GT6 News Discussion

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the push right now is on getting as much done before the gold date as possible

Isn't it a little late for that? Shouldn't the game be going gold really soon? Like 2-3 weeks soon? (I assume they have to print many more copies than your average game). I'd be really surprised if they kept adding content right up to that point. The last few weeks before gold are usually testing rather than risking to break the game with last minute features.
 
Do you remember GT5? :P

It's long been a theory that PD doesn't test their games as much as other companies; GT2 had some massive problems when it was first launched, and GT4 was tinkered with right up until release too (even after, technically, as the territories outside of Japan got extra cars and features). If GT6 is largely built off GT5, and has been so thoroughly run through tests in the various public demos its done in the past six months, I'd hope it wouldn't need quite as much time to test. Besides, there probably isn't much of a worry of breaking the game with last minute features; GT5 proved that can be done with a few dozen update patches ;).
 
Yes, What. There was so many things slated to come to GT5 but didn't due to matters unknown or to what people were asking at that time. All areas besides physics I'll wait to judge on because of what has happened in the pass with GT5. Items or code that was in GT5 Prologue carried over to GT5 that shouldn't have but did due to people complaining. I'm afraid that this will happen again, that the community will not allow the title to evolve as it should.

Sorry, what? It was our fault bad things carried over? How?
 
What were the two main things or code people cried over, complain to high hills for once they seen it wasn't in GT5? If you know great, if not got get a copy of GT5 Prologue and play it then you'll see what I'm speaking of. These two items started a downhill dive for GT5 a slow dive.

Addition:
GT5 should have been an evolution from GT5 Prologue but the masses that cried, complained wouldn't allow GT5 to evolve.
 
What were the two main things or code people cried over, complain to high hills for once they seen it wasn't in GT5? If you know great, if not got get a copy of GT5 Prologue and play it then you'll see what I'm speaking of. These two items started a downhill dive for GT5 a slow dive.

Addition:
GT5 should have been an evolution from GT5 Prologue but the masses that cried, complained wouldn't allow GT5 to evolve.

I don't know of the two specific things you talk of off the top of my head, primarily because this isn't new at all. We've been lamenting this "downhill dive" since GT2. Seriously.

That doesn't mean it isn't an issue, but the game will get where it's going; we, as individuals, are unfortunately largely along for the ride (or not, it's a choice).

Of course, if the game just brought back those things which I remember fondly, everything will be all right.
 
Yes, What. There was so many things slated to come to GT5 but didn't due to matters unknown or to what people were asking at that time. All areas besides physics I'll wait to judge on because of what has happened in the pass with GT5. Items or code that was in GT5 Prologue carried over to GT5 that shouldn't have but did due to people complaining. I'm afraid that this will happen again, that the community will not allow the title to evolve as it should.

It's funny, on one hand you have a lot of fans that believe in Kaz's "vision" for Gran Turismo as if it's the Holy Grail. "Kaz is the man, Kaz is in charge, Kaz is the mastermind of everything GT, without Kaz there is no game, everything comes down to Kaz"...etc. On the other hand we have you, saying that GT deliberately put things into GT5 that made the game worse, solely because of fans complaining which would sort of mean that Kaz isn't following his own vision but is merely a marionette in the hands of cruel and selfish fans.

Hard to follow...:sly:
 
It's funny, on one hand you have a lot of fans that believe in Kaz's "vision" for Gran Turismo as if it's the Holy Grail. "Kaz is the man, Kaz is in charge, Kaz is the mastermind of everything GT, without Kaz there is no game, everything comes down to Kaz"...etc. On the other hand we have you, saying that GT deliberately put things into GT5 that made the game worse, solely because of fans complaining which would sort of mean that Kaz isn't following his own vision but is merely a marionette in the hands of cruel and selfish fans.

Hard to follow...:sly:

Having a vision does not have to be altered by following feedback. We dont know what he has in store for the future except the news you hear on the internet. So far its working with manufacturers to show what they 'envision' as the automobile of the future. Other things could be stuff like the gps feature. Mapping your own course in the real world and playing it via GT. Lots of people are hung up on the "smaller scale" things like standard cars, no livery maker and reused engine sounds saying hes not moving forward in the right direction. Not to say those are unimportant aspects of the game, but having a vision of the future of your product seems to be confusing people about where he wants the game to go and things we want to see. I dont see why there cant be both, and I figure we will get just that.
 
I'm really hoping the GPS feature is an app that we can set in our cars and record a course. That would be epic for making P2P road courses.
 
