GT5 Latest News & Discussion

  • Thread starter gamelle71
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I don't get the whole "Look at the overdone slipstream!" stuff. How would you know? You do realize that drag is an exponential equation right? Which means the FASTER you go, just a slight change in drag has a greater affect on the amount of drag force the object is experiencing. So really, what are you basing this off of?

Apparently it is that important for people, ironically the majority of which who don't even race in real life and probably never will, to have a realistic slipstream. To me its yet another annoying case of nitpicking. I haven't seen any console racing games as of late that effectly depict Realistic slipstreaming so I don't see whats the big deal of GT5 not having it.
 
Apparently it is that important for people, ironically the majority of which who don't even race in real life and probably never will, to have a realistic slipstream. To me its yet another annoying case of nitpicking. I haven't seen any console racing games as of late that effectly depict Realistic slipstreaming so I don't see whats the big deal of GT5 not having it.

hey it's GTPLANET dude :) They lost reverse lights, damage, etc so they must find something else :)

2nd actually whining over details help :) (REVERSE LIGHTS :) )
 
hey it's GTPLANET dude :) They lost reverse lights, damage, etc so they must find something else :)

2nd actually whining over details help :) (REVERSE LIGHTS :) )

You do realise that with night racing you NEED reverse lightsto see what is behind you (especially now seeing how dark the night races are in recent vids) when you are reversing?

So the inclusion of them has nothing to do with whining over details...
 
You do realise that with night racing you NEED reverse lightsto see what is behind you (especially now seeing how dark the night races are in recent vids) when you are reversing?

So the inclusion of them has nothing to do with whining over details...

Don't you mean tail lights?:odd:
 
You do realise that with night racing you NEED reverse lightsto see what is behind you (especially now seeing how dark the night races are in recent vids) when you are reversing?

So the inclusion of them has nothing to do with whining over details...

You would see reverse lights too late in race, you would see the car before you see any lights, not to mention that the normal taillights are still on anyway. Most racecars don't have them, because they are not needed.

EDIT: Wait, did you wrote you need them to see what's behind while reversing?
 
You would see reverse lights too late in race, you would see the car before you see any lights, not to mention that the normal taillights are still on anyway. Most racecars don't have them, because they are not needed.

EDIT: Wait, did you wrote you need them to see what's behind while reversing?

Is that what he is saying? Because that is somewhat true.
 
Apparently it is that important for people, ironically the majority of which who don't even race in real life and probably never will, to have a realistic slipstream. To me its yet another annoying case of nitpicking. I haven't seen any console racing games as of late that effectly depict Realistic slipstreaming so I don't see whats the big deal of GT5 not having it.
And I don't get why some people, like you, have to get so bent out of shape whenever somebody mentions something that could be improved in the game. :dunce:
 
You would see reverse lights too late in race, you would see the car before you see any lights, not to mention that the normal taillights are still on anyway. Most racecars don't have them, because they are not needed.

EDIT: Wait, did you wrote you need them to see what's behind while reversing?

And if that is what he is saying, then why would other then after a spin(which even then depends on if the race car even has reverse) would you even need to back up?

And I don't get why some people, like you, have to get so bent out of shape whenever somebody mentions something that could be improved in the game. :dunce:

I don't see where I "get bent out of shape", I just don't understand how people stress over really small details that, at least to me, aren't important to gameplay.
 
I don't see where I "get bent out of shape", I just don't understand how people stress over really small details that, at least to me, aren't important to gameplay.
I guess everyone has their own idea about what is important and what is not in a game - but in a racing game, slipstream certainly isn't just a "really small detail". ;)
 
And I don't get why some people, like you, have to get so bent out of shape whenever somebody mentions something that could be improved in the game. :dunce:
I don't get where people base that claim off of in the first place? Any experience? Data? ANYTHING? No, they just don't think it "feels" quite right. They say that they THINK it's over-exaggerated, and I would like to know what exactly they base that statement off of? Do any of you know what the formula fro drag is? Do you know how to use it? Do you understand the principles of fluid mechanics? Because I only do to a degree, and I am a mechanical engineer in grad school, and I have taken quite a few classes on the subject. If you were to ask me, it seems fine, but not from personal experience. Drag is an exponential formula, and is so in more than one area, which means the exponential potency is just that much greater. Drag can cause some VERY drastic things to happen, and that is why I don't think it is "exaggerated", at least not to the same degree that quite a few others seem to think.
 
