GT7 Daily Race Discussion

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Only time for 3 races this evening from race A.

Race 1 was chaos. Others just did not want to draft. Lap 2 I go high in t1 and came down the track too early and I hit p4 who then hits P2 and sends them flying. I didn't even realize I did that at the time. I try and get others to break off form the main draft and make some moves but no one went with me. Last lap, P1 and P2 dip well below the yellow line before the finish line and get no penalty. Every time I've done that it's 1 second. Weird.

Race 2 is more drafting chaos. People don't pick a line and are all over the place. On lap 5, I come down too fast from the high side in turn 4 and dive onto the grass because I didn't want to wipe anyone out. I probably would have spun anyway so no big deal. An absolute mess out on track.

Race 3, the leader races the high line and I follow. I don't think they expected that honestly. I get by on the end of the opening lap. So, they bump draft me all race and I'm waiting the turn 4 slingshot as I'm a sitting duck. Nope, just a filthy dump and run. A good race ruined by just getting dumped.

I'm still having a blast at Daytona. The drafting could be better, but at least people are starting to do it.
 
So basically it is as legit as a lobby race, does NOT count for a win if you do win, you won't lose DR points if you finish in the infield spinning because someone punted you, you won't lose SR points if you punt someone else off.
Wins do count, they go on your record. And the races count towards the 50 race trophy. So some people race on an alt acct, this is an easy way to achieve that one.
 
Wins do count, they go on your record. And the races count towards the 50 race trophy. So some people race on an alt acct, this is an easy way to achieve that one.
How can it count as a win if they do NOT count DR/SR points, where is the logic in that, why does it count when DR points will not be accounted for?
 
How can it count as a win if they do NOT count DR/SR points, where is the logic in that, why does it count when DR points will not be accounted for?
Logic and PD are at least aware of each other, but not always on good terms. PD is trying something new here, which I like. They recognize the inherent danger in this race and have decided to see if it makes it more popular to remove the threat of a DR reset due to random luck. I don't don't that it'll last, but as it is a race that requires contact in some form in order to win (by bump drafting) this makes that more possible.

Compare this to when we had the SSRX race in GTS at one point where anyone getting bump drafted with a speed difference of more than 2mph meant the car in front got a penalty. People abandoned that race within a couple of days. I don't think it's a long term solution, but at least they are still trying something different. It beats the regular no strategy races we have been inundated with recently and I'm happy if they keep really mixing up changes in the races. Some will be good, some won't. But if they never try then we don't know what works.

Having been put in the wall by misaligned bump drafting from friendly drivers a few times I'm quite happy to have no ratings change. It still means you have to race and beat fellow drivers in a PD organized race on their servers.
 
How can it count as a win if they do NOT count DR/SR points, where is the logic in that, why does it count when DR points will not be accounted for?
Maybe because you'll wind losing more DR/SR than you get wins. All it takes is one idiot to take out 3 or 4 cars. I like this stress free race, it's more enjoyable. Just had my best race of the week with 2 wide racing the whole way and no incidents. Great racing when people aren't impatient.
 
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Well then you were lucky... I did a few laps there and what can I say, I felt like I was at the fair in a bumper car... really everyone really wanted to be 1st and tried everything imaginable to do so. Really clever tactics and working with his "opponents" as against them really has not managed.

I had tried it in a race to show others how it could work. I started 12th and immediately got behind driver 11 and pushed him as best I could, when he overtook I stayed behind him, pushing him further up the front car after car. That's how we got to 3rd and 4th place. Then he was pushed off 2nd place while overtaking and ended up in the wall. 2nd place lost a lot of time as a result and I crossed the finish line as 2nd.... After the race the driver I pushed forward insulted me because I kept ramming him ectr.

What can you say about that.. and honestly, why should you drive like that?
For me, the race is kind of "useless", also because I want to improve my DR and not just ride.
 
I had tried it in a race to show others how it could work. I started 12th and immediately got behind driver 11 and pushed him as best I could, when he overtook I stayed behind him, pushing him further up the front car after car. That's how we got to 3rd and 4th place. After the race the driver I pushed forward insulted me because I kept ramming him ectr.

What can you say about that.. and honestly, why should you drive like that?
Lot of players don't really understand or have a feel for oval racing especially at Daytona and this is a small taste rather than something really fleshed out. But still they are often all over the place in the turns and as you said, not seeing that the bump draft is pushing them ahead and up by 4/5 mph average over the lap.

