GT6 Sales Discussion

No? Because it never happens in real life ? Someone always starts last , but not you , champion :D

You do know , you are spending your time on forums for a game you don't have any interest?

And how often does the last position driver (who in real life would have qualified last) win the race? How often is the man in last place 10 times better at driving than the rest of the field?

I have no interest in GT6, however I have played every version of GT prior to 6 and the only reason I bought my Ps1, PS2 & PS3 were for GT series games so I think I have enough vested interest in the series to be allowed an opinion thanks.
 
Actually, I'll state again that I think the physics in both Gran Turismo and Forza have reached well into the range of some of the best PC sims. Say what you will, but I've played some of the best of their day, such as Live For Speed - spent a day torture testing the physics, and their advantage over GT6 isn't very great to me.

A few years ago, you spent some time with some PC sims that were already a few years old and a bit long in the tooth when you tried them out. And now you want to compare PC sims that are coming up on decade old with GT6, which was just released last month. And you continue to repeat this comment over and over and over again. For a console game, GT6 is really excellent, but if you really think the game physics, tire modeling, tire pressure (oops) is at the same level as Rfactor2, iRacing or Assetto Corsa, you're simply deluding yourself.

But that's a discussion for another thread.

I think in general, GT5 & GT6 were both released a year or even two, too late to really take advantage of sales. There is still a HUGE number of people who have a PS3 so sales of GT6 could continue for a long time. That said, it's a small control from which to judge but from the 45 or so odd members of the club I used to race in, only about half of those who owned GT5 have purchased GT6. Some because they've moved on to PC sims, and haven't looked back, some because they were disappointed in GT5, some because they're more general gamers than hard-core sim racers and have recently purchased a PS4 and at least at the moment, don't want to look back at PS3 games, some because they think GT6 is just too similar to GT5.

I would suspect, if after 6 months, sales of GT6 are below expectations, and the PS4 continues to sell well, that Sony and PD will quickly shift all focus onto GT7. And that might not be a bad thing.
 
And how old is the code in iRenting? ;)

Of course, code and stats and features and all that are fine and dandy, but what really matters is how the game feels with a wheel controller in my hands. And there's nothing delusional about that.
 
And how old is the code in iRenting? ;)

Of course, code and stats and features and all that are fine and dandy, but what really matters is how the game feels with a wheel controller in my hands. And there's nothing delusional about that.

iRacing has been constantly tweaking, adjusting and perfecting their tire model for years. Granted, they still don't have it quite right, but they're getting there. Either way, if that's what REALLY matters to you, you probably won't find a game that feels better with a wheel in your hand than Assetto Corsa. It's the best 'seat of the pants' virtual experience I've had yet. Why don't you try it and find out for yourself? :) Afraid of what you'll find? There's nothing wrong in appreciating different racing sims for what they are.

But as I said, this is way o/t.
 
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Despite GT3 selling the best, I thought it was the most underwhelming entry in the series. I played GT2 first so when I saw there were a lot less cars, I was pretty disappointed. I actually got to playing it didn't enjoy the gameplay all that much. Keep in mind, this was when I first got a ps2, I didn't really care back then that the graphics were superior. Eventually GT4 came out and I avoided it for a short while having not really liked the 3rd game, eventually got it and enjoyed it far more than I had ever enjoyed 3. More content and the gameplay felt a lot better.

Can't comment on the original game as I never played it, I'd likely have found the 2nd game the superior game based off of GT3 vs GT4 and GT5 vs GT6

I wasn't disappointed all that much with 5 other than lack of normal events (a split b-spec campaign was a horrible idea and made the solo racing experiencing lacking) and the lack of interior views for the standards. The interior view was somewhat fixed in Spec 2, but I'd rather the interiors be fully modeled. 6 added more cars and refined the gameplay over 5 as well as not having b-spec split from career (or rather not in the game at all). Supposedly going to be like it was in GT4, which is much better than 5's B-Spec imo.

I'd rather have seen some of the more iconic standards like the Rufs or Toyota Supra get updated to being fully premium though. I'd be in favor of slimming the car list down if it's duplicates that get removed though. There is no reason to have multiples of what is practically or literally is the same car, just keep the premium models and ditch the standard models of said duplicates at least.

My point is that sales =/= quality, it's up to each person to decide whether a game is worth it to them or not. If they think it is, fine. If they don't think so, also fine. It's subjective.
 