Apparently it is that important for people, ironically the majority of which who don't even race in real life and probably never will, to have a realistic slipstream. To me its yet another annoying case of nitpicking. I haven't seen any console racing games as of late that effectly depict Realistic slipstreaming so I don't see whats the big deal of GT5 not having it.

wow. So it seems you don't like the racing to be realistic in gt5? You know maybe why the people who don't even race in real life and probably never will, would like to have a realistic slipstream? You answered your own question right there.

Some people are after the experience of realistic racing. I know I don't have to explain how does over-exaggerated slipstream ruin that experience? That is the big deal.
 
I don't get where people base that claim off of in the first place? Any experience? Data? ANYTHING? No, they just don't think it "feels" quite right. They say that they THINK it's over-exaggerated, and I would like to know what exactly they base that statement off of? Do any of you know what the formula fro drag is? Do you know how to use it? Do you understand the principles of fluid mechanics? Because I only do to a degree, and I am a mechanical engineer in grad school, and I have taken quite a few classes on the subject. If you were to ask me, it seems fine, but not from personal experience. Drag is an exponential formula, and is so in more than one area, which means the exponential potency is just that much greater. Drag can cause some VERY drastic things to happen, and that is why I don't think it is "exaggerated", at least not to the same degree that quite a few others seem to think.
Then I guess we are all too oblivious to be allowed to be critical! :dopey:
 
And I don't get why some people, like you, have to get so bent out of shape whenever somebody mentions something that could be improved in the game. :dunce:

The problem with GTPlanet is not the people want improvement in GT5. That's fine. We all want an amazing experience.

The issue that persists is the fact that certain posters never stop. A few posts for the average person would be enough. But not here.

GTPlanet's GT5 section is like experiencing "Groundhog Day"...👎

I mean how many times must one poster mention the same thing?
 
To do with drag...How are the dynamic parts having an affect i.e. Audi R8 and Bugatti Veyron?

I guess cars have baseline traction when recessed but added traction when dispatched.
 
The thing about slipstreaming is it can never be over-exaggerating. Becuse the wind have a certain speed and amount and the car have more or less strong wind. So strong wind=gain moire from slipstream. Very weak wind=slipstream does nothing.

But to be fair, it should be set so you dont gain extremelely much just sitting behind another car. also the downforce on the car infront should simulate the drag behind etc.
 
i am pretty bad at english, but yes, it should be like that, the stronger wind the more you gain from slipstreaming(close).
but if you are far away you probably dint gain from it. But it depends on the speed also. Isnt this obvious and basic learning???????????
 
GTPlanet's GT5 section is like experiencing "Groundhog Day"...👎

Which would mean we can say everything we like ( ofcourse regarding AUP ) without it having any consequences?
That's basically all we do on this forum ( or on any forum for that matter ) and what is expected by most I guess.

Oh you mean going in circles..............

Which would mean we can say everything we like ( ofcourse regarding AUP ) without it having any consequences?
That's basically all we do on this forum ( or on any forum for that matter ) and what is expected by most I guess.

Oh you mean going in circles..............:D
 
The problem with GTPlanet is not the people want improvement in GT5. That's fine. We all want an amazing experience.

The issue that persists is the fact that certain posters never stop. A few posts for the average person would be enough. But not here.

GTPlanet's GT5 section is like experiencing "Groundhog Day"...👎

I mean how many times must one poster mention the same thing?

How many GTPlanet members does it take to replace a lightbulb...... :sly:

Seriously though, not only do we have members repeating themselves, we also have new members repeating their repetitions, so you could log into this forum any day of the week and the posts would be pretty much the same.

I've gotten so used to it I can reply without even reading posts, I just hit the reply button. Because the sort of topics discussed here are so predictable. :lol:

Skidmarks anyone? :sly:
 
i am pretty bad at english, but yes, it should be like that, the stronger wind the more you gain from slipstreaming(close).
but if you are far away you probably dint gain from it. But it depends on the speed also. Isnt this obvious and basic learning???????????

Thanks, now I get it. 👍
 
Which would mean we can say everything we like ( ofcourse regarding AUP ) without it having any consequences?
That's basically all we do on this forum ( or on any forum for that matter ) and what is expected by most I guess.

