GT7 Daily Race Discussion

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I suspect participation numbers aren’t that high at the moment. I generally get to play mid-morning to early afternoon when the kids are in school. It would surely make sense for them to sort by SR, keeping the cleaner people together (tho would be bad news for me at the moment) and encouraging others (like me) to try to escape the mayhem by driving cleaner, even if sacrificing results.

Though tbh, even some of the SR A and S drivers seem to be getting away with bad stuff, judging by what I’ve been witnessing this week.

If you’re A/S how are you ‘protecting’ yourself? Just avoiding the races, or skilled enough to somehow navigate it all intact?
A+ and it’s complete chaos. Ramming each other down the straights like a road going call of duty.
There’s no way to protect yourself other than keeping a big enough gap to the cars behind. Which is so difficult as the cars ahead are usually trying to kill each other which slows you down and the cars behind swallow you up. The only time I’ve avoided it is when the cars behind are also ramming so they can’t catch up. I’ve literally not had a single instance where someone near me hasn’t tried to at least ram me into the wall. It makes me not want to play the game and I won’t again for this week at least.
 
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In fact, it's not easy to see what's OK and what's not OK in a race.
Basically, I keep a very close eye on how my time gaps to the person in front and my pursuer are and how they are changing. That allows me to estimate relatively well when an overtaking maneuver was OK or not. If another driver is 0.4-0.5 or more seconds behind me and still dives deep into a corner to overtake me from the inside, then that is not legitimate overtaking, but a dive bomb aimed at gaining an advantage here provide.
That probably wouldn't work with those drivers who are very inconsistent with their laptimes, like, umm, ...me. :)

I have experienced at least 5 divebombs from an almost 1 sec. gap behind me (how can you even do that technically?) on mad tuesday.

And 100% agreed to your estimation which grade of penalty enforcement (70% between post- and pre-patch) would benefit the game.
 
I suspect participation numbers aren’t that high at the moment. I generally get to play mid-morning to early afternoon when the kids are in school. It would surely make sense for them to sort by SR, keeping the cleaner people together (tho would be bad news for me at the moment) and encouraging others (like me) to try to escape the mayhem by driving cleaner, even if sacrificing results.

Though tbh, even some of the SR A and S drivers seem to be getting away with bad stuff, judging by what I’ve been witnessing this week.

If you’re A/S how are you ‘protecting’ yourself? Just avoiding the races, or skilled enough to somehow navigate it all intact?
I avoid Daily B at all costs ... tend to find these races are dirtier with everyone running the same 4wd Gr4 cars - people will do anything to get ahead.

Race C is often cleaner and once you run it several times you pick up the corners of the track where people are likely to cause contact going for overtakes or divebombs (Hairpin & Casio Triangle final chicane) ... just remain vigilant in these areas and you should be OK!
 
A+ and it’s complete chaos. Ramming each other down the straights like a road going call of duty.
There’s no way to protect yourself other than keeping a big enough gap to the cars behind. Which is so difficult as the cars ahead are usually trying to kill each other which slows you down and the cars behind swallow you up. The only time I’ve avoided it is when the cars behind are also ramming so they can’t catch up. I’ve literally not had a single instance where someone near me hasn’t tried to at least ram me into the wall. It makes me not want to play the game and I won’t again for this week at least.
I wonder if it’s this bad on the Asia and the Americas servers? Could it be that ‘we’ are the problem? Trying to stay away from national stereotypes (nah, not really, going to go there anyway, aren’t I?...) it’s hard to believe many players in Japan (the kind of people I think of as average, and the people I know personally, anyway) would put up with this trash racing for five minutes.

D’ya reckon that switching off penalties could be a big experiment looking at player behaviour in different regions? Occam tells us PD just don’t care, or see it as low priority, whether or not races are fair/enjoyable, but you have to wonder.* They had a system in place. Has there been any explanation offered as to why they removed it?


*Or they want to keep us in SP where the mtx are?

I avoid Daily B at all costs ... tend to find these races are dirtier with everyone running the same 4wd Gr4 cars - people will do anything to get ahead.

Race C is often cleaner and once you run it several times you pick up the corners of the track where people are likely to cause contact going for overtakes or divebombs (Hairpin & Casio Triangle final chicane) ... just remain vigilant in these areas and you should be OK!
Thanks, I might give it a try next week. I do prefer the shorter races without stops, but I can’t waste hours a day as I have this week.
 
