stopped your car on the racing line of the main straight on Suzuka for example, the AI cars would go around you (even during overtake maneuveurs).
 
Don't let it cross your mind, the chances of that happening are slim to nothing. PD is a big company and they've made a lot of financial resources with GT5P and GTpsp; they have Sony backing them up as well. Plus GT5 plays and integral part in the future of the PS3 and they will make sure to release it when its done! Think happy thoughts ....(unicorns and rainbows) :)
 
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GT5 cancelled? are you on drugs?

First of all Polyphony Digital is owned by Sony they can't go bankrupt like... never

Gran Turismo is the biggest franchise Sony has you really think they are going to cancel the game?
 
Actually the thought of GT5 being cancelled and never see the light of the day have crossed my mind a couple of times lately...
Making cranky posts isn't going to get Polyphony to release news any sooner. ;)

June will get here, just be patient...
 
Well, along with work on damage, a livery editor, weather and what-not, there also rumors that additional cars and tracks might have been modeled - as many as 200 additional cars! That sounds a scouche high, but anything extra that gets thrown in will be a nice bonus. Personally, I'm still pulling for more tracks, such as all the tracks from the previous games.

I'd love more tracks too, however as long as they take almost an entire year to model a track from scratch, I think that's very unlikely, unfortunately, almost impossible I dare to say.

Regarding more cars, it's possible, because there's a minor workload in modeling and they can focus on cars recently launched, like the MP4-12C, NFS Shift already have it, if Gran Turismo 5 doesn't have the Mac a lot of people will complain of the lack of supercars and blahblahblah, the same history we've tired to hear about the lack of Porsches. Also, more supercars help to sell the game for newcomers and car enthusiasts, not everyone who buy GT5 can fully understand the vision of the sensei, that's why I will never leave my crappy japanese 80's junkies. :embarrassed:
 
Lol, that vid is excellent. We have waited years for GT5 and a extra months won't hurt :D

Be patient young grasshoppa!
 
Sorry if this is old news but when I went to sainsbury's with my mum. I looked in the magizines section and I saw on psm3 magazine said that they had a uk release date for gt5. My mum wouldn't lend me the money to buy it so I don't know if it was true or something we allready know.
 
Well, along with work on damage, a livery editor, weather and what-not, there also rumors that additional cars and tracks might have been modeled - as many as 200 additional cars! That sounds a scouche high, but anything extra that gets thrown in will be a nice bonus. Personally, I'm still pulling for more tracks, such as all the tracks from the previous games.

I'd love more tracks too, however as long as they take almost an entire year to model a track from scratch, I think that's very unlikely, unfortunately, almost impossible I dare to say.

Regarding more cars, it's possible, because there's a minor workload in modeling and they can focus on cars recently launched, like the MP4-12C, NFS Shift already have it, if Gran Turismo 5 doesn't have the Mac a lot of people will complain of the lack of supercars and blahblahblah, the same history we've tired to hear about the lack of Porsches. Also, more supercars help to sell the game for newcomers and car enthusiasts, not everyone who buy GT5 can fully understand the vision of the sensei, that's why I will never leave my crappy japanese 80's junkies. :embarrassed:

Whatever the reason of that ( Japanese ) delay and the extra time it brought to developing it further apart from polishing and fine-tuning, it makes sense to add some more recently introduced cars, not just supercars but also a lot of mainstream cars are and were being introduced during this period.
Not sure it will be anything near that 200 mark but anything extra will be a bonus, you can't have too many cars or too many tracks or too much content especially if the core of the game was already more or less finished and the delay was not due to anything relating to development problems.
Better use that time productively, and give us something worth the wait.
 
Whatever the reason of that ( Japanese ) delay and the extra time it brought to developing it further apart from polishing and fine-tuning, it makes sense to add some more recently introduced cars, not just supercars but also a lot of mainstream cars are and were being introduced during this period.
Not sure it will be anything near that 200 mark but anything extra will be a bonus, you can't have too many cars or too many tracks or too much content especially if the core of the game was already more or less finished and the delay was not due to anything relating to development problems.
Better use that time productively, and give us something worth the wait.

