gamerdog6482
(Banned)
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- Venom, USA
- Gamerdog6482
I was using a McLaren MP4-12C, and like I said I was level 0.
Would certainly get rid of many crashers online if they had to pay a hefty fine everytime they decided to create a pileup. Also would promote actually learning to drive without using other cars as brakes in single player.
I was using a McLaren MP4-12C, and like I said I was level 0.
We just might have to call this a draw because neirher of us will agree how the heck did u get a mclearn car at level 0????? doesn't make sense.
We just might have to call this a draw because neirher of us will agree how the heck did u get a mclearn car at level 0????? doesn't make sense.
also another thing doing some research found a few articles that linked back to this site saying it proves gt5 career mode had progressive damage. This forum they said proved the damage in Gt5 was progressive in fact in comes in 3 different parts. According to that article.
Now u make even less sense can't enter endurance races at level 0 in Aspec I'm beginning to believe you're lying seriously.
Now u make even less sense can't enter endurance races at level 0 in Aspec I'm beginning to believe you're lying seriously.
http://forums.ngemu.com/showthread.php?t=139958
This is one forum posting that says damage in GT5 is tiered into 3 levels.
Here is a video pretty much sums up what I got damage wise in earlier levels of A-spec.
http://www.youtube.com/watch?v=mYTsTigg2Nw
As investigated by GTPlanet.net forum, Gran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.
They should do it like in FM4, where you lose some of your race winnings for doing damage.
That's an article that basically links back to a forum post from here that is blatantly untrue:
GT Life does not have mechanical damage no matter what level you are at, and GT5 didn't have mechanical damage at all when that news made the rounds around Thanksgiving. It wasn't patched in until December. The only thing that shows is the terrible state of modern journalism when they go off of anonymous "reports" to try to paint the reviews of the game as being "incomplete."
What would you guys think of permenant damage in GT6? For instance, if you tap another car it might leave a dent, and it stays there until you pay to get it pushed out. If you crash into something solid you have to reshell the car. What is your opinion on this and anything to do with this you can think of, mention it.
EarthThis is an idea I have proposed for a long time, except I take it a step further where if you damage the car too much it is "totaled" and cannot be raced again.
I would like it, if you were doing a race/rally/drift season IRL, your car mightn't be fixed until the off season, so it would be cool to keep the damage long term!
Zukusee if u total the car there should be an option to repair it and honestly it should take some hours it'd be more realistic that way.
Zukusee if u total the car there should be an option to repair it and honestly it should take some hours it'd be more realistic that way.
That's a little too much. No one wants our simulated cars in the shop being repaired for hours. It's already bad enough have to wait for the oil to be changed. I really wouldn't mind paying to repair damage but that would have to be strictly for offline racing because this level of damage could complete ruin the online experience. People would be afraid to race online.