D’ya reckon that switching off penalties could be a big experiment looking at player behaviour in different regions? Occam tells us PD just don’t care, or see it as low priority, whether or not races are fair/enjoyable, but you have to wonder.* They had a system in place. Has there been any explanation offered as to why they removed it?
Interesting conspiracy theory, I love it. :)

Actually, as NikNakTobasco stated in an earlier post, it's quite easy to get sucked into the dirty stuff and doing it yourself - at least as a retaliation, even if you are going into these races only with best intentions.

A final anecdote in relation to this topic from my mad tuesday: I had an afternoon off work, and so I raced Race B for hours just to try getting towards DR A. In about 20 races I got relegated from SR S to SR A five times (and managed to get back to S only four times), but actually I only had three penalties the whole day. Two were completely unavoidable: one when i "met" a driver at his rear bumper when he bounced back onto the track from an off-track donut experience (without being ghosted), one when I hit another driver when he materialized out of thin air (after a 4 sec. penalty he ironically had gotten for punting yours truly in the chicane), in the dark in the second tunnel amidst a bunch of other drivers, where I could not have seen him in advance.

But for one penalty I have to take full responsibility: I was in a good clean fight for P3 / P4 with a british driver in an Audi. He was a bit quicker than me (great job with the Audi, anyway), but very patient and didn't do anything irresponsible. When he had a run on me after the chicane, I let him pass, and he thanked me by flashing the indicators (hazard lights?). Nice. But then I got swallowed up by two wild Alfa drivers, who just threw me into the wall, as usual. I was able to catch up with them again and saw that they were going to do the same with my new british friend, who fought them bravely. I was not pleased with the probable outcome and took both Alfas out in the chicane at the beginning of Lap 4. 4 seconds, that's only two per car punted, quite cost-efficient.

It felt way better than it should have. :)
 
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In the end PD will use the system that results in the greatest number if players. Thats all that really defines their decision making.
This. Quantity over quality. This goes for the game as a whole as well, but replace "players" with "money" (which are related, but likely not 1:1 ratio). The whole MTX vs race payouts fiasco is evidence of that.

I've gotten a bit lucky lately, apparently. Of those 8ish races I did last night in the Aura stream, I only really had one incident (going into the chicane at the end of lap one). It wasn't intentional, but more of a ping pong thing which put me and the guy in front of me off track. Bummer. But, in eight, 20 min races, that was the only issue/time I got hit off track. In my mind, that's pretty darn good.

Other than that, just some BRZs getting in my way on the straights while they're fuel saving and I am not. That was annoying and they're only ruining both of our lap times, but I'd get by them at the next straight. That's just more being stupid than dirty, though.

Race B is likely more of a cluster** because people feel the need to make passes quick since the race is so short. But, what most don't understand is driving dirty only increases your lap times. Whatever... this is why one needs a second account... to not give a **. :)
 
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First corner of nations cup is pretty delicious. Total carnage as the rear of the field plows into the front, a couple random people cop 5 second penalties for unknown reasons whilst the main punters escape with nothing, and basically the entire starting grid is reshuffled immediately lols
 
This. Quantity over quality. This goes for the game as a whole as well, but replace "players" with "money" (which are related, but likely not 1:1 ratio). The whole MTX vs race payouts fiasco is evidence of that.

I've gotten a bit lucky lately, apparently. Of those 8ish races I did last night in the Aura stream, I only really had one incident (going into the chicane at the end of lap one). It wasn't intentional, but more of a ping pong thing which put me and the guy in front of me off track. Bummer. But, in eight, 20 min races, that was the only issue/time I got hit off track. In my mind, that's pretty darn good.

Other than that, just some BRZs getting in my way on the straights while they're fuel saving and I am not. That was annoying and they're only ruining both of our lap times, but I'd get by them at the next straight. That's just more being stupid than dirty, though.

Race B is likely more of a cluster** because people feel the need to make passes quick since the race is so short. But, what most don't understand is driving dirty only increases your lap times. Whatever... this is why one needs a second account... to not give a **. :)
I have gone into the races not really caring where I come. But I still want to enjoy racing or what’s the point? Surviving constant punt attempts and being terrified of overtaking people or going side by side is frustrating even if the end result is unimportant. Race B was always a risky proposition in GTS with no penalty system at all and The overly strict system we had before had transformed it into a great quick race where people wouldn’t divebomb and ram as it would ruin their race.
But even with no penalties in GTS it was never as bad as I’ve seen it this week. I don’t know what’s got into people.
 
But even with no penalties in GTS it was never as bad as I’ve seen it this week. I don’t know what’s got into people.
It's the track. There are several corners that need a VERY, VERY wide line or you lose mountains of time. Numpties cannot help themselves, looks like the door is open but you've already committed to turning in. Cue Chaos.