Agree with you!!! Thanks to delay we will have more car's, circuit and content and THAT can be bad, that will made game even better!!!!!!!!
 
Agree with you!!! Thanks to delay we will have more car's, circuit and content and THAT can be bad, that will made game even better!!!!!!!!

Nothing is certain and confirmed, was just mentioning a possible positive outcome from the delay, not suggesting getting your hopes up.
Unless there is actually a significant number of extra cars added to the 950 already promised we will probably never know whether the delay has actually changed the content of the game. :)
 
Nothing is certain and confirmed, was just mentioning a possible positive outcome from the delay, not suggesting getting your hopes up.
Unless there are actually a significant number of extra cars added to the 950 already promised we will probably never know whether the delay has actually changed the content of the game. :)

I know that!! But if game is now finished what PD will do until release date??? They probbable will put some extra cars and track...💡
 
I think that cars and tracks CAN be added, because those people who modeled them probably can't help other programmers, who optimizing game engine and adding features.So all people working on something!
 
the games must be huge so if they are in something lika a beta version, then its no wonder that the game is so much delayed ... humans make mistakes and gt5 will be huge so if they find and remove them should take a while so if the game is programming is done yet, then they should really "polishing" it like ky says
 
Agree with you!!! Thanks to delay we will have more car's, circuit and content and THAT can be bad, that will made game even better!!!!!!!!

We don't know all the cars in the game, we don't know all the tracks in the game, we don't know all the content in the game. So whether anything was or wasn't added to the game, you wouldn't know it anyway. So to me or you, it would make no difference because we don't actually know if it's anything new. It's all just a pleasant surprise when you get own to it.
 
GPR
They just keep showing CES GT5 footage, nothing else. At the 28min mark they mention how they would like gt5 to implement 3d.
They just talk about how 3D is more likely going to be a gimmick in most games and the implementation will play a huge role. With GT5 though, how can 3d enhance the game? If the gameplay itself won't be somehow 3d and only visual, then what is the point?
They mention NATAL and headtracking, 26min mark, and that would look great in GT5, if SONY copies M$, other than that?
I pretty much agree with everything they say about 3D.

Exactly, I don't see how it would improve the game at all. All it should do is make it a little more visually imersive but other than that nothing. Feels a bit pointless to me.


Well, it's all about perspective. Coupled with a movable viewpoint, tied into a head-tracking system, it can make spotting (and ranging) apexes / apices much easier. It's also really good for just knowing, from the corner of your eye, exactly where an opponent is alongside you, without having to actually look at him / her and try to gauge the depth "manually"; or, worse, just guess :P

That sort of thing can make for better online racing (particularly if a league system is possible).
But it basically makes the whole experience more betterer, yes. It's by no means necessary (at least the stereoscopic part - headtracking is a must) but it's still fabulous...

By the bye, if you can do cross-eye, or have 3D glasses and / or monitor, give this a whirl. It's not in your face, but that's kind of the point.

EDIT: apparently, the frames might be the wrong way around - I couldn't tell; here it is again with the eyes swapped.
 
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ps3 isn't going anywhere. at least for another 3 years. maybe by 2013 the ps4 will be out, but with what technology? there has to be an advance in technology like holograms or something out there for the ps4 to be anything more significant than the ps3- which already has some serious power

It's funny when people are under the impression that computers are as powerful as they need to be, it reminds me of someone working on an early computer with 256 bytes of memory and the only IO was a row of switches and LEDs, he was like 'How am I ever going to use 256 bytes?'

There will be some serious optimization in getting whatever they finally manage from GT5 and even at that point they will have made many concessions and there will be loads more they'd want to put in but can't, stuff that'll have to wait for PS4, and probably things that won't even be possible then. Maybe we'll start to see some raytracing on the PS4 although tbh I don't imagine it being used in a big way if we do.
 
