GT6 News Discussion

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In the thread about things that surprise you about GT6, I'm still very surprised to see double-digit cars on the off-road courses. Doing the International B's Dirt Trials opens you up to an experience I never thought about be possible- 12 cars off-road. I almost want to envision maybe more proper rallycross racing in Gran Turismo's future. Maybe even GT's version of the Global Rallycross Championship that some of us GTPlaneteers watch. Even still, the one thing that has disappointed me in the PS3 era of Gran Turismo is just how none of the past rally-type tracks made it into GT5. None. I am NOT counting Chamonix. Imagine if PD brought back Tahiti Maze, Tahiti Circuit, Smokey Mountain, and tracks like that but with 12 or so cars on a track like in GT6. It would be a mind-blowing experience. Or maybe even imagine the tarmac rally courses (like Citta di Aria and Opera Paris) with 12 or so cars to a track.

In addition to having all those cars on track for an off-road event, I was also impressed in GT6 how there wasn't as much a frame rate hitch to have all those cars on track. Just impressive to me.
 
@JohnBM01 The thing is I actually played more rally in GT2 and 3 than circuit, without even noticing. It was just that much fun. The sad thing about this now is that I sometimes forget there is even rally in GT5/6 :(
 
In addition to having all those cars on track for an off-road event, I was also impressed in GT6 how there wasn't as much a frame rate hitch to have all those cars on track. Just impressive to me.
The frame rate drop isn't so big because a lot of things were scaled back, reduced, or rEmoved compared to GT5.
 
@Revoy: One of my favorite things to do is slap some dirt tires on the '66 Beetle 1200 tune it up a bunch and bomb around the eiger nordwand gravel tracks. It's a blast.
 
The frame rate drop isn't so big because a lot of things were scaled back, reduced, or rEmoved compared to GT5.
Source? I would think it's more likely that the game can have 10+ cars on dirt because of adaptive tessellation being used to lower the LOD of distant cars to suit how busy the scene is. That and the revised particle effects.
 
Maintenance time?
 

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I just ran my fastest time in the Vette and then I see they are down .. If I wait awhile on the TT and it hit retry at the prompt will it enter it ?
 
... 12 cars off-road. I almost want to envision maybe more proper rallycross racing in Gran Turismo's future. Maybe even GT's version of the Global Rallycross Championship that some of us GTPlaneteers watch. Even still, the one thing that has disappointed me in the PS3 era of Gran Turismo is just how none of the past rally-type tracks made it into GT5. None. I am NOT counting Chamonix. Imagine if PD brought back Tahiti Maze, Tahiti Circuit, Smokey Mountain, and tracks like that but with 12 or so cars on a track like in GT6. It would be a mind-blowing experience. Or maybe even imagine the tarmac rally courses (like Citta di Aria and Opera Paris) with 12 or so cars to a track. ...


With qualifying and a Standing Grid start, please. Also Swiss Alps would make for a raunchy rallycross circuit. Thats right... Raunchy.





I'm certain we would need the option to turn all Damage (visual and mechanical) ON in order to keep the lunacy down...
 
Source? I would think it's more likely that the game can have 10+ cars on dirt because of adaptive tessellation being used to lower the LOD of distant cars to suit how busy the scene is. That and the revised particle effects.
If you're asking for official sources, I don't think I'll be able to find anything from PD admitting that they lowered the resources given to some parts of the game in order to make the higher resolution easier for the console to handle.
The sources are mainly my special eyes and some things I've read from some fellow GTP members.
Maybe GT6 really is a placeholder for GT7?
This post really put things into perspective(mentioning things along what you said with LOD and such):

Not quite accurate, there are major tell-tale signs that GT 6 is in fact a more robust package with features turned off than a completely native application. Even the reflective services from GT 4 are likely still there. Nearly every developer evolves their code base because at their core they are not that platform specific. It's why porting is so easy.

Currently GT 6 doesn't rely on any ps 3 proprietary tech like GT 5 did and any optimizations going forward will be pulling back on existing functions like we have seen on Bathurst.

