That definitely wasn't a human player, it was AI as well. It even does the apex braking a couple of times.I dont know how quick the player was
That definitely wasn't a human player, it was AI as well. It even does the apex braking a couple of times.I dont know how quick the player was
At the start of the lap, the grid is as follows: 8C, M4, V8 Vantage, C7 Corvette, Supra, F-Type, AMG GT R, Mazda, Murcielago, Ford GT, Carrera GT, GT-R Nismo, NSX, Veyron, F1, Huayra.Anyway, the cars ahead were the P1 8C, P2 M4, C7, Vantage, F-Type and AMG GT R. The grid seems to be slowest to fastest or least hp to most hp. Still have to see More game play.
True, it just completely kills offline.Well, enough physics chat for me. I won’t die if that’s the same. The AI however….
If Kunos and one man (Stefano) can create AI which is significantly better than any GT title, I'd say it's not an issue of hardware limits - it must be a choice to neglect AI, or at best, to cater for Jo Blow and his controller after 8 pints whilst ignoring those of us who want to be challenged. GT wants us to treat it like a sim whilst it tries hard to cater for people that cannot handle realism.
I can’t recall that challenge.True, it just completely kills offline.
Was it GT5 or GT6 where they had these ridiculous challenges, like 2 laps of untuned GT500 on Spa and you had to catch up 30 seconds to the leader and it was actually not super difficult? Sad when that is the only challenge your AI can present.
Had to chance to jump back in GT Sport Custom Race. Gr.3(RC F ‘17 and RX-V) and Gr.4(Atenza and WRX) default 2 lap races. Fuel & tyres at 10x. St Croix A & C, Autopolis, Barcelona, Suzuka, Tokyo EXpressway SIL. Varied Grid Start from 11th & 20th. TCS off. ABS default. No BOP. HUD off.
With the usual culprit M6s pulling away every race. St Croix saw about half the field pit. I finished 2nd at the A layout because the MPower car didn’t like that I jumped it as it came out the pits. It divebombed me T1 and after I retook the lead later, at the bridge exit esses, it divebombed again on the final turn.
St Croix C, I finished 4th. An NSX beat the two M6s.
Autopolis, 18th. Got spun by the AI at T3.
Barcelona, I finished 11th. The AI just leave me on the straights and are so bunched together in the corners for no passing opportunities.
Suzuka, 16th.
Tokyo, 11th.
Only race I won in Gr.4 was at Spa Wet. AI were hopeless.
The main track I hope AI is improved, will be Bathurst. The mid-corner braking are the main issues. We’ll see if aggressiveness is sorted as being more natural.
🤣Pretty sure most people's complaint is that the AI is too slow. If they're destroying you then maybe practice a little more.
🤣
no. I Don't divebomb and push AI out of the way. I race clean. Plus, AI are track and race length specific. If you spend anytime doing custom races, Bathurst is the worse with AI slowing up from the Cutting through the esses.
The programming with AI braking in corners, is a problem. Campaign AI programming is clearly different to Custom Race AI.
Campaign AI are scripted and spaced apart for the user to win.
Custom Race have more aggressive AI through the field.
If you didn't know, it's understandable.
Faster races don’t equate to better races. A good race comes from enjoying the experience of being in the moment, immersion and fighting hArd for your achievements. Having non-responsive and slow AI isn’t exciting or immersive and it certainly doesn’t make you feel like you’ve accomplished anything other than ticking a box to say you did the content.I would think the AI will about the same as GTS but as long as we can still change up the field of cars to find much faster races it will be ok.
As it pertains to "PD can only do so much with the hardware" vs "this is the AI as PD intends it" (I know it was primarily discussed on the first couple pages), people should remember back to GT5 as it launched:
A game with competent (on most tracks) AI that was a bit slow but was more than anything else let down by frequently terrible AI car selection. It interacted with the player, it interacted with the rest of the AI, it was dynamic, it made mistakes. Especially obvious in B-Spec, there was actual behavioral changes over the course of the race. It wasn't the best, and there were definitely games I played on PC in the late 90s that were better; but it was a damn far site removed from the trash that GT4's was (AI was slow, was lousy with terrible car selection pools in events, would make the same mistake on the same tracks every single lap, had almost no reaction to the player or other AI, only was competitive in races where they were given cars that were higher in performance than the player could attain, etc) or the wholly-rubber-band-dependent stuff from the previous games (which at least would make realistic mistakes from time to time) and it was a legitimate base to build off of.
It was nerfed to chase the rabbit for all events after about a year from launch, seemingly as part when PD desperately threw whatever they could make stick at getting the game's framerate to not be atrocious; essentially destroying all of the qualities it had that you might have been able to see if you were giving yourself a slightly sandbagged car to make the races competitive (because now you had to overcome 15 second leads or whatever during a 3 lap race so that wasn't feasible).
Then they produced this:
Seemingly because they hoped people wouldn't notice.
The AI in the games thus far is as good as PD seems to think it needs to be.
Does it matter if it is? It's still braking mid corner unnecessarily, and it's still slow.In wondering if the mid corner braking is active stability management kicking in and braking 1 or 2 wheels.
It would matter yes, because at least that would make sense.Does it matter if it is? It's still braking mid corner unnecessarily, and it's still slow.
It would matter yes, because at least that would make sense.
No it wouldn't, because it happens in places and at speeds where ASM shouldn't be kicking in at all.It would matter yes, because at least that would make sense.