It's an interesting run, I quite like it for the reasons I enjoy Heat or running ovals on other games, it's less of a technical challenge and keeps your focus in a different way (awareness of car around you and positions on the track more so than circuit racing).

Not too fussed if it affected DR/SR or not, probably for the best given the above.
 
I have enjoyed my few oval races. I’ve never done it before so I’m glad they introduced the playerbase to it in this way.
There is some weirdness though, and I don’t know if its realistic or the game physics acting up. The tendency to get into a weave or wobble seems exaggerated and a small touch can end up in disaster
Pretty realistic when you think of the airflow around these cars slipstreaming at these speeds, if you watch some NASCAR you can see how easy it is to get a car loose with just a change in the air direction at times, however with PD it's probably accidental :lol:
 
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Pretty realistic when you think of the airflow around these cars slipstreaming at these speeds, if you watch some NASCAR you can see how easy it is to get a car loose with just a change in the air direction at times, however with PD it's probably accidental :lol:
That makes sense as when you have two trains going it gets very sketchy, and inevitably someone goes for a move down the middle and it‘s 3 wide, which every time I’ve seen 3 wide it’s always resulted in a major accident.
 
Lot of players don't really understand or have a feel for oval racing especially at Daytona and this is a small taste rather than something really fleshed out. But still they are often all over the place in the turns and as you said, not seeing that the bump draft is pushing them ahead and up by 4/5 mph average over the lap.

It's an interesting run, I quite like it for the reasons I enjoy Heat or running ovals on other games, it's less of a technical challenge and keeps your focus in a different way (awareness of car around you and positions on the track more so than circuit racing).

Not too fussed if it affected DR/SR or not, probably for the best given the above.
It's been great fun - my second chance to get some wins in GT7 (the first was the Mini race at Alsace)!

It's painful trying to bump draft some of the drivers that appear to be unable to hold a steady line though - could it be controller users that are affected in this way?
 
It's been great fun - my second chance to get some wins in GT7 (the first was the Mini race at Alsace)!

It's painful trying to bump draft some of the drivers that appear to be unable to hold a steady line though - could it be controller users that are affected in this way?
I havent tried but i would imagine controller users would find it easier due to the counter steer. I also found that the higher torque settings tend to get you into a weave easier or it’s harder to stabilise due to the weight transfer.
 
Those using controllers will struggle to hold a steady line just to the right of the yellow line around the two corners, especially if they steer with the joystick. I've tried it a few times and it proofs to be almost impossible not to go wide towards the middle of the track, hence the cause of many [unintentional] crashes. I did not use the counter steer assist though.
 
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Great livery by @MidnightRun85 shame I can't give it the pace it deserves in Race B
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I've been having some fun at Daytona, hopefully this replay isn't too hard to watch with all the mirror driving, it's something I try to copy from Brad Keselowski who was the master of it at superspeedways, he always seemed to know which lane had the most energy and where to be to cover off the runs as they came.

 
I've been having some fun at Daytona, hopefully this replay isn't too hard to watch with all the mirror driving, it's something I try to copy from Brad Keselowski who was the master of it at superspeedways, he always seemed to know which lane had the most energy and where to be to cover off the runs as they came.


I did a few yesterday and I’m not very good at it 😆. I try and be clever and join the wrong train every time and go backwards. I think I’ll just follow you next time.
 
I did a few yesterday and I’m not very good at it 😆. I try and be clever and join the wrong train every time and go backwards. I think I’ll just follow you next time.
I keep doing the same 😂 You see an opportunity, the cars are all lined up perfectly to slingshot the leaders then you pull out and nobody goes with you 🤦‍♂️💩😭 🤬
 
I have enjoyed my few oval races. I’ve never done it before so I’m glad they introduced the playerbase to it in this way.

well said - I didn’t really get the appeal the first few races, but I saw a lot of GTPlanet folks were playing so I figured I’d get my daily miles (another 1-Star today!) with it.

the process of figuring out what bump drafting is, and trying to employ it most effectively, has been a lot of fun. there were a couple races yesterday where everyone worked together until the last 0.2 miles of the race.
 
I keep doing the same 😂 You see an opportunity, the cars are all lined up perfectly to slingshot the leaders then you pull out and nobody goes with you 🤦‍♂️💩😭 🤬
You'll see this in NASCAR races as well. Not a huge fan, but if I manage to be near the TV during like the Daytona 500 I'll watch for a little. Anyway, just like you said there will be a guy in line with a great run, he'll pull out assuming some will follow (probably because he's going so fast) and no one does! Loses like 10 places in the next 15 seconds. It's brutal. :lol:



Did maybe seven Daily Cs yesterday and managed three wins. Don't even care that the cream of the crop aren't racing as much, I'm having a lot more fun racing for wins than top 5s. Got my quali lap to 1:29.9X so it helps some as well.
 