This is a track when you can make up a lot of time by driving to the very edge of each corner. At first glance it is a momentum track but i am super competitive here as the "apex high and late then floor it" technique works pretty well. You can see from my video above how much I am wringing that Alfa to keep pace with the GTR's in a DRA room with one or two A+ guys.
 
Send me a friend Request if you like.
We can race together I’ll keep you engaged with GT7.
I‘m in the same Boat and always looking for similar Minded People to race with.
Cheers 🍻
Thats cool bro, i appreciate it, is your psn name same as in here? I must warn you im not as good as yall with times and all that or as fast as yall are
 
Thats cool bro, i appreciate it, is your psn name same as in here? I must warn you im not as good as yall with times and all that or as fast as yall are
Take his offer, Pirovac is a very fast racer but a gentleman on track, also to us lesser gods. I shared a track with him a few times and athough i could not keep up with him it was an enjoyable experience. Wish there were more like him!
 
It's the track. There are several corners that need a VERY, VERY wide line or you lose mountains of time. Numpties cannot help themselves, looks like the door is open but you've already committed to turning in. Cue Chaos.
I really hope you’re right. I’m worried that a lot of bad habits have been formed that will carry over into other combos.
 
First corner of nations cup is pretty delicious. Total carnage as the rear of the field plows into the front, a couple random people cop 5 second penalties for unknown reasons whilst the main punters escape with nothing, and basically the entire starting grid is reshuffled immediately lols
so I shouldn’t stress too much about quali?

plan maybe to hang back and pick a way through the mess
 
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Take his offer, Pirovac is a very fast racer but a gentleman on track, also to us lesser gods. I shared a track with him a few times and athough i could not keep up with him it was an enjoyable experience. Wish there were more like him!
Oh i am for sure, i could benefit from learning from yall as i try to do always, yesterday i just needed to get away from it all, take a break from the nonsense and go yell at aloy on horizon for a little lol
 
Joining the gang of not playing until they address penalties. Done 3 races at Suzuka today and in every one there have been A to A+ drivers that at least sideswipe you off the road, if not punt you into the sand at every corner if they have the chance - and I've only seen one penalty given out (and that was for bowling at the chicane)

It's completely broken. I've had about 1 clean race at Suzuka this entire week where someone hasn't punted me off, and 0 clean races where I've not seen anyone intentionally kill someone. Absolutely no fun in this.
 
I’ve got my eye on Redout2 that came out today. Wipeout 2097 nostalgia might be getting the better of me!
Ah, good old Wipeout 2097... well, actually I'm so old that I have played the first Wipeout from its release day, too.

For the sake of nostalgia, this is a little piece of music I made (no idea if this is allowed here, but lets find out):

 
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Ah, good old Wipeout 2097... well, actually I'm so old that I have played the first Wipeout from its release day, too.

For the sake of nostalgia, this is a little piece of music I made (no idea if this is allowed here, but lets find out):


Me too! I think it was on that demo disc (demo 1?) wasn’t it? Had destruction derby and jumping flash on it and some others. God I feel old.
 
Me too! I think it was on that demo disc (demo 1?) wasn’t it? Had destruction derby and jumping flash on it and some others. God I feel old.

Me too! And not only do i feel, I AM.

I do remember there was a demo disc with the first PS, but I don't know what was on it. Could well have been Wipeout though, it would have been a good argument for buying the machine.

Err, I hope that the mods are not too hard on off-topic stuff here...
 
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Had a couple more* ideas for PD to never implement to help stop rammers & to help those who want to race clean from accidental contact.

1) If the speed delta between two cars is more than X mph the offender gets insta ghosted AND gets the same penalty that they would've if the ram happened. Meaning, John wants to use Mike's car as a brake going into T1 at Monza. Typically, Mike's car would go flying off the track, and John might get a 3-5 sec penalty. Mike's, innocent in all of this, has his race ruined but John doesn't care. This way, John's car would just ghost and he would go flying off track, not effecting Mike's car at all... PLUS, John gets a penalty for his attempt. The rammer gets double punished.

2) Give clean racers the ability to automatically ghost their own car, but also apply a penalty. We all mess up, even the ones who try try try to race clean. I would much rather self ghost if I mess up a braking point and get a 3 second penalty than run into someone and get a 3 second penalty. The still getting a penalty would mitigate from people using the self ghosting simply as a means to pass easier.

*My first idea was if someone rams hard enough where the speed delta is more than X mph, insta black flag and booted from the lobby. But, the damage is already done to the other player at this point, so I think option 1 would help mitigate this.
 
