GT6 News Discussion

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I changed to this color a couple months ago, before that it was Royal blue, and before that, it was just regular.
 
You say that as if dozens upon dozens of seasonal events and series aren't going to be coming out in the near future. Probably after January.



You say that as if Daddy Kaz isn't going to soon implement the PP compensator that was released in GT5's waning days. In my opinion, that's the correct way to reward people and it probably will be in GT6.

I don't mind people griping about the game, but it's been out for a week. It isn't expected of you to conquer the game and have zillions of dollars yet. Nobody has any right to be complaining about lack of money yet.

Conquer the game? Zillions of credits? Honestly, where did you get any of that from what I have written. As for none having the right to complain yet, people paid for the game at launch; end of story.

I disagree with you about the Seasonal Events. I do not see that they fix the economy; they simply fix that portion concerning cars valued at millions of credits, meanwhile breaking the economy for anything valued at under 2 million credits.

As in, I just won a Seasonal worth Cr. 250,000 (with PP compensation); I guess that I'll go buy either 1 - McLaren MP4-12C, or 6 - Mazda RX-7s. It really makes both the MP4-12C and the RX-7 seem completely unearned and irrelevant compared to the those vehicles valued at millions; it doesn't follow logic based on how the Career Mode works from the get go.

The Seasonals should be used to create continued racing series opportunities, not turn the game's economy on its head, which is why I felt that the cars valued in excess of Cr. 2,000,000 should be prize cars for winning a race series.
 
I love how all the things that used to be considered as "playing the game" or "progressing through the career mode" in GT1-4 (earning prize money, upgrading and tuning cars slowly over time, etc.) is now termed "grinding." People act as if spending $60 should somehow allow them to dictate the rules and how the game is played. You're not a backer, you're not a developer; you're a customer. You don't make the rules, you're paying for an experience somebody else has built. If you don't like it, that's absolutely fine - just don't buy it. But you have no right to be entitled to all a game's content at launch.

However, if you want that - and I have gotten yelled at for this in the past, but I'll repeat it anyway - go play one of the many PC sims that operate that way. iRacing. rFactor. Assetto Corsa. They all allow you to just take a car and a track and race, no annoying "grinding" getting in between you and the sim. Enjoy those games and stop demanding that GT change into something it's not and never has been.
You are right!
This is True!
Awesome post!
 
I don't know. I did the VGT glitch and when the game updated there was a ticker at the bottom informing me the M4 was released and I could find out more in the News section. The News section then informed me that the M4 was "exterior only" and the interior would be added in a latter update.
 
Actually the gold time was a snap because the bar is set so low at 1:13.
So it took me some more miles to shave the time down by almost 6 more seconds to 107:265 using a wheel, no aids/0 ABS.

Unfortunately SRF is forced on for this event too, I usually do better with it off.
Have you tried to take that car for a spin with 0 ABS around Matterhorn?

I am curious about your settings and time for the TT.
SRF wasn't forced on when I did it a few hours ago.
 
Just realized that the 2013 DeltaWing is the first IMSA Tudor United Championship car to ever appear in a game. Yes the Viper GTS-R and BMW Z4 GT3 will appear, none of the ones in any games were to be entered in the new series. I am curious one of the "first in the world" announcements will be a partnership with the TUSCC.
 
I probably missed this, but can anyone confirm that the credit cap has been lifted? I've been seeing talk of that being done but have yet to actually get confirmation of it.
 
I probably missed this, but can anyone confirm that the credit cap has been lifted? I've been seeing talk of that being done but have yet to actually get confirmation of it.
It's been raised to 50,000,000.
 
It will show in the dealership with either a T or NA under Aspiration. You won't need to purchase it to find out.

Yeah I know about that, it's just that very same car happened to have a description talking about the BMW M4, so I'm taking whatever the specs say with a grain of salt. As like with the tuning descriptions in the set up screen.
 
BWX
SRF wasn't forced on when I did it a few hours ago.

It was last night, well then if that is the case, I guess I might have go back and whittle some more time down.

Funny, I am in the 15th Anniversary Seasonal right now and SRF is forced on for that.

Edit: Addition
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...so I just went back to my garage, got the Vision Mercedes and loaded the seasonal, SRF is still forced on, anyone with game up now I am sure can verify that.

Now I see the source of your confusion...:sly:

The BMW Seasonal where the car is provided does have SRF unlocked...
...the other 3 Seasonals (including the Mercedes Vision) all have SRF locked to on.
 
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Fantastic.
Hey man, it was the perfect way to end my tragic run of trying to find rooms to drive in over the last few days lol




Just as a general Q what does SFR actually do? I've joined lobbies were it's forced off and have had events were it's just on and can't really tell what diffrence it makes
 
So I do the Mercedes Vision seasonal...
...rack up 384 miles on the car practicing to work down to a 107.265 lap...
...scraped and banged a couple of walls in process (very easy to do on this Matterhorn configuration).