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So frustrating! About to get my 1st win in race A and someone from 3rd goes off track down the inside and pits my left quarter. I know it’s just for fun but still, be nice if people made an effort to uphold standards.
 
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Do I deserve a 2sec penalty for this? The car who started the incident got nothing.


I do like Race A and I’m glad they put it as a non DR/SR race as I think loads of peoples rating would have been destroyed. Just wish they shorten the gaps between races
 
Logic and PD are at least aware of each other, but not always on good terms. PD is trying something new here, which I like. They recognize the inherent danger in this race and have decided to see if it makes it more popular to remove the threat of a DR reset due to random luck. I don't don't that it'll last, but as it is a race that requires contact in some form in order to win (by bump drafting) this makes that more possible.

Compare this to when we had the SSRX race in GTS at one point where anyone getting bump drafted with a speed difference of more than 2mph meant the car in front got a penalty. People abandoned that race within a couple of days. I don't think it's a long term solution, but at least they are still trying something different. It beats the regular no strategy races we have been inundated with recently and I'm happy if they keep really mixing up changes in the races. Some will be good, some won't. But if they never try then we don't know what works.

Having been put in the wall by misaligned bump drafting from friendly drivers a few times I'm quite happy to have no ratings change. It still means you have to race and beat fellow drivers in a PD organized race on their servers.
PD could just as easily have turned front to back contact detection down for race A, swap it for side to side contact. Without DR/SR tracking, it's just random who you end up with (well more random, never worked that great anyway)

But it's typical PD, all or nothing, no nuance. At least it's not Blue Moon Bay where it would be far too easy to use others for 'guide rails' in T1. It sort of works here since it's all high speed corners, no dive bomb barge pass opportunities.

SSRX is not a good example, it's the most boring track ever imagined. Blue Moon Bay races in GT Sport were always very popular despite the SR hits. Plenty people don't care all that much about the ratings and others simply made alt accounts. Bump drafting was the norm, yet the 'art' was lost later after years of PD handing out penalties for such contact and ignoring blue moon bay in the dailies.

@Roggers No, clearly not your fault. You could have maybe tried to go high and slow down to avoid them yet hindsight is always 20/20. You likely would have been collected anyway or hit by cars coming from behind.
 
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This race has a lot of potential, but I am amazed how many fools there are that can't seem to grasp the concept of pack/slipstream racing. So many idiots think it's worth risking an accident instead of working together, especially in early laps. People who can't hold the line so they open a lane, only to swerve back down and punt you into the infield or otherwise wreck you, with a punch to the door or hooking your fender. And then there are people, that for inexplicable reasons, do stupid things that result in losing the slipstream, so that anyone behind them has their race ruined too.

On the rare occasions that none of those things results in a DNF, I've enjoyed some nice top-3's, including a tie for 3rd once, with only 0.1 to the leader at the line. And managed one fun win, where the top 4 of us were all smart and clean. (in the first race I ran the Joey Logano livery in, after failing to win any in the TPC livery.
I've been having some fun at Daytona, hopefully this replay isn't too hard to watch with all the mirror driving, it's something I try to copy from Brad Keselowski who was the master of it at superspeedways, he always seemed to know which lane had the most energy and where to be to cover off the runs as they came.


Yes! BK (hometown hero for me here in MI) is as good as any at super speedway racing. SO SMART. I'll never forget his first win at Talladega, he was as tough as nails and smart about it, and with no apologies. I was a fan from that moment. That he was from my hometown only makes it better.
So frustrating! About to get my 1st win in race A and someone from 3rd goes off track down the inside and pits my left quarter. I know it’s just for fun but still, be nice if people made an effort to uphold standards.
There is no shortage of stupid in these races. It's been 1/3 if I'm lucky, that are even worth running, so you get about 5 min per hour of good racing, that's it. Which is a shame, because it could be so much fun if people did uphold those standards.
 
This race has a lot of potential, but I am amazed how many fools there are that can't seem to grasp the concept of pack/slipstream racing. So many idiots think it's worth risking an accident instead of working together, especially in early laps. People who can't hold the line so they open a lane, only to swerve back down and punt you into the infield or otherwise wreck you, with a punch to the door or hooking your fender. And then there are people, that for inexplicable reasons, do stupid things that result in losing the slipstream, so that anyone behind them has their race ruined too.

