To me it almost seems as if they have nothing more to show, and if that is the case this game will disappoint.
Exactly that's what I am afraid of. And the closer the release gets (only 6 weeks), the more I am afraid that I will be disappointed. GT6 discs will have to be manufactured very soon to be right on time.
Currently I think the game will be GT5 with new physics, graphics and some tracks on day 1. But no extras: no livery editor, no easy sharing of gameplay recordings, no amazing A-spec...
we haven't even seen any of the Sema or Pebble Beach cars. That is very worrying at least for me.
Well, we have seen the Bertone Abarth.
Oh I forgot about that one, so we have seen one of the Pebble beach cars, but still no Sema.
With GT5 PD really hyped up the game giving us lots of information and raising our expectations through the roof only to be smashed down by the actual product which failed to deliver on the hype. It seems having learned from this mistake they're falling into another of not giving enough details for GT6.
I don't really think it's due to a lack of features and content as much as a fear of getting dragged over the coals again by the fans and media. This time around there's an awful lot of maybe's, whether that's a part of a strategy or a lack of confidence in their content to meet the high expectations of the more hardcore fans I don't know.
As much as I am craving some new information, I'm also quite intrigued by the mystery of it - well it's a mixture of intrigue and annoyance to be honest.
GT6.00 at launch. What will the final tally of patches be by the time it's all said and done?
I really, really don't care. I like updates, they mean that they work hard on them to make it a better product for us.
GT5 support regarding updates was the best I've ever seen in any kind of software. Because it completely changed the feeling between GT5 1.00 and 2.00+
It's weird. When other games do it, you'll hear cries of "they sold us an incomplete game" or "we're the beta testers, they're completing it via patches after launch". When GT does it, it's (potentially) a good move.
The support for GT5 was a very rare thing when speaking of the amount of updates, absolutely. Though one could argue, seeing that a lot of them fixed one thing only to break another, it was needed. That other companies don't have to constantly fix their product two years after release is probably not a bad thing.
This is true.
Personally, while I do believe games should be revisited after all of their updates, to better judge the final product, it's absolutely reasonable to expect the product to stand on its own from Day One. As such, the game should still be reviewed and rated based on that; I don't buy any other products and give them the benefit of the doubt, "they'll work on it" approach, GT shouldn't be any different. Imagine if we did that with car purchases!
I have seen the same two sides confronted with the same exact arguments here in GTP regarding the GT5 updates and probably were more repeated the negative arguments given the negativeness of the forum.It's weird. When other games do it, you'll hear cries of "they sold us an incomplete game" or "we're the beta testers, they're completing it via patches after launch". When GT does it, it's (potentially) a good move.
The support for GT5 was a very rare thing when speaking of the amount of updates, absolutely. Though one could argue, seeing that a lot of them fixed one thing only to break another, it was needed. That other companies don't have to constantly fix their product two years after release is probably not a bad thing.
I really, really don't care. I like updates, they mean that they work hard on them to make it a better product for us.
Perfection, it is!
I like updates too - but only when they are adding to/enhancing the experience rather than fixing an underwhelming experience and things that shouldn't be broken in the first place as was the case with GT5.
They have stated that they've created the game to be much more update friendly so updates that fix one thing and break another should hopefully be a thing of the past.
I understand your points Slip. 👍
Even if cars and general products are way different than software, I understand what you mean. I'm from a time where games came completed in one single cartdridge. No patches, no fixes, it must be perfect in the release. Period.
In GT5 case, it just made stuff better. Some broken ones here and there but in the end, specialy Spec2, made it a better product.
And overall, if it's for the best... it's better to have those.
These are weird times. Again, I got some time to get used to game updates. Now that companies know that they can fix stuff on the go, they will use that. It's just... the actual gaming world.
distract
How anyone could throw the argument that the updates were to constantly fix previously broken things (anecdotal) to distract from their success to make a better and more polished game is beyond me.
Those other companies would have better games now, one of two years after, if they will care enought to continue to support their games after the feedback and petitions to change or add things from its community. That is pretty basic, I have yet to see a game that would not benefit from continuos support and patches to polish things or add or change features.
enabling such amazing features as... changing wheels on 800 of the vehicles in the game
Nato_777...updates that fix one thing and break another should hopefully be a thing of the past.
Perfection, it is!
Honestly though, why?
SlipZtrEm...This could be less of a problem in GT6 - Kaz has discussed the idea of the game being built to accept add-ons more easily, that it's a more modular approach, so while we might be missing more on Day 1 ( 👎 ), it will be easier to add after that, with hopefully less problems ( 👍 )...
I like updates too - but only when they are adding to/enhancing the experience rather than fixing an underwhelming experience and things that shouldn't be broken in the first place as was the case with GT5.
They have stated that they've created the game to be much more update friendly so updates that fix one thing and break another should hopefully be a thing of the past.
Updates Should NOT be a thing of the future? They weren't a thing of the past and because of that they shouldn't exist or be utilized like they were for GT5? I would really like to see what you see. I hear that games used to come as complete packages, but how is that known if games are always evolving from sequel to sequel and generation to generation? And now that these past thirty years have seen the "total" evolution of gaming, why can't updates be recognized as a part of that evolution (meaning, where will it start)? The standard won't stay the same and Kaz has made that a point. First with how they updated GT5, then by him saying that updating will be a "regular" practice.SlipZ touched on it in the next reply...