End result: 50K credits, 1 paint chip minus the 500K credits I will have to pay to restore rigidity.
So I guess I need to pay 450K credits for the privilege of running in Seasonal TTs now?

I use a wheel, no aids, no ABS, pretty careful, and I don't usually play bumper cars...
I managed to gold 49 out of 50 Licenses in GT5, qualified for WRS D3 Gold as well.

This is my 3rd high-end car in as many days with less than 400 miles requiring rigidity restoration.
So I will just sell this Merc. Vision back for 300K credits and ditch future participation in this TT.

Something is seriously out of whack.
I am still hoping it is a case of new game that needs tweaking...
...otherwise it can only be explained as corporate greed with the debut of micro-transactions.

I have no problem whatsoever paying for DLC content, I bought every DLC for GT5.

I also posted this in the Body Rigidity Deteriorates Way To Fast Thread.

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EDIT (Addition):

I think this becomes more of an issue once you get up into the International A/Super levels because of the cost required to restore high-end cars.

Once more people get up into these levels, they will experience this first-hand.

Who told you that rigidity is awfyl because of some light crashes? I am sure that as in GT5, even without any crash, rigidity is to be fixed. Not obligatory or because drivability is bad. Only because after some mileage every chassis wears out. Slowly but normally. Even F1 monocoques are changed every few races during the season.

So, just fix the bodywork and enjoy the game.
 
Who told you that rigidity is awfyl because of some light crashes? I am sure that as in GT5, even without any crash, rigidity is to be fixed. Not obligatory or because drivability is bad. Only because after some mileage every chassis wears out. Slowly but normally.

Sure. But no car in real life warps after 350 miles. Real cars are barely broken in after that long.

Even F1 monocoques are changed every few races during the season.

No, they're not. Unless there's major damage or something wrong with it, they try and stick with a single monocoque. They're bloody expensive. You'll notice that Vettel names his.
 
Just as a general Q what does SFR actually do? I've joined lobbies were it's forced off and have had events were it's just on and can't really tell what diffrence it makes
Skid recovery force is an arcade mode in most respects. It prevents the car from skidding out and modifies the physics into a slot car.

That's how I see it.
 
http://www.speedcafe.com/2013/12/13/senna-mclaren-set-top-gear-festival/
A McLaren MP4/4 used by Ayrton Senna during his victorious 1988 World Drivers’ Championship campaign will be on display at the Top Gear Australia Festival in March.The car, estimated to be worth almost $9 million, is regularly housed at the McLaren Technology Centre in Woking, England.A total of six MP4/4s were made and allowed team-mates Senna and Alain Prost to win 15 of out of the 16 races between them.All were powered by Honda’s 1.5 litre V6; the last and ultimate turbo F1 engine prior to the reintroduction of force-fed powerplants next season.Senna finished second to Prost in the 1988 Australian Grand Prix. He went on to win the race twice before his death in 1994.Ayrton’s nephew Bruno, who started 46 Grand Prix before embarking on an endurance racing career, says he’s pleased to see a piece of his uncle’s history travelling to a country that appreciated his talents.“I was amazed by the amount of support Ayrton had in Australia,” he said.“Now over 20 years later people are still paying tribute to him, celebrating his career, his life and it’s very special that Australians are that fond of him.“It’s something that always feels warm inside because you’re sure that people really still love him.”Bruno Senna has made just one racing appearance in Australia, winning for South Australian Formula 3 outfit Team BRM at Albert Park in 2006.Now in its second year, Sydney Motorsport Park’s Top Gear Festival will be highlighted by an appearance from Daniel Ricciardo in a Red Bull RB7, as well as the opening round of the Porsche GT3 Cup Challenge.The event will take place from March 8-9.

I can not recall if PD are allowed to use cars up to 1986(?). Would be remarkable if PD are allowed to get this bad boy in the game. Juuuust wondering... also Adelaide would be a good circuit to race his F1 machines.
 
A real car can warp in 1/4 mile if you run into a wall or other car.

Yep, it certainly can. And if anything moderately approaching realistic damage were in the game I'd be right with you on this.

Instead we get this warping system that appears to be linked to mileage rather than damage. Does any car warp just from driving it? Not really. You can wear out things like bushings but that takes tens of thousands of miles at least. Any sort of bending requires some pretty rough roads or actual contact with something else.

(Note: I'm sure somewhere there's cars built so shoddily that they bend when someone sits in them, but talking about normal cars, no.)
 
Yep, it certainly can. And if anything moderately approaching realistic damage were in the game I'd be right with you on this.

Instead we get this warping system that appears to be linked to mileage rather than damage. Does any car warp just from driving it? Not really. You can wear out things like bushings but that takes tens of thousands of miles at least. Any sort of bending requires some pretty rough roads or actual contact with something else.

(Note: I'm sure somewhere there's cars built so shoddily that they bend when someone sits in them, but talking about normal cars, no.)

China that's where the cars bend when you sit on them:sly: . You know the knock off BMWs and Mercs
 
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