GT5 Sound Thread

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I've heard that Kaz has stated that they record the sounds of the cars as it's going round a track rather than a dyno like T10 did with the Forza series, i could be wrong though, just relaying information that i've seen on GTP before.
 
I see your point and i disagree a little. I think they have correct samples, but those samples are made while car is static, and this is where the problem lays. Recording a sound of engine in a static car, will be crystal clear (all other noises excluded), but those sounds will be different as soon as car goes on the road and under a load. When we hear a sound from a car (moving), that sound constitutes of other sounds also, which if are not included won't give us the complete sound of a car.

To have a complete sounding engine it's not only important to have full throttle samples, it's also important to have samples of car doing engine braking and just cruising (which is what all the sounds in GT are made of now, however in many cases with too short loops and too few various rpm range layers) and changing them on the fly with throttle position. It's the only way to do it right.
 
wow, u people are never satisfied! It´s a game, not reality. You can try to simulate reality, it´s hard. Even engine sound are very hard to simulate. becuse all engines sound different even if it is the same model and engine. But your can not always hear the difference anyway.

When you play, you wont think about the sound so much. atleast not me and couldnt care less about "extreme sounding engines".
 
Actually, you can fake it with off-load samples (just about), but you still need the on-load recordings as a reference for this "fakery". PD get theirs by driving the cars (for some cars at least) on a track and recording the resulting sounds - these cannot really be used as samples because of all the extra noise (tyres, reverb, ambience etc.) You could combine that reference with dyno recordings (which PD also have for some cars) and you've made the best start possible.

Even with all that preparation, it comes down to the artists' ability and the quality control / "target review" (there's an actual term, which I forget here) processes to make sure it sounds as it should (depending on what your targets are, e.g. NFS Shift no doubt had a different ideal than GT does, irrespective of which is supposedly "better".)
 
When you play, you wont think about the sound so much. atleast not me and couldnt care less about "extreme sounding engines".

That's a huge mistake. Engine sound creates great part of illusion driving real sports car. People are not satisfied because sound as it is now is three classes under wonderful graphics and great physics. Therefor it's like beautiful lady in cocktail dress wearing gum galoshes. At least for some people that have healthy ears.
 
wow, u people are never satisfied! It´s a game, not reality. You can try to simulate reality, it´s hard. Even engine sound are very hard to simulate. becuse all engines sound different even if it is the same model and engine. But your can not always hear the difference anyway.

When you play, you wont think about the sound so much. atleast not me and couldnt care less about "extreme sounding engines".

Gran Turismo The Real Driving Simulator

Simulators involve realistic factors to an extent, although every person has different expectations to one another, It's a car racing simulator, the car should be 'simulated' to represent the real counterpart as a plane is in a flight simulator used in flight training exercises... I just prefer to have a car that sounds proper
 
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To have a complete sounding engine it's not only important to have full throttle samples, it's also important to have samples of car doing engine braking and just cruising (which is what all the sounds in GT are made of now, however in many cases with too short loops and too few various rpm range layers) and changing them on the fly with throttle position. It's the only way to do it right.

i agree 👍.

there is nothing better then the engine sound, and that is why most of the people here complain. e.g. i personally don't care how fast a car can go, but rather how it sounds, take Honda civic 1.6 vtec vti, it's not particularity fast car or fast accelerating car, but when you here the valves opening at 6000 rpm, engine under full throttle it's music to my ears, or when you hear BMW M5 slowly accelerating from lower rpm's. To conclude sound is very, very important part of immersions, more then graphics, at least to me.
 
That's a huge mistake. Engine sound creates great part of illusion driving real sports car. People are not satisfied because sound as it is now is three classes under wonderful graphics and great physics. Therefor it's like beautiful lady in cocktail dress wearing gum galoshes. At least for some people that have healthy ears.

I like engine sound, but it isnt a part of the game i would complain about. i was satisfied with GT4 sound. It was still realistic enough for me.

But if you want realistic to the extreme, then go to a motorshow or something. there you have alot of sound and it is real!

Like i said, sound is actually important, but i feel it is at that level already that it isnt really needed to somplain about it. I watched some of the GT5 trailers and stuff and i gotta say i love the sound of the cars and it sounds reaaaaly good. I also tried the GT academy demo and the sound in both cars were awesome.
 
Graphics are far more important for immersion

I would say they're both as important as each other, atleast to me anyways.

The sounds in GT have always left me wantin more after the frankly piss poor efforts of all the games to date, i just dont understand how a developer as skilled and talented as PD can consistantly get one of the absolute most important aspects of a racing game so wrong??

And to the people claiming its not the sounds themselves but the sound systems we use ive never heard so much rubbish in all my life. If the source material is poor there's absolutley no way ANY soundsystem will suddently make it feel like your sat in the seat of the car, if you really believe that then you either have a hearing problem or are blindly delusional.

Im desperately hopin PD finally manage to fix this problem that hasn't really been touched since the first GT but if im honest im not really holding out much hope and it'll be 'vacuums R us' as usual:tdown:
 
Im desperately hopin PD finally manage to fix this problem that hasn't really been touched since the first GT but if im honest im not really holding out much hope and it'll be 'vacuums R us' as usual:tdown:

Totally agree with you on the soundsystem vs. wrong samples argument. The above is a bit over the top though. GT2 had really good sound for it's day (on the PS1 remember!). It has been a bit dismal overall but they are getting there now with a lot of the samples, and the sound engine is the best around.
 
