GT5 Sound Thread

  • Thread starter Marry_Me_GT
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I think he's talking about cars with the factory exhaust. Games that make "stock" cars super loud are doing just that, exaggerating them a bit.

Depend what kind of "stock" cars. Ferrari and Lambos are symphonically LOUD in their stock form. GT5 counterparts sound weak and inexpressive compared to real life.
 
synthesized

That's the main word to characterize most GT5 engine sound ATM... We need something more raw and powerful: softening the interior sound is ok, but when you are on external replay, the power and fury of racing/super cars must be UNLEASHED: Full engine ROAR and GRUNT, distorted Upshift/downshift grinding gears approaching and departing the apex, LOUD exhaust, pops and crackles, far away fading echo, track ambiance noise... all the pure RAW symphony of a race week end. The graphics are good, now please, get the sounds right on par with your lovely graphics, Mr Yamauchi ! and HIRE MORE (good) SOUND ENGINEERS!
 
Could it be that the sound designer has been working with Yamauchi since GT1 and now they're both unable for personal reasons to see the flaws in this aspect of the game? I haven't checked yet, but I suspect it's the case.

Sound Director

GT1:
Masamichi Seki

GT2:
Masamichi Seki

GT3:
Masamichi Seki

GT4:
Masao Kimura

GT5:
Masao Kimura


Sound Design

GT1:
Masamichi Seki
Takashi Kanai
Yasuaki Yabuta
Mitsukumi Murai

GT2:
Masamichi Seki
Shingo Okumura
Daiki Kasho
Kentaro Nakagoshi

GT3:
Daiki Kasho


GT4:
Keiichi Kitahara
Yuji Yamauchi
Yuji Yamagishi
Kentatou Nakagoshi
Masaaki Kaneko
Koichi Yamazaki
Kaori Ohshima
Takashi Kanai
Noburo Masuda


GT5:
*Still looking*


Not complete obviously, but so far I haven't found anything to suggest that.
 
Masamichi Seki

Masao Kimura

Takashi Kanai
Yasuaki Yabuta
Mitsukumi Murai

Shingo Okumura
Daiki Kasho
Kentaro Nakagoshi


Keiichi Kitahara
Yuji Yamauchi
Yuji Yamagishi
Kentatou Nakagoshi
Masaaki Kaneko
Koichi Yamazaki
Kaori Ohshima
Takashi Kanai
Noburo Masuda

YOU'RE FIRED!!!!!!!!!!
 
I endorse this last statement... LOL
Fire these boys, get some good SERIOUS professionals who are really passionate about their job.

Apart the FANTASTIC GT5 doppler sounds, the sound department need a fresh new start with TALENTED and PASSIONATE sound designers... I can't believe any serious sound designer could be happy with the work done on GT so far.
 
70' Mitsubishi Galant GTO MR w/ titanium-racing exhaust

OH YES! Now that's a sound. It's funny though, how old Japanese cars sound FANTASTIC, and Ferrari's and Lamborghini's sound like marbles running through metal pipes.
 
I wonder if PD are actually aware of The Problem ,It is getting Frustrating Even PC Mods Sound better to some extent
 
I endorse this last statement... LOL
Fire these boys, get some good SERIOUS professionals who are really passionate about their job.

Apart the FANTASTIC GT5 doppler sounds, the sound department need a fresh new start with TALENTED and PASSIONATE sound designers... I can't believe any serious sound designer could be happy with the work done on GT so far.

Sign. I think it is harder to make the sound so bad then make it good. GT5 has the worst sound ever.

Forza 1-4, Shift 1-2, GRID, F1, and many more deliver better sound. The PD soundteam has to be FIRED or just new sound designer. :grumpy:

I wonder if PD are actually aware of The Problem ,It is getting Frustrating Even PC Mods Sound better to some extent

I hope so. If they not... ehm.. yes than we have the great sound since GT1 in GT6 too.
 
Jav
Masamichi Seki

Masao Kimura

Takashi Kanai
Yasuaki Yabuta
Mitsukumi Murai

Shingo Okumura
Daiki Kasho
Kentaro Nakagoshi


Keiichi Kitahara
Yuji Yamauchi
Yuji Yamagishi
Kentatou Nakagoshi
Masaaki Kaneko
Koichi Yamazaki
Kaori Ohshima
Takashi Kanai
Noburo Masuda

YOU'RE FIRED!!!!!!!!!!

PD is hiring people now, but doesn't seem to be for the sound department, the game's weakest point. Oh well...
 
Sound Design

GT1: Masamichi Seki (Director)

GT2: Masamichi Seki (Director)

GT3: Masamichi Seki (Director)

GT4: Masao Kimura (Director)

GT5: Masao Kimura (Director)
*Still looking*

Not complete obviously, but so far I haven't found anything to suggest that.

Thanks for the effort! (Apologies for paraphrasing; saves a bit of space.)

Everyone should bear in mind that "Sound Design" encompasses far more than just the engine sounds. See Daiki Kasho's inclusion, for instance. (Also, "Sound Director" implies an involvement in "Sound Design", too.)

Firing these people is not the solution. Neither is copying Need For Speed, or FM4 (FM2, on the other hand...).
Suggesting they're unprofessional, untalented and lacking passion is downright disgraceful; they're just delivering on what's been asked of them, it's how the industry works.
It's Kaz's job to shepherd these people in the right direction; if you're going to fire someone, fire him. But then you might as well just have those other games. 💡
I totally agree with the bold part. The new DLC cars do sound like they were recorded using a better method. The 86 does have a nice intake growl to it, the "whoosh" you get from a factory turbo car is great. ('12 GT-R, Golf R)

...

