GT6 News Discussion

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Forza's lighting is impressive, all look incredible but with Laser scanning it's hard to mess it up :lol:
 
Seb Loeb? Voice GT6?
What do you think about this?
2vQFmDQmobU.jpg

Rally DLC...? Or Sebastian Carrier?
 
Has anyone noticed that the color names of the Ford Ka is now in English? In GT5 (and by extension GTPSP and GT4) the color names for this car were in German (Capri Blue vs Capri-Blau).

💡
 
@iainoflo85, better looking is not good if certain landmarks are messed up.
Many bind corners are driven with landmark referral points when turn/brake.

pCars was worst of those if looking realism, nice indeed, but far from realism if comparing to GT6.
 
I don't want to feed any hype, but I haven't seen any "ninja" updates...

This might be a sign that another update is right on the heals of 1.04

As a developer, we often delay minor immediate updates if we have a larger planned one being readied to deploy... We tend to label these a or b or jump to 1.1 if its a major feature...

Another indicator is the triple screen being demoed... Otherwise why show it? And is the demand really so high for it that it deserves its own announcement?
So much for that theory... :( I fear it's now the opposite.
 
Maybe it's just the lighting that's throwing it @BWX but I definitely think pCARS looks the best.

All the signage is wrong in pCars. They also invented some grandstands, exaggerated elevations and increased the camber in some corners. Then there are the new mountain ranges covering the horizon. And those Camphor Laurel trees they planted trackside, they are an invasive species declared in NSW under the Noxious Weeds Act 1993. They actually smell quite nice when you chop them down with a chainsaw.
 
All the signage is wrong in pCars. They also invented some grandstands, exaggerated elevations and increased the camber in some corners. Then there are the new mountain ranges covering the horizon. And those Camphor Laurel trees they planted trackside, they are an invasive species declared in NSW under the Noxious Weeds Act 1993. They actually smell quite nice when you chop them down with a chainsaw.

That's probably because they don't have the licenses for the tracks so they have to make some changes to avoid being sued. I know it'll bother some guys but I could care less if a track is perfectly accurate as long as it's close enough and not butter smooth like a lot of GT tracks are. You can really feel the difference in GT at Bathurst for example where even on some straight sections of track you get small feedback from the wheel which makes the tracks feel alive.
 
BWX
Not if you look at trees
FM5: The real nature walk simulator.

I would've preferred if these pics and the video were posted in the PICTURES AND VIDEO thread.

I'm not looking at trees when I'm driving, so for me the details I'm looking at are tarmac and walls/bridges etc.
You concentrate on what's in front but you still pick up things like trees in your peripheral vision to get the sense of speed.
 
BWX

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test

what is wrong with GTP.. can't use spoiler tags? I would hide the pics so only people that wanted them to see would have to look at wall of pics.. But no, GTP forum won't let me.

I believe quote tags can be used to that effect. Great job on the stills, it's very interesting to study the slight differences
 
I'm just driving the sublime GT Stingray that came in the last update and I'm having a blast.

Even my dad, an avid GT Skeptic says that it 'actually looked like a racing game'. :lol: :lol:
 
BTW on those pics, the blur is just because it is a replay, and it happens only going around corners. Just the motion blur.


I believe quote tags can be used to that effect. Great job on the stills, it's very interesting to study the slight differences
Oh yeah.. thx, I'll try that

..
FM5: The real nature walk simulator.

I would've preferred if these pics and the video were posted in the PICTURES AND VIDEO thread.


You concentrate on what's in front but you still pick up things like trees in your peripheral vision to get the sense of speed.

Well I wasn't going to post all those pics.. Just started, and then ended up posting some pics of all the way around the track. Originally I was just going to point out the vid as "news"..

Also I do think the background looking right goes a long way to making the whole thing look "real"..
 
Does anybody else like how close to real life GT6 is?
I can say that Laguna Seca and the Nurburg ring are about 90%... The bottom of the corkscrew does not have that dip that destabilizes the car in RL and they significantly corrected turn 9 from GT 5.

Willow springs is spot on nearly perfect though I don't really remember the track straightening out at all between 8 and 9 (at speed you wouldn't notice it much as your always turning) but it's not enough for me to discount the authenticity despite turning more than 100 laps myself in real life.

I can't comment on the rest as I've not driven or raced them in real life, but if they are done with as much TLC I'm comfortable assuming they are pretty spot on.
 
It has a little bit of a "straightness" to it IRL.. but I think GT6 has exaggerated that straight quite a bit, at least it feels like it to me.

Display quoted text for pics showing how long that "straight" really is...
willowrtack.jpg


willowsprings_01.jpg


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Zoomed in with reference straight line added...

willowrtack-lines.jpg






I'd like to get an accurate overhead of GT6 version and do the same to see how long that straight part is on the GT6 track. My suspicion is that it is a little bit longer. Meaning that the part that is almost straight in GT6 would be longer than the part that is almost straight in real life.

Maybe not though, it's just that's what it feels like in the game.


edit- more lines showing how short the straight part really is...

The actual "straight" part of that curve is very short as shown by the green box.. beyond that it starts curving again..
willowrtack-lines2.jpg
 
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See for yourself around the 3:10 mark..

That actually does a good job highlighting how it feels like a continuous turn. Follow the inside edge, it's what we use as reference to determine where in the turn we are.

The fast line through 8-9 is where you let the bike/car run to the outside while slowly scrubbing off speed and set up a late apex through none. In GT 6 though I straighten the car, then brake.
 
That actually does a good job highlighting how it feels like a continuous turn. Follow the inside edge, it's what we use as reference to determine where in the turn we are.

The fast line through 8-9 is where you let the bike/car run to the outside while slowly scrubbing off speed and set up a late apex through none. In GT 6 though I straighten the car, then brake.

Somebody posted a corner-by-corner video guide for Willow Springs a while back, and it seems the (fairly distant) scenery drivers use (knowingly or otherwise) to "locate" themselves for 9 (as highlighted in said guide) is actually missing in GT6.

I find myself fumbling around that corner all the time in the game, and also find it easier to straighten out until I can see the exit. I have no experience of the track in real life.
 
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