As the current gen continues a slow decline, and next gen steadily increases, and boing GT won't be alone in the coming years, I'm pretty certain that nearly every future update will be in some way transferable to GT 7. For instance, we won't get new audio in GT 6, perhaps the tweet the existing system (frankly putting the exhaust note in the cockpit and bumper view would be a 100% improvement), and any new features or assets will transferable with the exception of one, the online clubs, but even that will be at least 50-70% reclaimable.

Just look at willow springs? Or any newer track. WS alone is so much better looking than any other track. They didn't even touch the Nurburgring so I bet that will get a major update for 7, but its clear the newer tracks don't just use better assets, but they are different assets.

Cars don't shine and have reflective surfaces in the dealer, but we know its there, just turned off, shadows on Bathurst's periphery are turned completely off, some tracks don't have pit crews but could easily be turned on, the LOD was pulled in significantly and is easy noticeable on Daytona's oval, sounds cut out, this isn't a bug as much as it is a safety measure to avoid overloading, AI is inconsistent at best likely due to a similar 'optimization'... Older photo mode locations are likely being prepped for GT 7, something you would assume is an easy drop it to GT 6, its clear zero effort went into career despite Kaz even agreeing GT 5 was too lean, physics, the core of the series and something that changes the entire foundation of a physics based game is clearly still being mucked around with, the list (or indicators) go on and on...

Digital foundry was spot on when they said its obvious to see when GT "turns on all the bells and whistles" how it will look next gen. Engine features we have all seen in some way in small degrees.

They will continue to use GT 6 as a bucket of sorts, like a safety build likely filled mostly with assets, while they already have a mostly filled up bucket for GT 7.

This doesn't mean GT 6 isn't worthy of a version, but its more clear now than ever before, that GT 6 is more of a step to GT 7 than any previous GT title has been, and they even admit it witch is surprising.

Also, pd didn't even market GT in the US (the largest and most vocal consumer market in the world), why? Because 7 is already well on its way and 1-2 years on on our watch is like 1-2 months on PD's.

Not only does it make perfect development sense, but it also makes perfect business sense and when those two are in alignment then it's already a reality.

If I admitted to you guys how many times I've done exactly what pd is doing and what titles, you would be shocked... And that's just me... Every franchise does it. Pd only focusing on one game doesn't follow the traditional 12-24 month dev cycles...
 
If you're asking for official sources, I don't think I'll be able to find anything from PD admitting that they lowered the resources given to some parts of the game in order to make the higher resolution easier for the console to handle.
The sources are mainly my special eyes and some things I've read from some fellow GTP members.
Maybe GT6 really is a placeholder for GT7?
This post really put things into perspective(mentioning things along what you said with LOD and such):
Fair enough then, I thought you meant that they had deliberately cut major things out, if this is all you mean then yes. They've changed things in their code to make it run better, turned off unnecessary effects and improved the efficiency of the engine. Either way, the most important thing is that it works.
 
Maybe GT6 really is a placeholder for GT7?

Cash machine to collect money for GT7, GT6 players benefits are some nice teasers, maybe few months before GT7 rolls out we can really enjoy "ready GT6" ;) (and same time read news how they will stop servers for GT6)
 
Okay people, get ready for some wild speculation.
So, there's a patch coming in February with a new track.
And so far, every patch we've been getting a new car.
Well, the new hybrid V37 Skyline is launching in Japan late this February too.
So... maybe we'll all be driving it within 26 days? If not in the next patch, then the one after, or just some time later in the year; either way, I see it as likely.
 
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Fair enough then, I thought you meant that they had deliberately cut major things out, if this is all you mean then yes. They've changed things in their code to make it run better, turned off unnecessary effects and improved the efficiency of the engine. Either way, the most important thing is that it works.
I don't think they did that at all.

Cash machine to collect money for GT7, GT6 players benefits are some nice teasers, maybe few months before GT7 rolls out we can really enjoy "ready GT6" ;) (and same time read news how they will stop servers for GT6)

I'm going to be really irked if the t500rs is not ps4 compatible by the time GT7 comes out.
That will be a double slap in the face.

Well, the new hybrid V37 Skyline is launching in Japan late this February too.
Wish that was something worth getting excited over.
 
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