That kind of stuff is what I find annoying, after so much crap with GTPSP right in the middle of their development phase, I find it ridiculous to undermine the damage control that PD has been trying to do since 2011 with the whole standards affair. Sony needed a game (several of them in fact), and PD delivered what they could, people didn't want the standards but the game was advertised with 1000 cars so they just better made those 1000 cars look as good as hey can be even though they were probably never planned in the first place.Perhaps other games don't need constant updates for two years, because they shipped pretty much complete? Yes, GT5 got a massive update with 2.0, a year after release, enabling such amazing features as... changing wheels on 800 of the vehicles in the game - a feature that was already available on those cars five years previous in GT4. Perhaps you consider that an accomplishment, to just meet the standard the previous game set half a decade earlier (with the carried over PS2-asset cars in GT5 no less). To me, it was the very least PD could do.
Who petitioned to limit gifting, I have to ask? Why did they add a feature to a filter in Photomode, only to remove it the next update, then bring it back the update after that?
On the plus side, PD does have my respect for never giving up. If they took cues from you and just ran off whenever questioned about some of their decisions, GT5 would've never got the support you're rather ironically applauding them for.
Swansong for the PS3. They would have a very good idea of how many copies will sell. Not too much will effect that. A loss means they lose money. Slightly less profit is not a loss.
GT5 is very good. Higher than usual expectations could explain your disappointment. Perhaps the physics were too advanced for your skills. Either way, that sounds more like a personal development issue, as opposed to product development.
Well, you have also been spouting what ifs. Or more accurately, a lot of why nots. Same thing innit. This time round though, it sounds like you have low expectations. Quite predictable, once you take your previous comments on GT5 into account.
In relation to Akira AC's post:
"Spectacle creep" is the name I didn't know for something that has worried me for some time. It's worse when there are two or more "franchises" trying to "out-do" each other. That is akin to a war of escalation, and at some point, someone has to do the sensible thing and bail out before they effectively self-destruct.
What's better is to put money into new ideas, into exploratory endeavours instead of over-farming what little fertile land you have found. There is so much room for exploration and for innovation with games that it is utterly pointless to fence yourself in and only try to iterate vertically on something. That's especially true given the relative lack of headroom before you get to the proverbial dead-end of "saving the world" - it's not a linear scale, things escalate very quickly, it seems. Or maybe that's just human nature.
But, that's not what most people want. They want GT, but more. I want that, too, but I also want something new, and I think most people would like that too if they were given the chance. When game makers, and their customers, start asking themselves "where do we go from here?" the answer must surely be "somewhere new".
I have seen the same two sides confronted with the same exact arguments here in GTP regarding the GT5 updates and probably were more repeated the negative arguments given the negativeness of the forum.
How anyone could throw the argument that the updates were to constantly fix previously broken things (anecdotal) to distract from their success to make a better and more polished game is beyond me.
Those other companies would have better games now, one of two years after, if they will care enought to continue to support their games after the feedback and petitions to change or add things from its community. That is pretty basic, I have yet to see a game that would not benefit from continuos support and patches to polish things or add or change features.
And who announced that GT5 would have a 1000 cars? That would be PD, as such I think its quite clear that it was planned in the first place.That kind of stuff is what I find annoying, after so much crap with GTPSP right in the middle of their development phase, I find it ridiculous to undermine the damage control that PD has been trying to do since 2011 with the whole standards affair. Sony needed a game (several of them in fact), and PD delivered what they could, people didn't want the standards but the game was advertised with 1000 cars so they just better made those 1000 cars look as good as hey can be even though they were probably never planned in the first place.
Which is a more than reasonable assumption for people to make, after all the Standard/Premium split was not exactly the norm now was it.PD announced 1000 cars, show eye candy and everyone assumed all cars were going to have such quality, when it was nearly impossible given the tools and staff PD has.
Not a single area of which is unique to PD at all, this generation these are issues faced by pretty much all developers. As such the 'issues' are not the issue, rather how the developer deals with them are.Now people deemed the updates as incomplete work, given that some fixes were probably impossible to archive with enough QA time to test them in a game of such scale, so many barriers between Japanese and American car culture and conception of video games (don't want to be racist, but Japanese and American game are pretty damn different, is hard to make something that fulfils both markets, knowing that Japanese are crazy for collections, hence the museum and the inflated car number), so many problems that needed to be addressed in the online front, hackers, PP balancing, preparing the game for DLC and tweaking what players like or don't like, I wouldn't classify it just like "just rims and paint in standards".
Again they are not alone in terms of pushing out content long after launch, not that the majority of the 'chase the rabbit' seasonals actually make up (for me) for a poor a-spec. Lets be honest these are not race events in the established norm of Motorsport at al.Not to mention seasonal events, that are still implemented up to this date, almost 3 year later after release, not only expanding into the crappy a-spec, but probably serving as a metric to work out what didn't work in GT5 to further apply it in GT6.
Already!They are already addressing the aerodynamics, tyre and suspension modelling issues. all of this thanks to the update progress that the game has had during the last few months.