A nice test for this is to use the "bumper" view and to look to one side (with the look buttons) with headphones on. Remove one of the drivers from your head to get an almost pure version of the engine sample, or the exhaust, depending on which one you "audition". Notice that, in the case of the 86, all the "texture" is coming from the exhaust, the engine is all whizz (with a very slight hint of intake right in the middle of the rev range, but it's no louder than the faint combustion / pressure noise coming from the block, and is inaudible most of the time.) Obviously, this technique only works for front engined cars with the exhaust exit at the rear.

I think it's safe to say there's still issues with the DLC, too. Some cars at release were already of the same quality, there's just too many of them overall for them all to be "good".

EDIT: A picture paints a thousand words:

gt5toyota86soundssepara.jpg


Top is "engine" sound (with road and wind noise, stock gearbox etc.)
Bottom is exhaust sound.

It (the 86) starts at full throttle near the red line, then I lift off to slow to a halt, ending with idle, then stall. Notice that the intensity of the engine sound does not change much when the throttle is lifted, and notice just how much quieter it is (thankfully, given its actual content).
 
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Interesting analysis Griffith500! 👍

As for V8 engine cars, most of them do have the tone right, but are usually let down by a lack of proper rumble, or over-synthesizing :dunce:

I'll post some comparison videos later, for now, this is just for the lolz:
 
Interesting analysis Griffith500! 👍

As for V8 engine cars, most of them do have the tone right, but are usually let down by a lack of proper rumble, or over-synthesizing :dunce:

I'll post some comparison videos later, for now, this is just for the lolz:


I think the V8 sound great with the right set up. No sub no love from the V8 in GT5, because you miss that deep growl. With a sub woofer it a different story even still some still sound wacky but it not the exhaust it the motor that sound weird.
 
Months after the SEMA coverage (including a picture with him holding the shirt with a big grin) and you just now noticed? :lol:

To be fair though, he does smoke so naturally he doesn't have pearl whites.
 

As for the exaggeration bit, all I can think of are the diesel LMP cars. They should be much quieter than they currently are!

I aggree that they are quiet quiet :D

but exaggeration? :





PD´s biggest fail in this game is the FGT sound. A V12 sounding like... Uhm, hard to describe.

I never heared a V12 F1 life and a V10 race only 2 times, since then only the V8 cars, but you could really feel the downshifts in your bones...
 
It's great listening to that Diesel spin up in the low-speed corners. :dopey:

I think this is a rare case where actual part-throttle samples would be needed: off-throttle there is no fuel going into the engine, so there is no combustion and much reduced exhaust noise; part throttle has audible in-cylinder combustion (violent auto-ignition) but little else; full throttle (i.e. full boost) is mostly intake with exhaust drone and only a hint of that aforementioned combustion (at least in that video; it may well be different actually in the thing).

Most games just use on load and off load samples, which is actually fine, and only strictly necessary for the exhaust of most cars; the intake can effectively just be scaled in volume. The actual (in-cylinder) combustion noise of petrol engines is largely irrelevant unless you're close to the engine, or concerned with the accompanying vibrations in the car's structure. Because the combustion noise is so much louder on Diesels, this car would need a separate "combustion layer" in order to be accurate. GT5 only uses one set of samples for all throttle positions, and simply scales the exhaust volume (and some other effects related to it, notably the exhaust flow noise that was recently revamped) with changing "load".
 
Its not gonna deter the "it sucks/sounds like vacuum" crowd.
 
That car sounds nothing like that on my sound system.



Very old video of mine still sounds better than the other video.
 
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Because its a epic fail vid.

Comparing a STOCK 458 with a tuned one is just dumb.

I pretty much know that having seen it three times now. And it doesn't help that its all Shaky cam footage and not direct capture, which is never (to me anyway) a good way to compare sounds.
 
Interestingly, if you listened VERY closely to a Ford Focus ST (with a 5 cylinder engine), you can sort of hear the sound it's supposed to make, beneath all that vacuum cleaner noise.

All that video proves is that GT5's car sounds is nothing close to real.

One more thing, I absolutely hate how the game tries to "enhance" the gear change sound during the replays.
 
One thing i need to get of my chest regarding GT's sound;

Would be nice that the songs from your library continue playing in certain screens, like for example i have heard that charlie chaplin song like 60.000 times already going to GTauto, and those singing children on the pre race menu "Baby i don' know, just why i love you so" haunt me in my dreams at night! Get rid of the little b*stards.
 
PD spent the time to detail the interior and exterior of the premium cars so they could of least improve the engine sound and record each car engine sound for the premiums because I could of care less for the standard cars and to me the 800 or so standard cars could of been replaced with 100-200 more premium cars which i would of prefer because 500 premiums would of made this game superior including if they recorded each car engine sounds. Remember they took 5 years which is enough time to put 500 premiums with each car recorded engine sounds.
 



T10's samples are way, way better than GT's. The mix is still weird, and the extraneous effects I still don't like. But overall I think T10 nailed the brutality and savagery of the 787b.

Thought it was relevant to the thread.
 
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I am not sure when they changed it but the alfa romeo 8c competizione 08 race exhaust now sounds like a nice breathing 8 cylinder and the stock and sport exhaust still sound good with the semi racing exhaust a little funky sounding.
 

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