Having a vision does not have to be altered by following feedback. We dont know what he has in store for the future except the news you hear on the internet. So far its working with manufacturers to show what they 'envision' as the automobile of the future. Other things could be stuff like the gps feature. Mapping your own course in the real world and playing it via GT. Lots of people are hung up on the "smaller scale" things like standard cars, no livery maker and reused engine sounds saying hes not moving forward in the right direction. Not to say those are unimportant aspects of the game, but having a vision of the future of your product seems to be confusing people about where he wants the game to go and things we want to see. I dont see why there cant be both, and I figure we will get just that.

I responded to Zuel's post about the transition from GTPrologue to GT5 and you're talking about GT6, which has absolutely nothing whatsoever to do with my reply. Try to keep things in context. So do you really believe as Zuel asserts, that PD added stuff to GT5 that sucked simply because fans were whining?
 
I responded to Zuel's post about the transition from GTPrologue to GT5 and you're talking about GT6, which has absolutely nothing whatsoever to do with my reply. Try to keep things in context. So do you really believe as Zuel asserts, that PD added stuff to GT5 that sucked simply because fans were whining?

I'm trying to figure out what Zuel means too. The closest I've got is leaderboards and matchmaking - two things that either are barely implemented in the full GT5 (former) or not at all (latter).

As an aside: I can't quite wrap my head around the idea that the vast majority of the car lineup being PS2 assets is a "small scale" issue, especially for a game that will be releasing after the next-gen systems*.

* - Though, there is the small chance all Standards have been significantly upgraded. So, that will have to depend on December 6.
 
It's because we wanted some sort of way of filtering cars that PD ruined GT5 with the PP system from GT5:P.
 
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It's because we wanted some sort of way of filtering cars that PD ruined GT5 with the PP system from GT5:P.

The PP system was a fine filter buy itself, a great addition to GT5 because it had the cars right where they need to be, though when people complained and cried about the power limiter not being available in GT5 it forced them to add it. Which in turn created an tuning upset that had the PP system reformatted three times in the life of GT5, which had cars out of place and still has cars out of place. As long as the power limiter is available and the current addition of parts allowed to be added the system will not be correct.

The only reason why the limiter was added was to see what could be done and which cars needed to be worked on while it was being tested in GT5 Prologue. Once they had all the data they needed they felt it wasn't needed in GT5, for the reason they got all the cars even within their class.

You're correct Dmarc the power limiter is a match maker, the wrong type of match maker.
 
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The PP system was a fine filter buy itself, a great addition to GT5 because it had the cars right where they need to be, though when people complained and cried about the power limiter not being available in GT5 it forced them to add it. Which in turn created an tuning upset that had the PP system reformatted three times in the life of GT5, which had cars out of place and still has cars out of place. As long as the power limiter is available and the current addition of parts allowed to be added the system will not be correct.

The only reason why the limiter was added was to see what could be done and which cars needed to be worked on while it was being tested in GT5 Prologue. Once they had all the data they needed they felt it wasn't needed in GT5, for the reason they got all the cars even within their class.

Funny, I thought the power limiter was added so that you didn't have to have 5 or 6 of every single car in your garage tuned from 450-550 PP in order to be able to enter race quickly and to avoid having to search through a massive garage for which version of your car matches the race at hand. In other words, tune one car and it's good for a huge PP range. What is this tuning upset you're talking about?
 
I responded to Zuel's post about the transition from GTPrologue to GT5 and you're talking about GT6, which has absolutely nothing whatsoever to do with my reply. Try to keep things in context. So do you really believe as Zuel asserts, that PD added stuff to GT5 that sucked simply because fans were whining?

I elaborated on PD's vision and the future of GT compared to what has changed. I dont care about Zuel's post on what "sucked" according to you or whoever. This is a GT6 thread though, so I'm talking things on what may happen then instead of focusing on the past things people might not like. Thats why I said his "vision" is seemingly confusing people that hes ignoring feedback and doing what he wants. But I believe its both. Theres the connection, if you didnt get that.
 
Funny, I thought the power limiter was added so that you didn't have to have 5 or 6 of every single car in your garage tuned from 450-550 PP in order to be able to enter race quickly and to avoid having to search through a massive garage for which version of your car matches the race at hand. In other words, tune one car and it's good for a huge PP range. What is this tuning upset you're talking about?



The power limiter (PL) was never meant for GT5 that's why it was never offered or available when it was launched. The power limiter was a tool that was used to see how far apart the cars were in GT5 Prologue. This tool allowed them to see and understand the performance points system that they were working on, to refine the performance point system to a point that every car within it's class was even. Thus making it the responsibility of the player/driver/tuner to properly build (add power) and understand the cars and what they are capable of out side of the normal state. From what I gathered from two years of testing and talking with outside sources the goal was to see what could be done buy the user, to see what could be obtained, learned but that didn't happened. Which in turn had the PP system updated or changed four different times.