On the rare occasions that none of those things results in a DNF, I've enjoyed some nice top-3's, including a tie for 3rd once, with only 0.1 to the leader at the line. And managed one fun win, where the top 4 of us were all smart and clean. (in the first race I ran the Joey Logano livery in, after failing to win any in the TPC livery.

Yes! BK (hometown hero for me here in MI) is as good as any at super speedway racing. SO SMART. I'll never forget his first win at Talladega, he was as tough as nails and smart about it, and with no apologies. I was a fan from that moment. That he was from my hometown only makes it better.

There is no shortage of stupid in these races. It's been 1/3 if I'm lucky, that are even worth running, so you get about 5 min per hour of good racing, that's it. Which is a shame, because it could be so much fun if people did uphold those standards.
They definitely need to rotate these races much quicker. Should be every 10 minutes.
I got my first win earlier which I was chuffed with. Often I get out of shape and have to leave the train and go high, I just have to hope someone joins my new train otherwise I slip back in at the back. Which isn’t always a bad thing as the chances are it’ll kick off and being out of it is a good strat. The people that leave the train and just expect to swing right back into their place are the cause of about half the crashes
 
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I've been racing again at Daytona last night. Same trouble maker as the night before showed up. He was punting multiple people off during the race and taking the cheat shortcut at the chicane. This time more people saw it, and of course the ones he punted all called him out. I added he did the same stuff the night before and now he's got a reputation... It won't be so easy for him tonight.

First this sweet victory, feels good to beat two A+ drivers. Close fun race.
Daytona Road 1.jpg


Next race the troublemaker was in, he finished 3rd. I passed him while he was serving a penalty for punting HardHitter4 off.
Daytona Road 2.jpg


Last race off the night, 3rd win in a row after the room took forever to load. Small race.
Daytona Road 3.jpg

The server is very unstable, half the races had starting issues. Either someone doesn't load and warm-up doesn't start, or it hangs a long time when formation is supposed to start. It cleared up each time, either by chucking half the people out of the room or after it finally gave up waiting for the one not loading or joining. Race starting 5 or 6 minutes late. Luckily that still leaves 2 minutes to join the next one.

Great night after the first couple races. Just one troublemaker later at night (was quite ugly when I started). I got my FL down to 1:30.729 with slipstream. Can do steady 1:31s without. DR still going up:
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Left side is from my marathon run on Wednesday. The one negative DR is where my modem crashed.

Here are some outtakes from Wednesday's shenanigans at Daytona Road Course

The troublemaker is in there as well at the end, cutting the chicane and getting away with it. It seems random whether you get hit with a penalty there or not. Also in there I get the 0.5 sec while cutting far less than the car I'm following, both going same speed, but no penalty for the leading car. So inconsistent. Oh and the lovely 30 second penalty I had to serve for doing the right thing :lol:
 
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You can really see the impact oil condition has on your speed in Race A. Not even been that many, maybe 3 or 4 races since last oil change and I'm starting the race falling behind the car in front. I change oil for next race and I'm back in the slipstream and keeping pace again.

I'm not totally against this whole mechanic but the current status icon just says Excellent, doesn't give you a real understanding of the level it's at, and we could do with perhaps a garage scene or menu box before race showing the current (exact) level of the oil and parts etc. and giving us the option to change from there. Could still do the silly animation if they wanted even.
 
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You can really see the impact oil condition has on your speed in Race A.

this is why I am using a rental for that one now. if they had %s on oil/engine/chassis I would use my own… but with no in-depth idea how those things work, I’ll just use the rental and not worry about it.

that said I do like that people can enter cars that are not available to rent. Raced against one of the LM specs and it seemed to keep good time
 
I just learned this week that GT7 Daily races are split / matched PS4-to-PS4 and PS5-to-PS5...

Bummer, no wonder I've not been matched with friends as often as I like.

I am sure there's good technical reason this is, but I didn't know it before. Is it the same for GTWS Sport Races too, I wonder?
 
I learned this week that GT7 Daily races are split / matched PS4-to-PS4 and PS5-to-PS5...

Bummer, no wonder I've not been matched with friends as often as I like.

I am sure there's good technical reason this is, but I didn't know it before. Is it the same for GTWS Sport Races too, I wonder?
GTWS has Crossplay between both
 
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