It's not, but how do you get them to not cave into stuff like that?

Then again that's going completely off topic this isn't GoodParentingPlanet.net
You're an adult, with kids, you should know when to cave in and when not to. If your kids know they can get something from you by begging, they will. They're just like dogs. Dogs do the same thing, so get a dog and practice.
 
You're an adult, with kids, you should know when to cave in and when not to. If your kids know they can get something from you by begging, they will. They're just like dogs. Dogs do the same thing, so get a dog and practice.

Don't have kids that's just from what I've seen and even then we're all from different circumstances there is more to this than get a dog and practice.
 
Adults can be confused with dogs too... be careful!

Beware.jpg
 
You're an adult, with kids, you should know when to cave in and when not to. If your kids know they can get something from you by begging, they will. They're just like dogs. Dogs do the same thing, so get a dog and practice.
Thee 'ol "maintenance of a *insert noun* is something like raising a human being" analogy. :D

Yes, I know.

Anyway, I wasn't allowed to watch wrestling on TV or boobs on the big screen when I was a child, but I could see the odd gore/horror film to make up for the void I had in my life of the majesty from not being able to see the boooooobs. 'The Blob' came close to being a movie with boobs... 'The Bl(o)ob" :D It was just a letter away too.

ANYWAY, factually, through observance :lol: and studies/statistics, kids get to play and see what they want to more often than not (when they probably shouldn't). I still don't see what's wrong with a kid seeing a woman's rack. A woman's or man's genitals in the nether region is where I'd draw the line with movies like Se7en and Saw for reference, somewhat. Ahhhhh :D

And do I even need to add Pink Flamingos? It's like telling teenagers to not use inhalants whilst explaining to them how they're used. For 🤬 fake...I mean, I did just bring up Pink Flamingos and we're on the internet so anyone over the age of 13 who sees that will look it up. It's kind of like how they can look up porn on that very device that their parents enabled them to use. Some parents will know that they can block those websites, but then there's torrenting. I get my point and I think I said more than I wanted (but not cared) to say.
 
Purely anecdotal, but I have about 95 friends on my list that I met playing GT5, but when I go to the section of GT6 with my friends times, it only lists 46 friends - so, as I said it's only anecdotal, but it appears only half my GT5 friends have bought GT6 so far.
 
iRacing has been constantly tweaking, adjusting and perfecting their tire model for years. Granted, they still don't have it quite right, but they're getting there. Either way, if that's what REALLY matters to you, you probably won't find a game that feels better with a wheel in your hand than Assetto Corsa. It's the best 'seat of the pants' virtual experience I've had yet. Why don't you try it and find out for yourself? :) Afraid of what you'll find? There's nothing wrong in appreciating different racing sims for what they are.

But as I said, this is way o/t.
There's nothing wrong with a brief O/T.

I do keep Asseto Corsa, rF2 and P CARS in mind, and ponder them on occasion. But honestly, what I fear I'll find is that I blew $50 or so. ;)

I sincerely doubt that advances won't have happened in PC sims over the years, but I'm also doubtful the differences will be stark. Now to be sure, the differences between GT4, 5 and 6 are rather obvious. Between GTR2 or Live For Speed and AC? I'll have to see. Plus, how many 240SXs, Supras, Countachs, Spirras, M3 GTRs, Silvias, Mustangs and so on are in those sims?

PC sims have their place in the gaming world to be sure, but both Gran Turismo and Forza have spoiled me as far as the wealth of cars available. Mostly GT.

We'll see, but we'll see when I get around to it, whenever that is. 👍
 
So purely looking at this data, so far GT5 sold more then double the numbers of GT6, I expect that figure to stick too now we've reached four weeks where most of the action is.

I wonder what the figures of PS3's sold are when comparing GT5's and GT6's release dates?
 
Well, at least GT6 is Number one in Europe at least. Week ending 28th December.

http://www.vgchartz.com/weekly/41637/Europe/

1,860,790 copies sold worldwide.

I wonder if Sony will ever release digital sales numbers.

Once again, this site don't count digital version, PS3 bundle, some countries.... Only USA, Japan and some European countries are counted. GT6 should be between 3 and 5 million currently. I hope Podi update their website soon !

// GT5 solded about 5 millions, end of february
 
Once again, this site don't count digital version, PS3 bundle, some countries.... Only USA, Japan and some European countries are counted. GT6 should be between 3 and 5 million currently. I hope Podi update their website soon !

