chromatic9
Premium
- 2,835
- England
- chromatic9
apparently the Mclaren F1 will be "hidden in the game" ...like an easter egg! -->
Great news. Love stuff like that.
apparently the Mclaren F1 will be "hidden in the game" ...like an easter egg! -->
It wont be hidden from me Ill be picking up the strategy guide from day 1. The core experience for me will be in online racing, the GT life mode will mostly be for unlocking cars
I disagree, there are a LOT of rules, regs and DANGERS to making the kind of passes like what happens on GT.
For example, watch this video.
Now it doesn't show a double pass, and the car behind is fairly close to begin with, but it does show you how much draft can affect driving speed. But F1 cars disperse so little air in the first place, and unlike regular cars, even long straights aren't long. So I don't know how good of a comparison this is.
Just because you know where it is doesn't mean it'll be easy to find.It wont be hidden from me Ill be picking up the strategy guide from day 1. The core experience for me will be in online racing, the GT life mode will mostly be for unlocking cars
Fd = 1/2p * v^2 * Dc * A however this is a VERY basic formula. However the KEY here is v^2! For example if the speed of car one is 70 mph relative to the air and car two is 50 mph relative to the air (while the car is actually moving 70 mph) then the difference in the drag force will be a factor of 20^2 or 400!
How many GTPlanet members does it take to replace a lightbulb......![]()
apparently the Mclaren F1 will be "hidden in the game" ...like an easter egg! -->
Just like many of the other great cars in the past, namely the Sauber C9 Mercedes.
I am glad to see it is not initially accessible, and there will be at least a modicum of challenge to unlock it. Lets just hope for most peoples sake that its not the prize for getting all gold licences, otherwise that will cheese quite a lot of people off.![]()
You make a good point, but you're off slightly. While the difference in velocity is 20mph, you can't simply square that difference to see the difference in drag force. Let's set 1/2p * Dc * A as a constant, 1. Then if car 1's velocity relative to the air is 70mph, its drag force (in random, arbitrary units) is 70^2, or 4900. Car 2's drag is 50^2, or 2500. Thus, car 1 has about 96% more drag force, or a factor of 1.96.
Again, your point is quite valid. The relative velocity of car 1 is only 40% more, but the drag is 96% more.
Hopefully this makes sense... I've been drinking tonight.
I was also thinking it'll be unlocked for completing a certain % of the game or like you said ALL GOLDs which would piss tons of people off.
Unless you pre-order from gamestop, then you get it from the start.
I was also thinking it'll be unlocked for completing a certain % of the game or like you said ALL GOLDs which would piss tons of people off.
Really? Even if it is just the standard version? Hmm, I need to do some research. If that is true, I might just save myself some headache time, and pre-order from GS.
Is that what he is saying? Because that is somewhat true.
And if that is what he is saying, then why would other then after a spin(which even then depends on if the race car even has reverse) would you even need to back up?
As most of you all know, depending on where you preorder GT5, you get special cars. I don't know if these pictures were posted somewhere her before, but I did a search and couldn't find them so here we go.
They have their own thread, actually.
In my experience of watching hundreds of races at Road America, I know the best place to be on the last lap in a Formula Vee or Spec Racer Ford race is 3rd or 4th. The draft is so strong that the 1st and 2nd place cars have no chance. Plus, those are cars that are hardly reaching 100 mph at the start/finish line.
Regarding the slipstream discussion, I have a few questions. In any motorsport where drafting has a significant effect, isn't there a fair amount of additional strategy that needs to be considered? As mentioned in the post I have quoted below, it is not always best to be in first place during a given time and place. Could this explain why drivers don't always take advantage of any ability to pass using a draft? Furthermore, to what degree is it advantageous to remain in another driver's draft for an extended period of time? How does doing so affect fuel consumption and tire wear, if at all? Finally, in NASCAR, how does the use of restrictor plates reduce the ability of drivers to take advantage of a draft in passing, if at all?
Unrelated to that discussion, how realistic was fuel consumption in GT4?
[Edit]It has taken me almost six years, but I've finally made 200 posts, w00t.
VincentFurthermore, to what degree is it advantageous to remain in another driver's draft for an extended period of time? How does doing so affect fuel consumption and tire wear, if at all?
VincentFinally, in NASCAR, how does the use of restrictor plates reduce the ability of drivers to take advantage of a draft in passing, if at all?
VincentUnrelated to that discussion, how realistic was fuel consumption in GT4?
Staying in the draft only helps fuel mileage. The adverse effect is overheating your engine by drafting too close and blocking air to your radiator.
Restrictor plates actually enhance the potency of the draft. When the plate knocks the HP down from 850 to 450 it makes the cars more dependent on aero and not horsepower. A pack of 450 HP cars that have maxed out at 200 mph draft better at 200 mph then a 850HP car which has a max speed of 230 mph+
Reason why non restricted cars dont draft as well is because they're always accelerating at a decent pace and never really top out. Also the primitive aero makes them more slippery and less draggy therefore less draftable
It wasnt 100% accurate but close. I estimate it at abot 10% off. Every car had a 80 liter tank which hurt realism. Tires on the other hand was extremely off in both performance balance between the compounds and wear
*Based off of a test I did years ago at lemans in GT4 and my knowledge of real life lemans tire and fuel numbers
VincentSo it was determined that all cars were given an 80 liter tank after all? My previous reading on this matter was indeterminate; people weren't sure if the fuel tank measurements were an abstraction or not. I hope this detail is not overlooked in GT5.
You do raise some valid questions on the subject, I know it can help significantly with furl consumption, but I don't know about tire wear. Interesting question. I am actually trying to collect as much information on the subject as I can, but I am finding it difficult to find any real information or studies that have been done in relation to this subject.
I thought it was settled that the 80 units meant 80 liters? Doesnt seem like PD to give each car 80 units of fuel which measurement doesnt exist in the real world.