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- photonrider
But I do know that if I ever drove the Nordschleife in person, I would wish I could have SRF and a pause/restart button 💡
Heh heh, John, so would we all. Fortunately the simulation stops short of killing us and disabling the car on the first bang, or else we would never be able to actually get to the end of the race. Nature of the game, I guess.
@photonrider As far as the slipstream of the McLaren, it seemed to me that when I was right on his back bumper at the beginning of the straight, he wouldn't accelerate fast enough. It's like he wanted me to pass him (which obviously would help him draft a bit, so maybe that was his plan ). Can't really say for certain, and I don't really know much about any of the other cars.
We have to keep investigating as we play - the more we know, the more we can understand this game. There is a weird 'slipstream' effect at play, strong enough at times to take one's car and fling it off the track, and I have spent many hours 'tail-gaiting' the AI that have this peculiar characteristic. As I mentioned before, Players that jump into a car and leave the AI in the dust don't really experience this sort of stuff. But if one hangs with them (either deliberately or because the choice of car plants them firmly in the pack) then all sorts of weird phenomena take place. This also is a characteristic of only certain cars, others will actually move over in a textbook racing style to let you pass. All these different characteristics work to give each AI driver/car combo a certain 'personality'.
And also provides for some racing excitement.
The trick is to find oneself a car that is a good 'match' (factoring in one's own particular racing/driving skills) and at that point what happens is - for example in a 5 lap race - the Player will have to fight through the pack to the end (or middle) of the fourth lap, at which point the Player meets up with the leader, and then the leader will race the player for all their worth all the way to the finish line in the last lap.
In a way it's a compressed form of a longer RL race - and considering it's a game - quite well-engineered.
Obviously the AI is a work in progress, and human ingenuity being what it is, will always be, as we push the limits of developing 'conscious' AI.
Thank you for joining us in this project. 👍
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I see a lot of work ahead of me in the next few days, so if you guys can give me a hand sorting out the winning times I would more than appreciate it.
As well - I think it would be only fair to have the winners select some Events/type of challenges for the next round.
For example the winner of last round's A-Spec Expert Level challenge could suggest the car/type of challenge for the next A-Spec Expert Level event, and so on. I will continue to set up the B-Spec Events myself.
I hope to come by later and do a whole lot of cleaning up - until then - good gaming, and may you have the most scintillating races!