// GT5 solded about 5 millions, end of february
Let's not forget that VGChartz were 1 million copies behind with GT5 at one point when PD released the official sales numbers.
 
I wonder how much copies they would have sold on PS4. GT6 could have done good numbers for a very long time because so many people will pick up the console (while the active userbase of the PS3 is dwindling) and GT6 (maybe some kind of updated edition as the GT5 Academy one) would be one of the biggest games on it for a good time.
 
Japanese gamers love GT6 for sure! :D
GT6 : 300000 after a month.
GT5 : 780000 after 3 years.

Forza 5 sales suggests otherwise.

862,140 World wide. :ouch:

GT6 would probably be in the same boat if it had been launched on the PS4.

http://www.vgchartz.com/game/72222/forza-motorsport-5/Global/
It could be much better than that!
Every first GT in each generation sales better than second GT and GT6 could sales better on PS4. PS4 sold 4.2 million units in 2013 and its out of stock in most countries! (Xbox One sold 3 million units and GT is more popular than FM)
GT3 released only 7,8 months after PS2 and it was the best selling GT of all time. (albeit it had outstanding quality ===> amazing reviews, not like GT6 with 81/100 rating)
 
What caused GT's demise in the USA? No GT title sold more units in a single territory then GT3 did in the USA. Buts its been downhill ever since.

Was it the appearance of Forza? I think so. If PD ever wants to get the USA back I think they need to look at what made Forza so appealing to them. They really need to figure it out to stop this slide.
 
What caused GT's demise in the USA? No GT title sold more units in a single territory then GT3 did in the USA. Buts its been downhill ever since.

Was it the appearance of Forza? I think so. If PD ever wants to get the USA back I think they need to look at what made Forza so appealing to them. They really need to figure it out to stop this slide.

Why are forza sales falling in the USA? Has been downhill ever since Forza 3.
 
Why are forza sales falling in the USA? Has been downhill ever since Forza 3.
Can't say for sure but, personally I think it is because they have made some bad choices in the direction they are taking with the game. I played Forza 2 a lot and had a lot of friends who played it as well even right up to the Forza 3 release we were on several times a week racing online and we were all pumped for the new version. Sadly we got the new version and it was a major step backwards, prettier graphics, loss of many great features, about 80-90% of my racing buddies quit playing within the first month and more within the following month, most of those did not even bother with Forza 4. A few of us got them all and kept racing but everyone of us would be quick to tell you that Forza 2 was the best of the bunch by a long shot.
 
It's only anecdotal evidence, but it says a lot to me. I look at the Online Racing Forum and I see relatively little activity. Less new activity than I saw in the final months of GT5 when the game was 3 years old.

I remember TT threads just going crazy in GT5, constantly busy with lots of feedback. The current S2000 Seasonal is a week old but hasn't had a post on it in two days. Unheard of in GT5.

IMO the "buzz" just isn't there for GT6. Expectations were very high that most of GT5's problems would be solved in GT6 and the rest were being worked on. We got new physics and new cars and tracks and the rest was more or less the same, with a few tweaks here or there, with new problems surfacing, and some highly prized content like trading and car sharing taken away for no good reason. If PD thinks they are going to release a bunch of updates and improvements over the next few months and get back all the GT5 buyers and then some, I think they are have misinterpreted the marketplace completely. Sales are rapidly declining and I believe many people were on the fence about buying, heard the reviews, read GTP and other fansites, and decided to pass on buying. They aren't lost forever, but it's going to take more than some fancy graphics to get them back for GT7.


iRacing has been constantly tweaking, adjusting and perfecting their tire model for years. Granted, they still don't have it quite right, but they're getting there. Either way, if that's what REALLY matters to you, you probably won't find a game that feels better with a wheel in your hand than Assetto Corsa. It's the best 'seat of the pants' virtual experience I've had yet. Why don't you try it and find out for yourself? :) Afraid of what you'll find? There's nothing wrong in appreciating different racing sims for what they are.

But as I said, this is way o/t.

Translation of TenDspeak:

I haven't tried any new sims in several years but I'm pretty sure they won't be much different than they were a few years ago even though I haven't tried them and have no way of knowing whether my assertion is true. Since I can't actually defend my position on physics however, let's talk about car selection because I know GT can't be beat there. I win!!!
 
