GT6 News Discussion

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This will probably ruffle a few feathers, but it's actually surprisingly balanced, if you read the whole thing:

http://www.videogamer.com/ps3/gran_..._gran_turismo_racing_towards_irrelevance.html

He mentions that the 'premium' cars don't look very good and they're showing the PS3's age. :odd:

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GT has always been like this, since GT1. Even GT3 feels slow compared to need for speed * and i wont hate on a brilliant arcade racer* . Hell GT6 is OUTSELLING forza 5 despite its "crappy sales" . The whole genre is in a slump .

You'll have to remind me how GT1 forced me down a very narrow path in its career mode, and had a combination of massively expensive cars in relation to piddling race outs and a lack of prize cars to encourage microtransactions. Oh, and how it didn't have qualifying or competition that didn't screech to a halt on the last lap.
 
I really hope that they come out with a patch before the weekend. Its so many glitches and errors being reported right now. Before they come out with any type of DLC or something they need to fix some of the errors that people are having.
 
I'm not sure if anyone has noticed this yet, but Jay Leno did a bit on GT6.



Even Kaz gets a little screen time as well as that lovely Vision Mercedes.

This came out last week, wonder why they re-uploaded it today.
 
Forza 5 vs Gran Tursimo 6 in sales numbers isn't compareable because Forza is on a new system.
Heck, I've never gotten Forza vs Gran Turismo because they are on different systems. It's like comparing a Ford Focus and a Ferrari Enzo. Both are good cars but both are good in completely separate ways and are not for the same audience.
 
He mentions that the 'premium' cars don't look very good and they're showing the PS3's age. :odd:

The only thing that he tried to say maybe was that "the PS3 is not showing those cars as it should". If you think about it, those cars looks incredible and the lack of lighting/shadows inside them and minor details as the texture "materials" (yet PD managed to make textures look quite like each material but not at 100% realistic like you can have using DX11 -check pCARS which I have, or Forza 5 which I don´t have but a friend has it and materials look as they really look-).

The lack of better post processing effects, the poor HDR (mostly is what causes the shadow problems and the dark interiors in the cars) and the poor anti-aliasing is what makes the game look "bad". For me since I know why the game looks like that and all is not a concern...It could look a bit better maybe but since PD wants that realism in the visuals in such an old hardware it is hard to balance the entire game...sacrifices were made no doubt of it, same as in GT5 for the sake of 60FPS and a resolution close to 1080p. (both below the real numbers though)


If any of you play simulators on PC, you know that they are games with cars, you don´t need to unlock them, you don´t have career modes at all...you just play the thing in the tracks it has or in the tracks modders make, and same with cars.
GT now has that "simplistic" simulation aspect quite market in its DNA, but without missing the "game" component, which is a career mode and tons of content.
Simulators are made to play online or make hot-laps most of the time, practice and get better, find your own limits in driving...know people better than you and compete with them to get better and learn more. That is a simulator.

GT is in the middle of that right now...you know that while doing each event, each mission, the game is like teaching you how to drive...is like some kind of school if you think about it. The AI´s are just simple obstacles for us yet you need to drive like mad to catch the first "rabbit" and then you keep pushing alone in the latest laps.
I feel that way while playing GT...is like a "training simulator" with a "carrer mode" which isn´t actually a career with a "real" purpose of making you feel better in the game...its purpose is to make you a better driver at the end of it.

I feel that this is not a proper game any more, it has more of the other simulators that I use to play on PC...with a wheel of course (G27).

If they want to keep the "casual" players they need to keep what it has now (its physics and feeling), but for the next game work in a realistic career mode (proper championships, winning sponsors to make more money per race like Race Driver Grid was at the time, and going up from karts to Formula 1 cars...PD can use Ayrton Senna as a good example of how a career should be) and of course with proper competitive AI that make people feel that they are in an actual race. No more "chase the rabbit" but actual racing...like you can have playing online.

Wake up PD...wake up.

Fan and player since 1998.
 
You'll have to remind me how GT1 forced me down a very narrow path in its career mode, and had a combination of massively expensive cars in relation to piddling race outs and a lack of prize cars to encourage microtransactions. Oh, and how it didn't have qualifying or competition that didn't screech to a halt on the last lap.
Hahaha . Really. Gt1 had a hand full of events , gave very little prize cars * all the good ones were after championship races and enduros* Locked the best cars behind the enduros, and locked progression with license test. Gt6's carrier is no more linear than any other gt's . And IT had WORST payments. I remember grinding that stock car race at the Autumn ring mini for 50k * took around 5 minutes in stock viper* and before that it would take about four hours of grinding to even afford the Viper. OH and lets not forget the Licence test were next to impossible in some cases. God if you had said that on the forza forums you would get ten points for voicing a fact.

Like this?

Yeah Was that in that micro update ? I did not update the game the day I got it .The Vanilla game is almost bug free, the update is what caused a bunch of bugs =/ Damn broken BGM player.