Oh you mean going in circles..............

Which would mean we can say everything we like ( ofcourse regarding AUP ) without it having any consequences?
That's basically all we do on this forum ( or on any forum for that matter ) and what is expected by most I guess.

Oh you mean going in circles..............:D

Agreed. I only question the "why" part of the spin-cycle.:)

How many GTPlanet members does it take to replace a lightbulb...... :sly:

Seriously though, not only do we have members repeating themselves, we also have new members repeating their repetitions, so you could log into this forum any day of the week and the posts would be pretty much the same.

I've gotten so used to it I can reply without even reading posts, I just hit the reply button. Because the sort of topics discussed here are so predictable. :lol:

Skidmarks anyone? :sly:

Indeed. It's why it took me 2 years to finally post here after I registered.

I know alot of it has to do with the fact that the users have been without the very game this place was created for.

November 2nd should change this place quite dramatically.:)
 
wow. So it seems you don't like the racing to be realistic in gt5?
I didn't say I don't like the racing to be realistic, I don't understand why realistic slipstreaming is suddenly a death sentence for GT5 if its not there, especially since again it doesn't appear to be a big deal on the other games.

You know maybe why the people who don't even race in real life and probably never will, would like to have a realistic slipstream? You answered your own question right there

I asked that because to be frank, where the hell does this "feel" come from? Again, There is maybe only 2% of people here who actually have raced before(I know one off the top of my head) so I again have no idea why is it important. Hell, I don't even know why my comment is suddenly a big deal now since its not gonna contribute to the game one single bit.

Some people are after the experience of realistic racing. I know I don't have to explain how does over-exaggerated slipstream ruin that experience? That is the big deal.

Maybe its just me, but I thought that was what iRacing was for.
 
Then I guess we are all too oblivious to be allowed to be critical! :dopey:

No, I think you misunderstand me. Be critical, I am genuinely curious as to where this whole "the slipstream is over-exaggerated" argument got started and what it is based upon.
 
How many GTPlanet members does it take to replace a lightbulb...... :sly:

Seriously though, not only do we have members repeating themselves, we also have new members repeating their repetitions, so you could log into this forum any day of the week and the posts would be pretty much the same.

I've gotten so used to it I can reply without even reading posts, I just hit the reply button. Because the sort of topics discussed here are so predictable. :lol:


Skidmarks anyone? :sly:

Why yes for 800.
We will have them, take it to the bank.

Wouldn't you like for me to comment on the in depth intricate complexities of WHY we will have them? On which I can elaborate and repeat until the cows come home.

I don't even want to hear it. :crazy:.
 
I didn't say I don't like the racing to be realistic, I don't understand why realistic slipstreaming is suddenly a death sentence for GT5 if its not there, especially since again it doesn't appear to be a big deal on the other games.

I asked that because to be frank, where the hell does this "feel" come from? Again, There is maybe only 2% of people here who actually have raced before(I know one off the top of my head) so I again have no idea why is it important. Hell, I don't even know why my comment is suddenly a big deal now since its not gonna contribute to the game one single bit.

Maybe its just me, but I thought that was what iRacing was for.

Not sure who said it would be a death sentence to GT5 (in most ways of looking, it wouldn't be), but for racing, gt5p slipstream would be. You should know this already...

The way the races go in gt5p, is not realistic (due the draft). You know what I mean? Yes? No?

iRacing for sure, but why not also GT5?
 
How many GTPlanet members does it take to replace a lightbulb...... :sly:

woe.....there is a massive joke to be had there......

*can't wrap head around that immense number of members it would take*

100 - discuss the merits of light
200 - discuss premium vs standard light
300 - discuss whether the first 100 knew what they were talking about
400 - discuss how electric light is better that candle light
500 - discuss which version of candle light
1 - mod to lock the debate.

:dunce:
 
Not sure who said it would be a death sentence to GT5 (in most ways of looking, it wouldn't be), but for racing, gt5p slipstream would be. You should know this already...

The way the races go in gt5p, is not realistic (due the draft). You know what I mean? Yes? No?

iRacing for sure, but why not also GT5?

Based on what? What experience or data do you have to base that off of? Because you THINK it is that way, or do you actually have something to back that up? I really want to know where all of this came from.
 
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