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Well for me one of the holdups for online racing is waiting for the community features to go live. I would think this would cause a lot more buzz. I also am hoping for the option to turn collisions off and an option to select a type of car and also set performance specs.

For example Normal car 500PP or better still be able to drill down deeper in the normal cars to say Muscle car, sports car, roadster, hot hatch and so on. Also would like to see a year limiter as an option and be able to select a region and or manufacturer in addition to these but all at the same time.

So for example you could have a race where the restrictions are North American, Muscle Car , <1975, 500PP

I also think that one make races need to allow you to choose any car in the game rather than just a small handful and that you should be able to have a one make race where tuning is allowed up to a given PP.

These things could make online more interesting and help get better races going, I always hate it when I want to drive a muscle car or just some run of the mill cars at 500PP and someone always jumps in a race car of some sort.

Two other things that annoy me,
1: You can't change your oil in a lobby so if you forgot to change it or your car is dropping power you either have to live with it or exit the lobby and come back
2: When there is a tire restriction in a lobby and you go to settings it lets you put any tire on the car only to find out that tire is not allowed. Would be so much better if it worked like the career races and just disabled the tire choices that were not allowed in the lobby.
 
What caused GT's demise in the USA? No GT title sold more units in a single territory then GT3 did in the USA. Buts its been downhill ever since.

Was it the appearance of Forza? I think so. If PD ever wants to get the USA back I think they need to look at what made Forza so appealing to them. They really need to figure it out to stop this slide.

Forza had nothing to do with it, it was the fact that GT3 was bundled heavily in the USA and every PS2 sold with GT3 in the box counts as a sell for GT3 as well. I remember seeing tons of PS2s with GT3 on the box(http://image.gamespotcdn.net/gamespot/images/box/4/7/0/197470_109483_front.jpg) and the game came with a custom box art, it was used as a tactic to sell more PS2s as they were still fairly new. If you'll look at the data GT4 only sold around 400k less than GT1 and GT2 in the U.S. GT5 is only 600k less than GT4 and GT4 was on the market longer than GT5 has been so by the time GT5 is discontinued it should be close or equal to what GT4 sold...

Why are forza sales falling in the USA? Has been downhill ever since Forza 3.
Forza 3 only sold so well because there was no GT at the time. GT5 came out midway into the PS3's life and once there was a GT out Forza never sold the same. That and they made too many in one generation that really weren't any different. For all the people claiming GT6 didn't change enough from GT5, the Forza series was worse. Four games in one generation(one being a spin off) when they could have just done two titles with bigger differences.
 
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Need I remind people that one of the reasons Forza 5 is selling less than ideal is that it's on the new system that a majority of the people don't want.And really the change from Forza 2 to 4 is more drastic than from 3 to 4.

2 years isn't enough to completely redesign a successor, especially when you're a small developer. Take a look at GT3 to 4 and the proof is there. 3 years was enough because the PS2 was easier to develop for and it easy to create features for it. 3 years isn't enough at this day in age where the time to produce these features take much longer than the previous gen. That's why GT6 is the way it is right now. They had to release the game, IMO, unfinished because they needed more time to work on b-spec, course maker, etc. and to avoid the criticisms it got due to GT5s long dev. cycle.

Remember, GT5 could've potentially needed 7-8 years for its development.
 
There is plenty of scope for misconstruing, pre-judging and just missing the point altogether by "looking in" and not actually getting your hands on an interactive form of entertainment
Ok but when you see how AI cars slow down, rubber band, park the car on corners waiting for human user to come back from a 20 sec gap in tha last 2 laps because he/she sucks at driving and spun out on 2nd lap...

..you can't really blame people. It's not pre-judging, it's the offline mode that is totally designed for casuals.
 
Ok but when you see how AI cars slow down, rubber band, park the car on corners waiting for human user to come back from a 20 sec gap in tha last 2 laps because he/she sucks at driving and spun out on 2nd lap...

..you can't really blame people. It's not pre-judging, it's the offline mode that is totally designed for casuals.
:cheers: yup.... lack of endurance races to complete game. Lack of AMG driving academy to complete game (although there is probably more to it than what meets the eye). Menu optimized for fast paced gaming at low speed drag (its a censored joke but remodded to fit it).

its sad, a simulator finds it's death and parts with an arcade.
 
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