Had a dull day at work today.
Yay! More dull days, please; this way we can get you to dig into the data further.
I made a small study on how the AI names and cars they drive go together. I had an excel ready with every car in the game, so I started to go through all the different A-spec race result photos that have been posted here in the seasonal forums. Then I filled in the name of the AI driver next to the car he/she was driving. Some 'curious' facts arose:
505 different cars (at least) have been driven by the AI during these seasonals
112 of these cars have had at least two different AI drivers
8 of these cars have had three different AI drivers
Great info! 👍 Have you got any graphics that you can show us? That would be awesome.
So . . . cars change drivers, but not drivers changing cars. Generally.
Apart from the
B. Wozniak you mentioned (a great driver that guy, too
)I've seen one so far;
A.David drives a Carbon R in a Career Mode race.
And is the driver for the Toyota Hybrid. However - drivers seem to generally stay with a model. For instance,
Gasparini will always drive a Scuderia, though in different liveries, whether he is driving in the City Trials in Career Mode, or the many races he does in the Online Seasonals.
Same with
Pulkinnen,
Dean,
Saari - they all stay with the same model, but will come with different liveries, and they are fast in some liveries, slow in others.
There are also drivers with the same last names but different first-name initials - an example would be
B. Vitale and
P. Vitale - both drive NSXs, and to confuse the Player (subliminally) different models of the NSX, so that B. Vitale is a faster car than P. Vitale, and the Player's perceptions/judgements in reacting to them, when repeating races, can be thrown off.
Would be interesting to see from the Statistic you provided: "112 of these cars have had at least 2 different drivers" as to what drivers were matched to what courses - and as to whether there was a livery change to the cars per driver.
This leads us on to a further step: that not all things are equal to start with; driver/car combos are being set up as unique 'racers' tailored to fit the race.
And, at this point - due to the different optimum performances of the Car in that particular Driver's hands - can be variably set-up for the different races to be on the course at a
particular pace (with its own 'rubber-band' window attached to that pace.)
"8 of these cars have had three different AI drivers"
Could you expand on that a bit more? I'm salivating!
Which cars? Which drivers?
Same types of races typically come with same AI-drivers. For example there has been several 600PP racing car seasonals that had the exact same AI-drivers. Same goes for 550PP non racing car races, where I found Gaertner and Calvo for example having been around from the beginning of A-spec.
And one more curious anomaly. One specific AI-driver has been driving two different cars, he was the only one I spotted. B.Wozniak has been spotted driving both the Nissan GT-R R35 Touring Car and the Nissan GT-R SpecV '09.
Really need to do some real work for a change..
No! Get back to studying the AI!
Seriously, though, get back to work - big brother is watching you,
. Thanks for all the great info, though, MTM - food for thought.
____________________________
As to our own drivers . . ..
The questions remains to be answered.
Is everybody's personal driver the same? Do they start out the same, stay the same, reset to the same before every race?
Or do they evolve?
Have they been affected already by our actions?
If all players of the same level around the world were to choose the same race and same car, and send their drivers out set to 'My Own Pace', against the same field, would they all have the identical Final Standings? If they did then all drivers would be the same.
The B-Spec Academy Championships are going to prove interesting, but in addition more objective tests are also needed to be set up and carried out with as many controls as possible.
There definitely is more to this can of worms than just worms.
Keep in mind that there is a core idea functioning here -
Sony wants to keep us logged in.
So why introduce B-Spec now when it is only a tool to be used Offline? The only lure for being Onine? Credits inflated by the Bonus.
If one is unaffected by the want for credits, the
only use of B-Spec would be to actually race the drivers - for some as help in completing events for stars, for others for a variety of reasons; from tune-testing to movie-making.
All these can be done Offline, like the
many other activities that can be done while not being logged in or needing an internet connection for that moment.
Remote-racing our personal drivers would
need us to be logged in - whether interested in credits
or fame. Or merely wanting to race for the thrill of it.
I see B-Spec Online in the future - if Sony wants to expand and maintain its Online presence via Gran Turismo - and hopefully for those of us also interested in this aspect of the simulation, this will turn to fact one day.
Good Racing!