One month to release and the sound is still crap. I can't believe there are still people defending gt5's sounds. There were times when you had the excuse of a long time until final version but now there's no more time for improvement and things are ugly. Face it, gt does not do good in the sound department. It looks so easy in PC sims, but Kaz is obviously lost in the whole "perfection" thing and forgot about the second most important thing-realistic raw sport engine sound.
 
You have heard the final sounds? If not please do not say a month left and still garbage as most videos up are older builds.
 
One month to release and the sound is still crap. I can't believe there are still people defending gt5's sounds. There were times when you had the excuse of a long time until final version but now there's no more time for improvement and things are ugly. Face it, gt does not do good in the sound department. It looks so easy in PC sims, but Kaz is obviously lost in the whole "perfection" thing and forgot about the second most important thing-realistic raw sport engine sound.

PD might have deliberately shown old sound engines and samples until now. It's hard to comprehend why they would decide to do this, but it's still a possibility.
Let's wait the final release build before giving a definitive judgement about sounds.
In the meanwhile of course we can comment about what we hear in demo builds.
 
Oh come on, you're gonna keep repeating that until the very moment of release aren't you. Everybody knows a month before release a game is ready and is being printed and shipped. The logic of why they would show latest builds of everything else but the sound remains clear only to true fanboys.

Now they are in the hyping phase and if they had great sounds the would definitely show them now.
 
They haven't shown anything too in detailed with anything, this is something I do have a problem with they are being far too secretive. I haven't repeated anything and I'm no fan boy. Yes all GT's thusfar have lacked in the engine sound department but as I've said we haven't gotten any videos of a near final build to say..... yup gt done gone and did it again
 
Wouldn't showing bad sounds put off potential buyers.. I'm quite sure they would prefer to hear the original sounds..
 
Wouldn't showing bad sounds put off potential buyers.. I'm quite sure they would prefer to hear the original sounds..

Yes it would, so would disappearing roads, spazing nascars and questionable damage but they are still here do you think they will be there in the end? Trust me I think sony has been running a lackluster campaign for gt5. I hope it picks up soon
 
Oh come on, you're gonna keep repeating that until the very moment of release aren't you. Everybody knows a month before release a game is ready and is being printed and shipped. The logic of why they would show latest builds of everything else but the sound remains clear only to true fanboys.

Now they are in the hyping phase and if they had great sounds the would definitely show them now.

Some of us hardcore fanboys are aware of the weaknesses and strengths of the sound we've heard so far, but are able to stay relaxed and logical, despite some concerns. Sorry if this angers you.
 
Oh come on, you're gonna keep repeating that until the very moment of release aren't you. Everybody knows a month before release a game is ready and is being printed and shipped. The logic of why they would show latest builds of everything else but the sound remains clear only to true fanboys.

Now they are in the hyping phase and if they had great sounds the would definitely show them now.

Did you forget the fact that KY himself said that they've been working on the sounds and that the final build won't be shown until release? Yeah it can be frustrating not hearing the final sounds...but just because "other" companies show their final builds a month or so before release, doesn't mean that PD will, because PD is far from any "other" company. They just do things differently, and most of us should know that based on their track record.
 
I agree snoops, people can't defend the sounds even though they try and fail to. But Kaze has mentioned "improved sounds" whatever that means, so lets wait and hear.
 
I agree snoops, people can't defend the sounds even though they try and fail to. But Kaze has mentioned "improved sounds" whatever that means, so lets wait and hear.

Nobody's defending the sounds. We're merely reminding the more negative posters that nothing we have heard so far can be considered final, or close to final.

Quite how much different the final sounds will be (for better or for worse) remains to be seen; at least until release (which is just stating the obvious now...)
 
Personally I do not think GT5 will ship with all the featured cars sounding true to life , but my feeling is that many will be improved. The rest will come in my mind no doubt via several patches the game is likely to get in the first 6-12 months. They will be slipped in with the guise being to fix glitches any. new game has
 
GT5 will sound like GT1, Kaz wanted the retro vibe to make it stand out in today's market 👍

Nothing more to discuss
 
I'm curious, does Best MOTORing do anything to alter engine sounds? I ask because whenever they're showing a car in the cockpit view the sound is actually very similar to GT5. In other words, there's a somewhat muted sound to the engine while the engine sound is very raw when they're showing the cars pass around the track.
 
I'm curious, does Best MOTORing do anything to alter engine sounds? I ask because whenever they're showing a car in the cockpit view the sound is actually very similar to GT5. In other words, there's a somewhat muted sound to the engine while the engine sound is very raw when they're showing the cars pass around the track.

I guess highly sound compressing microphones for the small cameras used inside the cars.
It would have helped if you showed an example, though.
 
Street cars have sound proofing and muffling, along with the interior car acoustics, and probably a different mic used. You have additional reverb on the outside off course - cars always sound better going through a tunnel as we know :)
 
I guess cheap microphones for the small cameras used inside the cars.
It would have helped if you showed an example, though.

You can really watch any clip from the show to hear them. But here's an ep that I watched recently



The engine sounds are nowhere near the loud sounds that many people are begging PD for and as a result nothing like the GTR2 clip posted earlier. But as I said, I don't know if it's a result of something that they're doing to the sounds to possibly muffle the sound in the interior.
 
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