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- SavageEvil
You guys are forgetting that a lot of these people testing GT5 games tend to play fantasy arcade games more than simulation games. Some come with the idea it drives like a real car and assume that because in real life their car stops quickly, you can obviously do that in game; completely ignoring the fact that they do not drive their car with the pedal to the floor board. It hurts to watch people like that driving in GT5, it's like why would you think that you can turn that corner going that fast?
I just can't wait to try out my PSP collection with GT5 physics applied and using my G25. 42" is about the size of a windshield in a car right? I'm all set
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I was going off the assumption that all courses would include weather or some type just based off location, that would be a better idea. That would be great if it would also follow time of day at the location as well(optional of course). Well whatever doesn't make it in this game, should be improved upon and added to the next, which I hope is like 3-4 years away.
I just can't wait to try out my PSP collection with GT5 physics applied and using my G25. 42" is about the size of a windshield in a car right? I'm all set
I was going off the assumption that all courses would include weather or some type just based off location, that would be a better idea. That would be great if it would also follow time of day at the location as well(optional of course). Well whatever doesn't make it in this game, should be improved upon and added to the next, which I hope is like 3-4 years away.