Edit: Never mind no, It's literally a concrete garage with lights above it and an opening into the abyss!
Excuse my toaster quality Phone picture.
 

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Hahaha . Really. Gt1 had a hand full of events ,

Why yes, yes it did. Note I never said otherwise.

gave very little prize cars *

GT1, despite having a fraction of the events GT6 does, gave away only three cars less. It gave away a prize car for every race series bar one - oh, and they were infinite, you could re-win them to your heart's content.

all the good ones were after championship races and enduros*

Series which took anywhere from 15 to 30 minutes, tops, to complete. The enduros, under two hours. How long does it take to afford the XJ13, 250 GTO, or hell, even a 787B in GT6?

Locked the best cars behind the enduros,

Strictly speaking, nope; the Nismo GT-R LM road car was hardly a competitor, the Silvia LM while cool was one of the slowest LM's, and the black Castrol Supra was no different than the white one sold in the dealership.

and locked progression with license test.

The licenses had to be done, yes, and after that, you could race in any race you wanted. Try that in GT6, where the combination of the star system and licenses being a part of each level's unlocking events means I'm forced down a linear progression. I can't do all the licenses at once and hop into a more challenging series after the first Sunday Cup like I could in GT1; I'm forced to run at least a few series in each tier just before I can even attempt the license to get to the next level.

Gt6's carrier is no more linear than any other gt's .

With exception to GT5's, nope.

And IT had WORST payments. I remember grinding that stock car race at the Autumn ring mini for 50k * took around 5 minutes in stock viper*

That's your proof that GT1 had worse payments? That it took five minutes to amass 1/10th the cost of the most expensive cars available in the game? In an hour, you'd have enough for any of the LM cars, or enough to purchase the R33 or GTO and have the fastest cars in the game for even more efficient credit grinding. I'll repeat myself: How long does it take to afford the XJ13, 250 GTO, or hell, even a 787B in GT6?

Actually, show me a race that hands me 50k in five minutes in GT6, even. But hey, at least there wasn't a credit cap...

and before that it would take about four hours of grinding to even afford the Viper.

It never took that long to afford any dealership car in GT1; even grinding the Sunday cup would provide you with the necessary credits in an hour. And that's buying you the best road car in the game. Again, show me the comparable GT6 scenario - something like the Huayra or even the relative bargain that is the Aventador - and tell me how long it takes to pay for those.

OH and lets not forget the Licence test were next to impossible in some cases.

I golded them when I was 13. On a non-DS controller. I won't argue the license tests in GT6 are pathetically easy in comparison - to achieve gold times - but there's always been a lot of room for people to simply squeak by with a bronze. GT1 would've been harder to do so without any driving aids available, but that's all.

God if you had said that on the forza forums you would get ten points for voicing a fact.

Unsurprisingly, you don't make any sense. Maybe if your grammar would improve...
 
Actually, show me a race that hands me 50k in five minutes in GT6, even. But hey, at least there wasn't a credit cap...

Nascar at Motegi - 50k for less than 4 minutes.
Special Stage Route X Like the Wind - 43k for less than 5 minutes, but is easier.
Indy Like the Wind - 43k again for less than 5 minutes in a good LMP.

And although there is a cap still, it's been raised to 50million. Not much consolation, I know. But at least we're not broke after buying a 20million cr car now.
 
Nascar at Motegi - 50k for less than 4 minutes.
Special Stage Route X Like the Wind - 43k for less than 5 minutes, but is easier.
Indy Like the Wind - 43k again for less than 5 minutes in a good LMP.

And although there is a cap still, it's been raised to 50million. Not much consolation, I know. But at least we're not broke after buying a 20million cr car now.

I stand corrected - I haven't gone to the Nascar races yet - though you could argue there's a heftier price tag associated with them, since you need one of the eligible vehicles. I realized after that the SSRX event would pop up, and it's the only really viable one in my eyes, since it doesn't require you to dump a ton of cash into a competitor - I did it just fine with an SRT Viper with some of the cheapest bolt-ons.
 
I stand corrected - I haven't gone to the Nascar races yet - though you could argue there's a heftier price tag associated with them, since you need one of the eligible vehicles. I realized after that the SSRX event would pop up, and it's the only really viable one in my eyes, since it doesn't require you to dump a ton of cash into a competitor - I did it just fine with an SRT Viper with some of the cheapest bolt-ons.

Actually you win a '13 Jeff Gordon car from getting half the stars in iA. So you needn't buy a NASCAR at all, unless you want a Toyota or Ford. :)
 
Just received yet another game update when I logged in today. Seems like almost everyday I get some sort of update to download. :lol: Almost like Christmas, I just don't know what it is that I just got. :lol:
 
The game version increased from 1.01.69205182 to 1.01.69232792
It appears that the bug where the brake balance setting would be ineffective in Free Run mode has not been fixed yet.
 
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