I'd love more tracks too, however as long as they take almost an entire year to model a track from scratch, I think that's very unlikely, unfortunately, almost impossible I dare to say.
Keep in mind that the "6 months per car, one year per track" quote was in the early days of GT5 development. A number of people such as Fool Killer with experience in project development have remarked that as time goes on, your team gets better, faster and more efficient at what they're doing. Plus, be mindful of this:
  • Polyphony has hired a couple dozen people or more over the past two years. While a few of them might be programmers and sound designers, I'm betting that almost all of them are modelers and texture artists. I'm also betting that only a portion of the team are working on refining things like damage, weather, online systems, possible livery editor coding, etc.
  • Unless some surprise licenses such as Porsche or Venturi happen, the car count probably won't be increased all that much. If you turn loose up to 100 people or more on a track project, each one working on a specific part of the area, I'd think a track could be knocked out in a month or so.
So I'm holding out hope most of all, if anything new is included, it's additional race courses. While I want fantasy tracks to return like Grindelwald and Red Rock Valley, real life courses such as Bathhurst would make me just as happy. I maybe thinking wishfully, but hey, we'll see. As dave says, just getting the game is going to be a huge thrill.

Oh, and on the issue of PS4, keep in mind that a more powerful system will allow for more cars on tracks, better sound processing, and more goodies like refined livery editors, dynamic weather, time of day transitions, and 3D trees with working wipers and reverse lights which leave proper skid marks. :D
 
Also, pretty sure those time frames were referring to total man hours, rather than an actual time span of 6 months. That's generally how you track progress as it's way more efficient to know man hours of a project, thus you can work out how productive your work force are, etc.

So let's say of the 180 PD staff they'll have 50 Art designers, researchers and programmers, now, knowing for a fact they will be contracting out a lot of this work as well, and you're actual real time for designing a car from the base up (remembering that any of the cars from GT4 can have data transferred across, so your development time is significantly shorter.) is under a week, easily. Of course that number of specific employees is a guess, but it will be around that figure.

I see PS4 being mentioned, expect it to be heavily revolved around 3D gaming and more geared for on-line capabilities, which is the future of gaming.
 
Also, pretty sure those time frames were referring to total man hours, rather than an actual time span of 6 months.

I'm aware of that, but modeling involves taking pictures, studying track geometry and so much more, so there are different professionals involved in the whole process, that's why dividing the total hours by the number of modelers cannot provide an accurate estimated dev time.

Besides, I've read in some other thread from Lucas Ordonez, that he had dinner with Kaz and asked him to model his GT4 car and track ( don't remember what track exactly ), and the sensei answered "I would like to, but modeling your car and your track would mean one more year of hard work to my team".

There's something that's not being taken into account, as we know PD has strict quality standards, in my vision, they use few people to model a whole track, because they can control who did what and attain the proper responsabilities for improvement on that model to the right professionals. It's more like a control measure, following the lines of quality assurance in a primitive way.

If everyone helps and co-work with everyone, it's harder to define who did that 🤬 square first turn at Midfield Raceway, for example.
 
I didn't provide an estimate based on modellers and I did it for cars, not tracks. The lead time on tracks is longer as it is a more complex process, as you've stated.

Again, that quote is out of context. It doesn't mean that if they wanted to add that GT4 car and track, it would take the production teams an actual year to do it. People are just mis-understanding the quotes and taking them out of context.
 
Well yes it is true that from the time the collect data till finishing the model may take a year. They will do multiple models of different cars and tracks at the same time.
 
OT-> ...
Now, now...let's have no bad-mouthing of Midfield :sly:

One of my favourite tracks in the GT series.
^ Alas! He has a reason there. There are two versions of your favorite Midfield track:

GT2/3 Version (The perfect 1st corner drift spot)

mid-field_165x168.gif


GT4 Version
(The one Dan_ hates)

midfield_165x168.gif


;)

BT-> As long as I have my VWL, I'm still settled with the wait up to E3. News or no news. :sly:
 
We don't know all the cars in the game, we don't know all the tracks in the game, we don't know all the content in the game. So whether anything was or wasn't added to the game, you wouldn't know it anyway. So to me or you, it would make no difference because we don't actually know if it's anything new. It's all just a pleasant surprise when you get own to it.

True. All that people is doing at the moment is speculating. In the end, the game may be released with nothing new, yet some people will say "they added the Lamborghini Reventón thanks to the delay!" (if the Lamborghini Reventón hasn't been confirmed already).
 

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