The forth time the system was changed only a few noticed how big of a change it was. It had brunt a lot more cars together within their class even more closer but no one could see or notice due to they were currently and still using the same method of "Adding a stage 3 motor or turbo to get the max amount of power to get the cars faster". When I noticed this major change I decided to share what I found out but to no eave only a few would try out what I found out. Once they did try it they were blown away on how well the cars performed and how much more balanced the cars were. No more fighting the car, no more coming up with crazy set to get the car around the track. The goal was to make the driver faster not the bloody car.

As of now only a small few have started building the cars properly, the way the system meant for them to be built. During the last six mouths of my testing I noticed a common number though out the PP system 2. Which I found very strange, which got me thinking and I thought to myself "Why the number two, why is this number?" Then it came to me code, math. That when I went on a storm to see how the numbers increased when adding items to the motors while their were still at 100%, this is when I noticed that the PP system had the cars in groups. Once I noticed this I was floored and upset that I didn't see it before though I was pleased to see it at the time. After that I slowly solid every car that had a stage motor or turbo, then I started step tuning the cars, which showed me another parts of the system. The system is built in stages, stages that allows the cars to stay even as long as the power limiting is not used.

I devolved a chart that shows these groups though I know some of the groups were off from two to six points. Along with how many points each part added pending on the group. I shared the chart though a few really paid attention to the chart and started using it. They found that the cars were more even using the group system rather than using a solid pp number, which allowed for more cars to be used within a group. Which in turn didn't allow any runner cars which was very pleasing to them.

I elaborated on PD's vision and the future of GT compared to what has changed. I dont care about Zuel's post on what "sucked" according to you or whoever. This is a GT6 thread though, so I'm talking things on what may happen then instead of focusing on the past things people might not like. Thats why I said his "vision" is seemingly confusing people that hes ignoring feedback and doing what he wants. But I believe its both. Theres the connection, if you didnt get that.

The only thing I want to see CHUM is that GT6 evolves, and the only way to evolve is to learn from the pass. If you can't understand that then you need to start rethinking what GT means to you. The only person that confuse someone is thy self. Your the one that is allowing yourself to be confused.
 
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Please Zuel, there's both an Edit and Multi-quote feature; use those 👍
 
Please Zuel, there's both an Edit and Multi-quote feature; use those 👍
This I did not know, thanks for the information Slip. Time to research. 👍

I Know Slip after all these years of being a member and I don't know this. :lol:
We live and learn every day.
 
This I did not know, thanks for the information Slip. Time to research. 👍

I Know Slip after all these years of being a member and I don't know this. :lol:
We live and learn every day.

No problemo, I know that feeling! :lol: 👍
 
.....wall of text...The only person that confuse someone is thy self. Your the one that is allowing yourself to be confused.

You should change your name to "thyself" then because you just confused the heck out of me>>:confused: But I do now vaguely recall your "tuning theory" and I also vaguely recall I didn't think much of it.
 
You should change your name to "thyself" then because you just confused the heck out of me>>:confused: But I do now vaguely recall your "tuning theory" and I also vaguely recall I didn't think much of it.

Most just go with the flow and don't bother to take a look at what's really there, which I understand. Its best to look at history to understand change.
 
The power limiter (PL) ...

I cannot confirm what you wrote about the power limiter and the PP-system at all (or I didn't understand it). The PP-system works with a set formula that uses some characteristics of a car (power curve, downforce, weight and its distribution and probably also some other preset levels for each car, like traction aka "can the power actually be used?" although that could be a function of the weight-to-power ratio) to calculate the PP-figure. If you add engine parts or use the power limiter, you can see very clearly how this influences the power curve and therefore the PP-figure. To be scientific, it's the integral of the power curve that goes into the formula. At the same time, the formula seems not to be distinguishing where in the powerband the power curve is influenced, which means that sometimes the PP-figure gets inflated, but the power is actually unusable. There have been changes in the way the PP-figure is calculated, but the principle always stayed the same.

But this is not a discussion for this thread.
 
Ah, the step tuning discussion. How I remember it fondly. Oh no wait, it was a hilarious train wreck.

As of now only a small few have started building the cars properly, the way the system meant for them to be built.

Funny you still come up with nonsense like this, as if you built the system or PD told you how the system "meant" for cars to be built.
 
And that he's still passing off the same arguments from back then even though now everyone who cares to know knows exactly how the PP system works after the opening up of the game code and the rash of hybrid cars.
 
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