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Daily B is killing me right now! Or more precisely the penalty system is killing me.

As there isn't really any run-off on 80% of the track, people are exploiting that to push and punt others out of the way without getting the penalty for pushing someone off track. Some of the twisty sections are fast enough to pass people who are fighting, but as they all feature a cut-back "left turn followed by a right turn" flow, your chances of passing a dirty racer and not have them slam you into the wall on the next turn is just slime to none.
 
Had a couple more* ideas for PD to never implement to help stop rammers & to help those who want to race clean from accidental contact.

1) If the speed delta between two cars is more than X mph the offender gets insta ghosted AND gets the same penalty that they would've if the ram happened. Meaning, John wants to use Mike's car as a brake going into T1 at Monza. Typically, Mike's car would go flying off the track, and John might get a 3-5 sec penalty. Mike's, innocent in all of this, has his race ruined but John doesn't care. This way, John's car would just ghost and he would go flying off track, not effecting Mike's car at all... PLUS, John gets a penalty for his attempt. The rammer gets double punished.

2) Give clean racers the ability to automatically ghost their own car, but also apply a penalty. We all mess up, even the ones who try try try to race clean. I would much rather self ghost if I mess up a braking point and get a 3 second penalty than run into someone and get a 3 second penalty. The still getting a penalty would mitigate from people using the self ghosting simply as a means to pass easier.

*My first idea was if someone rams hard enough where the speed delta is more than X mph, insta black flag and booted from the lobby. But, the damage is already done to the other player at this point, so I think option 1 would help mitigate this.
I think it can be overcomplicated. To me the old penalty system did so much preventative good we just didn’t know until it was removed. Bring that back and I’d be happy and if anyone moaned about harsh pens those of us that lived through the dark days of June 2022 can set them straight.
And this is a drum I bang all the time but how I’d love to race in and spectate a ‘pro daily’. Every 50 minutes with a 2 lap qualifying session. 30 minute race and full damage and no ghosting. There would be so much buzz about that and the YouTube celebs that PD seem to court will be all over it. A proper ‘sim’ race.
 
Oh i am for sure, i could benefit from learning from yall as i try to do always, yesterday i just needed to get away from it all, take a break from the nonsense and go yell at aloy on horizon for a little lol

You can add me also an get connection to many other cool Drivers.


We also have a Discord for anyone who would like to connect with us on this. Unfortunately, the link to it is NOT allowed to be shared here, but everyone is welcome... just ask.
 
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I think it can be overcomplicated. To me the old penalty system did so much preventative good we just didn’t know until it was removed. Bring that back and I’d be happy and if anyone moaned about harsh pens those of us that lived through the dark days of June 2022 can set them straight.
And this is a drum I bang all the time but how I’d love to race in and spectate a ‘pro daily’. Every 50 minutes with a 2 lap qualifying session. 30 minute race and full damage and no ghosting. There would be so much buzz about that and the YouTube celebs that PD seem to court will be all over it. A proper ‘sim’ race.
My issue with either of those is that the innocent bystander (bydriver?) is still the one that gets the most punishment. What I am trying to do is keep the person who is taking a turn correctly, from being the one that brunts the most amount of pain from someone else being a rammer. Even if the rammer gets a 5 second penalty or takes damage (which they kinda do, but it times out after 30 seconsd or something), that does nothing to help the person who is now in the sand...

I think there is merit in the damage thing, but again, someone else rams me in a turn and now I can't finish/compete in the race anymore while the guilty part just quits out. Unless you're insinuating only the rammer take the damage and the other car is fine. But, this goes back to the ghosting + penalty thing... don't even allow the rammer to hit anyone else. They already kinda do this in the lower lobbies. But, if someone is doing it maliciously (which it's hard to argue when car A is going 30mph faster than car B at the contact point), then they get a penalty too. Rammer goes flying wide due to the extra speed, and gets a 5 second penalty, while clean driver continues to race unscathed.

I think the only way to keep people from doing ramming is to take away their ability to ram. It's all a moot point, though. PD won't do anything like this.
 
Thats cool bro, i appreciate it, is your psn name same as in here? I must warn you im not as good as yall with times and all that or as fast as yall are
Yup, same as here.
Nah, don’t worry about your Pace, I’ll get you up there pretty quick.
A bit of good ol‘ pressure is all it takes 😅
Take his offer, Pirovac is a very fast racer but a gentleman on track, also to us lesser gods. I shared a track with him a few times and athough i could not keep up with him it was an enjoyable experience. Wish there were more like him!
Thank you for your kind Words.
The next Frikandel Spezial goes on my Cap 😉
 
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